https://wiki.bitbusters.club/api.php?action=feedcontributions&user=G-lander&feedformat=atomChip's Challenge Wiki - User contributions [en]2024-03-29T09:45:25ZUser contributionsMediaWiki 1.39.3https://wiki.bitbusters.club/index.php?title=Emulator&diff=35096Emulator2024-03-25T16:00:31Z<p>G-lander: /* List of emulators */ Update some info</p>
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<div>[[Image:TileWorld.png|thumb|right|A screenshot of [[Lesson 1]] in [[Tile World]], a well-known emulator]]<br />
<br />
<section begin=FeaturedArticle />An '''emulator''' is a program that seeks to replicate the behavior of other hardware or software. In the context of Chip's Challenge, emulators allow levels to be played more or less faithfully, even without access to the original games (or the systems they ran on).<br />
<br />
Emulation has become increasingly important over the years, as the original [[MSCC|Windows port]] — which many community levels were designed for — is abandonware and no longer runs on modern versions of Windows. No official desktop release of the game has ever implemented the [[Lynx ruleset]], either; the Steam releases come close, but make several significant changes to the rules and can't load the thousands of existing [[DAT]] levels.<section end=FeaturedArticle /><br />
<br />
Emulators may aim for compatibility with any combination of the three main [[ruleset]]s: [[MS]], [[Lynx ruleset|Lynx]], and [[Steam]]. The existence of the [[public TWS]] and/or solution replays in [[C2M]] levels is a great help to emulator development: an emulator can play back many prerecorded solutions in a short time, and the number of successful completed levels is a reasonable indicator of compatibility.<br />
<br />
Not to be confused with [[Category:Clones|clones]], which are games that take inspiration from Chip's Challenge, but don't have compatibility as a goal. A decent litmus test: if a game can load user-provided levels in a Chip's Challenge format ([[DAT]] or [[C2M]]), it probably qualifies as an emulator.<br />
<br />
== Notable emulators ==<br />
<br />
=== Tile World ===<br />
<br />
{{main|Tile World}}<br />
<br />
Tile World is the gold standard emulator; it has near-perfect accuracy with both MS and Lynx, and it's the only emulator considered scoreboard legal. It's open source, cross-platform, and comes with its own CC1 tileset (which frees it from copyright concerns).<br />
<br />
Unfortunately, Tile World emulates neither Steam rules nor any elements introduced in [[Chip's Challenge 2]], making it incompatible with the current "canonical" releases of the games.<br />
<br />
== List of emulators ==<br />
<br />
Accuracy is a subjective measurement. Five stars means scoreboard legal, except for SuperCC, which cannot be played in real-time.<br />
<br />
{| class="wikitable" border="1"<br />
! Name<br />
! Website<br />
! Source code<br />
! Language<br />
! License<br />
! Platforms<br />
! First release<br />
! Latest release<br />
! MS<br />
! Lynx<br />
! Steam<br />
|-<br />
| [[Tile World]] || [https://tw2.bitbusters.club/] || [https://github.com/zrax/tworld GitHub]<br />
| C || GPL 2 || Win, Mac, Linux || 2002 || 2017 || ★★★★★ || ★★★★★ || —<br />
|-<br />
| [[SuperCC]] <ref>Although SuperCC does emulate the game's rules, its turn-based approach and full-map viewport make it more appropriate for recording and verifying solutions, not so much playing normally.</ref><br />
| [https://supercc.bitbusters.club/] || [https://github.com/SicklySilverMoon/SuperCC GitHub]<br />
| Java || GPL 2 || Win, Mac, Linux || 2018 || 2022 || ★★★★★ || ★★★★★ || —<br />
|-<br />
| [[Lexy's Labyrinth]] || [https://c.eev.ee/lexys-labyrinth/] || [https://github.com/eevee/lexys-labyrinth GitHub]<br />
| JavaScript || MIT || Web || 2020 || 2021 || ★☆☆☆☆ || ★★★☆☆ || ★★★★☆<br />
|-<br />
| [[NotCC]] || [https://glander.club/notcc/] || [https://github.com/TheGLander/NotCC GitHub]<br />
| TypeScript || MIT, GPL 3 || Web || 2020 || 2024<br />
| — || — || ★★★★★<br />
|-<br />
| [[Rommy's Gauntlet]] <ref>No longer available.</ref><br />
| [https://play.google.com/store/apps/details?id=org.porteousclan.chipsretro]<br />
| N/A || Java? || Proprietary || Android || 2014 || 2017 || ★★☆☆☆ || ★★☆☆☆ || —<br />
|-<br />
| [[Sam's Squares]]<br />
| [https://play.google.com/store/apps/details?id=com.LlamaCo.SamsSquares]<br />
| N/A || C# || Proprietary || Android, Web || 2020 || 2023<br />
| ★★★☆☆<ref>Has its own ruleset which is similar to both MS and Lynx.</ref><br />
| ★★☆☆☆ || —<br />
|-<br />
| [[Will's World]] <ref>No longer available.</ref><br />
| N/A || [https://github.com/grundy88/willsworld GitHub] || Obj-C || Proprietary || iOS || ? || 2016<br />
| ★★☆☆☆<ref>Has its own ruleset which is similar to both MS and Lynx.</ref><br />
| ★★☆☆☆ || —<br />
|}<br />
<br />
<references/></div>G-landerhttps://wiki.bitbusters.club/index.php?title=Simultaneous_Character_Movement&diff=35095Simultaneous Character Movement2024-03-24T21:13:03Z<p>G-lander: Redirected page to Glitch#Simultaneous Character Movement</p>
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<div>#REDIRECT [[Glitch#Simultaneous Character Movement]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Explosion_Sneaking&diff=35094Explosion Sneaking2024-03-24T21:10:32Z<p>G-lander: Redirected page to Glitch#Explosion Sneaking</p>
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<div>#REDIRECT [[Glitch#Explosion Sneaking]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Template:Infobox_Level&diff=34928Template:Infobox Level2024-03-11T13:48:11Z<p>G-lander: Format T-Chip times with brackets</p>
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<div><includeonly>{{#get_web_data:url=https://api.bitbusters.club/wiki/level_listing.php?pack={{{pack}}}&level={{{level}}}|format=json|data=NAME=name,LEVEL=level,LEVELSET=pack_name,NAME=name,PASSWORD=password,PW_NOTE=password_note,DESIGNER=designers,TIME=time_limit,CHIPS_REQ=chips_required,CHIPS_AVAIL=total_chips,CHIPS_NOTE=chips_note,MS_MELINDA=MS_melinda,MS_BOLD=MS_bold,MS_PUBLIC=MS_public,LYNX_BOLD=LYNX_bold,STEAM_BOLD=STEAM_TIME_bold,MS_LUCK=MS_luck_diff,MS_EXEC=MS_exec_diff,MS_ROUTE=MS_routing_diff,MS_MOUSE=MS_mouse,MS_CASUAL=MS_casual_diff,LYNX_MELINDA=LYNX_melinda,LYNX_BOLD=LYNX_bold,LYNX_PUBLIC=LYNX_public,LYNX_LUCK=LYNX_luck_diff,LYNX_EXEC=LYNX_exec_diff,LYNX_ROUTE=LYNX_routing_diff,LYNX_CASUAL=LYNX_casual_diff,STEAM_TIME_MELINDA=STEAM_TIME_melinda,STEAM_TIME_BOLD=STEAM_TIME_bold,STEAM_TIME_CASUAL=STEAM_TIME_casual_diff,STEAM_TIME_EXEC=STEAM_TIME_exec_diff,STEAM_TIME_LUCK=STEAM_TIME_luck_diff,STEAM_TIME_ROUTE=STEAM_TIME_routing_diff,STEAM_SCORE_BOLD=STEAM_SCORE_bold,STEAM_SCORE_CASUAL=STEAM_SCORE_casual_diff,STEAM_SCORE_EXEC=STEAM_SCORE_exec_diff,STEAM_SCORE_LUCK=STEAM_SCORE_luck_diff,STEAM_SCORE_ROUTE=STEAM_SCORE_routing_diff}}{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;"<br />
