https://wiki.bitbusters.club/api.php?action=feedcontributions&user=Calica&feedformat=atomChip's Challenge Wiki - User contributions [en]2024-03-29T05:10:44ZUser contributionsMediaWiki 1.39.3https://wiki.bitbusters.club/index.php?title=J.B._Lewis&diff=33051J.B. Lewis2021-01-04T20:49:34Z<p>Calica: /* Level sets */</p>
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<div>[[File:John Lewis.jpg|right]]<br />
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'''John "J.B." Lewis''' is one of the top [[Optimization|optimizers]] in [[Chip's Challenge]], being fourth place in [[Chip's Challenge 1]] (5,977,670), second place in [[Chip's Challenge Level Pack 2|CCLP2]] (6,050,970), second place in [[Chip's Challenge Level Pack 3|CCLP3]] (6,094,100), second place in [[Chip's Challenge Level Pack 1|CCLP1]] (6,006,040), and tied first place in [[Chip's Challenge Level Pack 4|CCLP4]] (6,111,370) with [[Jeffrey Bardon]]. He also has first place in four of the five [[Lynx ruleset|Lynx]] scoreboards for CC1, CCLP1, CCLP2, and CCLP4. He maintains second place in CCLP3 after [[Eddy Limb]] retook first place late last year.<br />
<br />
Among his many high scores, the most famous in each set are generally known as the first 306 in [[Follow the Glacier Brick Road]], whose [[boosting]] was once thought to be humanly impossible to perform, and the almost inhumanly unlucky 436 route to [[Blobnet]] (though strategy, readable on its page, helps out quite a bit).<br />
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J.B.'s talent, often known as prodigious, is usually best seen in squeezing the last few seconds out of a level, using roundabout routes, efficient [[block]] pushing, and laser-accurate [[monster]] usage.<br />
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J.B was also the group leader of the CCLP3 staff. Thirty-three of his 99 eligible levels were placed into CCLP3, which was the most of any designer. He reprised his role as staff leader for [[Chip's Challenge Level Pack 1|CCLP1]], and had 13 of his levels make it into the final set.<br />
<br />
== Level sets ==<br />
J.B has numerous [[level set]]s available online. ''JL1'' contains 101 levels, many of which were available in a more primitive form in his previous set ''JohnL1'', which since has been taken offline. ''JohnL2'' was a set created to emulate the style of [http://davidstolp.com/old/chips/overall.php?set=andrewb1%20new AndrewB1,] and thus is only compatible with the MS [[ruleset]].<br />
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His next set, ''JBLP1'', has had two different iterations. The first was a 100 level set that eased the difficulty curve of JL1 by swapping out some levels for new ones and making existing ones more fair. After the construction of JBLP1, he began work on ''JBLP2'', but was quickly running short on ideas to fill in 100 levels. In August 2014, he revamped the existing JBLP1 by adding new levels from JBLP2 and swapping out others, bringing the level total to 149.<br />
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Later, in May 2015, [[Chip's Challenge 2]] was finally released on Steam. J.B. released a new 100-level set titled ''Centennium'', which was a collection of ported levels from JBLP1 with added bonus flags and decorative floors and walls, which at the time were two of CC2's largest differences from the first game. He began work on a second set titled ''Centennium II'' which featured original compositions, but once again found himself short of ideas, this time after a whopping 10 levels. Eight of these levels ended up in [[Chip's Challenge 2 Level Pack 1]].<br />
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Between then and his latest set he spent most of his Chip's Challenge time optimizing, until 2018 when he started his magnum opus for Chip's Challenge 1 level designing: ''[[Walls Of level|Walls of]] CCLP1''. This new 149-level set, inspired by other sets such as ''Walls of [[Chip's Challenge Level Pack 4|CCLP4]]'' and ''Walls of CCLP3'' from other designers, features 149 brand new levels using the walls of Chip's Challenge Level Pack 1.<br />
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== [[:Category:Levels designed by J.B. Lewis|Levels in official packs]] ==<br />
=== [[Chip's Challenge Level Pack 1|CCLP1]] ===<br />
{| class="wikitable sortable"<br />
! # !! Name<br />
|-<br />
| 9 || [[Swept Away]]<br />
|-<br />
| 30 || [[Button Brigade]]<br />
|-<br />
| 48 || [[Sundance]]<br />
|-<br />
| 53 || [[Start at the End]]<br />
|-<br />
| 54 || [[Mini Pyramid]]<br />
|-<br />
| 70 || [[Juxtaposition]]<br />
|-<br />
| 72 || [[Breathing Room]]<br />
|-<br />
| 80 || [[Flipside]]<br />
|-<br />
| 86 || [[Starry Night]]<br />
|-<br />
| 93 || [[Flame War]]<br />
|-<br />
| 108 || [[Exhibit Hall]]<br />
|-<br />
| 114 || [[Comfort Zone]]<br />
|-<br />
| 136 || [[Whirlpool]]<br />
|}<br />
<br />
=== [[Chip's Challenge Level Pack 3|CCLP3]] ===<br />
{| class="wikitable sortable"<br />
! # !! Name<br />
|-<br />
| 29 || [[Tool Box]]<br />
|-<br />
| 30 || [[Problem Solver]]<br />
|-<br />
| 37 || [[Blue Moon]]<br />
|-<br />
| 38 || [[Wireframe]]<br />
|-<br />
| 41 || [[Patchwork]]<br />
|-<br />
| 42 || [[Every Trick in the Book]]<br />
|-<br />
| 50 || [[Once Upon a Troubadour]]<br />
|-<br />
| 53 || [[Backtrack]]<br />
|-<br />
| 55 || [[Construct-a-Maze]]<br />
|-<br />
| 59 || [[Air Pocket]]<br />
|-<br />
| 66 || [[The Aftermath]]<br />
|-<br />
| 70 || [[On the Coast]]<br />
|-<br />
| 82 || [[Mediterranean]]<br />
|-<br />
| 85 || [[Maginot Line]]<br />
|-<br />
| 86 || [[To Catch a Thief]]<br />
|-<br />
| 87 || [[Block and Key]]<br />
|-<br />
| 99 || [[Freezer]]<br />
|-<br />
| 108 || [[Magic Trick]]<br />
|-<br />
| 109 || [[Hidden Depths]]<br />
|-<br />
| 110 || [[Floating Plaza]]<br />
|-<br />
| 113 || [[Stress Fracture]]<br />
|-<br />
| 118 || [[Obstacle Course]]<br />
|-<br />
| 120 || [[Twisted Chambers]]<br />
|-<br />
| 125 || [[Water Trap]]<br />
|-<br />
| 127 || [[Beat the Heat]]<br />
|-<br />
| 128 || [[Divide and Conquer]]<br />
|-<br />
| 130 || [[Four by Four]]<br />
|-<br />
| 133 || [[Think Tank]]<br />
|-<br />
| 136 || [[Grand Prix]]<br />
|-<br />
| 137 || [[Vulcan]]<br />
|-<br />
| 139 || [[Rotation]]<br />
|-<br />
| 142 || [[Mudpie]]<br />
|-<br />
| 149 || [[Mr. McCallahan Presents]]<br />
|}<br />
<br />
=== [[Chip's Challenge Level Pack 4|CCLP4]] ===<br />
{| class="wikitable sortable"<br />
! # !! Name<br />
|-<br />
| 6 || [[Proving Grounds]]<br />
|-<br />
| 16 || [[Reservoir Frogs]]<br />
|-<br />
| 61 || [[Blue Tooth]]<br />
|-<br />
| 70 || [[Science Museum]]<br />
|-<br />
| 109 || [[Shemozzle]]<br />
|-<br />
| 143 || [[Color Coordination]]<br />
|-<br />
| 146 || [[Japanese Game Show]]<br />
|}<br />
<br />
== YouTube ==<br />
J.B maintains [https://www.youtube.com/user/thetopcrusader2 a YouTube channel] where he posts Let's Plays. He was the first to do Let's Plays of [[Chuck's Challenge 3D]] and [[Chip's Challenge 2]]. He has also done many Let's Plays of CC1 sets, official and custom, of which include:<br />
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* [[Chip's Challenge 1|CC1]]<br />
* [[Chip's Challenge Level Pack 1|CCLP1]]<br />
* [[Chip's Challenge Level Pack 2|CCLP2]]<br />
* [[Chip's Challenge Level Pack 3|CCLP3]]<br />
* [[Chip's Challenge Level Pack 4|CCLP4]]<br />
* Pit of 100 Tiles<br />
* The Other 100 Tiles<br />
* Chip56<br />
* JoshL4<br />
* JoshL5<br />
* JoshL7<br />
* Walls of CCLP4<br />
* Ultimate Chip 6<br />
<br />
[[Category:People]]</div>Calicahttps://wiki.bitbusters.club/index.php?title=Lexy%27s_Labyrinth&diff=33050Lexy's Labyrinth2021-01-04T18:36:45Z<p>Calica: /* Features */ all CC2 tiles are in now, I think</p>
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<div>''Lexy's Labyrinth'', commonly refered to as ''Lexy'' or ''LL'', is an open-source web-based Chip's Challenge clone and [[tileset]] created by [[Eevee]]. It is written in Javascript and can be played in any modern web browser.<br />
<br />
== History ==<br />
Eevee first played [[Chip's Challenge]] as part of the '''Best of Microsoft Entertainment Pack''' (BOWEP) and, upon learning of the release problems regarding [[Chip's Challenge 2]] in 2002, decided to create her own version in QBasic. This game was turn-based (similar to [[SuperCC]]) and lacked many tiles, including [[monster]]s. The project was soon abandoned.<br />
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In 2015, Eevee played [[Chip's Challenge 2]] following its Steam release. However, later updates to the game's [[level editor]] caused it to stop working on Linux-based operating systems. Frustrated with this, Eevee started working on Lexy's Labyrinth in 2020, which was met with positive reception from the community.<br />
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== Features ==<br />
Lexy's Labyrinth's [[ruleset]] is largely similar to that of the Steam version of Chip's Challenge, with additional similarities to [[Lynx]]. It supports nearly all [[Chip's Challenge 1]] tiles (except [[unused]] and [[invalid]]), nearly all [[Chip's Challenge 2]] tiles (except for [[voodoo tiles]] and other obscurities), as well as various custom tiles; for example, in order to properly use recessed walls as implemented in [[CC1]], doubly-recessed walls were created and used when a recessed wall begins beneath an actor.<br />
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By default, Lexy's Labyrinth includes [[CCLP1]], [[CCLXP2]], [[CCLP3]] and [[CCLP4]]. However, the player can also upload additional levels to the site (including [[CC1]] and [[CC2]]) to the site to play them. Uploaded files can be in [[DAT]], [[C2M]] or [[C2G]] format. The game also includes a web-based [[level editor]], although it is still in early development.<br />
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By default, Lexy's Labyrinth ships with its own tileset, also created by Eevee. [[Chip]] is replaced with Lexy, an anthropomorphic female fox who previously appeared in other games created by Eevee. [[Melinda]] is replaced with Lexy's girlfriend Cerise (another existing character from Eevee), and [[computer chip]]s are hearts. [[Anders Kaseorg]]'s public domain [[Tile World]] tileset is also available.<br />
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== External links ==<br />
* [https://c.eev.ee/lexys-labyrinth/ Official website]<br />
* [https://eev.ee/release/2020/09/26/lexys-labyrinth/ Blog post] by Eevee detailing the project<br />
* [https://github.com/eevee/lexys-labyrinth Source code] at GitHub<br />
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[[Category:Programs]] [[Category:Clones]]</div>Calicahttps://wiki.bitbusters.club/index.php?title=CCTools&diff=33049CCTools2021-01-04T18:33:15Z<p>Calica: mention CC2Edit</p>
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<div>'''CCTools''' is a suite of programs for [[Chip's Challenge]], created by [[Michael Hansen]]. It contains [[CCEdit]], a level editor; [[Chip's Challenge Level Manager|CCLM]] (Chip's Challenge Level Manager), a program for playing levels; and [[CCHack]], which can be used to customize the Chip's Challenge program itself.<br />
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Version 3.0, containing the above tools as well as [[CC2Edit]], is currently in beta.<br />
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==External links==<br />
*[http://cctools.zrax.net CCTools home page]<br />
[[Category:Programs]]</div>Calicahttps://wiki.bitbusters.club/index.php?title=CCCreator&diff=33048CCCreator2021-01-04T18:32:41Z<p>Calica: CC2Edit is being actively developed.</p>
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<div>'''Chip's Challenge Creator''', commonly known as '''CCCreator''', is a [[level editor]] developed by [[The Architect]]. It is the only editor that can create both [[Chip's Challenge|CC1]] and [[Chip's Challenge 2|CC2]] levels.<br />
<br />
== History ==<br />
When Chip's Challenge 2 was released in 2015, a built-in level editor was included as DLC. However, this official editor faced criticism for being hard to use and lacking several features commonly available for CC1 editors. While [[Chuck Sommerville]] released a simple script, [[dat2c2g]], to convert [[DAT]] files into CC2 [[Custom level set|levelsets]], several people experienced issues getting it to run. The Architect therefore decided to create his own editor to address these issues.<br />
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The project was publicly announced on [[CCZone]] in November 2016. In August 2017, private beta testing of CCCreator to find bugs began. The first public beta release took place on January 2, 2018. In order to make sure people are always using the latest public beta version, previous beta versions are set to expire and become unusable a few months after release, displaying a message instructing the user to update to the latest version. This practice will be discontinued in the future with the first full-feature release, version 1.0.<br />
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{| class="wikitable"<br />
|-<br />
! Version !! Release date !! Expiration date<br />
|-<br />
| 0.1.0 || January 2, 2018 || December 31, 2018<br />
|-<br />
| 0.2.0 || March 14, 2018 || December 31, 2018<br />
|-<br />
| 0.3.0 || April 2, 2018 || December 31, 2018<br />
|-<br />
| 0.3.1 || June 18, 2018 || December 31, 2018<br />
|-<br />
| 0.4.0 || December 21, 2018 || May 1, 2019<br />
|-<br />
| 0.5.0 || March 7, 2019 || September 1, 2019 <!-- originally 5-1-2019; extended on 4-30-2019 --><br />
|}<br />
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== Platform support ==<br />
CCCreator is written in the Java programming language and distributed in a JAR file; therefore, it can run on any system that supports Java 8 or later, including Windows, MacOS, Linux and even Haiku.<br />
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== File formats ==<br />
CCCreator, by default, saves levelsets in the ''Chip's Challenge Series (.ccs)'' file format using the ''Chip's Challenge Unified Data Model (CCUDM)'', developed by The Architect to store levelset data in a version-independent way. Such files can store all levelset-related information, including not only the levels, but also [[CCX]] and [[C2G]] data. Data can be imported to a CCS file; for example, adding CCX data or additional levels from other files. CCS files can then be exported into a variety of other formats, including [[DAT]] for [[Microsoft's version of Chip's Challenge|MSCC]] and [[Tile World]], as well as C2G and [[C2M]] for Chip's Challenge 2.<br />
<br />
As of version 0.5.0, CCCreator can export levels into several image formats: BMP, GIF, PNG and JPEG. CCCreator also has its own level image format, similar to the level BMPs created by the ingame CC2 editor, but with a few notable differences. In the CC2 editor's BMPs, info about a level is displayed in the following order: ''title, file name, designer, [[time limit]], level map''. In CCCreator's image exports, info is displayed like this: ''title, designer, time limit, level map, [[hint]] text (if applicable)''. <!-- an example and/or better formatting might help here --><br />
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== Features ==<br />
CCCreator includes many features that originated in [[CCEdit]], [[CCDesign]] and the [[Chip's Challenge 2|CC2]] official editor, as well as a few novel features of its own.<br />
<br />
There are several ways to place tiles: ''Draw'', ''Pencil'' (straight line), ''Box'' (filled rectangle) and ''Path Maker'' (draws a path of [[ice]], [[force floor]]s, [[railroad track]]s, etc.) CCCreator does not currently have the CC2 editor's "select" tool, which allows you to select an area and place it around the map as if you were using the normal draw tool; however, CCCreator also has some of its own exclusive features for placing tiles. These include the ''Fill''' tool, which fills an area with the specified tile, as well as the ''Flood'' tool, which fills an entire level with one tile.<br />
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Additionally, the tile selection menu separates the tiles by type: ''Basic'', ''Obstacles'', ''Doors'', ''[[Item]]s'', ''Blocks'', ''[[Monster|Creatures]]'', ''Miscellaneous'', ''[[Logic gate|Logic]]'', and ''Non-standard'', as well as an ''All elements'' option. A future version is planned to give users the ability to create their own tile palettes.<br />
<br />
Placing a tile on the ground or [[terrain]] layer normally erases everything above it, similar to the CC2 official editor. Holding the Ctrl key while clicking will suppress this behavior. To place an [[Invalid tile|"invalid" tile]] on the bottom or "buried" layer, the Shift key should be used instead. The ''Inspect Element'' tool, exclusive to CCCreator, also makes it possible to examine all elements on a single tile, modify each one's properties, and remove some of them without removing the others.<br />
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CCCreator can also display metagraphics, making it easy to see linked [[teleport]]s and [[button]]s, as well as logic circuits, a [[time bomb]]'s explosion area, the in-game play area (in both 9x9 and 10x10 sizes), a [[gray button]]'s control area, and monster paths. These can be disabled individually if the user doesn't want them.<br />
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In the built-in editor for CC2, having multiple hints requires editing a level's "Comments" field and starting each new hint with [CLUE] (plus an extra [CLUE] tag after the last one), and there is no way to implement C2G scripting like adding music or text between levels unless you use a text editor and manually edit the C2G file. CCCreator has menu options to make it significantly easier to add multiple hints in CC2 levels, and perform basic CCX or C2G scripting.<br />
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CCCreator's undo and redo buttons are more global than those found in CCEdit or CCDesign; if the user makes a change in level 1, then selects level 2 and hits Ctrl+Z, the change the user made in level 1 can still be undone even while viewing another level. Additionally, in CCEdit, deletion of a level is a process that cannot be undone (unless the set is not saved before it is closed); but in CCCreator, this is not the case.<br />
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=== Missing/upcoming ===<br />
CCCreator is still under active development, and therefore there are several features not present yet. The Architect is currently working on a way to check a level's [[ruleset]] compatibility. CCCreator also lacks playtesting capabilities - currently levels must be exported before they can be tested.<br />
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== External links ==<br />
* [https://cccreator.bitbusters.club/ Official website] and download<br />
* [https://forum.bitbusters.club/thread-1325.html CCZone thread] about CCCreator<br />
* [https://forum.bitbusters.club/thread-542.html CCUDM documentation] on CCZone<br />
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[[Category:Programs]]</div>Calicahttps://wiki.bitbusters.club/index.php?title=You_Can%27t_Teach_an_Old_Frog_New_Tricks&diff=33047You Can't Teach an Old Frog New Tricks2021-01-02T20:04:45Z<p>Calica: /* Trivia */ broken link due to a single slash</p>
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<div>{{Infobox Level<br />
|pack = cclp3<br />
|level = 144<br />
|image = [[File:CCLP3 Level 144.png|300px]]<br />
|hint = The extra clone buttons on the way are connected to this [[clone machine]].<br />
}}<br />
<br />
'''You Can't Teach an Old Frog New Tricks''' is the 144th level in [[Chip's Challenge Level Pack 3]]. It was famous for its unprecedented complexity and difficulty long from the very introduction of the level in [[Madhav Shanbhag]]'s KeyboardWielder.dat: the solution requires an almost endless array of puzzles with often unusual, convoluted solutions that have to be set up such that a [[teeth]] can move through them without being killed, as it is required to ''fully'' solve many of them.<br />
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Most of the puzzles are arranged such that the teeth will chase [[Chip]] according to a single, fixed position - inside a [[trap]] - and the goal in that sector being to get the teeth all the way through to release the [[brown button]]. Hints to this goal first appeared on April Fools' day (2010), and also feature in the [[CCLP3 storyline]].<br />
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This level is one of the three untimed levels in CCLP3 due to its complexity. This comes as a relief to many competitive players, since parts of the solution involve several [[random element]]s, and many believe this to be the reason for the level being untimed. However, the designer has denied this. These random elements do not have any effect on the casual player as they won't kill Chip or cause the level to be cooked.<br />
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Recently, two separate busts have been found for this level by [[David Stolp]], each improving the MS [[bold time]] by a significant amount. The first bust found improved the MS bold time to 780 seconds, an improvement of 147 seconds over the previously known route for this level. The second bust found improved the MS bold time to 836 seconds, further improving the time over the previously known route by another 56 seconds, making the total improvement over the original route 203 seconds. Odds for each of these new busts have been described as "780 is around 1%, and 836 is better than 1%", according to David Stolp.<br />
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== Walkthrough ==<br />
To complete this level, push a block to a blue button to remove one tank. Then take the red key and use the block to remove the bomb, open the red lock and take the yellow key. Open the yellow lock, the use a block to explode a bomb and use another block to trap the lowest tank. Press the blue button, then run west. Push the block and press the green button. Take a blue key from one of the block. Enter the water room. To toggle the toggle wall, Chip has to deflect the glider into the green button using dirt and two chips. In the next room, Chip has to use blocks to explode the bomb and then release three glider. Take the chip and slide into next room. In this room, Chip must make a maze for fireball, but the fireball has to slide in all south force floor. Enter the blue wall room. Use partial posting to enter the next room (Don't remove blue wall UR from teleport 4). Press the red button to clone a blob that with 1/3 or 1/4 chance will toggle the toggle wall. Build a bridge to the toggle button then press it. Take only chip 3 then release the glider. In the walker clone machine room, take all chip except for the most northwest chip. Release fireball to force floor and walker room. Take chip in the water room (toggle the toggle wall first). Open the blue lock in walker room. Press the blue button then block the lower tank with a block until the lower tank is R 3U from the gravel. Toggle the toggle wall then go to the north room, pressing a brown button that clone walkers in progress. Release the bug to release you from two trap. Go to the center room, take the green key and open the socket. Open the most north west socket to stop the walker cloning. Open the green lock in the teeth room then go back to center room. Push the block to a blue button and step on a trap. Wait for the teeth to release you.<br />
<br />
In [[Tile World]] 2, when using playback mode, it's possible to see how the teeth moves through the level: It exits the teeth room (after the tank blocking it moves right and returns to where it originally was) to move through the ice passage, provided Chip didn't remove any dirt that keeps it from falling into water, and enters the glider room. As the teeth presses the brown buttons, the gliders free each other one by one in a chain sequence so the last of them can free the teeth when it moves onto a previously occupied trap, in a successive way until it moves onto the ice road that takes it to the block chamber. Provided that the blocks were properly placed, the fireball lured to this area can bounce through them to help the teeth move step by step towards the western teleport maze (since the force floors would otherwise leave it stuck forever); once there, the teeth moves carefully through the teleporters so it appears in the pink ball chamber, where the teeth will continuously clone blobs so they can press the toggle button and make the pink balls move sideways to allow the teeth move north towards a corridor whose force floors will move it through where Chip is awaiting. Once the teeth presses a green button, it can enter where Chip is and press the nearby brown button to disable the trap and free him.<br />
<br />
After released, guide the teeth to the walker room. Release the fireball when the teeth is next to the fireball. Then release the teeth and use the teeth to release you in the north room. In the final room, Chip has to use the teeth to toggle the toggle wall so you can press the brown button using block. Then trap the teeth between two block so the fireball doesn't clone again, this will be see this again in Mr. McCallahan Presents. Then enter the exit.<br />