|+ {{{name|{{#external_value:NAME}}}}}<br />
|-<br />
| colspan="2"|{{{image|[[Special:Upload|Please add an image!]]}}}<br />
|-<br />
! width="1%" nowrap="nowrap"|'''[[Level set]]'''<br />
| [[{{#external_value:LEVELSET}}]]<br />
|-<br />
! width="1%" nowrap="nowrap"|'''Level number'''<br />
| {{#external_value:LEVEL}}<br />
|-<br />
! width="1%" nowrap="nowrap"|'''Designer'''<br />
| {{#ifeq:{{#external_value:DESIGNER}}|Unknown|{{#external_value:DESIGNER}}|{{#arraymap:{{#external_value:DESIGNER}}|,|x|[[x]]|<br>}}}}<br />
|-<br />
|- {{#if:{{#external_value:PASSWORD}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''[[Password]]'''<br />
| <tt>{{#external_value:PASSWORD}}</tt><br />
|-<br />
|- {{#if:{{#external_value:PW_NOTE}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Password notes'''<br />
| {{#external_value:PW_NOTE}}<br />
|-<br />
|- {{#if:{{{hint|}}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''[[Hint]]'''<br />
| {{{hint}}}<br />
|-<br />
|- {{#if:{{#external_value:CHIPS_REQ}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''[[Computer chip|Chip]]s'''<br />
| {{#if:{{#external_value:CHIPS_REQ|}}|{{#external_value:CHIPS_REQ}} required / {{#external_value:CHIPS_AVAIL}} available}}<br />
|-<br />
|- {{#if:{{#external_value:CHIPS_NOTE}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Chips notes'''<br />
| {{#external_value:CHIPS_NOTE}}<br />
|-<br />
! width="1%" nowrap="nowrap"|'''[[Time limit]]'''<br />
| {{#if:{{#external_value:TIME|}}|{{#external_value:TIME}}|---}}<br />
|-<br />
|- {{#if:{{#external_value:MS_BOLD}}||style="display:none;"}}<br />
| colspan = "2" | '''MS''' [https://scores.bitbusters.club/levels/{{{pack}}}/{{{level}}}/ms (Scores)]<br />
|-<br />
|- {{#if:{{#external_value:MS_MELINDA}}||style="display:none;"}}<br />
|- {{#ifeq:{{#external_value:MS_MELINDA}}|{{#external_value:MS_BOLD}}|style="display:none;"|}}<br />
! width="1%" nowrap="nowrap"|'''[[Melinda time]]'''<br />
| {{#ifeq:{{#external_value:TIME}}|0|[{{#external_value:MS_MELINDA}}]|{{#external_value:MS_MELINDA}}}}<br />
|-<br />
|- {{#if:{{#external_value:MS_BOLD}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''[[Bold time]]'''<br />
| {{#ifeq:{{#external_value:TIME}}|0|[{{#external_value:MS_BOLD}}]|{{#external_value:MS_BOLD}}}}<br />
|-<br />
|- {{#if:{{#external_value:MS_PUBLIC}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''[[Public time]]'''<br />
| {{#ifeq:{{#external_value:TIME}}|0|[{{#external_value:MS_PUBLIC}}]|{{#external_value:MS_PUBLIC}}}}<br />
|-<br />
|- {{#if:{{#external_value:MS_CASUAL}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Casual difficulty'''<br />
| {{Casual difficulty|{{#external_value:MS_CASUAL}}|}}<br />
|-<br />
|- {{#if:{{#external_value:MS_EXEC}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold execution <br> difficulty'''<br />
| {{Bold execution difficulty|{{#external_value:MS_EXEC}}|}}<br />
|-<br />
|- {{#if:{{#external_value:MS_ROUTE}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold routing <br> difficulty'''<br />
| {{Bold routing difficulty|{{#external_value:MS_ROUTE}}|}}<br />
|-<br />
|- {{#if:{{#external_value:MS_ROUTE}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold luck <br> difficulty'''<br />
| {{Bold luck|{{#external_value:MS_LUCK}}|}}<br />
|-<br />
|- {{#if:{{#external_value:MS_MOUSE}}|{{#ifeq:{{#external_value:MS_MOUSE}}|0|style="display:none;"|}}|style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Mouse Required'''<br />
| Note: This level's bold route requires use of the mouse.<br />
|-<br />
|-<br />
|- {{#if:{{#external_value:LYNX_BOLD}}||style="display:none;"}}<br />
| colspan = "2" | '''Lynx''' [https://scores.bitbusters.club/levels/{{{pack}}}/{{{level}}}/lynx (Scores)]<br />
|-<br />
|- {{#if:{{#external_value:LYNX_MELINDA}}||style="display:none;"}}<br />
|- {{#ifeq:{{#external_value:LYNX_MELINDA|}}|{{#external_value:LYNX_BOLD}}|style="display:none;"|}}<br />
! width="1%" nowrap="nowrap"|'''Melinda time'''<br />
| {{#ifeq:{{#external_value:TIME}}|0|[{{#external_value:LYNX_MELINDA}}]|{{#external_value:LYNX_MELINDA}}}}<br />
|-<br />
|- {{#if:{{#external_value:LYNX_BOLD}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold time'''<br />
| {{#ifeq:{{#external_value:TIME}}|0|[{{#external_value:LYNX_BOLD}}]|{{#external_value:LYNX_BOLD}}}}<br />
|-<br />
|- {{#if:{{#external_value:LYNX_PUBLIC}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Public time'''<br />
| {{#ifeq:{{#external_value:TIME}}|0|[{{#external_value:LYNX_PUBLIC}}]|{{#external_value:LYNX_PUBLIC}}}}<br />
|-<br />
|- {{#if:{{#external_value:LYNX_CASUAL}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Casual difficulty'''<br />
| {{Casual difficulty|{{#external_value:LYNX_CASUAL}}|}}<br />
|-<br />
|- {{#if:{{#external_value:LYNX_EXEC}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold execution <br> difficulty'''<br />
| {{Bold execution difficulty|{{#external_value:LYNX_EXEC}}|}}<br />
|-<br />
|- {{#if:{{#external_value:LYNX_ROUTE}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold routing <br> difficulty'''<br />
| {{Bold routing difficulty|{{#external_value:LYNX_ROUTE}}|}}<br />
|-<br />
|- {{#if:{{#external_value:LYNX_LUCK}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold luck <br> difficulty'''<br />
| {{Bold luck|{{#external_value:LYNX_LUCK}}|}}<br />
|-<br />
|-<br />
|- {{#if:{{#external_value:STEAM_TIME_BOLD}}||style="display:none;"}}<br />
| colspan = "2" | '''Steam''' [https://scores.bitbusters.club/levels/{{{pack}}}/{{{level}}}/steam (Scores)]<br />
|-<br />
|- {{#if:{{#external_value:MS_BOLD}}|style="display:none;"|{{#if:{{#external_value:STEAM_TIME_BOLD}}||style="display:none;"}}}}<br />
! width="1%" nowrap="nowrap"|'''[[Bold time]]'''<br />
| {{#external_value:STEAM_TIME_BOLD}}<br />
|-<br />
|- {{#if:{{#external_value:MS_BOLD}}|{{#if:{{#external_value:STEAM_TIME_BOLD}}||style="display:none;"}}|style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold time'''<br />
| {{#external_value:STEAM_TIME_BOLD}}<br />
|-<br />
|- {{#if:{{#external_value:STEAM_TIME_CASUAL}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Casual difficulty'''<br />
| {{Casual difficulty|{{#external_value:STEAM_TIME_CASUAL}}|}}<br />
|-<br />
|- {{#if:{{#external_value:STEAM_TIME_EXEC}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold execution <br> difficulty'''<br />
| {{Bold execution difficulty|{{#external_value:STEAM_TIME_EXEC}}|}}<br />
|-<br />
|- {{#if:{{#external_value:STEAM_TIME_ROUTE}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold routing <br> difficulty'''<br />
| {{Bold routing difficulty|{{#external_value:STEAM_TIME_ROUTE}}|}}<br />
|-<br />
|- {{#if:{{#external_value:STEAM_TIME_LUCK}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold luck <br> difficulty'''<br />