<br />
== Criticism ==<br />
The level has received both extreme positive and extreme negative feedback from the community.<br />
<br />
Some have opined that it is "more of a spectacle than a level". A few have expressed frustration at the inability to figure out what exactly went wrong when an attempt does not go as expected (although this is also true of some other levels, and the tank cloner in this level does provide some indication of progress).<br />
<br />
Most of the current public solutions use an inferior strategy for handling the blocks in the ending room, which then requires the player to negotiate [[slide delay]] in MS mode. This has led to further raging that the solution is unfair. But with a slight change by using a better thought out strategy, the intended solution is relatively easy to execute.<br />
<br />
== Trivia ==<br />
In Tile World 2, playing back the solution focuses on the teeth for the duration that Chip is stuck on the trap. Some commentators refer to this as the "''teeth cam''". This feature is achieved by hard-coded values in TW2's code, and cannot be employed in general for other levels. It deliberately operates only during playback of a successful solution, and not when playing the level, so that the playing rules remain unchanged and no undue advantage is provided by using TW2 as compared to TW1 or MSCC.<br />
<br />
The level also includes all 4 boots, but they are buried under blocks and hence not accessible.<br />
<br />
In response to [https://forum.bitbusters.club/thread-2099.html a thread at the BitBusters Forums], the designer posted a levelset displaying different versions of the level as it evolved from its initial concept to completion.<br />
<br />
==Full level map==<br />
[[File:Cclp3_full_map_level_144.png|500px]]<br />
<br />
== Video walkthrough ==<br />
{{#ev:youtube|xegpsoSLcMI}}<br />
<br />
{{Level Progression|Same Game|Recurring Dream}}<br />
[[Category:Untimed levels]]</div>Calicahttps://wiki.bitbusters.club/index.php?title=Pi%5E2&diff=33046Pi^22021-01-02T19:52:14Z<p>Calica: added david stolp's slitherlink level</p>
<hr />
<div>{{DISPLAYTITLE:pi^2}}<br />
'''pi^2''' (written with the caret, not the exponent) is the second major [[custom level set]] by [[David Stolp]] and has a similar design to his first set, [[pi.dat]]. It contains 18 levels, significantly less than the 42 levels pi.dat had. Similarly to pi.dat containing a pi nugget in every level, the expression ''π²'' is written in each of the levels that don't already contain a pi nugget.<br />
<br />
== Notable levels ==<br />
* This is also the first level set to contain the [[ice block]] patch.<br />
* This set previously contained an [[insane level]] called ''what the...'' which was also a notable [[warp station]]. The level was likely removed because [[data resetting]] becomes bugged when [[pgchip]] is installed.<br />
<br />
== List of levels ==<br />
# chaotic organization<br />
# totally backwards<br />
# grump jan swim<br />
# wisdom teeth<br />
# choices, choices<br />
# the end of [[Color Wheel|level 35]]<br />
# lucky 7<br />
# [[Same Game|same game]]<br />
# [[avalanche]] (busted version) <!-- both versions of Avalanche in pi^2.dat are distinct from the CCLP3 version- see the NW room--><br />
# avalanche (fixed version)<br />
# under the microscope (pgchip)<br />
# slavemaker (pgchip)<br />
# crash and burn (pgchip)<br />
# avalanche II (pgchip)<br />
# modulo fourteen<br />
# a moment like this<br />
# for the impatient ones<br />
# slither<br />
# end of all time (pgchip)<br />
<br />
== External links ==<br />
[http://davidstolp.com/old/chips/overall.php?set=pi^2 Download pi^2.dat]<br />
<br />
[[Category:Levelsets]]</div>Calicahttps://wiki.bitbusters.club/index.php?title=Ode_to_a_Tank_Crossing_the_Road&diff=33041Ode to a Tank Crossing the Road2021-01-01T01:02:58Z<p>Calica: explaining the port</p>
<hr />
<div>{{Infobox Level<br />
|pack = cc2lp1<br />
|level = 162<br />
|image = [[Image:Cc2lp1 level 162 thumbnail.png|300px]]<br />
}}<br />
<br />
'''Ode to a Tank Crossing the Road''' is the 162nd level in [[Chip's Challenge 2 Level Pack 1]]. It was created by [[David Stolp]] and [[Miika Toukola]], adapted by Miika from one of the rooms in [[Avalanche]].<br />
<br />
== Full level map ==<br />
[[Image:Cc2lp1 full map level 162.png]]<br />
<br />
{{Level Progression|Chaos to Metastable|Boot Warehouse}}</div>Calicahttps://wiki.bitbusters.club/index.php?title=Level_editor&diff=33024Level editor2020-12-31T06:17:08Z<p>Calica: /* Chip's Challenge 2 level editors */</p>
<hr />
<div>A '''level editor''' is a program used to design and edit [[custom level set]]s.<br />
<br />
The usual uses for level editors are to make levels, view the map of the level, and to wend a way through [[invisible wall]] or [[blue wall]] mazes. More information on the individual functions of each level editor can be found on their respective pages.<br />
<br />
== Chip's Challenge 1 level editors ==<br />
*[[ChipEdit]]<br />
*[[Chip's Workshop]]<br />
*[[CCEdit]]<br />
*[[Chip's Challenge Level Designer]]<br />
*[[CCCreator]]<br />
<br />
== Chip's Challenge 2 level editors ==<br />
*[[Built-in editor]]<br />
*[[CCCreator]]<br />
*[[CC2Edit]]<br />
[[Category:Programs]]</div>Calicahttps://wiki.bitbusters.club/index.php?title=Sneak_Around&diff=32979Sneak Around2020-12-30T03:44:59Z<p>Calica: added whose walls it's of</p>
<hr />
<div>{{Infobox Level<br />
|pack = cc2lp1<br />
|level = 160<br />
|image = [[Image:Cc2lp1 level 160 thumbnail.png|300px]]<br />
}}<br />
<br />
'''Sneak Around''' is the 160th level in [[Chip's Challenge 2 Level Pack 1]]. It was created by [[Joshua Bone]]. It uses the wall configuration from [[Catacombs]].<br />
<br />
== Full level map ==<br />
[[Image:Cc2lp1 full map level 160.png]]<br />
<br />
{{Level Progression|Cut the Ice|Chaos to Metastable}}</div>Calicahttps://wiki.bitbusters.club/index.php?title=Uptown_Decisions&diff=32978Uptown Decisions2020-12-30T03:42:59Z<p>Calica: added whose walls it's of</p>
<hr />
<div>{{Infobox Level<br />
|pack = cc2lp1<br />
|level = 156<br />
|image = [[Image:Cc2lp1 level 156 thumbnail.png|300px]]<br />
}}<br />
<br />
'''Uptown Decisions''' is the 156th level in [[Chip's Challenge 2 Level Pack 1]]. It was created by [[Joshua Bone]]. It uses the wall configuration from [[The Last Laugh]].<br />
<br />
== Full level map ==<br />
[[Image:Cc2lp1 full map level 156.png]]<br />
<br />
{{Level Progression|Number Field|Archival Footage}}</div>Calicahttps://wiki.bitbusters.club/index.php?title=Title_Deferred&diff=32977Title Deferred2020-12-30T03:40:57Z<p>Calica: added whose walls it's of</p>
<hr />
<div>{{Infobox Level<br />
|pack = cc2lp1<br />
|level = 140<br />
|image = [[Image:Cc2lp1 level 140 thumbnail.png|300px]]<br />
}}<br />
<br />
'''Title Deferred''' is the 140th level in [[Chip's Challenge 2 Level Pack 1]]. It was created by [[Joshua Bone]]. It uses the wall configuration from [[Four Plex]].<br />
<br />
== Full level map ==<br />
[[Image:Cc2lp1 full map level 140.png]]<br />
<br />
{{Level Progression|Reverse Osmosis|Thin Blue Line}}</div>Calicahttps://wiki.bitbusters.club/index.php?title=The_Amazing_Vortex&diff=32976The Amazing Vortex2020-12-30T03:40:19Z<p>Calica: added whose walls it's of</p>
<hr />
<div>{{Infobox Level<br />
|pack = cc2lp1<br />
|level = 112<br />
|image = [[Image:Cc2lp1 level 112 thumbnail.png|300px]]<br />
}}<br />
<br />
'''The Amazing Vortex''' is the 112th level in [[Chip's Challenge 2 Level Pack 1]]. It was created by [[Joshua Bone]]. It uses the wall configuration from [[Reverse Alley]].<br />
<br />
== Full level map ==<br />
[[Image:Cc2lp1 full map level 112.png]]<br />
<br />
{{Level Progression|Ruin Rush|Casper}}</div>Calicahttps://wiki.bitbusters.club/index.php?title=Hoopla&diff=32975Hoopla2020-12-30T03:39:38Z<p>Calica: added whose walls it's of</p>
<hr />
<div>{{Infobox Level<br />
|pack = cc2lp1<br />
|level = 110<br />
|image = [[Image:Cc2lp1 level 110 thumbnail.png|300px]]<br />
}}<br />
<br />
'''Hoopla''' is the 110th level in [[Chip's Challenge 2 Level Pack 1]]. It was created by [[Joshua Bone]]. It uses the wall configuration from [[Nightmare]].<br />
<br />
== Full level map ==<br />
[[Image:Cc2lp1 full map level 110.png]]<br />
<br />
{{Level Progression|Present Push|Ruin Rush}}</div>Calicahttps://wiki.bitbusters.club/index.php?title=Treasure_Collection&diff=32974Treasure Collection2020-12-30T03:38:38Z<p>Calica: added whose walls it's of</p>
<hr />
<div>{{Infobox Level<br />
|pack = cc2lp1<br />
|level = 100<br />
|image = [[Image:Cc2lp1 level 100 thumbnail.png|300px]]<br />
}}<br />
<br />
'''Treasure Collection''' is the 100th level in [[Chip's Challenge 2 Level Pack 1]]. It was created by [[Joshua Bone]]. It uses the wall configuration from [[Four Square]].<br />
<br />
== Full level map ==<br />
[[Image:Cc2lp1 full map level 100.png]]<br />
<br />
{{Level Progression|Delirium|Ectoplasm}}</div>Calicahttps://wiki.bitbusters.club/index.php?title=If_Walls_Could_Speak&diff=32973If Walls Could Speak2020-12-30T03:35:56Z<p>Calica: added whose walls it's of</p>
<hr />
<div>{{Infobox Level<br />
|pack = cc2lp1<br />
|level = 24<br />
|image = [[Image:Cc2lp1 level 24 thumbnail.png|300px]]<br />
}}<br />
<br />
'''If Walls Could Speak''' is the 24th level in [[Chip's Challenge 2 Level Pack 1]]. It was created by [[Joshua Bone]]. The doppelganger moves around in what is effectively [[Lesson 7]].<br />
<br />
== Full level map ==<br />
[[Image:Cc2lp1 full map level 24.png]]<br />
<br />
{{Level Progression|Trans-Pachipic Partnership|Solitary Alignment}}</div>Calicahttps://wiki.bitbusters.club/index.php?title=Around_the_Corner&diff=32972Around the Corner2020-12-30T02:17:32Z<p>Calica: added whose walls it's of</p>
<hr />
<div>{{Infobox Level<br />
|pack = cc2lp1<br />
|level = 97<br />
|image = [[Image:Cc2lp1 level 97 thumbnail.png|300px]]<br />
}}<br />
<br />
'''Around the Corner''' is the 97th level in [[Chip's Challenge 2 Level Pack 1]]. It was created by [[Joshua Bone]]. The walls in this level have been taken from the level [[Trinity]].<br />
<br />
== Full level map ==<br />
[[Image:Cc2lp1 full map level 97.png]]<br />
<br />
{{Level Progression|Sentinel Beach|Gentlemen's Club}}</div>Calicahttps://wiki.bitbusters.club/index.php?title=Of_the_Roses&diff=32971Of the Roses2020-12-30T02:16:21Z<p>Calica: added whose walls it's of</p>
<hr />
<div>{{Infobox Level<br />
|pack = cc2lp1<br />
|level = 87<br />
|image = [[Image:Cc2lp1 level 87 thumbnail.png|300px]]<br />
}}<br />
<br />
'''Of the Roses''' is the 87th level in [[Chip's Challenge 2 Level Pack 1]]. It was created by [[Joshua Bone]]. The wall configuration is taken from the level [[Wars]], and the level's title is in fact a pun on that one.<br />
<br />
== Full level map ==<br />
[[Image:Cc2lp1 full map level 87.png]]<br />
<br />
{{Level Progression|Hydrochloric Acid Factory Disaster|Highlighter}}</div>Calicahttps://wiki.bitbusters.club/index.php?title=Caveat_Emptor&diff=32970Caveat Emptor2020-12-30T02:06:04Z<p>Calica: added whose walls it's of</p>
<hr />
<div>{{Infobox Level<br />
|pack = cc2lp1<br />
|level = 58<br />
|image = [[Image:Cc2lp1 level 58 thumbnail.png|300px]]<br />
}}<br />
<br />
'''Caveat Emptor''' is the 58th level in [[Chip's Challenge 2 Level Pack 1]]. It was created by [[Joshua Bone]]. The pattern of canopies is based on the ice paths of [[Shrinking]].<br />
<br />
== Full level map ==<br />
[[Image:Cc2lp1 full map level 58.png]]<br />
<br />
{{Level Progression|Poison Backyard|Set in Motion}}</div>Calicahttps://wiki.bitbusters.club/index.php?title=A_Real_Thinker&diff=32969A Real Thinker2020-12-30T02:04:50Z<p>Calica: added whose walls it's of</p>
<hr />
<div>{{Infobox Level<br />
|pack = cc2lp1<br />
|level = 40<br />
|image = [[Image:Cc2lp1 level 40 thumbnail.png|300px]]<br />
}}<br />
<br />
'''A Real Thinker''' is the 40th level in [[Chip's Challenge 2 Level Pack 1]]. It was created by [[Joshua Bone]]. It uses the wall configuration of [[Writer's Block]], as well as using its distinctive "THINK" block pattern as a chip pattern.<br />
<br />
== Full level map ==<br />
[[Image:Cc2lp1 full map level 40.png]]<br />
<br />
{{Level Progression|Slime Minister|Teeth on Edge}}</div>Calicahttps://wiki.bitbusters.club/index.php?title=Faces_in_the_Mirror&diff=32968Faces in the Mirror2020-12-30T02:02:23Z<p>Calica: added whose walls it's of</p>
<hr />
<div>{{Infobox Level<br />
|pack = cc2lp1<br />
|level = 51<br />
|image = [[Image:Cc2lp1 level 51 thumbnail.png|300px]]<br />
}}<br />
<br />