| {{Bold luck|{{#external_value:STEAM_TIME_LUCK}}|}}<br />
|-<br />
|- {{#if:{{#external_value:STEAM_SCORE_BOLD}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold score'''<br />
| {{#external_value:STEAM_SCORE_BOLD}}<br />
|-<br />
|- {{#if:{{#external_value:STEAM_SCORE_CASUAL}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Casual difficulty'''<br />
| {{Casual difficulty|{{#external_value:STEAM_SCORE_CASUAL}}|}}<br />
|-<br />
|- {{#if:{{#external_value:STEAM_SCORE_EXEC}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold execution <br> difficulty'''<br />
| {{Bold execution difficulty|{{#external_value:STEAM_SCORE_EXEC}}|}}<br />
|-<br />
|- {{#if:{{#external_value:STEAM_SCORE_ROUTE}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold routing <br> difficulty'''<br />
| {{Bold routing difficulty|{{#external_value:STEAM_SCORE_ROUTE}}|}}<br />
|-<br />
|- {{#if:{{#external_value:STEAM_SCORE_LUCK}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold luck <br> difficulty'''<br />
| {{Bold luck|{{#external_value:STEAM_SCORE_LUCK}}|}}<br />
|-<br />
|-<br />
|}{{Mainonly|{{#if:{{{image}}}||[[Category:Needs image]]}}<br />
{{#if:{{#external_value:LEVELSET}}|[[Category:{{#external_value:LEVELSET}} Levels]]}}<br />
{{#ifeq:{{#external_value:DESIGNER}}|Unknown|[[Category:Levels by unknown designers]]|{{#arraymap:{{#external_value:DESIGNER}}|,|x|[[Category:Levels designed by x]]|\s}}}}<br />
{{#if:{{#external_value:MS_CASUAL}}|[[Category:Levels with casual difficulty {{#external_value:MS_CASUAL}} (MS)]]}}<br />
{{#if:{{#external_value:MS_EXEC}}|[[Category:Levels with bold execution difficulty {{#external_value:MS_EXEC}} (MS)]]}}<br />
{{#if:{{#external_value:MS_ROUTE}}|[[Category:Levels with bold routing difficulty {{#external_value:MS_ROUTE}} (MS)]]}}<br />
{{#if:{{#external_value:MS_LUCK}}|{{#ifeq:{{#external_value:MS_LUCK}}|0||[[Category:Levels with luck rating {{#external_value:MS_LUCK}} (MS)]]}}|}}<br />
{{#if:{{#external_value:LYNX_CASUAL}}|[[Category:Levels with casual difficulty {{#external_value:LYNX_CASUAL}} (Lynx)]]}}<br />
{{#if:{{#external_value:LYNX_EXEC}}|[[Category:Levels with bold execution difficulty {{#external_value:LYNX_EXEC}} (Lynx)]]}}<br />
{{#if:{{#external_value:LYNX_ROUTE}}|[[Category:Levels with bold routing difficulty {{#external_value:LYNX_ROUTE}} (Lynx)]]}}<br />
{{#if:{{#external_value:LYNX_LUCK}}|{{#ifeq:{{#external_value:LYNX_LUCK}}|0||[[Category:Levels with luck rating {{#external_value:LYNX_LUCK}} (Lynx)]]}}|}}<br />
{{#if:{{#external_value:STEAM_TIME_CASUAL}}|[[Category:Levels with casual difficulty {{#external_value:STEAM_TIME_CASUAL}} (Steam)]]}}<br />
{{#if:{{#external_value:STEAM_TIME_EXEC}}|[[Category:Levels with bold execution difficulty {{#external_value:STEAM_TIME_EXEC}} (Steam)]]}}<br />
{{#if:{{#external_value:STEAM_TIME_ROUTE}}|[[Category:Levels with bold routing difficulty {{#external_value:STEAM_TIME_ROUTE}} (Steam)]]}}<br />
{{#if:{{#external_value:STEAM_TIME_LUCK}}|{{#ifeq:{{#external_value:STEAM_TIME_LUCK}}|0||[[Category:Levels with luck rating {{#external_value:STEAM_TIME_LUCK}} (Steam)]]}}|}}<br />
{{#if:{{#external_value:STEAM_SCORE_CASUAL}}|[[Category:Levels with casual difficulty {{#external_value:STEAM_SCORE_CASUAL}} (Steam score)]]}}<br />
{{#if:{{#external_value:STEAM_SCORE_EXEC}}|[[Category:Levels with bold execution difficulty {{#external_value:STEAM_SCORE_EXEC}} (Steam score)]]}}<br />
{{#if:{{#external_value:STEAM_SCORE_ROUTE}}|[[Category:Levels with bold routing difficulty {{#external_value:STEAM_SCORE_ROUTE}} (Steam score)]]}}<br />
{{#if:{{#external_value:STEAM_SCORE_LUCK}}|{{#ifeq:{{#external_value:STEAM_SCORE_LUCK}}|0||[[Category:Levels with bold luck rating {{#external_value:STEAM_SCORE_LUCK}} (Steam Score)]]}}|}}}}</includeonly><noinclude>[[Category:Infobox templates]]</noinclude></div>G-landerhttps://wiki.bitbusters.club/index.php?title=List_of_Chipsters&diff=34866List of Chipsters2024-03-02T20:25:35Z<p>G-lander: </p>
<hr />
<div>'''Chipsters''' (singular ''Chipster'') is a colloquial term used by players of [[Chip's Challenge]] to refer to each other or the community as a whole. The term was originally used by the original CC community, named the [[Charter Chipsters]]. This group is generally inactive and unknown today, although some are still playing the game.<br />
<br />
This page provides a list of known chipsters and their aliases.<br />
<br />
'''Note''': The list is based on the what the contributors to this page know and remember, so it is quite likely incomplete. Some names and aliases might not have been matched and may hence be listed separately.<br />
<br />
'''Another note''': This page is public. Some people may not want their names or certain aliases of theirs published. ''Please think twice before adding to this list.''<br />
<br />
==The List==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col" | Name<br />
! scope="col" | Alias(es)<br />
|-<br />
|Aaron Farmer<br />
|<br />
|-<br />
|Alex Morin Sénécal<br />
|<br />
|-<br />
|[[Alice Voith]]<br />
|fishofgold<br />
|-<br />
|[[Anders Kaseorg]]<br />
|andersmath<br />
|-<br />
|Andrew Baker<br />
|Hash1, Rudostolfo<br />
|-<br />
|[[Andrew Bennett]]<br />
|ManipulatorGeneral, Octavarium, quadrupleplay<br />
|-<br />
|Andrew Chen<br />
|<br />
|-<br />
|Andrew Ernst<br />
|<br />
|-<br />
|Andrew Gapic<br />
|<br />
|-<br />
|[[Andrew Menzies]]<br />
|ajmiam<br />
|-<br />
|Andrew Raykowski<br />
|andyrkki<br />
|-<br />
|Andy Thomas<br />
|<br />
|-<br />
|Anne Olsen<br />
|melinda9<br />
|-<br />
|Anne Salaam<br />
|francesalaam<br />
|-<br />
|[[Archie Pusaka]]<br />
|arcturus<br />
|-<br />
|Ashley Newcomer<br />
|<br />
|-<br />
|Barbara Lemmond<br />
|<br />
|-<br />
|Ben Wiseman<br />
|<br />
|-<br />
|Bill Reid<br />
|Skully<br />
|-<br />
|Blake Ebert<br />
|<br />
|-<br />
|Bona Rae Villarta<br />
|<br />
|-<br />
|Brandon Lee<br />
|Vaporeon260<br />
|-<br />
|[[Brian Raiter]]<br />
|breadbox<br />
|-<br />
|Camden Tatsapaugh<br />
|CamdenT<br />
|-<br />
|Charles Hutjens<br />
|<br />
|-<br />
|Chiara Watson<br />
|<br />
|-<br />
|Christian Direnius<br />
|<br />
|-<br />
|Christian Ståhl<br />
|<br />
|-<br />
|Christina Carrera<br />
|<br />
|-<br />
|Christopher Elsby<br />
|<br />
|-<br />
|[[Chuck Sommerville]]<br />
|<br />
|-<br />
|Craig Glenn Arnold<br />
|Craiga2124<br />
|-<br />
|[[Craig Vilbig]]<br />
|CV, Noivilbo<br />
|-<br />
|[[Dale Bryan]]<br />
|<br />
|-<br />
|Dan Miller<br />
|jsreed5<br />
|-<br />
|Dan Padgett<br />
|<br />
|-<br />
|Daniel Bouwmeester<br />
|<br />
|-<br />
|[[Dave Borgman]]<br />
|<br />
|-<br />
|[[Dave Varberg]]<br />
|geodave<br />
|-<br />
|David Chen<br />
|<br />
|-<br />
|David Knight<br />
|<br />
|-<br />
|David Pinkston<br />
|<br />
|-<br />
|[[David Stanley]]<br />
|<br />
|-<br />
|[[David Stolp]]<br />
|pieguy<br />
|-<br />
|David Thomas<br />
|<br />
|-<br />
|Derek Bowser<br />
|Bowman, challenge_of_chip<br />
|-<br />
|Dino Brewster<br />
|dbomb<br />
|-<br />
|Donnie B.<br />
|Sparkman, Drillman<br />
|-<br />
|Drake Wilson<br />
|<br />
|-<br />
|Drew Thomas<br />
|<br />
|-<br />
|Dylan Schmidt<br />
|Temporary Man<br />
|-<br />
|Eddy Limb<br />
|lookatthis, I lat I<br />
|-<br />
|Edward Mason<br />
|<br />
|-<br />
|Elizabeth (Lizzy) Brockway<br />
|starfishgurl<br />
|-<br />
|Emily Higgins<br />
|Naemuti<br />
|-<br />
|[[Eric Schmidt]]<br />
|Eric119<br />
|-<br />
|[[Evan Dummit]]<br />
|<br />
|-<br />
|Finn Jepsen<br />
|<br />
|-<br />
|Flynn Burklin<br />
|<br />
|-<br />
|Francesco & Matteo R.<br />
|ChipHome5<br />
|-<br />
|Frode van der Meeren<br />
|<br />
|-<br />
|Gavin Duncan<br />
|Cheese2K<br />
|-<br />
|Gigih Agung<br />
|<br />
|-<br />
|Giorgio Bianchi<br />
|<br />
|-<br />
|Grant Fikes<br />
|mathgrant<br />
|-<br />
|Hallgeir Flø<br />
|<br />
|-<br />
|Hank Lin<br />
|<br />
|-<br />
|Henry Potts<br />
|Pottsie<br />
|-<br />
|Herbert Holzbauer<br />
|<br />
|-<br />
|Ian Cairns<br />
|PB_Guy<br />
|-<br />
|Ian Wilson<br />
|thinker<br />
|-<br />
|Ida Roberthson<br />
|<br />
|-<br />
|Jacques Smith<br />
|GreenKitten<br />
|-<br />
|[[James Anderson]]<br />
|jamesa7171<br />
|-<br />
|James Spriggs<br />
|<br />
|-<br />
|Jan Altman<br />
|Andante<br />
|-<br />
|Jason Farnam<br />
|<br />
|-<br />
|Jeanne Hoffman<br />
|<br />
|-<br />
|[[Jeffrey Bardon]]<br />
|ihavenoname248<br />
|-<br />
|[[Jimmy Vermeer]]<br />
|purpletentacle<br />
|-<br />
|Joe Oliva<br />
|micro'nexer<br />
|-<br />
|[[J.B. Lewis|John Brian Lewis]]<br />
|thetopcrusader<br />
|-<br />
|John Elion<br />
|<br />
|-<br />
|John Griffin<br />
|hillbilly<br />
|-<br />
|John H.<br />
|LimoJohn<br />
|-<br />
|John Hornick<br />
|Ryan Hornick<br />
|-<br />
|John Matthews<br />
|<br />
|-<br />
|Jonathan Birchall<br />
|jbdude55<br />
|-<br />
|Jonathan McRae<br />
|<br />
|-<br />
|[[Josh Lee]]<br />
|Flareon350, pkmndiamond493<br />
|-<br />
|[[Joshua Bone]]<br />
|<br />
|-<br />
|Julian Uy<br />
|uyjulian<br />
|-<br />
|K. E. Frith<br />
|<br />
|-<br />
|Kacper Leszczyński<br />
|Bacorn<br />
|-<br />
|Kathy LaPier<br />
|<br />
|-<br />
|Kevin Gordon<br />
|<br />
|-<br />
|Kevin Smith<br />
|<br />
|-<br />
|Kevin Stallman<br />
|KTNUSA<br />
|-<br />
|Kris Lask<br />
|<br />
|-<br />
|Kyle Wightman<br />
|Knight of Time<br />
|-<br />
|[[Larry Jackson]]<br />
|<br />
|-<br />
|[[Luc Longpré]]<br />
|<br />
|-<br />
|[[Madhav Shanbhag]]<br />
|KeyboardWielder, crapulentcretin<br />
|-<br />
|Marc Larivière<br />
|<br />
|-<br />
|Markus Olivera<br />
|<br />
|-<br />
|Matthew Petras<br />
|<br />
|-<br />
|Maybelle Poole<br />
|<br />
|-<br />
|Michael Hansen<br />
|Translucent Dragon<br />
|-<br />
|Michael Moorman<br />
|tensorpudding<br />
|-<br />
|Michael Sugantino<br />
|MikeSugs13<br />
|-<br />
|Michael Thourne<br />
|<br />
|-<br />
|Michael Warner<br />
|<br />
|-<br />
|Miika Toukola<br />
|kiskneru, M11k4<br />
|-<br />
|[[Mike Lask]]<br />
|pillowpc2001<br />
|-<br />
|Mike Windels<br />
|Razorflame<br />
|-<br />
|Nathan Recchia<br>Elaine Recchia<br />
|ncrecc<br>lovebug<br />
|-<br />
|Nicholas Ross<br />
|<br />
|-<br />
|Nicholas Rupprecht<br />
|<br />
|-<br />
|Nick Bush<br />
|<br />
|-<br />
|Nikola Tesla<br />
|<br />
|-<br />
|Norman L. de Forest<br />
|The Flashing Cursor<br />
|-<br />
|Pat Thomas<br />
|<br />
|-<br />
|Patrick B. Knowles II<br />
|syllypryde<br />
|-<br />
|Paul Gilbert<br />
|<br />
|-<br />
|Paul Hobden<br />
|<br />
|-<br />
|Paul Jackson<br />
|<br />
|-<br />
|Pekka Lassila<br />
|<br />
|-<br />
|Peter Marks<br />
|themarksman<br />
|-<br />
|Peter Andersson<br />
|<br />
|-<br />
|Renegade Plebeian<br />
|<br />
|-<br />
|Reynaldi Judianto<br />
|<br />
|-<br />
|Ricky Blaquière<br />
|Zommy08<br />
|-<br />
|[[Rock Généreux]]<br />
|Rockdet<br />
|-<br />
|Roger Quick<br />
|<br />
|-<br />
|[[Rolf Redford]]<br />
|xxcoder<br />
|-<br />
|Royce Campbell<br />
|<br />
|-<br />
|[[Ruben Spaans]]<br />
|stubbscroll<br />
|-<br />
|Ryan Feenstra<br />
|<br />
|-<br />
|Ryan J.<br />
|random 8, CQUNC<br />
|-<br />
|Scott Feeney<br />
|Graue, Catatonic Porpoise<br />
|-<br />
|[[Shane Climenhaga]]<br />
|Ben Hornlitz<br />
|-<br />
|Shmuel Siegel<br />
|<br />
|-<br />
|Steven Jones<br />
|Syzygy<br />
|-<br />
|Thomas H.<br />
|[[The Architect]]<br />
|-<br />
|Tom Brown<br />
|Tomsbananacakes<br />
|-<br />
|Tom Li<br />
|<br />
|-<br />
|[[Tom Patten]]<br />
|AdrenalinDragon<br />
|-<br />
|Tom Rowe<br />
|<br />
|-<br />
|[[Trevor Hedges]]<br />
|BigOto2<br />
|-<br />
|[[Tyler Sontag]]<br />
|quiznos00, geochip1<br />
|-<br />
|Tyler LaFreniere<br />
|redslash<br />
|-<br />
|Vincent Crist<br />
|<br />
|-<br />
|Victor Tsukamoto<br />
|vitor<br />
|-<br />
|[[Warwick Anderson]]<br />
|<br />
|-<br />
|Wes Powers<br />
|<br />
|-<br />
|Yongyi Chen<br />
|Icy001<br />
|-<br />
|[[Zane Kuecks]]<br />
|Inzane, IceyLava108<br />
|-<br />
|?<br />
|[[1033Forest]]<br />
|-<br />
|?<br />
|budugoo<br />
|-<br />
|?<br />
|Chipwoodstock<br />
|-<br />
|?<br />
|[[ccexplore]]<br />
|-<br />
|?<br />
|chipster1059<br />
|-<br />
|<br />
|Chironex<br />
|-<br />
|<br />
|CJ<br />
|-<br />
|<br />
|[[cybersmack]]<br />
|-<br />
|<br />
|DeltaCore<br />
|-<br />
|<br />
|derek_mc_hugh<br />
|-<br />
|<br />
|Earthling<br />
|-<br />
|<br />
|Firefly<br />
|-<br />
|<br />
|Flexico<br />
|-<br />
|<br />
|G lander, Zee<br />
|-<br />
|<br />
|H2O<br />
|-<br />
|<br />
|Highwatermark<br />
|-<br />
|<br />
|IDD<br />
|-<br />
|<br />
|Indyindeed, Kataac<br />
|-<br />
|<br />
|Lazykat14<br />
|-<br />
|<br />
|Minus3K2<br />
|-<br />
|<br />
|mobius<br />
|-<br />
|<br />
|origamizoraz<br />
|-<br />
|<br />
|pie_yay_ch<br />
|-<br />
|<br />
|ReedemtheD3ad<br />
|-<br />
|<br />
|Rosabellis<br />
|-<br />
|<br />
|sage_72003<br />
|-<br />
|<br />
|[[Sharpeye468]]<br />
|-<br />
|<br />
|StadiaJack<br />
|-<br />
|<br />
|[[Tyrethali Ansrath]]<br />
|-<br />
|<br />
|VT, vortex178<br />
|}<br />
[[Category:People]]<br />
[[Category:Resources]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=User:G-lander/NotCC_Embed&diff=34350User:G-lander/NotCC Embed2024-01-02T14:23:14Z<p>G-lander: Created page with "== Play == <div class="levelEmbed" data-leveldata="eJwdU01sG1UQnpl9b_d5E4cHdhwnpWGxQxq5cZBTJXCqMM4mNnZtY28iKlXip0eQqqiST0VFYnfjSpiKhJ9WpFLEz4XeOHBEglPuHLgihAQcOCFOCNQv3dXTzJv53sw339NrNNavCBG9QHvhYOjCq63V1tYpakWdp7BrDTv17lbwcrjT6nZb3Z0hNTq74avINHqdTtiIgkuXgkaz1R8GUS_YCaOgXx9GQdQMg2Gv0Q6jtaA_CIfDYLt2BoAb1QdR0NoOrvZ2H-OH0W6jvZb1qb4bNT0Ubra2tsIu9fpRdx7bUyJmfvvnw5tff7H51f_m8Lv0vfZ1BPv1RnvARF3lBIGcME-O2b08EZmYz_lhwJxwZiWLs8aYSuLeLU2FLBVm4QpLXOPKUZn5oMw3kvIn2yLywfbRN9mC8GpehGUU..."</p>