'''Faces in the Mirror''' is the 51st level in [[Chip's Challenge 2 Level Pack 1]]. It was created by [[Joshua Bone]]. The location of the teeth come from the walls of [[Ping Pong]].<br />
<br />
== Full level map ==<br />
[[Image:Cc2lp1 full map level 51.png]]<br />
<br />
{{Level Progression|Point Nemo|Stopgap Measure}}</div>Calicahttps://wiki.bitbusters.club/index.php?title=Chip%27s_Challenge_Level_Pack_1&diff=32967Chip's Challenge Level Pack 12020-12-29T20:36:43Z<p>Calica: use preferred handle "Vehudur" for their levels</p>
<hr />
<div>{{Distinguish|Chip's Challenge 1}}<br />
{{Infobox Levelset<br />
|image = [[File:CCLP1 Level 1.png|300px|link=Key Pyramid]]<br />
|creator = N/A<br />
|num levels = 149<br />
|release = 28 March 2014<br />
|location = N/A<br />
|difficulty = 3<br />
}}<br />
<br />
'''Chip's Challenge Level Pack 1''', often abbreviated as '''CCLP1''', is the third community [[level pack]] released on March 28, 2014. Although the name CCLP1 suggests it is the first of a series of level packs, this level pack was released after both [[Chip's Challenge Level Pack 2|CCLP2]] and [[Chip's Challenge Level Pack 3|CCLP3]]. The confusing name is a reference to the fact that CCLP1 is designed specifically for beginners to learn and experience the basics of the game before moving on to the more difficult CCLP2 and CCLP3.<br />
<br />
Part of the motivation of designing CCLP1 for beginners was due to the legal status of the original [[Chip's Challenge 1]] level set. Back in 2014, the game itself could no longer be legally obtained and the original copyrighted level pack could not be freely distributed outside of the game; this would be true up until May 2015, when Chip's Challenge 1 was re-released on Steam along with the official sequel, [[Chip's Challenge 2]]. CCLP1 addressed this problem as a free, community-created level pack which players can use with free alternate game engines like [[Tile World]].<br />
<br />
CCLP1 was released a week up from the original release date after members of the community solved [[CCLP1 Leaks|five puzzles]] related to CCLP1 on the community forum [http://cczone.invisionzone.com CC Zone.] [https://www.youtube.com/watch?v=aiTT_5ZOU2s A trailer] was released on March 23, 2014 showcasing some of the levels in CCLP1 as a reward for solving these puzzles.<br />
<br />
== List of CCLP1 levels ==<br />
<br />
{| class="wikitable sortable" border="1"<br />
! # !! Level Title !! Password !! Designer !! Time Limit !! MS [[Bold time|Bold]] !! Lynx Bold<br />
|-<br />
| 1 || [[Key Pyramid]] || VVGF || [[Tyler Sontag]] || 200 || 168 || 168<br />
|-<br />
| 2 || [[Slip and Slide]] || BAWO || [[Henry Potts]] || 200 || 180 || 179<br />
|-<br />
| 3 || [[Present Company]] || RVUY || [[Henry Potts]] || 200 || 183 || 183<br />
|-<br />
| 4 || [[Block Party]] || EVRY || [[Tyler Sontag]] || 250 || 207 || 201<br />
|-<br />
| 5 || [[Facades]] || RJDU || [[Henry Potts]] || 250 || 232 || 232<br />
|-<br />
| 6 || [[When Insects Attack]] || BHRT || [[Tyler Sontag]] || 200 || 185 || 186<br />
|-<br />
| 7 || [[Under Pressure]] || QJTQ || [[Henry Potts]] || 200 || 185 || 184<br />
|-<br />
| 8 || [[Switcheroo]] || BNTI || [[Henry Potts]] || 250 || 230 || 229<br />
|-<br />
| 9 || [[Swept Away]] || VUFO || [[J.B. Lewis]] || 250 || 228 || 225<br />
|-<br />
| 10 || [[Graduation]] || LDTL || [[Markus O.]] || 400 || 320 || 319<br />
|-<br />
| 11 || [[Basketball]] || PTRS || [[Daniel Bouwmeester]] || 250 || 226 || 225<br />
|-<br />
| 12 || [[Leave No Stone Unturned]] || GLZI || [[Andrew Menzies]] || 350 || 289 || 287<br />
|-<br />
| 13 || [[The Monster Cages]] || DAZA || [[Andrew Menzies]] || 300 || 263 || 263<br />
|-<br />
| 14 || [[Wedges]] || ZZFK || [[Shane Climenhaga]] || 250 || 206 || 208<br />
|-<br />
| 15 || [[Twister]] || HRSR || [[Vehudur]] || 400 || 315 || 306<br />
|-<br />
| 16 || [[Tetragons]] || BDYI || [[Rosabellis]] || 350 || 281 || 277<br />
|-<br />
| 17 || [[Tiny]] || LQKJ || [[Ida Roberthson]] || --- || 990 || 989<br />
|-<br />
| 18 || [[Square Dancing]] || SSYW || [[Andrew Menzies]] || 300 || 264 || 263<br />
|-<br />
| 19 || [[Feel the Static]] || KEEL || [[Miika Toukola]] || 400 || 351 || 348<br />
|-<br />
| 20 || [[Chip Suey]] || AUUU || [[Henry Potts]] || 450 || 380 || 375<br />
|-<br />
| 21 || [[Generic Ice Level]] || KNEG || [[Miika Toukola]] || 198 || 175 || 172<br />
|-<br />
| 22 || [[Repair the Maze]] || TCBB || [[Andrew Menzies]] || 400 || 330 || 330<br />
|-<br />
| 23 || [[Circles]] || DOJR || [[Markus O.]] || 250 || 226 || 226<br />
|-<br />
| 24 || [[Chip's Checkers]] || NLYY || [[Andrew Menzies]] || 350 || 343 || 329<br />
|-<br />
| 25 || [[Mind Lock]] || AUBG || [[Vehudur]] || 150 || 139 || 138<br />
|-<br />
| 26 || [[Trafalgar Square]] || HTWL || [[Daniel Bouwmeester]] || 200 || 173 || 172<br />
|-<br />
| 27 || [[Teleport Depot]] || EYLN || [[Archie Pusaka]] || 300 || 283 || 276<br />
|-<br />
| 28 || [[The Last Starfighter]] || KOZP || [[Dave Varberg]] || 350 || 276 || 258<br />
|-<br />
| 29 || [[Sky High or Deep Down]] || HFKL || [[Andrew Menzies]] || 376 || 326 || 326<br />
|-<br />
| 30 || [[Button Brigade]] || KSPW || [[J.B. Lewis]] || 250 || 219 || 217<br />
|-<br />
| 31 || [[Quincunx]] || FDIP || [[Henry Potts]] || 175 || 144 || 114<br />
|-<br />
| 32 || [[Nitroglycerin]] || LXMH || [[Andrew Menzies]] || 350 || 263 || 263<br />
|-<br />
| 33 || [[Spitting Image]] || ODMF || [[Henry Potts]] || --- || 956 || 954<br />
|-<br />
| 34 || [[Just a Bunch of Letters]] || GRJT || [[Daniel Bouwmeester]] || 350 || 289 || 289<br />
|-<br />
| 35 || [[Mystery Wall]] || NAKI || [[Daniel Bouwmeester]] || 450 || 379 || 374<br />
|-<br />
| 36 || [[Rhombus]] || ZHBS || [[Gavin Duncan]] || 250 || 219 || 216<br />
|-<br />
| 37 || [[Habitat]] || YYWV || [[Tom Patten]] || 400 || 332 || 332<br />
|-<br />
| 38 || [[Heat Conductor]] || FZAI || [[Josh Lee]] || 600 || 483 || 467<br />
|-<br />
| 39 || [[Dig and Dig]] || ESQE || [[Andrew Menzies]] || 250 || 237 || 237<br />
|-<br />
| 40 || [[Sea Side]] || XLXY || [[Rosabellis]] || --- || 962 || 960<br />
|-<br />
| 41 || [[Descending Ceiling]] || TDBR || [[Andrew Menzies]] || 200 || 166 || 163<br />
|-<br />
| 42 || [[Mughfe]] || URWP || [[Trevor Hedges]] || 600 || 419 || 403<br />
|-<br />
| 43 || [[Gears]] || CTKX || [[Shane Climenhaga]] || 250 || 206 || 206<br />
|-<br />
| 44 || [[Frozen Labyrinth]] || OWQU || [[Josh Lee]] || 500 || 365 || 360<br />
|-<br />
| 45 || [[Who's the Boss?]] || KSOB || [[Miika Toukola]] || 300 || 279 || 277<br />
|-<br />
| 46 || [[Sapphire Cavern]] || PLFT || [[Josh Lee]] || 350 || 286 || 286<br />
|-<br />
| 47 || [[Bombs Away]] || UYAI || [[Ida Roberthson]] || --- || 956 || 951<br />
|-<br />
| 48 || [[Sundance]] || ONTY || [[J.B. Lewis]] || 200 || 180 || 180<br />
|-<br />
| 49 || [[49 Cell]] || OVPE || [[Andrew Menzies]] || 490 || 430 || 413<br />
|-<br />
| 50 || [[The Grass Is Greener on the Other Side]] || EMTN || [[Josh Lee]] || 200 || 167 || 166<br />
|-<br />
| 51 || [[H2O Below 273 K]] || ESJE || [[Archie Pusaka]] || 300 || 274 || 231<br />
|-<br />
| 52 || [[The Bone]] || GLOH || [[Rock Généreux]] || 350 || 309 || 306<br />
|-<br />
| 53 || [[Start at the End]] || DBEO || [[J.B. Lewis]] || 500 || 410 || 400<br />
|-<br />
| 54 || [[Mini Pyramid]] || UIJF || [[J.B. Lewis]] || 250 || 236 || 231<br />
|-<br />
| 55 || [[The Chambers]] || ECSV || [[Daniel Bouwmeester]] || 400 || 322 || 323<br />
|-<br />
| 56 || [[Connect the Chips]] || GRHG || [[Andrew Menzies]] || --- || 963 || 963<br />
|-<br />
| 57 || [[Key Farming]] || RSAE || [[Archie Pusaka]] || 350 || 296 || 285<br />
|-<br />
| 58 || [[Corral]] || IIOT || [[Andrew Menzies]] || 400 || 327 || 327<br />
|-<br />
| 59 || [[Asterisk]] || LDKA || [[Jacques Smith]] || --- || 970 || 970<br />
|-<br />
| 60 || [[Guard]] || KDJU || [[Jonathan Birchall]] || 300 || 263 || 263<br />
|-<br />
| 61 || [[Highways]] || CZHA || [[Rosabellis]] || 450 || 424 || 412<br />
|-<br />
| 62 || [[Design Swap]] || VGJF || [[Josh Lee]] || 500 || 346 || 341<br />
|-<br />
| 63 || [[New Block in Town]] || LRIM || [[Archie Pusaka]] || 200 || 174 || 169<br />
|-<br />
| 64 || [[Chip Kart 64]] || MWBS || [[Andrew Menzies]] || 90 || 45 || 35<br />
|-<br />
| 65 || [[Squared in a Circle]] || SJOE || [[Josh Lee]] || 500 || 428 || 414<br />
|-<br />
| 66 || [[Klausswergner]] || ZMSI || [[Rock Généreux]] || 350 || 290 || 285<br />
|-<br />
| 67 || [[Booster Shots]] || RTZD || [[Trevor Hedges]] || 400 || 304 || 386<br />
|-<br />
| 68 || [[Flames and Ashes]] || VDZB || [[Josh Lee]] || --- || 947 || 946<br />
|-<br />
| 69 || [[Double Diversion]] || VDAB || [[Grant Fikes]] || 350 || 288 || 285<br />
|-<br />
| 70 || [[Juxtaposition]] || NGNG || [[J.B. Lewis]] || 500 || 426 || 426<br />
|-<br />
| 71 || [[Tree]] || GUZN || [[Andrew Menzies]] || 400 || 302 || 280<br />
|-<br />
| 72 || [[Breathing Room]] || FSIA || [[J.B. Lewis]] || 200 || 183 || 180<br />
|-<br />
| 73 || [[Occupied]] || LEVB || [[Andrew Menzies]] || 500 || 419 || 421<br />
|-<br />
| 74 || [[Traveler]] || YJXW || [[Mike Lask]] || 450 || 353 || 343<br />
|-<br />
| 75 || [[ToggleTank]] || RUJV || [[Archie Pusaka]] || 300 || 243 || 241<br />
|-<br />
| 76 || [[Funfair]] || WBWM || [[Tom Patten]] || 500 || 383 || 376<br />
|-<br />
| 77 || [[Shuttle Run]] || CQGO || [[Henry Potts]] || 60 || 8 || 6<br />
|-<br />
| 78 || [[Secret Passages]] || PNKT || [[Andrew Menzies]] || 600 || 533 || 533<br />
|-<br />
| 79 || [[Elevators]] || TWVU || [[Henry Potts]] || --- || 958 || 958<br />
|-<br />
| 80 || [[Flipside]] || IMBJ || [[J.B. Lewis]] || 450 || 390 || 390<br />
|-<br />
| 81 || [[Colors for Extreme]] || RRHM || [[Tyler Sontag]] || --- || 900 || 889<br />
|-<br />
| 82 || [[Launch]] || RAKQ || [[Zane Kuecks]] || 150 || 96 || 92<br />
|-<br />
| 83 || [[Ruined World]] || MBQX || [[Josh Lee]] || --- || 971 || 971<br />
|-<br />
| 84 || [[Mining for Gold Keys]] || HZCF || [[Andrew Menzies]] || 600 || 474 || 469<br />
|-<br />
| 85 || [[Black Hole]] || MIZM || [[Archie Pusaka]] || 999 || 971 || 969<br />
|-<br />
| 86 || [[Starry Night]] || OMLU || [[J.B. Lewis]] || 350 || 309 || 302<br />
|-<br />
| 87 || [[Pluto]] || VPCJ || [[Andrew Menzies]] || 700 || 560 || 542<br />
|-<br />
| 88 || [[Chip Block Galaxy]] || MMZM || [[Josh Lee]] || --- || 910 || 910<br />
|-<br />
| 89 || [[Chip Grove City]] || LQJG || [[Josh Lee]] || 450 || 345 || 339<br />
|-<br />
| 90 || [[Bowling Alleys]] || RWRS || [[Tom Patten]] || 400 || 343 || 329<br />
|-<br />
| 91 || [[Roundabout]] || FGDU || [[Jonathan Birchall]] || 400 || 350 || 350<br />
|-<br />
| 92 || [[The Shifting Maze]] || DQIS || [[Andrew Menzies]] || 999 || 837 || 831<br />
|-<br />
| 93 || [[Flame War]] || HCNI || [[J.B. Lewis]] || 350 || 327 || 325<br />
|-<br />
| 94 || [[Slime Forest]] || TJPM || [[Markus O.]] || 600 || 479 || 479<br />
|-<br />
| 95 || [[Courtyard]] || JCCS || [[Tom Patten]] || 400 || 309 || 296<br />
|-<br />
| 96 || [[Going Underground]] || BLOR || [[Josh Lee]] || 450 || 408 || 407<br />
|-<br />
| 97 || [[Gate Keeper]] || IGZY || [[Andrew Menzies]] || 450 || 365 || 362<br />
|-<br />
| 98 || [[Rat Race]] || BESV || [[Andrew Menzies]] || 400 || 329 || 321<br />
|-<br />
| 99 || [[Deserted Battlefield]] || YQUP || [[Rosabellis]] || --- || 983 || 983<br />
|-<br />
| 100 || [[Loose Pocket]] || YLMF || [[Rock Généreux]] || 350 || 332 || 334<br />
|-<br />
| 101 || [[Time Suspension]] || ZIKN || [[Rock Généreux]] || --- || 849 || 849<br />
|-<br />
| 102 || [[Frozen in Time]] || IVGO || [[Tom Patten]] || --- || 944 || 943<br />
|-<br />
| 103 || [[Portcullis]] || GWOP || [[Henry Potts]] || --- || 977 || 978<br />
|-<br />
| 104 || [[Hotel Chip]] || LLLP || [[Andrew Menzies]] || 750 || 602 || 593<br />
|-<br />
| 105 || [[Tunnel Clearance]] || YAQZ || [[Tyler Sontag]] || 300 || 257 || 235<br />
|-<br />
| 106 || [[Jailbird]] || MPOP || [[Markus O.]] || 400 || 369 || 375<br />
|-<br />
| 107 || [[Paramecium Palace]] || ZNLH || [[Andrew Menzies]] || 450 || 332 || 331<br />
|-<br />
| 108 || [[Exhibit Hall]] || HIEZ || [[J.B. Lewis]] || 350 || 296 || 292<br />
|-<br />
| 109 || [[Green Clear]] || JJMF || [[Tom Patten]] || 500 || 433 || 433<br />
|-<br />
| 110 || [[Badlands]] || GKGS || [[Tyler Sontag]] || --- || 846 || 837<br />
|-<br />
| 111 || [[Alternate Universe]] || UBSZ || [[Markus O.]] || --- || 959 || 954<br />
|-<br />
| 112 || [[Carousel]] || SOLV || [[Henry Potts]] || 600 || 505 || 492<br />
|-<br />
| 113 || [[Teleport Trouble]] || HMYN || [[Archie Pusaka]] || --- || 972 || 963<br />
|-<br />
| 114 || [[Comfort Zone]] || DFNA || [[J.B. Lewis]] || 350 || 313 || 312<br />
|-<br />
| 115 || [[California]] || WQOC || [[Josh Lee]] || 500 || 430 || 419<br />
|-<br />
| 116 || [[Communism]] || OAHN || [[Trevor Hedges]] || 600 || 521 || 534<br />