<hr />
<div>== Play ==<br />
<div class="levelEmbed" data-leveldata="eJwdU01sG1UQnpl9b_d5E4cHdhwnpWGxQxq5cZBTJXCqMM4mNnZtY28iKlXip0eQqqiST0VFYnfjSpiKhJ9WpFLEz4XeOHBEglPuHLgihAQcOCFOCNQv3dXTzJv53sw339NrNNavCBG9QHvhYOjCq63V1tYpakWdp7BrDTv17lbwcrjT6nZb3Z0hNTq74avINHqdTtiIgkuXgkaz1R8GUS_YCaOgXx9GQdQMg2Gv0Q6jtaA_CIfDYLt2BoAb1QdR0NoOrvZ2H-OH0W6jvZb1qb4bNT0Ubra2tsIu9fpRdx7bUyJmfvvnw5tff7H51f_m8Lv0vfZ1BPv1RnvARF3lBIGcME-O2b08EZmYz_lhwJxwZiWLs8aYSuLeLU2FLBVm4QpLXOPKUZn5oMw3kvIn2yLywfbRN9mC8GpehGUU9ORoiWXMdklG3BupHjA8enpf0up4WTac-CdZ5vTGdIWBRUnhOYqd9N3xIP0v_j4Zsj1w4r27FSm9FP8wcT5u80x8U1XxpXuTd_Rocf99TkULGFXjFY8rLfztD3-MHyZ_melpqVYrVUmXuZn8Pv6DTdzXXH6Gn4g7XD14MCnFv_ogFHPMM6h4OS2OtxxMlyzH9z4rY8a0fOcNdYv5VrI5_ldPkJqM95MvhS-mr90pHaiPnNNA8QXm4zfjP9PT-6V76rfgAciccH_Q7_wNZf_ha7gAsstFZVpk1AyxPOs7JuOzLBKrrGRcUUt5xxryxKgNV2TBZ5MlkT1yTR7458lRGXLEwBrKWE1KuUC7NJ1M3zYkdhVIl1ybJ200GTtrqqSVR8qUcD4Da9DbA9JDz1fQLV8UUytmTQE8XkS_DM2YoKjsPOLgCDZiFmjKKnLMc74r1tUi5EsObM8jm0O_HBiokvFII-BiaVMgxxYoD3oaVD3lkGdzyfFtT3wSDKFhWa3klZ3Ls4JvZ0EOOdiLSqOKq2ZBuesq9RYkKBCbq74nJUg2W9R2tajNdZzKQYJ2nu05VIMsdoNyGG0edH254isz52fP5EZMqwIZsTo51C6U0PG3rwuEUBfo_JmIWE8CNYOVhUDWuvA3aREiL6DalDnxtfyCoa9BtAzYrBcd-ym61rD3igyxYHEx992MVNH5HIV47Gd3_gjCbaOe">Paste the code below into the JS console to replace this with an experimental NotCC embed!!<div><br />
<br />
<code><pre><br />
const NOTCC_URL = "https://glander.club/notcc/prewrite/"<br />
function replceEmbed(el) {<br />
const iframe = document.createElement("iframe")<br />
iframe.frameBorder = 0<br />
const url = new URL(`http://hash.path`)<br />
url.searchParams.append("embed", "1")<br />
url.searchParams.append("level", el.getAttribute("data-leveldata"))<br />
const listener = ev => {<br />
if (ev.source !== iframe.contentWindow) return<br />
iframe.width = ev.data.width<br />
iframe.height = ev.data.height<br />
window.removeEventListener("message", listener)<br />
}<br />
window.addEventListener("message", listener)<br />
<br />
iframe.src = `${NOTCC_URL}#${url.href.slice(url.origin.length)}`<br />
el.replaceWith(iframe)<br />
}<br />
function replaceAllEmbeds() {<br />
for (const el of document.querySelectorAll(".levelEmbed")) {<br />
replceEmbed(el)<br />
}<br />
}<br />
replaceAllEmbeds()</pre></code></div>G-landerhttps://wiki.bitbusters.club/index.php?title=Level_title_bank&diff=34293Level title bank2023-06-25T14:03:13Z<p>G-lander: </p>
<hr />
<div>This page contains a list of names that others have donated for use as someone else's level title, which may occur if a designer thinks up an ingenious level title but cannot think of what to put in the level itself. Feel free to use any of these, though, it would be best to make sure they have not been used already. If you do use one, please add "(claimed by ''[insert your name here]'')" after the title.<br />
<br />
== The List ==<br />
=== From Tyler Sontag ===<br />
<br />
* Open the Toggle Doors, HAL (claimed by Kefrith on March 17, 2012)<br />
* Acid Test [claimed by Josh Lee on July 13th, 2012]<br />
* Eat Dirt (claimed by J.B. Lewis on 29 Jan 2012)<br />
* Grey Matter (claimed by J.B. Lewis on 26 Feb 2012)<br />
* Lather, Rinse, Repeat (claimed by Tyler Sontag on 23 Jan 2012)<br />
* Ignorance is Bliss (claimed by Zane Kuecks)<br />
* You Can't Judge a Level By Its Title (claimed by Tyler Sontag)<br />
* Murphy's Law (indirectly claimed by rockdet on Apr 16 2012)<br />
* Politically Correct (claimed by J.B. Lewis on 15 Mar 2012)<br />
* Get the Ball Rolling (claimed by J.B. Lewis on 29 Jan 2012)<br />
* Doppler Effect (claimed by Zane K on Sep 9 2012)<br />
* A Wild Teeth Appears! (claimed by Zane K on Oct 3 2012)<br />
* Zombies (claimed by Zane Kuecks)<br />
* [[Propaganda]] (claimed by Tyler Sontag on 23 Jan 2012)<br />
* One Chip Two Chip Red Chip Blue Chip (Claimed by Zane K.)<br />
* Glide and Prejudice (claimed by J.B. Lewis on 17 April 2012)<br />
* 9-9-9 Plan (claimed by David Varberg on 17 April 2012)<br />
* Cycloid (indirectly claimed by random 8 on 23 Nov 2012)<br />
* It's No Skin Off My Teeth [claimed by Josh Lee 1/29/2014]<br />
* Solipsism [claimed by Josh Lee]<br />
* Behind Closed Toggle Doors (claimed by FalsettoPiano119)<br />
* State of the Art [claimed by Josh Lee]<br />
* Frog Eat Frog (claimed on 25 September 2014 by Chipster1059)<br />
* Punch Line<br />
* Special Relativity<br />
* Osmosis [claimed by Josh Lee]<br />
* Regicide (claimed by Tyler Sontag)<br />
* Lucid Dream (claimed by Josh Lee)<br />
* Keep Out of Reach of Children [claimed by Josh Lee]<br />
* Nostalgia (claimed by FalsettoPiano119)<br />
* Hydrocity (claimed on 25 September 2014 by Chipster1059)<br />
* Dynamic Equilibrium [claimed by Josh Lee]<br />
* Heisenberg Uncertainty Principle<br />
* Vanadium [claimed by Josh Lee]<br />
* Supercritical Fluid<br />
* Schadenfreude [claimed by J.B. Lewis]<br />
* Hail to the Thief [claimed by Josh Lee]<br />
* After These Messages (sequel to [[We'll Be Right Back]])<br />
* The Illuminati (claimed by Tyler Sontag)<br />
* Shadowboxing (claimed by Josh Lee)<br />
* Blob Runner (claimed by FalsettoPiano119)<br />
* Skate or Die!<br />
* Chip McCallahan Must Die (claimed in August 2014 by Chipster1059)<br />
* Chip Dies at the End (claimed by Tyler Sontag)<br />
* Chipped Tooth [claimed by J.B. Lewis]<br />
* AmsterDAMN<br />
* How I Learned to Stop Worrying and Love the Bomb (claimed by Josh Lee)<br />
* Mother of All Bombs (claimed on 25 September 2014 by Chipster1059)<br />
* Being Chip McCallahan<br />
* Better Off Dead<br />
* Floptimization<br />
* Zero Block Sokoban (claimed on 21 May 2016 by FelixNemis)<br />
* The Goblet of Fire<br />
* Rage Against the Clone Machine<br />
* Badd Maze<br />
* Radd Maze<br />
* Sadd Maze (this and the previous two should be somehow related to [[Madd Maze]])<br />
* There's No Such Thing as a Free Munch (could be related to [[You Can't Teach an Old Frog New Tricks]])<br />
* Do Not Pass Go. Do Not Collect $200<br />
* Artificial Disasters (claimed on 25 September 2014 by Chipster1059)<br />
* The Floor Is Lava<br />
* Better Luck Next Time!<br />
* Jumping Through Hoops (claimed on 25 September 2014 by Chipster1059)<br />
* The Moment of Tooth (claimed on 14 February 2015 by Chipster1059)<br />
* Blob the Builder<br />
* Trial and Terror<br />
* Maze Runner<br />
* Keep the Change<br />
<br />
=== From Trevor Hedges===<br />
<br />
*You Can't Teach an Old Blob New Tricks (Claimed by Michael Warner on the 18/04/2012)<br />
*Bowser's Castle (indirectly claimed 1/25/12 by making a level with this name before seeing this page)<br />
*Blobs on the Moon (claimed by Zane K.)<br />
*Lobby Smoke Detector Reset (Claimed by Michael W. on 6/18/12)<br />
*Quartermaster (Claimed by Kefrith on 6/18/12)<br />
*Bouncy Cookie (Claim'd by Zeign Kooks)<br />
*Don't Turn Off The Burner!!!!! [Claimed by Dave Varberg on 21Jan2011]<br />
*Triple Dog Dare [claimed by Josh Lee on July 13th, 2012]<br />
*Out of the Ball Park (Claim'd by Zane K.)<br />
*Brouhaha (claimed by J.B. Lewis on 26 Feb 2012)<br />
*You Will Be Baked And Then There Will Be Cake (claimed by Zane K. on 17 Apr 2012)<br />
*Laundry Hoop [claimed by Josh Lee on July 13th, 2012]<br />
*Pangea (claimed by J.B. Lewis on 29 Jan 2012)<br />
*Six King Labyrinth (claimed by David Varberg on 25 April 2012)<br />
*Funhouse Pinball (Claimed by Joseph Oliva on 6th April 2012)<br />
*Fire in the Hole (claimed by random 8)<br />
*Andrew B.'s Optimization Toolbox<br />
*Whamalamalinglong pancakes [pronounced "wham a lam a ling long"]<br />
*There's a Bee in the House!<br />
*Inappropriate High 5<br />
*Family Feud<br />
*Bubbler<br />
*Keep Your Butt Up Over The Humps<br />
*Hamwork<br />
*Phenylalanine Hydroxylase [claimed by Josh Lee]<br />
*Who Let The Frogs Out? (claimed on 25 September 2014 by Chipster1059)<br />
*7 Super Lawyers<br />
*No Fly List<br />
*Hypratenuse<br />
*It's not a tornado, guys, you can click on the button...<br />
*SHSH Blobs (claimed on 25 September 2014 by Chipster1059)<br />
*Last Few Golden Minutes<br />
*High-Resolution Retina Display [claimed by Eddy Limb on 2/18/14]<br />
*Yottabite<br />
*Prosthetic Records<br />
*Unexpected Fire Drill<br />
*Yakety Yuk<br />
*Retination (claimed on 25 September 2014 by Chipster1059)<br />
*Maliboomers<br />
*Can We Not Act Like 4th Graders?<br />
*Cryptosporidium<br />
*Principulp (claimed on 25 September 2014 by Chipster1059)<br />
*Banana Republic (claimed on 25 September 2014 by Chipster1059)<br />
*Talking Back to the Frog<br />
*Feed Wolfie Because He's an Idiot<br />
*Guilty Until Proven Guilty<br />
*Sucked Up a Fish<br />
*Mass balm<br />
*Saber Dance<br />
*Coma Averted<br />
*Biblical Davit<br />
*Molasses and Black Marker [claimed by Josh Lee 2/23/2014]<br />
*That's Kind of Suck<br />
*Hut 22<br />
*Boiled Peanuts (claimed on 25 September 2014 by Chipster1059)<br />
*Needs More Printer!<br />
*Don't Funnel Out<br />
*Frontline<br />
*Leggo My Eggo<br />
*Fake Sugar<br />
*Motorbate<br />
*Chevy Slug Bug<br />
*Failure to Yield to Pedestrians (claimed on 18 July 2015 by Chipster1059)<br />
*Nissan Prius<br />
*Suit-Suit<br />
*Bourgeoisie<br />
*Sarcophagus<br />
*Particularly Serious Ball Issue [claimed by Josh Lee]<br />
*Shell Shark<br />
*Reacher Grabber [claimed by Josh Lee 2/9/2014]<br />
*How Are We Doing On Creepers?<br />
*Fried Hockey Puck<br />
*World War II Is No Laughing Matter<br />
*Rotten Robbie<br />
*Rotten Blobbie<br />
*Metermaid<br />
*No Forklift<br />
*No Screwdriver<br />
*Nussia<br />
*Patamatamonia (claimed on 25 September 2014 by Chipster1059)<br />
*Music With Desktop Printers<br />
*Doglicking Clean Plates<br />
*Using Nouns as Adjectives<br />
*EBium Rejectium<br />
*Chris Came Online Cup<br />
*[[Nuclear Energy for Dummies]] and Smarties (claimed by Trevor Hedges)<br />
*No, I Don't Want Water!<br />
*Church Music<br />
*Axygen<br />
*Planetary Pasta<br />
*Unununium<br />
*GameStop<br />
*Why You Should Wear Shoes<br />
*Chirping Smoke Alarm<br />
*Follow Suit<br />
*Hydronium<br />
*Sanity Test<br />
*Sanity Experiment<br />
*Milquetoast<br />
*Mugshot<br />
*Tango Down<br />
*Bring Your Mattress to School Day<br />
*American Zipline Party [claimed by Josh Lee 12/5/2016]<br />
*Unattended _____ Will be Sold for Bear Food<br />
*Unanimous NO<br />
*Money Gobbler<br />
*Jury Duty<br />
*Lunacy (claimed by A Sickly Silver Moon)<br />
*Way Way Beyond Bed Bath and Beyond<br />
*Hoover<br />
*Pompeii<br />
*The Mole<br />
*Middle Man<br />
*Batteries in a Sock [claimed by Josh Lee 2/9/2014]<br />
*Mashy Tank Plate<br />
*[Monster Name]s use Extreme Caution<br />
*I Believe That's Called Vandalism<br />
*4 Elements<br />
*The Battle of the [Monster Name]s (claimed on 25 September 2014 by Chipster1059)<br />
*Z'Tejas<br />
*Ruckus<br />
*All Aboard?<br />
*Crying Shame<br />
*Party Pandemonium<br />
*Madhouse<br />
*Never Eat Soggy ______s<br />
*A Swing and a Miss<br />
*Atrocious Bicycles<br />
*Hyperballoid<br />
*Buggalumps<br />
*Deal or no Deal (claimed by tensorpudding)<br />
*Marching Band<br />
*What is Your Problem?<br />
*[[Bringin' Down the House|Bringing Down the House]] (claimed by Andrew Menzies)<br />
*Broken Record<br />
*Hurly Burly<br />
*Breakthru<br />
*Vroom Vroom<br />
<br />
=== From Tom Patten ===<br />
<br />
*This Is Not A Game, This Is Shenanigans! (claimed by Lessinath on 10 Aug 2012)<br />
*Death By Chocolate (Claim'd by Zane K.)<br />
*The Corridor Of Death (claimed by Tom Patten on 1st Feb 2012)<br />
*A Pond Named Derism (claimed by Tom Patten on 30 Jan 2012)<br />
*Dance Dance Chipolution (Claimed by random 8 on 24 Nov 2012)<br />
*How To Train Your Glider [Claimed by Josh Lee on Februrary 6th, 2012]<br />
*All Bit Busters Go To Heaven (Claimed by Tom Patten on 2nd Feb 2012)<br />
*The Mist (claim'd by Zane K.)<br />
*Buried Alive [indirectly claimed by Josh Lee]<br />
*Angels And Demons (claimed by Zane Kuecks)<br />
*Lurking In The Shadows [indirectly claimed by Josh Lee]<br />
*Trevor's Hedges (Claimed by Trevor Hedges on February 5th, 2012)<br />
*The Many Deaths Of Chip McCallahan (Claimed by Tom Patten on 10th July 2013)<br />
*The Late Chip McCallahan (Claimed by Tom Patten on 10th July 2013)<br />
*Chip's Challenge: Code Melinda<br />
*Deathly Chiplows<br />
*The F-Bomb (claimed on 25 September 2014 by Chipster1059)<br />
*Dream Cast<br />
*Blue Balls<br />
*Chip The Pimp<br />
*Size Doesn't Matter<br />
*He Who Shall Not Be Named<br />
*Oh Chip, Where Art Thou?<br />
*Wacky Backy<br />
*The Wang-Dang Doodle<br />
*What Happens If You Put A Teeth In The Microwave (claimed in late 2013 by Chipster1059)<br />
*Stuck Together, Torn Apart [claimed by Josh Lee 6/20/2015]<br />
*If At First You Don't Succeed, You Fail<br />
*Saving Private McCallahan<br />
*It's Over 9000!!!!!<br />
*Hugs And Kisses<br />
*The Portal Of Chips<br />
*Green Kittens<br />
*Omochip<br />
*Rock Rock Rocket<br />
*A Chip Sandwich<br />
*Super Chip Boy<br />
*Going Commando<br />
*Chips And Robbers<br />
*Smile Like You Mean It<br />
*Chip McCallahan Vs The World (claimed on 04 June 2015 by Chipster1059t)<br />
*You Talking to ME!?!?!<br />
*Don't Let The Bed Bugs Bite<br />
*2 Chips 1 Cup<br />
*Deep Deep Trouble<br />
*Bechipped<br />
*The Butterfly Effect<br />
*Dead Man Walking<br />
*Good Cop, Bad Cop<br />
*Pneumonoultramicroscopicsilicovolcanoconiosis<br />
*Mission Imblobbable<br />
*Gotta Block 'em All! (claimed on 25 September 2014 by Chipster1059)<br />
*Wreck-It Chip (claimed on 25 September 2014 by Chipster1059)<br />
*Chipotle<br />
*The Polar Express<br />