|-<br />
| 117 || [[Blobs on a Plane]] || FLJC || [[Tom Patten]] || 300 || 255 || 253<br />
|-<br />
| 118 || [[Runaway Train]] || NKYK || [[Tom Patten]] || 200 || 104 || 98<br />
|-<br />
| 119 || [[The Sewers]] || PWIW || [[Tyler Sontag]] || 450 || 322 || 301<br />
|-<br />
| 120 || [[Metal Harbor]] || ZWQT || [[Tyler Sontag]] || --- || 801 || 791<br />
|-<br />
| 121 || [[Chip Plank Galleon]] || MGCV || [[Tom Patten]] || 350 || 285 || 284<br />
|-<br />
| 122 || [[Jeepers Creepers]] || EYYI || [[Henry Potts]] || 700 || 651 || 651<br />
|-<br />
| 123 || [[The Very Hungry Caterpillar]] || DQFJ || [[Andrew Menzies]] || 100 || 60 || 58<br />
|-<br />
| 124 || [[Utter Clutter]] || QCXQ || [[Andrew Menzies]] || 777 || 543 || 531<br />
|-<br />
| 125 || [[Blockade]] || TNSJ || [[Archie Pusaka]] || 250 || 210 || 207<br />
|-<br />
| 126 || [[Peek-a-Boo]] || PUWH || [[Ida Roberthson]] || 450 || 354 || 352<br />
|-<br />
| 127 || [[In the Pink]] || KNXR || [[Dave Varberg]] || 500 || 422 || 413<br />
|-<br />
| 128 || [[Elemental Park]] || ZSHW || [[Andrew Menzies]] || 800 || 596 || 573<br />
|-<br />
| 129 || [[Frogger]] || RIHR || [[Wes Powers]] || 300 || 272 || 271<br />
|-<br />
| 130 || [[Dynamite]] || QPDZ || [[Michael Moorman]] || --- || 873 || 868<br />
|-<br />
| 131 || [[Easier Than It Looks]] || XEPO || [[Andrew Menzies]] || 130 || 106 || 103<br />
|-<br />
| 132 || [[Spumoni]] || JYRS || [[Henry Potts]] || 500 || 446 || 439<br />
|-<br />
| 133 || [[Steam Cleaner Simulator]] || FVGV || [[Trevor Hedges]] || 500 || 472 || 468<br />
|-<br />
| 134 || [[(Ir)reversible]] || ALFZ || [[Andrew Menzies]] || 400 || 333 || 328<br />
|-<br />
| 135 || [[Culprit]] || UNHJ || [[Andrew Menzies]] || 450 || 382 || 375<br />
|-<br />
| 136 || [[Whirlpool]] || HBGA || [[J.B. Lewis]] || --- || 885 || 857<br />
|-<br />
| 137 || [[Thief Street]] || VYIT || [[Michael Moorman]] || 200 || 179 || 178<br />
|-<br />
| 138 || [[Chip Alone]] || NLKF || [[Tom Patten]] || 600 || 520 || 514<br />
|-<br />
| 139 || [[Assassin]] || IMRF || [[Rock Généreux]] || 300 || 258 || 258<br />
|-<br />
| 140 || [[Automatic (Caution) Doors]] || VCHY || [[Andrew Menzies]] || 999 || 825 || 818<br />
|-<br />
| 141 || [[Flush]] || FKTA || [[Archie Pusaka]] || 350 || 269 || 256<br />
|-<br />
| 142 || [[Bummbua Banubauabgv]] || AIVU || [[Rock Généreux]] || 400 || 383 || 380<br />
|-<br />
| 143 || [[Amphibia]] || TBHV || [[Archie Pusaka]] || --- || 850 || 850<br />
|-<br />
| 144 || [[The Ancient Temple]] || FWDD || [[Eric Schmidt]] || 600 || 431 || 415<br />
|-<br />
| 145 || [[Chance Time!]] || HIUR || [[Andrew Menzies]] || 250 || 235 || 235<br />
|-<br />
| 146 || [[Cineworld]] || DORJ || [[Tom Patten]] || 500 || 387 || 386<br />
|-<br />
| 147 || [[Thief, You've Taken All That Was Me]] || DPWQ || [[Tyler Sontag]] || 999 || 853 || 853<br />
|-<br />
| 148 || [[The Snipers]] || XTRR || [[Tom Patten]] || 450 || 373 || 369<br />
|-<br />
| 149 || [[Clubhouse]] || RXDT || [[Daniel Bouwmeester]] || 600 || 430 || 418<br />
|-<br />
|}<br />
<br />
== List of level designers ==<br />
<br />
{| class="wikitable sortable"<br />
! Name !! # of Levels<br />
|-<br />
| [[Zane Kuecks]] || 1<br />
|-<br />
| [[Wes Powers]] || 1<br />
|-<br />
| [[Tyler Sontag]] || 9<br />
|-<br />
| [[Trevor Hedges]] || 4<br />
|-<br />
| [[Tom Patten]] || 12<br />
|-<br />
| [[Shane Climenhaga]] || 2<br />
|-<br />
| [[Rosabellis]] || 4<br />
|-<br />
| [[Rock Généreux]] || 6<br />
|-<br />
| [[Mike Lask]] || 1<br />
|-<br />
| [[Miika Toukola]] || 3<br />
|-<br />
| [[Michael Moorman]] || 2<br />
|-<br />
| [[Markus O.]] || 5<br />
|-<br />
| [[Josh Lee]] || 12<br />
|-<br />
| [[Jonathan Birchall]] || 2<br />
|-<br />
| data-sort-key="Jn" | [[J.B. Lewis]] || 13<br />
|-<br />
| [[Jacques Smith]] || 1<br />
|-<br />
| [[Ida Roberthson]] || 3<br />
|-<br />
| [[Henry Potts]] || 14<br />
|-<br />
| [[Grant Fikes]] || 1<br />
|-<br />
| [[Gavin Duncan]] || 1<br />
|-<br />
| [[Eric Schmidt]] || 1<br />
|-<br />
| [[Dave Varberg]] || 2<br />
|-<br />
| [[Daniel Bouwmeester]] || 6<br />
|-<br />
| [[Vehudur]] || 2<br />
|-<br />
| [[Archie Pusaka]] || 10<br />
|-<br />
| [[Andrew Menzies]] || 31<br />
|}<br />
<br />
==Title selection==<br />
<br />
There has been some debate as to whether this level pack should actually be titled ''CCLP1'', mainly to avoid confusion with [[Chip's Challenge 1|CC1]] - the original game and [[level set]]. Alternative names such as ''CCLP0'' and ''TWLP1'', short for ''Tile World Level Pack 1'', have been suggested. However, the name ''CCLP1'' has stood the test of time and, as of 2019, the majority of the community is in favor of retaining the title.<br />
<br />
==Staff==<br />
<br />
[[J.B. Lewis]] was appointed staff coordinator after a community vote at the end of August 2011. The community was also in favor of allowing the coordinator to appoint the remaining staff. Accordingly, a staff list was announced a couple of weeks later. The list of staff members at the time of the set's release were as follows:<br />
<br />
{| class="wikitable"<br />
! Name !! Role<br />
|-<br />
| [[J.B. Lewis]] || Staff Coordinator<br />
|-<br />
| [[Dave Varberg]] || Staff Speaker<br />
|-<br />
| [[The Architect]] || Content Creator<br />
|-<br />
| [[James Anderson]] || Webmaster<br />
|-<br />
| [[Tom Patten]] || Voting Coordinator<br />
|-<br />
| [[Rock Généreux]] || MS Playtester<br />
|-<br />
| [[Shane Climenhaga]] || MS Playtester<br />
|-<br />
| [[Tyler Sontag]] || Lynx Playtester<br />
|-<br />
| [[Paul Gilbert]] || Lynx Playtester<br />
|}<br />
<br />
==Design and assembly==<br />
<br />
As with all community-created level packs, the plan was for [[Chipster]]s to vote on levels from custom level sets and select the best 149. The special introductory nature of this set demanded levels that were similar in design to those from CC1, i.e. levels with aesthetically pleasing and consistent design, and levels without difficult puzzles. The first few levels are [[Lesson level|"lesson" levels]] that teach new players what each tile does.<br />
<br />
Like CC1, the level set is compatible with both the [[Lynx ruleset|Lynx]] and [[MS ruleset|MS]] rulesets. Suggestions that levels also conform to some or all "pedantic" Lynx rules were considered, but voted against, as it was felt that this would be unnecessarily restrictive.<ref>[https://archive.is/20130617224141/tylersontag.webs.com/index.htm Table of votes on level restrictions,] compiled by [[Tyler Sontag]]</ref><br />
<br />
The following levels were confirmed to be in the set prior to its release, revealed by the [[CCLP1 Leaks|CCLP1 leaks]].<br />
* [[Dynamite]] by [[Michael Moorman]]<br />
* [[Time Suspension|Time Suspension: Part II]] by [[Rock Généreux]]<br />
* [[Whirlpool]] by [[J.B. Lewis]]<br />
* [[Deserted Battlefield]] by [[Rosabellis]]<br />
* [[Metal Harbor]] by [[Tyler Sontag]]<br />
<br />
Other levels confirmed in the official CCLP1 trailer:<br />
* [[Twister]] by [[Vehudur]]<br />
* [[Gears]] by [[Shane Climenhaga]]<br />
* [[ToggleTank]] by [[Archie Pusaka]]<br />
* [[Runaway Train]] by [[Tom Patten]]<br />
* [[Frozen Labyrinth]] by [[Josh Lee]]<br />
* [[Who's the Boss?]] by [[Miika Toukola]]<br />
* [[Tiny]] by [[Ida Roberthson]]<br />
* [[The Last Starfighter]] by [[Dave Varberg]]<br />
* [[Rhombus]] by [[Gavin Duncan]]<br />
* [[Jeepers Creepers]] by [[Henry Potts]]<br />
* [[Roundabout]] by [[Jonathan Birchall]]<br />
* [[Launch]] by [[Zane Kuecks]]<br />
* [[Frogger]] by [[Wes Powers]]<br />
* [[Asterisk]] by [[Jacques Smith]]<br />
* [[The Ancient Temple]] by [[Eric Schmidt]]<br />
* [[Traveler]] by [[Mike Lask]]<br />
* [[Steam Cleaner Simulator]] by [[Trevor Hedges]]<br />
* [[Alternate Universe]] by [[Markus O.]]<br />
* [[Square Dancing]] by [[Andrew Menzies]]<br />
* [[Double Diversion]] by [[Grant Fikes]]<br />
* [[The Chambers]] by [[Daniel Bouwmeester]]<br />
<br />
==Voting process==<br />
<br />
To narrow down the levels that appeared on the ballot, the staff performed a pre-voting elimination. The "whitelist" was then finalized with inputs from the community: "limbo" levels that were fixed by their designers, and "blacklisted" levels that were nominated by at least 2 people (other than the designer), were re-considered for the whitelist.<br />
<br />
CCLP1 voting was being conducted on the community forums at [[CC Zone]]. [[Tom Patten]] was appointed Voting Coordinator.<br />
<br />
There were a couple of key changes in the voting mechanism compared to that used for CCLP2 and CCLP3, namely:<br />
#Voters needed to provide only a single rating ranking each level (no separate "difficulty" rating)<br />
#The submitted levels were grouped randomly into different level packs for voters to play and vote on.<br />
<br />
The level packs were available for download from CC Zone as well as the Yahoo group.<br />
<br />
===Voting packs===<br />
From May 31 to August 28, 2013, 33 voting packs were released for CCLP1. All packs contained 50 levels, with the exception of the final pack containing only 47, for a total of '''1,647''' levels.<br />
<br />
{| class="wikitable" style="width: 350px; text-align: center"<br />
! scope="col" | Pack Title<br />
! scope="col" | Release Date<br />
|-<br />
|Cardboard<br />
|May 31st<br />
|-<br />
|Flouncy<br />
|May 31st<br />
|-<br />
|Giraffe<br />
|May 31st<br />
|-<br />
|Shampoo<br />
|May 31st<br />
|-<br />
|Lipstick<br />
|June 3rd<br />
|-<br />
|Tungsten<br />
|June 6th<br />
|-<br />
|Eggplant<br />
|June 7th<br />
|-<br />
|Vermillion<br />
|June 9th<br />
|-<br />
|Popcorn<br />
|June 15th<br />
|-<br />
|Dragon<br />
|June 16th<br />
|-<br />
|Zephyr<br />
|June 21st<br />
|-<br />
|Helmet<br />
|June 24th<br />
|-<br />
|Baguette<br />
|June 28th<br />
|-<br />
|Roadcone<br />
|June 29th<br />
|-<br />
|Magma<br />
|June 29th<br />
|-<br />
|Omicron<br />
|July 4th<br />
|-<br />
|Asteroid<br />
|July 12th<br />
|-<br />
|Kimono<br />
|July 15th<br />
|-<br />
|Igloo<br />
|July 16th<br />
|-<br />
|Quartz<br />
|July 17th<br />
|-<br />
|Umbrella<br />
|July 17th<br />
|-<br />
|Yoga<br />
|July 29th<br />
|-<br />
|Necktie<br />
|July 30th<br />
|-<br />
|Wrench<br />
|August 2nd<br />
|-<br />
|Jacuzzi<br />
|August 4th<br />
|-<br />
|Xylem<br />
|August 11th<br />
|-<br />
|Generic<br />
|August 12th<br />
|-<br />
|Bookshelf<br />
|August 13th<br />
|-<br />
|Parrot<br />
|August 13th<br />
|-<br />
|Violin<br />
|August 17th<br />
|-<br />
|Mushroom<br />
|August 28th<br />
|-<br />
|Shoehorn<br />
|August 28th<br />
|-<br />
|Entertainment<br />
|August 28th<br />
|}<br />
<br />
==Timeline of events==<br />
{| style="width: 100%;" cellspacing="1" cellpadding="4" border="1"<br />
! scope="col" |Date<br />
! scope="col" |Event<br />
|-<br />
|2011-04-22<br />
|CCLP1 - "an official freely available levelset with 149 easy Lynx-compatible levels - for those new to the game" - proposed in a post at the newsgroup<br />
|-<br />
|2011-08-10<br />
|Announcement at the Yahoo! group calling for staff nominations and level submissions<br />
|-<br />
|2011-09-01<br />
|J.B. Lewis elected as staff coordinator<br />
|-<br />
|2011-09-14<br />
|Staff list announced<br />
|-<br />
|2011-10-13<br />
|Level submissions opened<br />
|-<br />
|2011-10-30<br />
|CCLP1 site launched<br />
|-<br />
|2012-02-07<br />
|Submission deadline set to March 31, 2012<br />
|-<br />
|2012-03-01<br />
|Submission deadline extended to June 30, 2012<br />
|-<br />
|2012-06-30<br />
|Level submissions closed<br />
|-<br />
|2013-03-19<br />
|Voting administrators and site chosen<br />
|-<br />
|2013-04-26<br />
|Initial voting lists published<br />
|-<br />
|2013-06-01<br />
|CCLP1 voting began on CC Zone; first set of voting packs released<br />
|-<br />
|2013-08-28<br />
|All 33 voting packs released<br />
|-<br />
|2013-09-30<br />
|End date for voting set to December 31, 2013<br />
|-<br />
|2014-01-01<br />
|Voting ended at 00:00 GMT<br />
|-<br />
|2014-02-11<br />
|CCLP1 release date set to 4th April 2014<br />
|-<br />
|2014-03-19<br />
|All CCLP1 "Within" puzzles solved. As a reward, CCLP1's release date pushed forward to 28th March 2014<br />
|-<br />
|2014-03-23<br />
|Official CCLP1 trailer video released to the public as the final leak<br />
|-<br />
|'''2014-03-28<br />
|'''CCLP1 released<br />
|}<br />
<br />
==Top 10 CCLP1 players==<br />
''Current as of March 22, 2020''<br />
<br />
===MS===<br />
*[[Melinda#Melinda_in_scoring|Melinda score]] - ''6,006,100''<br />
*All bolds - ''6,006,060''<br />
<br />
{| class="wikitable"<br />
! # !! Player !! Score !! [[Bold time|Bold]] count<br />
|-<br />
| 1 || [[Jeffrey Bardon]] || 6,006,060 || 149<br />