*Life's a Glitch, Then You Die (claimed in August 2014 by Chipster1059)<br />
*Baby Blue<br />
<br />
=== From Dave Varberg ===<br />
<br />
* Ice Ice Maybe (claimed by J.B. Lewis on 29 Jan 2012)<br />
* Rage of Aquarius (claimed by Trevor Hedges on January 29th, 2012)<br />
* Tanks for the Memory (claimed by Kefrith on March 17, 2012)<br />
* Xenocide (claimed by Tyler Sontag on 23 Jan 2012)<br />
* Glide My Seesaw<br />
* He's Not Crazy -- He's a Psychopathic Megalomaniac!<br />
* I've Got a Chip on My Shoulder...<br />
* Isn't It Iconic?<br />
* Of Mice and Melinda<br />
* Dental Molding<br />
* Ghost Glider<br />
* Walker Texas Stranger<br />
* Ball and Pain<br />
* You're My Fireball<br />
* Hip To Be Scared<br />
* Rorrim Mirror<br />
* Six Million Point Man<br />
* Can I Haz Chips?<br />
* Irritating Earwig<br />
* Can't Take the Pie Out of the Guy<br />
* Challenge XP (claimed in August 2014 by Chipster1059)<br />
* Chip Zero<br />
* Speaker to Animals<br />
* Speaker for the Dead<br />
* International Federation of Urban Control (claimed by Josh Lee 9/22/2016)<br />
* The End of Everything That's Holy<br />
* But Lots Of Bombs<br />
* Gotta Love It, Doesn't Ease Right Side<br />
* Put It North, K? But Avoid Long Laziness<br />
* But Leaning On Corner Kicks<br />
* What A Long List<br />
* Gotta Live In Denial Even Reticent<br />
* Fit In Run East Break All Level Limits<br />
* Basically Unifinished Game<br />
* Put A Rib After My Ear Canal It's Under Managed<br />
* That's Hardly Inimical Even Fair<br />
* Gotta Release A Very Elegant Level<br />
* Could He Inherit Patience?<br />
* Tip Off Great Game Levels Early<br />
* Poppies Or Petunias Unless Pretty<br />
* Find It Right Evenso<br />
* I'm Cool, Excellent<br />
* What A Terrible Experience Romney<br />
* Kids Eat Yogurt<br />
* Do Only Ordinary Rhythms<br />
* Back Up To The Open Nook<br />
* Now Back to the Pogrom<br />
* Teething with the Enemy<br />
* Don't Rink the Kool-Aid<br />
<br />
=== From Madhav Shanbhag ===<br />
* Slipping with the Enemy (claimed by Tyler Sontag on 21 Jan 2012)<br />
* No Good Can Come of This (claimed by Lessinath 10 Aug 2012)<br />
* Chip Skate (claimed by J.B. Lewis on 1 Feb 2012)<br />
* Burning Question [fire + hint] (claimed by J.B. Lewis on 1 Feb 2012)<br />
* Bootlegger (claimed by J.B. Lewis on 26 Feb 2012)<br />
* Lorem Chipsum (claimed by J.B. Lewis on 1 Feb 2012)<br />
* [[Blue Tooth]] (claimed by J.B. Lewis on 26 Feb 2012)<br />
* Loch Block (claimed by Earthling on Nov 8, 2012)<br />
* My Precious [Hint: "Master must go into the tunnel"] (claimed by J.B. Lewis on 1 Feb 2012)<br />
* It's a Frog's Life (claimed by J.B. Lewis on 20 Mar 2012)<br />
* Unfinished Business (claimed by J.B. Lewis on 1 Feb 2012)<br />
* Dirty Dozen [claimed by Josh Lee on July 13th, 2012]<br />
* [[The Grass Is Greener on the Other Side]] [claimed by Josh Lee on Mar 8th 2012]<br />
* No More Mr. Nice Guy (claimed by J.B. Lewis on 1 Feb 2012)<br />
* Chip of the Old Block (claimed by J.B. Lewis on 15 Mar 2012)<br />
* Honor Among Thieves [claimed by Josh Lee 11/19/2013]<br />
* Mein Mmmpf [invisible/blue walls] [claimed by Josh Lee]<br />
* No Two Ways About It [claimed by Josh Lee 9/23/2014]<br />
* Pair Annihilation [claimed by Josh Lee]<br />
* Ethical Cloning [claimed by J.B. Lewis on 12/28/13]<br />
* Walking on Broken Glace [claimed by J.B. Lewis on 12/28/13]<br />
* Just Add Water [claimed by Josh Lee]<br />
* Spookoban [claimed by J.B. Lewis on 12/21/13]<br />
* Advanced Search [claimed by Josh Lee 10/29/2014]<br />
* Morton Anti-virus [claimed by Josh Lee]<br />
* Freeze Flame [claimed by J.B. Lewis on 12/28/13]<br />
* Look Who's Stalking [claimed by Josh Lee 2/11/2022]<br />
* Press any key to continue<br />
* Laughing All the Way to the Bank<br />
* It's Not Rockdet Science<br />
* There Goes the Neighborhood [claimed by Josh Lee 10/20/2017]<br />
* The Ghost Who Walks<br />
* Running to Packed Houses<br />
* The Elves and the Shoemaker<br />
* Cart Before the Horse<br />
* School of Thought [gliders] (claimed by Josh Lee 1/24/2018)<br />
* Asymmetrick [claimed by Miika, Jan 2019]<br />
* Duffer Overflow<br />
* En Passant<br />
* Your Place or Mine?<br />
* Pied Piper<br />
* Where Did I Come From?<br />
* Artificial Stupidity<br />
* The Punchbag of Notre Dame<br />
* Too Clever by Half<br />
* Parallel Killer<br />
* Chips Don't Lie<br />
* Spy vs. Spy<br />
* Integral Multiples of Zero (claimed by J.B. Lewis 12/19/2022)<br />
* Carbon Footprint (claimed by Josh Lee 9/22/2016)<br />
* Fence-sitting Competition<br />
* My Way or the Highway<br />
* How Much Land Does a Man Need? [claimed by Miika, Aug 2016]<br />
* It Was Never About the Money<br />
* To the Maximum Extent Permissible by Law<br />
* I See What You Did There<br />
* Dirty Little Lesson Level<br />
* After the Brainstorm<br />
* Eet eez time to die my leetle friend<br />
* One Step Closer to Nowhere<br />
* Laugh Riot<br />
* The Elephant in the Room<br />
* Guilty Bystander<br />
* CCLP4 or Bust<br />
* Got 99 Problems but a Glitch ain't One<br />
* Great Place to Lurk<br />
* The Curious Incident of the Frog in the Night Time (claimed by Josh Lee 9/22/2016)<br />
* CMYK<br />
* It Is What It Is<br />
* Frozen Bloodbath (claimed by Josh Lee 6/25/2017)<br />
* And As If That Wasn't Enough<br />
* Little Did He Know<br />
* Blunderlust (claimed by Josh Lee 12/9/2017)<br />
* Pinky Swear [a level with pink balls that makes the player swear] (claimed by Josh Lee 6/25/2017)<br />
* Burn the Switch<br />
* Flipper Failer Chiller Jailor Switch Man Door Man Digger Man Thief<br />
* [[Give Up the Ghost]] (claimed by Tyler Sontag 7/14/2015)<br />
* Don't Get Any Big Ideas<br />
* Accidents Waiting To Happen (claimed by J.B. Lewis on 3/29/2021)<br />
<br />
=== From Marc Larivière ===<br />
<br />
* This is MY hot-dog<br />
* Put it back in the fridge!<br />
* The men who stared at the Teeth<br />
* Hands off my bread<br />
* Spy-Durrrrr<br />
* Icy You<br />
* The art of Weeeeeeeee!<br />
* You shouldn't be playing this.<br />
* Arg, I lost my keys!<br />
* Yelling at animals<br />
* Going for a walk(er)<br />
<br />
=== From random 8 ===<br />
*Another One Bites the Dust (teeth and dirt) [claimed by Josh Lee 1/27/2014]<br />
* Dirty Dancing (dirt, obviously) [claimed by Reynaldi Judianto on July 22nd, 2013]<br />
* [[Greenian Motion]] ([http://en.wikipedia.org/wiki/Brownian_motion Brownian motion] with [[blob]]s) [claimed by Josh Lee 5/23/2014]<br />
*Insurance (related to [[Investment]] somehow, maybe) (claimed on 15 September 2015 by Chipster1059)<br />
* Island of Stability [claimed by Josh Lee 2/15/2014]<br />
* Quantum Entanglement (uses [[Convergence Glitch]]) [Claimed by Eddy Limb 8/6/14]<br />
* Redwall (claimed by Zane Kuecks)<br />