|-<br />
| 1 || [[J.B. Lewis]] || 6,006,060 || 149<br />
|-<br />
| 3 || [[James Anderson]] || 6,006,040 || 144<br />
|-<br />
| 4 || [[Kacper Leszczyński]] || 6,005,380 || 117<br />
|-<br />
| 5 || [[chipster1059]] || 6,004,550 || 110<br />
|-<br />
| 6 || [[Miika Toukola]] || 6,004,120 || 98<br />
|-<br />
| 7 || [[Tyler Sontag]] || 6,003,610 || 107<br />
|-<br />
| 8 || [[Ruben Spaans]] || 6,002,800 || 106<br />
|-<br />
| 9 || [[Josh Lee]] || 6,000,110 || 78<br />
|-<br />
| 10 || [[Shane Climenhaga]] || 5,998,620 || 94<br />
|}<br />
<br />
===Lynx===<br />
*Melinda score - ''6,000,400''<br />
*All bolds - ''6,000,380''<br />
<br />
{| class="wikitable"<br />
! # !! Player !! Score !! Bold count<br />
|-<br />
| 1 || [[J.B. Lewis]] || 6,000,370 || 148<br />
|-<br />
| 2 || [[Eddy Limb]] || 6,000,250 || 136<br />
|-<br />
| 3 || [[Ruben Spaans]] || 6,000,110 || 138<br />
|-<br />
| 4 || [[Miika Toukola]] || 5,998,690 || 109<br />
|-<br />
| 5 || [[Steven Jones]] || 5,988,960 || 47<br />
|-<br />
| 6 || [[Jeffrey Bardon]] || 5,986,760 || 108<br />
|-<br />
| 7 || [[Tyler Sontag]] || 5,967,810 || 80<br />
|-<br />
| 8 || [[random 8]] || 5,960,230 || 68<br />
|-<br />
| 9 || [[Josh Lee]] || 5,945,920 || 0<br />
|-<br />
| 10 || [[Finn Jepsen]] || 5,940,420 || 17<br />
|}<br />
<br />
==External links==<br />
*[https://bitbusters.club/downloads/CCLP1.zip Download CCLP1]<br />
*[https://bitbusters.club/cclp1/ Official CCLP1 website]<br />
*[http://www.facebook.com/pages/Chips-Challenge-Level-Pack-One/248886851801225 CCLP1 on CCBBC Facebook Group]<br />
<br />
==References==<br />
<references /><br />
<br />
==See also==<br />
<br />
*[[Chip's Challenge 1]]<br />
*[[Chip's Challenge Level Pack 2]]<br />
*[[Chip's Challenge Level Pack 3]]<br />
[[Category:Levelsets]]<br />
[[Category:Chip's Challenge 1]]</div>Calicahttps://wiki.bitbusters.club/index.php?title=Marktkanaal&diff=32947Marktkanaal2020-12-29T02:07:37Z<p>Calica: added whose walls it's of</p>
<hr />
<div>{{Infobox Level<br />
|pack = cc2lp1<br />
|level = 144<br />
|image = [[Image:Cc2lp1 level 144 thumbnail.png|300px]]<br />
}}<br />
<br />
'''Marktkanaal''' is the 144th level in [[Chip's Challenge 2 Level Pack 1]]. It was created by [[Joshua Bone]]. It uses the wall configuration from [[Amsterdam]], and its name is the Dutch for "market canal".<br />
<br />
== Full level map ==<br />
[[Image:Cc2lp1 full map level 144.png]]<br />
<br />
{{Level Progression|Wallcrawling|Lady in the Water}}</div>Calicahttps://wiki.bitbusters.club/index.php?title=Chip%27s_Challenge_2_Level_Pack_1&diff=32946Chip's Challenge 2 Level Pack 12020-12-28T23:33:51Z<p>Calica: /* List of CC2LP1 levels */ "When One Door Closes" adapted from game by Knut Müller</p>
<hr />
<div>'''Chip's Challenge 2 Level Pack 1''' or '''CC2LP1''' is a community-created [[level set]], the first sequel to [[Chip's Challenge 2]]. It was released on October 9, 2020.<br />
<br />
== History ==<br />
Shortly after [[Chip's Challenge 2]]'s release, there were discussions about creating a fan-made sequel to the main CC2 set, similar to [[Chip's Challenge Level Pack 2|CCLP2]] for CC1. Such plans were soon put on hold in favor of [[Chip's Challenge Level Pack 4|CCLP4]].<br />
<br />
Several more discussions on the subject took place, until October 1, 2018, when [[Tyler Sontag]] started a survey regarding the potential set to determine, among other things, how many levels the set should have, what its name should be, and what levels should be allowed. Following the results of the survey, submissions were opened on October 31, 2018. Following further discussions, the full rules for submissions were posted on February 5, 2019. On February 14, it was announced that submissions would close on May 31.<br />
<br />
Submissions closed on June 1, 2019; a total of 1,406 levels by 35 designers were submitted. However, a few designers later withdrew some of their levels from consideration; as a consequence, exactly 1,400 appeared in voting.<br />
<br />
From June 1 to July 12, there was a "fixing period" where designers could make slight modifications to their levels to fix busts or just to make small aesthetic improvements. Voting began on July 16 and ultimately closed on June 7, 2020. Voting was initially scheduled to end on May 2, 2020, but following unexpected downtime of the voting site, the deadline was extended to May 16. Following further issues, and lack of cooperation from voting administrator H2O, the voting site was transferred to bitbusters.club, and the deadline was extended again to June 7.<br />
<br />
On September 25, it was announced that the final set would be released on October 9, 2020. The trailer was released on September 27 and the final set as planned on October 9, 2020.<br />
<br />
== List of CC2LP1 levels == <br />
<br />
{| class="wikitable sortable" border="1"<br />
! # !! Level Title !!data-sort-type=number|Time Limit !! Level Designer <br />
|-<br />
| 1 || [[Island Beginnings]] || 200 || [[Joshua Bone]]<br />
|-<br />
| 2 || [[Wrong of Way]] || 400 || [[Andrew Menzies]]<br />
|-<br />
| 3 || [[A Little Help]] || 250 || [[Zane Kuecks]]<br />
|-<br />
| 4 || [[Cave Diving]] || 12 || [[Joshua Bone]]<br />
|-<br />
| 5 || [[Button Museum]] || 400 || [[Andrew Menzies]]<br />
|-<br />
| 6 || [[How to Item Drop Like a Champ]] || 600 || [[Joshua Bone]]<br />
|-<br />
| 7 || [[Tori]] || 300 || [[H2O]]<br />
|-<br />
| 8 || [[Brigand Land]] || 300 || [[Josh Lee]]<br />
|-<br />
| 9 || [[What's a Girl to Do?]] || 300 || [[Jeffrey Bardon]]<br />
|-<br />
| 10 || [[Blocksmith]] || 500 || [[Tyler Sontag]]<br />
|-<br />
| 11 || [[When One Door Closes]] || --- || [[mobius]]<br>Knut Müller<br />
|-<br />
| 12 || [[Spreading Like Wildfire]] || 450 || [[Jeffrey Bardon]]<br />
|-<br />
| 13 || [[Temporary Housing]] || 250 || [[Jeffrey Bardon]]<br />
|-<br />
| 14 || [[Getting Off Track]] || 400 || [[Jeffrey Bardon]]<br />
|-<br />
| 15 || [[Slip Up]] || 400 || [[mobius]]<br />
|-<br />
| 16 || [[A Simple Case of Mistaken Identity]] || 250 || [[Jeffrey Bardon]]<br />
|-<br />
| 17 || [[Key Keeper]] || 200 || [[mobius]]<br />
|-<br />
| 18 || [[Dialectic Materialism]] || 600 || [[Joshua Bone]]<br />
|-<br />
| 19 || [[Restricted Areas]] || 420 || [[Jeffrey Bardon]]<br />
|-<br />
| 20 || [[Tetromino Trek]] || 340 || [[Andrew Menzies]]<br />
|-<br />
| 21 || [[Stepping With Stones]] || 120 || [[ncrecc]]<br />
|-<br />
| 22 || [[Wire You Doing This]] || 500 || [[Jeffrey Bardon]]<br />
|-<br />
| 23 || [[Trans-Pachipic Partnership]] || 250 || [[Jeffrey Bardon]]<br />
|-<br />
| 24 || [[If Walls Could Speak]] || 250 || [[Joshua Bone]]<br />
|-<br />
| 25 || [[Solitary Alignment]] || 320 || [[Jeffrey Bardon]]<br />
|-<br />
| 26 || [[My Antisocial Friend]] || 300 || [[Josh Lee]]<br />
|-<br />
| 27 || [[Dropping In]] || 400 || [[Jeffrey Bardon]]<br />
|-<br />
| 28 || [[Bootiful]] || 120 || [[H2O]]<br />
|-<br />
| 29 || [[Secret Escape Tunnel]] || 300 || [[chipster1059]]<br />
|-<br />
| 30 || [[The Electric Company]] || 450 || [[Josh Lee]]<br />
|-<br />
| 31 || [[A Helping Hand]] || 230 || [[Jeffrey Bardon]]<br />
|-<br />
| 32 || [[Ball of Blocks]] || 120 || [[Vehudur]]<br />
|-<br />
| 33 || [[Trial by Fire]] || 500 || [[Jeffrey Bardon]]<br />
|-<br />
| 34 || [[Relics of a Lost Age]] || 555 || [[Joshua Bone]]<br />
|-<br />
| 35 || [[Bowling in the Sewer]] || 300 || [[Jeffrey Bardon]]<br />
|-<br />
| 36 || [[Metalhead]] || 150 || [[Tyler Sontag]]<br />
|-<br />
| 37 || [[Haunted Swamp]] || 400 || [[Jeffrey Bardon]]<br />
|-<br />
| 38 || [[Prism Prison]] || 250 || [[J.B. Lewis]]<br />
|-<br />
| 39 || [[Slime Minister]] || 300 || [[Tyler Sontag]]<br />
|-<br />
| 40 || [[A Real Thinker]] || 300 || [[Joshua Bone]]<br />
|-<br />
| 41 || [[Teeth on Edge]] || 250 || [[Tyler Sontag]]<br />
|-<br />
| 42 || [[Mellow Yellow, Hello]] || 380 || [[Jeffrey Bardon]]<br />
|-<br />
| 43 || [[Tulip Garden]] || 250 || [[Tyler Sontag]]<br />
|-<br />
| 44 || [[Caught Flatfooted]] || 300 || [[Jeffrey Bardon]]<br />
|-<br />
| 45 || [[Settlement of Arrakis]] || 350 || [[Jeffrey Bardon]]<br />
|-<br />
| 46 || [[Axis]] || 300 || [[J.B. Lewis]]<br />
|-<br />
| 47 || [[Lowlife]] || 300 || [[Josh Lee]]<br />
|-<br />
| 48 || [[Get Behind Me, Satan]] || 200 || [[mobius]]<br />
|-<br />
| 49 || [[Sokobomb]] || 300 || [[J.B. Lewis]]<br />
|-<br />
| 50 || [[Point Nemo]] || 250 || [[H2O]]<br />
|-<br />
| 51 || [[Faces in the Mirror]] || 500 || [[Joshua Bone]]<br />
|-<br />
| 52 || [[Stopgap Measure]] || 600 || [[Joshua Bone]]<br />
|-<br />
| 53 || [[In a Minefield]] || 120 || [[H2O]]<br />
|-<br />
| 54 || [[Green Wrangler]] || --- || [[Tyler Sontag]]<br />
|-<br />
| 55 || [[Warning: Oncoming Maze]] || 300 || [[Andrew Menzies]]<br />
|-<br />
| 56 || [[Asceticism]] || 330 || [[Jeffrey Bardon]]<br />
|-<br />
| 57 || [[Poison Backyard]] || 200 || [[Josh Lee]]<br />
|-<br />
| 58 || [[Caveat Emptor]] || 550 || [[Joshua Bone]]<br />
|-<br />
| 59 || [[Set in Motion]] || 120 || [[H2O]]<br />
|-<br />
| 60 || [[Green Thumb]] || 250 || [[Jeffrey Bardon]]<br />
|-<br />
| 61 || [[Broken Railyard]] || 399 || [[Indyindeed]]<br />
|-<br />
| 62 || [[Sosie]] || 500 || [[H2O]]<br />
|-<br />
| 63 || [[Swivel Tombs]] || 500 || [[mobius]]<br />
|-<br />
| 64 || [[Flowers of Power]] || 270 || [[J.B. Lewis]]<br />
|-<br />
| 65 || [[Left Behind Again]] || 400 || [[Jeffrey Bardon]]<br />
|-<br />
| 66 || [[Insane Asylum]] || 200 || [[chipster1059]]<br />
|-<br />
| 67 || [[Before My Very Eyes]] || 700 || [[Joshua Bone]]<br />
|-<br />
| 68 || [[Pipe Maze]] || 500 || [[Andrew Menzies]]<br />
|-<br />
| 69 || [[Nameplate Stamping Facility]] || 150 || [[Andrew Menzies]]<br />
|-<br />
| 70 || [[Multiplicare]] || 300 || [[H2O]]<br />
|-<br />
| 71 || [[Hyacinth]] || 350 || [[Jeffrey Bardon]]<br />
|-<br />
| 72 || [[Rage Rooms]] || 300 || [[Josh Lee]]<br />
|-<br />
| 73 || [[Foiled Again]] || 500 || [[Josh Lee]]<br />
|-<br />
| 74 || [[The Floodgates Open]] || 400 || [[mobius]]<br />
|-<br />
| 75 || [[Excavation Alley]] || 300 || [[Josh Lee]]<br />
|-<br />
| 76 || [[Three Mile Island]] || 400 || [[Jeffrey Bardon]]<br />
|-<br />
| 77 || [[Repeaters]] || 500 || [[Joshua Bone]]<br />
|-<br />
| 78 || [[Blocked In]] || 500 || [[Andrew Menzies]]<br />
|-<br />
| 79 || [[Marine Science Museum]] || 500 || [[Josh Lee]]<br />
|-<br />
| 80 || [[Forest Hub]] || 600 || [[Josh Lee]]<br />
|-<br />
| 81 || [[Bomb Blockade]] || 500 || [[Ruben Spaans]]<br />
|-<br />
| 82 || [[Bit Player]] || 200 || [[H2O]]<br />
|-<br />
| 83 || [[Electric Feel]] || 500 || [[Andrew Menzies]]<br />
|-<br />
| 84 || [[Avec des Reserves]] || 500 || [[H2O]]<br />
|-<br />
| 85 || [[Double Agent]] || 250 || [[Tyler Sontag]]<br />
|-<br />
| 86 || [[Hydrochloric Acid Factory Disaster]] || 650 || [[Andrew Menzies]]<br />
|-<br />
| 87 || [[Of the Roses]] || 600 || [[Joshua Bone]]<br />
|-<br />
| 88 || [[Highlighter]] || 350 || [[Josh Lee]]<br />
|-<br />
| 89 || [[Chip and Melinda Go Skating]] || 500 || [[Tyler Sontag]]<br />
|-<br />
| 90 || [[Time in a Bottle]] || --- || [[J.B. Lewis]]<br />
|-<br />
| 91 || [[chipdied.wmv]] || 400 || [[Andrew Menzies]]<br />
|-<br />
| 92 || [[Cosmic Dump]] || 600 || [[Josh Lee]]<br />
|-<br />
| 93 || [[Warp]] || 400 || [[H2O]]<br />
|-<br />
| 94 || [[Various Hues of Blue]] || 450 || [[Jeffrey Bardon]]<br />
|-<br />
| 95 || [[Strike!]] || 350 || [[Tyler Sontag]]<br />
|-<br />
| 96 || [[Sentinel Beach]] || 450 || [[Jeffrey Bardon]]<br />
|-<br />
| 97 || [[Around the Corner]] || 800 || [[Joshua Bone]]<br />
|-<br />
| 98 || [[Gentlemen's Club]] || 540 || [[Josh Lee]]<br />
|-<br />
| 99 || [[Delirium]] || 470 || [[Jeffrey Bardon]]<br />
|-<br />
| 100 || [[Treasure Collection]] || 550 || [[Joshua Bone]]<br />
|-<br />
| 101 || [[Ectoplasm]] || 400 || [[Josh Lee]]<br />
|-<br />
| 102 || [[Haystack]] || 350 || [[H2O]]<br />
|-<br />
| 103 || [[Powder Monkey]] || 600 || [[H2O]]<br />
|-<br />
| 104 || [[Filled Out in Triplicate]] || 450 || [[Jeffrey Bardon]]<br />
|-<br />
| 105 || [[Remote Detonator]] || 500 || [[Tyler Sontag]]<br />
|-<br />
| 106 || [[Cold Lazarus]] || 500 || [[mobius]]<br />
|-<br />
| 107 || [[Complex Complex]] || --- || [[Ruben Spaans]]<br />
|-<br />
| 108 || [[Virtue Is Its Own Reward]] || 360 || [[H2O]]<br />
|-<br />
| 109 || [[Present Push]] || --- || [[mobius]]<br />
|-<br />
| 110 || [[Hoopla]] || 600 || [[Joshua Bone]]<br />
|-<br />
| 111 || [[Ruin Rush]] || 125 || [[Jeffrey Bardon]]<br />
|-<br />
| 112 || [[The Amazing Vortex]] || 600 || [[Joshua Bone]]<br />
|-<br />
| 113 || [[Casper]] || 300 || [[Josh Lee]]<br />
|-<br />
| 114 || [[Pairing Off]] || 291 || [[Jeffrey Bardon]]<br />
|-<br />
| 115 || [[Cheese]] || 500 || [[H2O]]<br />
|-<br />
| 116 || [[Snail Simulator 2019]] || 300 || [[Tyler Sontag]]<br />
|-<br />
| 117 || [[Get Your Hands Dirty]] || 450 || [[Jeffrey Bardon]]<br />
|-<br />
| 118 || [[Phantoms]] || 5 || [[H2O]]<br />
|-<br />
| 119 || [[Confetti]] || 350 || [[Donnie B.]]<br />
|-<br />
| 120 || [[Ultimate Roller Priorities]] || 200 || [[chipster1059]]<br />
|-<br />
| 121 || [[Permutation]] || 400 || [[Tyler Sontag]]<br />
|-<br />
| 122 || [[Pushing Pull Doors]] || 450 || [[Josh Lee]]<br />
|-<br />
| 123 || [[Bar]] || 500 || [[H2O]]<br />
|-<br />
| 124 || [[Waterfall]] || 600 || [[Tyler Sontag]]<br />
|-<br />
| 125 || [[Touka]] || 5 || [[H2O]]<br />
|-<br />
| 126 || [[Be Optimal or Be Dead]] || 300 || [[Tyler Sontag]]<br />
|-<br />
| 127 || [[One Good Turn]] || 400 || [[Jeffrey Bardon]]<br />
|-<br />
| 128 || [[Line]] || 300 || [[H2O]]<br />
|-<br />
| 129 || [[Small Matters]] || 340 || [[Indyindeed]]<br />
|-<br />
| 130 || [[Northlands]] || 700 || [[Josh Lee]]<br />
|-<br />
| 131 || [[Wormhole in the Sun]] || 600 || [[chipster1059]]<br />
|-<br />
| 132 || [[Furi]] || 500 || [[H2O]]<br />
|-<br />
| 133 || [[Boiled in Blood]] || 550 || [[Josh Lee]]<br />
|-<br />
| 134 || [[The 34 Primroses]] || 500 || [[chipster1059]]<br />
|-<br />
| 135 || [[Military Intelligence]] || 400 || [[Eric Schmidt]]<br />
|-<br />
| 136 || [[Eastbound]] || 550 || [[Josh Lee]]<br />
|-<br />
| 137 || [[Meeting in the Aisle]] || 600 || [[Tyler Sontag]]<br />
|-<br />
| 138 || [[Greedy Twin]] || 300 || [[Eric Schmidt]]<br />
|-<br />
| 139 || [[Reverse Osmosis]] || --- || [[J.B. Lewis]]<br />
|-<br />
| 140 || [[Title Deferred]] || 550 || [[Joshua Bone]]<br />
|-<br />
| 141 || [[Thin Blue Line]] || 400 || [[Joshua Bone]]<br />
|-<br />
| 142 || [[Aten: Disk of the Sun]] || 600 || [[H2O]]<br />
|-<br />
| 143 || [[Wallcrawling]] || 600 || [[Tyler Sontag]]<br />
|-<br />
| 144 || [[Marktkanaal]] || --- || [[Joshua Bone]]<br />
|-<br />
| 145 || [[Lady in the Water]] || 500 || [[Josh Lee]]<br />
|-<br />
| 146 || [[Quadrathlon]] || 750 || [[Andrew Menzies]]<br />
|-<br />
| 147 || [[Fill in the Blanks]] || 500 || [[Tyler Sontag]]<br />
|-<br />
| 148 || [[Total Eclipse of the Port]] || 600 || [[Andrew Menzies]]<br />
|-<br />
| 149 || [[Bye Bye Bye]] || 100 || [[Andrew Menzies]]<br />
|-<br />
| 150 || [[Joint Effort]] || 650 || [[H2O]]<br />
|-<br />
| 151 || [[No Swap Zone]] || 400 || [[Josh Lee]]<br />
|-<br />
| 152 || [[Flamechanger]] || 650 || [[Tyler Sontag]]<br />
|-<br />
| 153 || [[Slow-Motion Hallway Fight Sequence]] || 600 || [[J.B. Lewis]]<br />
|-<br />
| 154 || [[Autopilot]] || 400 || [[Tyler Sontag]]<br />
|-<br />
| 155 || [[Number Field]] || 600 || [[H2O]]<br />
|-<br />
| 156 || [[Uptown Decisions]] || 700 || [[Joshua Bone]]<br />
|-<br />
| 157 || [[Archival Footage]] || 540 || [[Tyler Sontag]]<br />
|-<br />
| 158 || [[The Gift of Giving]] || 800 || [[chipster1059]]<br>[[Andrew Menzies]]<br />
|-<br />
| 159 || [[Cut the Ice]] || --- || [[H2O]]<br />
|-<br />
| 160 || [[Sneak Around]] || 600 || [[Joshua Bone]]<br />
|-<br />
| 161 || [[Chaos to Metastable]] || 600 || [[Tyler Sontag]]<br />
|-<br />
| 162 || [[Ode to a Tank Crossing the Road]] || 628 || [[David Stolp]]<br>[[Miika Toukola]]<br />
|-<br />
| 163 || [[Boot Warehouse]] || 350 || [[Josh Lee]]<br />
|-<br />
| 164 || [[Deadline Extension]] || 630 || [[Josh Lee]]<br>[[chipster1059]]<br />
|-<br />
| 165 || [[Cold Comfort]] || 333 || [[H2O]]<br />
|-<br />
| 166 || [[Triple-B Battery]] || 640 || [[Eric Schmidt]]<br />
|-<br />
| 167 || [[Wizard's Prison]] || --- || [[Vehudur]]<br />
|-<br />
| 168 || [[Aquatos Sewer System]] || 350 || [[Jeffrey Bardon]]<br />
|-<br />
| 169 || [[Love and Theft]] || 480 || [[mobius]]<br />
|-<br />
| 170 || [[Circuit City]] || 700 || [[Tyler Sontag]]<br />
|-<br />
| 171 || [[Fuse]] || --- || [[J.B. Lewis]]<br />
|-<br />
| 172 || [[Anarchaeology]] || 500 || [[Tyler Sontag]]<br />
|-<br />
| 173 || [[Tiny Isle Reshuffled]] || 500 || [[Jeffrey Bardon]]<br />
|-<br />
| 174 || [[Objectification]] || 450 || [[Tyler Sontag]]<br />
|-<br />
| 175 || [[Mobile Cannon Mr. McCallahan]] || 700 || [[Jeffrey Bardon]]<br />
|-<br />
| 176 || [[Double Stop]] || 600 || [[Andrew Menzies]]<br />
|-<br />
| 177 || [[The Wrong Direction]] || 670 || [[Jeffrey Bardon]]<br />
|-<br />
| 178 || [[Tank of Justice]] || 600 || [[Tyler Sontag]]<br>[[Josh Lee]]<br />
|-<br />
| 179 || [[Oversaturated Contrast]] || 650 || [[Jeffrey Bardon]]<br />
|-<br />
| 180 || [[Slither]] || 555 || [[Tyler Sontag]]<br />
|-<br />
| 181 || [[Bringin' Down the House]] || 140 || [[Andrew Menzies]]<br />
|-<br />
| 182 || [[Two Minds]] || 360 || [[H2O]]<br />
|-<br />
| 183 || [[Triple Threat]] || 666 || [[Jeffrey Bardon]]<br />
|-<br />
| 184 || [[Production Line]] || 999 || [[Andrew Menzies]]<br />
|-<br />
| 185 || [[Bigger Boulder Alley]] || 999 || [[Jeffrey Bardon]]<br />
|-<br />
| 186 || [[Pushing the Boundaries]] || 999 || [[Andrew Menzies]]<br />
|-<br />
| 187 || [[Return Strategies]] || --- || [[Joshua Bone]]<br />
|-<br />
| 188 || [[Noen Cheoc]] || 840 || [[Joshua Bone]]<br />
|-<br />
| 189 || [[Liquid Defense]] || 500 || [[Josh Lee]]<br />
|-<br />
| 190 || [[Blocko's Modern Life]] || 750 || [[Tyler Sontag]]<br />
|-<br />
| 191 || [[Leaving It All Behind]] || 500 || [[Tyler Sontag]]<br>[[random 8]]<br />
|-<br />
| 192 || [[Sequence]] || 900 || [[Andrew Menzies]]<br />
|-<br />
| 193 || [[Connected Component]] || 200 || [[Kacper Leszczyński]]<br />
|-<br />
| 194 || [[Give Up the Ghost]] || 600 || [[Tyler Sontag]]<br />
|-<br />
| 195 || [[Teleblast]] || --- || [[Joshua Bone]]<br />
|-<br />
| 196 || [[The Girl Who Was Left Behind]] || 750 || [[Jeffrey Bardon]]<br />
|-<br />
| 197 || [[Primed]] || --- || [[Zane Kuecks]]<br />
|-<br />
| 198 || [[Great Train Robbery]] || --- || [[Joshua Bone]]<br />
|-<br />
| 199 || [[Obfuscated and Interred]] || 750 || [[Joshua Bone]]<br />
|-<br />
| 200 || [[Swivel Castle]] || --- || [[Tyler Sontag]]<br />
|-<br />
|}<br />
<br />
== Voting ==<br />
Voting was hosted on a private server owned by H2O, before it was moved to bitbusters.club, with voters logging in through [[David Stolp]]'s site.<br />
<br />
As with [[Chip's Challenge Level Pack 1|CCLP1]] and [[Chip's Challenge Level Pack 4|CCLP4]], the levels were randomly sorted in voting packs of 50 levels each; level designers were removed to prevent bias. [[C2G]] scripting was used to randomize the level order, so that no two voters would get the same level order. This new voting method was negatively received by several members of the community, so fixed-order packs were also made available.<br />
<br />
Unlike CCLP1 and CCLP4 voting, for which packs were gradually released over time, for CC2LP1 all 28 voting packs were released at once. Each voter was first presented with a randomly-selected pack. In order to unlock another randomly-selected pack, they must vote on at least 90% of each pack already unlocked (45 levels per pack).<br />
<br />
=== Voting packs ===<br />
* Aerosol<br />
* Bamboo<br />
* Bunny<br />
* Chronicle<br />
* Derby<br />
* Dominion<br />
* Ember<br />
* Flora<br />
* Genie<br />
* Harpsichord<br />
* Interstellar<br />
* Jazz<br />
* Knight<br />
* Lightning<br />
* Monsoon<br />
* Nitrogen<br />
* Ostrich<br />
* Pirate<br />
* Quarry<br />
* Roundabout<br />
* Symphony<br />
* Trench<br />
* Tumbling<br />
* Urchin<br />
* Vinyl<br />
* Winter<br />
* Yield<br />
* Zen<br />
<br />
== Staff ==<br />
[[Tyler Sontag]] is the leader of the staff. The rest of the staff was announced on February 14, 2019.<br />
<br />
{| class="wikitable sortable"<br />
! Name<br />
|-<br />
| data-sort-value=6 | [[chipster1059]]<br />
|-<br />
| data-sort-value=5 | [[H2O]]<br />
|-<br />
| data-sort-value=4 | [[random 8]]<br />
|-<br />
| data-sort-value=3 | [[Ruben Spaans]]<br />
|-<br />
| data-sort-value=2 | [[The Architect]]<br />
|}<br />
[[Zane Kuecks]] joined the staff on February 26, but was later removed due to lack of participation.<br />
<br />
==Timeline of events==<br />
{| style="width: 100%;" cellspacing="1" cellpadding="4" border="1"<br />
! scope="col" |Date<br />
! scope="col" |Event<br />
|-<br />
|2018-10-01<br />
|Survey posted about possible details for a CC2 sequel set, including name, length, and level restrictions<br />
|-<br />
|2018-10-31<br />
|Level submissions opened<br />
|-<br />
|2019-02-05<br />
|Full rules for submissions posted<br />
|-<br />
|2019-02-14<br />
|Forum post announces the CC2LP1 staff, and a submissions deadline of May 31, 2019<br />
|-<br />
|2019-05-31<br />
|Level submissions closed. 1406 levels by 36 designers were submitted. Level fix period begins<br />
|-<br />
|2019-07-12<br />
|Level fix period finishes<br />
|-<br />
|2019-07-16<br />
|CC2LP1 Voting begins. All 28 voting packs released to the public with 50 levels per pack, making a total of 1400 levels<br />
|-<br />
|2020-01-02<br />
|End date for voting set to May 2, 2020<br />
|-<br />
|2020-04-07<br />
|End date extended by two weeks due to complications with the voting server<br />
|-<br />
|2020-05-04<br />
|End date reset to May 11, 2020 after further complications with the voting server<br />
|-<br />
|2020-05-13<br />
|Voting reopens as the voting server complications have been fixed. End date for voting set to June 7, 2020<br />
|-<br />
|2020-06-07<br />
|Voting ended at 08:00 UTC. 34 users voted casting 27057 votes in the process<br />
|-<br />
|2020-08-19<br />
|Staff confirms that all 200 levels for the pack have been selected<br />
|-<br />
|2020-09-03<br />
|Leaks and spoilers start getting released about the set<br />
|-<br />
|2020-09-25<br />
|CC2LP1 release date set to October 9th 2020<br />
|-<br />
|2020-09-27<br />
|Official CC2LP1 trailer video released to the public as the final leak<br />
|-<br />
|'''2020-10-09<br />
|'''CC2LP1 released<br />
|}<br />
<br />
== Trivia ==<br />
* CC2LP1 is the first level pack not to contain [[secret level]]s or [[:Category:Levels containing passwords|a Cypher level]], due to CC2 not supporting passwords. CC2 levels can have "secret exits" leading further in the set with advanced [[C2G]] scripting, but this avenue was not explored.<br />
<br />
== External links ==<br />
* [https://bitbusters.club/cc2lp1/ CC2LP1 site]<br />
<br />
[[Category:Levelsets]]</div>Calicahttps://wiki.bitbusters.club/index.php?title=When_One_Door_Closes&diff=32945When One Door Closes2020-12-28T23:17:15Z<p>Calica: add adaptation note</p>
<hr />
<div>{{Infobox Level<br />
|pack = cc2lp1<br />
|level = 11<br />
|image = [[Image:Cc2lp1 level 11 thumbnail.png|300px]]<br />
}}<br />
<br />
'''When One Door Closes''' is the 11th level in [[Chip's Challenge 2 Level Pack 1]]. It was created by [[mobius]] and Knut Müller. It is adapted from a puzzle in the game RHEM 2: The Cave.<br />
<br />
== Full level map ==<br />
[[Image:Cc2lp1 full map level 11.png]]<br />
<br />
{{Level Progression|Blocksmith|Spreading Like Wildfire}}</div>Calicahttps://wiki.bitbusters.club/index.php?title=Jeffrey_Bardon&diff=32944Jeffrey Bardon2020-12-28T04:27:16Z<p>Calica: /* Level designing */ ihnn1 is out</p>
<hr />
<div>'''Jeffrey Bardon''' first joined the [[Chip's Challenge]] community back in 2007, having first played [[Chip's Challenge 1|the original levels]] around 10 years prior. Upon discovering that [[level editor]]s and custom [[level set]]s existed, he quickly began designing his own. At the time, there was no interest in [[optimization]], though this has since changed. Near the end of 2007, Jeffrey took a long hiatus from the game, going back every once a while over the next 6 years, but eventually returning in early 2014, 2 months before the release of [[Chip's Challenge Level Pack 1|CCLP1]], unfortunately missing out on submitting levels for the pack.<br />
<br />
Jeffrey was one of the [[Chip's Challenge Level Pack 4|CCLP4]] staff co-leaders alongside [[Josh Lee]].<br />
<br />
== [[:Category:Levels designed by Jeffrey Bardon|Levels in official packs]] ==<br />
=== [[Chip's Challenge Level Pack 3|CCLP3]] ===<br />
{| class="wikitable sortable"<br />
! # !! Name<br />
|-<br />
| 25 || [[Recess]]<br />
|}<br />
<br />
=== [[Chip's Challenge Level Pack 4|CCLP4]] ===<br />
{| class="wikitable sortable"<br />
! # !! Name<br />
|-<br />
| 1 || [[Molecule]]<br />
|-<br />
| 3 || [[Fossilized Snow]]<br />
|-<br />
| 4 || [[Oasis]]<br />
|-<br />
| 5 || [[Non-Dimensional Layer]]<br />
|-<br />
| 21 || [[Glacial Palace]]<br />
|-<br />
| 27 || [[Suburban Legend]]<br />
|-<br />
| 31 || [[Big Boulder Alley]]<br />
|-<br />
| 32 || [[Blended Brussels Sprouts]]<br />
|-<br />
| 34 || [[Frozen Waffle]]<br />
|-<br />
| 43 || [[Coral Reef]]<br />
|-<br />
| 47 || [[Antidisruptive Caves]]<br />
|-<br />
| 48 || [[Key Insight]]<br />
|-<br />
| 50 || [[Secret Underground Society]]<br />
|-<br />
| 51 || [[Ice in a Blender]]<br />
|-<br />
| 57 || [[Bisection]]<br />
|-<br />
| 59 || [[Blockpick]]<br />
|-<br />
| 68 || [[Cold Fusion Reactor]]<br />
|-<br />
| 75 || [[Unmitigated Hint Factory Disaster]]<br />
|-<br />
| 76 || [[Flow State]]<br />
|-<br />
| 78 || [[Aquatic Ruins]]<br />
|-<br />
| 89 || [[Diametric Opposition]]<br />
|-<br />
| 90 || [[Wretched Hive of Scum and Villainy]]<br />
|-<br />
| 91 || [[How to Retune Your Harp]]<br />
|-<br />
| 122 || [[Air Bubble]]<br />
|-<br />
| 129 || [[Undefined Fantastic Object]]<br />
|-<br />
| 136 || [[Seeing Red]]<br />
|-<br />
| 138 || [[Zipper]]<br />
|-<br />
| 139 || [[Unravel]]<br />
|-<br />
| 144 || [[Paradigm Shift]]<br />
|-<br />
| 148 || [[Gravity Well]]<br />
|}<br />
<br />
== Level designing ==<br />
Jeffrey's first few sets were small and simple, most notably from this period was ''25 levels.dat'', which was LP'd by [[Rockdet]]. This was one of the factors that re-piqued Jeffrey's interest in Chip's Challenge, alongside [[James Anderson]] starting an LP of his next set: ''Ultimate Chip.dat''. This 150 level set is still available on [[David Stolp]]'s site, though Jeffrey admits many of the levels are lackluster and abuse [[invalid tile]]s. Immediately after releasing this set, he began work on what would be "the most epic CC set ever", a 999 level epic ''Ultimate Chip 2''. None of these levels were very good either, and the file was lost to a [[CCEdit]] bug.<br />
<br />
Around 2010 Jeffrey began work on a true sequel, the real ''Ultimate Chip 2'', and got about halfway to 149 levels before taking a large interest in Touhou and speedrunning: 2 hobbies that had a large impact on both his level design and playstyle. On his return to the community in 2014, he spent the next 2 months finishing the set and released it onto CCZone. In hindsight, it falls into many of the traps of [[Chip's Challenge Level Pack 3|CCLP3]] with overly convoluted puzzles and arduous level design.<br />
<br />
This was meant to be Jeffrey's final large set, due to a lack of ideas, but the release and subsequent blind race of CCLP1 inspired him, and he began work on what would originally be a 50 level set, ''Ultimate Chip 3''. However, 50 levels were reached much sooner than expected, and as he was not out of ideas, the set expanded into another full 149 level set, slated to be released in October 2014. Jeffrey also has a ruleset-specific set called ''Ultimate Chip i^e'' available on pieguy's site, taking the role of the traditional rejects set.<br />
<br />
The second half of 2014 saw the creation and release of ''Ultimate Chip 4''. Regarded to be Jeffrey's best set, it focused more on interesting and fun concepts, as well as varied gameplay throughout, resulting in an experience very similar to CCLP1. Many levels in this set drew inspiration from other levels and even other games, mostly from the Playstation 1. In 2015, Jeffrey began work on ''Ultimate Chip 5'', and released the 80 levels it contained when [[Chip's Challenge 2]] was released on Steam. From December 2015 through mid February of 2016, Jeffrey created another 69 levels and merged these into UC5, completely re-ordering the set while doing so.<br />
<br />
Throughout the following year, Jeffrey was still chipping away at level designing. These were mostly Create entries, Time Trial levels, and the occasional level based around a single idea that seemed interesting. These levels became ''Ultimate Chip 6'', which released with 60 levels. Then during August 2017 through March 2018, Jeffrey was hard at work overhauling CCLP4 into ''Walls of CCLP4'', his magnum opus and widely regarded as one of the best custom sets to date.<br />
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Afterwards, with [[CCCreator]], Jeffrey moved on to creating a CC2 set, called ''IHNN1'' and released at 100 levels.<br />
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Jeffrey has said he will continue designing levels as long as he has ideas for them.<br />
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== Scores ==<br />
All of the following scores are for the [[MS ruleset]]; Jeffrey does not optimize in [[Lynx ruleset|Lynx]] nearly as often, though still has on occasion.<br />
{| class="wikitable"<br />
! [[Level set|Set]] !! Score !! Place<br />
|-<br />
| style="text-align:center"|[[Chip's Challenge 1|CC1]] || 5,977,570 || 3rd<br />
|-<br />
| [[Chip's Challenge Level Pack 1|CCLP1]] || 6,006,020 || 1st<br />
|-<br />
| [[Chip's Challenge Level Pack 2|CCLP2]] || 6,047,650 || 11th<br />
|-<br />
| [[Chip's Challenge Level Pack 3|CCLP3]] || 6,052,860 || 12th<br />
|-<br />
| [[Chip's Challenge Level Pack 4|CCLP4]] || 6,111,210 || 1st<br />
|}<br />
<br />
Jeffrey has relatively few non-CCLP4 records to his name, due to joining optimization so late, but has still managed to find additional seconds on a few levels, such as the first report of 231 Lynx on [[Mini Pyramid]] and finding the Lynx-only minor bust in [[Metal Harbor]], extending its record from 775 to 787, and later 790, though the [[Bold time|bold]] currently stands at 791. In MS, he scored the first 236 on Mini Pyramid and 849 on [[Time Suspension]], as well as worked with [[J.B. Lewis]] on [[Mediterranean]], extending its record from 489 all the way to 498 (and later 504), and improved the [[Cityblock]] bold by a single second, from 549 to 550.<br />
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Additionally, on returning he set a goal to outscore J.B. Lewis on his first set, ''Ultimate Chip'', and optimized it over the course of a month. He currently stands 261 seconds ahead with 144/150 bolds, and says the experience has helped with block pushing techniques and familiarity with [[Teeth]] and [[Blob]] monsters.<br />
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Through the end of 2018, Jeffrey invested a significant amount of time into cleaning up his CC1, CCLP1 and CCLP4 scores, tying James Anderson for 3rd with [[Skelzie]] in early 2019, attaining the All Known Bolds score on CCLP1 alongside a new record on [[Flame War]] in November 2018, and attaining the All Known Bolds score on CCLP4 on December 24, 2018 with improvements to [[Repugnant Nonsense]] and [[Duplex]], though this mark has since been surpassed.<br />
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== External links ==<br />
#[https://xa.yimg.com/df/chips_challenge/25+levels.dat?token=vTLIQdQiaa0PQEeqyVpfpZzTp7-5LWBviCn7uu7ab4468RTmgwFEkzqtYrag711GOrwR592ub2oQqGhcFqZZKyfQJpmUVwh9dT5TE8x1&type=download 25 Levels]<br />
#[http://www.davidstolp.com/old/chips/overall.php?set=Ultimate%20Chip Ultimate Chip]<br />
#[https://forum.bitbusters.club/thread-737.html Ultimate Chip 2]<br />
#[https://www.youtube.com/watch?v=3aLqBOJbop4 Ultimate Chip 3 Trailer]<br />
#[https://forum.bitbusters.club/thread-691.html Ultimate Chip 3]<br />
#[https://www.youtube.com/watch?v=X1pXavDYW-M Ultimate Chip 4 Trailer]<br />
#[https://forum.bitbusters.club/thread-681.html Ultimate Chip 4]<br />
#[https://forum.bitbusters.club/thread-627.html Ultimate Chip 5]<br />
#[https://forum.bitbusters.club/thread-514.html Ultimate Chip 6]<br />
#[https://forum.bitbusters.club/thread-481.html Walls of CCLP4]<br />
#[http://www.davidstolp.com/old/chips/overall.php?set=Ultimate%20Chip%20i%5Ee Ultimate Chip i^e]<br />
#[https://www.youtube.com/watch?v=wXcz7azQcP0 Rockdet's LP of 25 levels.dat]<br />
#[https://www.youtube.com/watch?v=X7HJA7xFdtk&list=PLRL1CPpSaOED5j6k-YzlLw3qtsgABcayf&index=31 Jeffrey's LP of Ultimate Chip.dat]<br />
[[Category:People]]</div>Calicahttps://wiki.bitbusters.club/index.php?title=Stopgap_Measure&diff=32940Stopgap Measure2020-12-26T20:11:45Z<p>Calica: added whose walls it's of</p>
<hr />
<div>{{Infobox Level<br />
|pack = cc2lp1<br />
|level = 52<br />
|image = [[Image:Cc2lp1 level 52 thumbnail.png|300px]]<br />
}}<br />
<br />
'''Stopgap Measure''' is the 52nd level in [[Chip's Challenge 2 Level Pack 1]]. It was created by [[Joshua Bone]], and uses the walls of [[Up the Block]].<br />
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== Full level map ==<br />
[[Image:Cc2lp1 full map level 52.png]]<br />
<br />
{{Level Progression|Faces in the Mirror|In a Minefield}}</div>Calicahttps://wiki.bitbusters.club/index.php?title=Oracle_I&diff=32932Oracle I2020-12-15T22:31:12Z<p>Calica: Fixed typo</p>
<hr />
<div>{{Infobox Level<br />
|pack = cclp2<br />
|level = 52<br />
|image = [[File:CCLP2 Level 52.png|300px]]<br />
}}<br />
<br />
'''Oracle I''' is the 52nd level in [[Chip's Challenge Level Pack 2]]. As the title may clue in, it was adapted from a puzzle in the PC game Jewels of the Oracle where the player directs a small beetle through a maze and pushes balls into a hole in a sokoban like fashion.<br />
<br />
In this level, Chip has to move a bunch of [[block]]s through [[blue wall]]s, which thankfully are all real to simplify the route quite a bit, to bridge a river of [[water]]. The only difficult piece of Oracle I is figuring out how to make the seven blocks on the top end to work; move blocks 4, 3, and 1 on the top row R, in that order, which allows Chip to unstack the "towers". From this point, the remainder of the route can be completed easily.<br />
<br />
==Full level map==<br />
[[File:Cclp2_full_map_level_52.png|500px]] <br />
<br />
== Walkthrough ==<br />
{{#ev:youtube|RyVLUIcfLQk}}<br />
<br />
{{Level Progression|The Lake in Winter|Security Breach}}</div>Calicahttps://wiki.bitbusters.club/index.php?title=Mind_Lock&diff=32911Mind Lock2020-11-30T00:19:12Z<p>Calica: switch Vehudur's name to be consistent</p>
<hr />
<div>{{Infobox Level<br />
|pack = cclp1<br />
|level = 25<br />
|image = [[File:CCLP1_Level_25.png|300px]]<br />
}}<br />
'''Mind Lock''' is the 25th level in [[Chip's Challenge Level Pack 1]]. It was created by [[Vehudur]].<br />
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== Full level map ==<br />
[[File:Cclp1_full_map_level_25.png|500px]]<br />
<br />
== Walkthrough ==<br />
{{#ev:youtube|eS2SRbaCjD8}}<br />
<br />
{{Level Progression|Chip's Checkers|Trafalgar Square}}</div>Calicahttps://wiki.bitbusters.club/index.php?title=Twister&diff=32910Twister2020-11-30T00:18:39Z<p>Calica: switch Vehudur's name to be consistent</p>
<hr />
<div>{{Infobox Level<br />
|pack = cclp1<br />
|level = 15<br />
|image = [[File:CCLP1_Level_15.png|300px]]<br />
}}<br />
'''Twister''' is the 15th level in [[Chip's Challenge Level Pack 1]]. It was created by [[Vehudur]].<br />
<br />
==Full level map==<br />
[[File:Cclp1_full_map_level_15.png|500px]]<br />
<br />
==Walkthrough==<br />
{{#ev:youtube|Q_lOxPcEMII}}<br />
<br />
{{Level Progression|Wedges|Tetragons}}</div>Calicahttps://wiki.bitbusters.club/index.php?title=Possible&diff=32906Possible2020-11-28T17:20:28Z<p>Calica: It's "impossible", not "possible", that is completely symmetrical.</p>
<hr />
<div>{{Infobox Level<br />
|pack = cclp3<br />
|level = 81<br />
|image = [[File:CCLP3 Level 81.png|300px]]<br />
}}<br />
{{Distinguish|Impossible?}}<br />
<br />
'''Possible''' is the 81st level in [[Chip's Challenge Level Pack 3]]. It was created by [[David Stolp]], who intended this level as part one of a two-part series that also included the ''truly'' impossible ''impossible'', made so by making ''Possible'' slightly asymmetrical. His ''impossible'' level is based on an impossible pencil-and-paper puzzle, in which you must draw a line that only moves vertically and horizontally through a 3x3 grid of nine junctions, and must pass through each square exactly twice. The ability to pass through one of the square three times, thanks to an extra [[recessed wall]], renders this puzzle actually solvable.<br />
<br />
Move DRD 2R into junction 5, at the center, then turn right and further east to number 6, where the extra passage can be seen; after Chip passes over this recessed wall, he can step sideways off the [[force floor]] leading to it - a method that works in both rulesets. Pass through junction 3 (the first junction in a pair can be taken in either order), turn east at junction 2, and cycle back through again; repeat this sequence for junctions 1 and 4, then 7 and 8, and finally between 9 and 6. With one chip remaining, pass through the extra entrance out of junction 6 and then take the last chip from room 5, with an [[exit]] nearby.<br />
<br />
== Full level map ==<br />
[[File:Cclp3_full_map_level_81.png|500px]]<br />
<br />
== Walkthrough ==<br />
{{#ev:youtube|9z4hgt5RRo0}}<br />
<br />
{{Level Progression|Checkers|Mediterranean}}</div>Calica