* Sea of Instability [claimed by Josh Lee 2/15/2014]<br />
*This Is a Level Title (Hint: "This is a hint tile" + anything else obvious. Bonus: It's in ThisIsASetOfLevels.dat or something similar) (claimed by Zane Kuecks)<br />
*Obligatory Key Change (claimed by J.B. Lewis on 3/29/2021)<br />
*Ajar Question<br />
* Antidisestablishmentarianism<br />
* Approved for Inappropriate Audiences<br />
* Art of the State<br />
* Auditory Illusion<br />
* The Best Level Evar!<br />
* Bit Busters' Got Talent<br />
* Blob-omb<br />
* Break the Targets!<br />
* Bring Out Your Dead!<br />
* Chipping and Handling<br />
* Claustrophilia<br />
*The Clone Wars<br />
*Ctrl+C, Ctrl+V<br />
*Department of Redundancy Department Headquarters<br />
*Dexter's Laboratory (Hint: "Ooh, what does this button do?")<br />
*Don't Flash and Drive<br />
*Drop It Like It's Hot<br />
*Easy as Pieguy<br />
*eVille<br />
*Eye of the Bee Holder<br />
*Fire at Will! (for Will's World)<br />
*The First Rule of Bit Busters' Club<br />
*Four-letter Words (the password is...)<br />
*Genericity<br />
*Going Against the Rain<br />
*Help! I've Fallen and I Can't Get Up!<br />
*Hot Wheels<br />
*I made this level :)<br />
*Inconvenience Store<br />
*IT'S A TRAP!<br />
* It's Blobbering Time!<br />
*Journey to the Center of the Level<br />
*Just Crawl through This Level<br />
*Kill It with Fire!<br />
*Lesson 007<br />
*Level-headed<br />
*The More, the Scarier<br />
*Ms. Ava Rice<br />
*[[Nail]]ed It!<br />
*Nothing is Sacred<br />
*Off With His Head!<br />
*Once Upon a Slime<br />
*Pandora's Box<br />
*A Party About Lemons<br />
* Passive-aggressive<br />
* People in Glass Houses Shouldn't Throw Blocks<br />
* Red Blobster<br />
* Redux Reaction<br />
* Reverse Reading Disorder<br />
*Schrödinger's ________<br />
* Shart Attack<br />
*Silly Monster, Chips Are For Kids<br />
*Some Very [[bold time|BOLD]] Moves<br />
*Temple of Delusions<br />
* This Level Gave Me Cancer<br />
* Thrown Under the [[Busted level|Bust]]<br />
* Trial and Horror<br />
* Try All and Err<br />
* The Volume of Your Mother (Hint: 4/3*pi*r^3)<br />
* What Does the ___ Say?<br />
* Wheel of Misfortune<br />
* When Whirls Collide<br />
* Where Is Your Amy?<br />
* Yellow Fever<br />
* ________ Is Unrelated<br />
<br />
=== From Earthling===<br />
*[[Flame War]] (claimed by J.B. Lewis)<br />
*What big teeth you have, Grandma<br />
*Teeth Are Just Not My Thing<br />
*Pirates of the Caribbean<br />
*Divide by Zero [claimed by Josh Lee]<br />
*Infinite Loop<br />
*Guard Frog<br />
*... And?<br />
*What Have I Done<br />
*I never said I was a morning person<br />
*E = mc²<br />
*This Teeth Is Going To Wish He'd Stayed In Bed This Morning (claimed in August 2014 by Chipster1059)<br />
*And You Thought On The Rocks Was Tedious<br />
*TV Tropes [a long, confusing level where you can easily get lost]<br />
*Levels Like This Make Me Want To Puke<br />
*sorry chip<br />
*Charlie Brown Kicking A Football<br />
*We Need Some Unobtainium<br />
<br />
===From budugoo===<br />
<br />
* Till Chips Do Us Apart<br />
* Where's My Chip?????<br />
* Chips for Sale<br />
* Death to Alpha Omega (CC2)<br />
* Buckminster Chipperene (No. of Chips - 60)<br />
* Follow the Leader<br />
* Home is where the Chips Are<br />
* Chip Wars<br />
* Don't Bite More Than You Can Chew<br />
* The Chips Are Always Greener....<br />
* Huh?<br />
* Duh....<br />
<br />
=== From Sparkman ===<br />
<br />
# Windmill<br />
# On Thin Ice (claimed on 25 September 2014 by Chipster1059)<br />
# Walled City<br />
# Unbearable (a bear trap puzzle level)<br />
# Skeleton Key<br />
# Sticky Keys<br />
# Cooking Class<br />
# On the Line<br />
# Discotheque [claimed by Josh Lee 1/29/2014]<br />
# Melting Pot<br />
# Frostration<br />
# Don't Drop the Ball!<br />
# Phoenix [claimed by Josh Lee 9/27/2014]<br />
# Corkscrew<br />
# Manic Miner [claimed by Josh Lee 1/272014]<br />
# Union [claimed by Josh Lee 1/11/2014]<br />
# Decathlon<br />
# Out of this World<br />
# Yggdrasil<br />
# The Dark Side of the Clubhouse [claimed by Josh Lee]<br />
# Living Dangerously<br />
# The Melancholy of Chip McCallahan<br />
# Zenzizenzic<br />
# Circuit Breaker (CC2, Logic Puzzle)<br />
# Ghost of a Chance (CC2, Uses a ghost)<br />
# Mars (CC2, A Rover level)<br />
# Block Fishing (CC2, Uses the Hook)<br />
# Under the Hood (CC2, Uses a LOT of canopies)<br />
# Railroad Junction (CC2, A crazy railroad puzzle)<br />
# Portal (CC2, uses yellow teleports a lot)<br />
# Yo-Chip Watch<br />
# Colorado Wind<br />
# Poles Apart<br />
# Ant Farm<br />
# Oganesson [claimed by Josh Lee 10/10/2018]<br />
# Xeriscape<br />
# Magistr<br />
# Sphenopalatine Ganglioneuralgia [claimed by Josh Lee 11/30/2017]<br />
# Greige<br />
# Rayleigh Scattering<br />
# Derecho<br />
# Acheron<br />
# Llanfairpwyllgwyngyll<br />
# Delfino Plaza<br />
# Corona Mountain<br />
# Water Temple<br />
# Dragon Roost Island<br />
# Arbiter's Grounds<br />
# Snowpeak Ruins<br />
# Ancient Cistern<br />
# Distant Spring<br />
# Emergence Cave<br />
# Perplexing Pool<br />
# Submerged Castle<br />
# Wistful Wild<br />
# Cavern of Chaos<br />
# Garden of Hope<br />
# Distant Tundra<br />
# Tropical Wilds<br />
# Twilight River<br />
# Formidable Oak<br />
# Forgotten Cove<br />
# Dark Hallow<br />
# Misty Bog<br />
# Sunny Beach<br />
# Fracture Hills<br />
# Magma Cone<br />
# Icy Speedway<br />
# Spooky Swamp<br />
# Bamboo Terrace<br />
# Lost Fleet<br />
# Desert Ruins<br />
# Haunted Tomb<br />
# Native Fortress<br />
# Sunset Vista<br />
# Castle Machinery [claimed by Josh Lee 10/20/2017]<br />
# Bee-Having<br />
# Future Frenzy<br />
# Coral Canyon<br />
# Weathering Heights<br />
# Butter Building<br />
# Rainbow Resort<br />
# Ripple Field<br />
# Fantasy Meadows<br />
# Celestial Valley<br />
# Frozen Hillside<br />
# Checker Knights<br />
# Nebula Belt<br />
# Prism Plains<br />
# Nature Notch<br />
# Jam Jungle<br />
# Ghost Grounds<br />
# Collapse Castle<br />
# Fossil Reef<br />
# Frozen Fjords<br />
# Reef Resort<br />
# Sacred Square<br />
# Duplex Dream<br />
# Longview Corridor<br />
# Heavenly Hall<br />
# Jambandra Base<br />
# Divine Terminus<br />
# Mad Monster Mansion<br />
# Rusty Bucket Bay<br />
# Hailfire Peaks<br />
# Cloud Cuckooland<br />
# Seafoam Islands<br />
# Viridian Forest<br />
# Kindle Road<br />
# Pattern Bush<br />
# Ilex Forest<br />
# Lake of Rage<br />
# Whirl Islands<br />
# Meteor Falls<br />
# Jagged Pass<br />
# Shoal Cave<br />
# Seafloor Cavern<br />
# Mirage Island<br />
# Olive Jungle<br />
# Old Chateau<br />
# Mount Coronet<br />
# Fuego Ironworks [claimed by Josh Lee 10/20/2017]<br />
# Distortion World<br />
# Stark Mountain<br />
# Chroma Ruins<br />
# Wellspring Cave<br />
# Pinwheel Forest<br />
# Plasma Frigate<br />
# Lost Hotel<br />
# Craggy Coast<br />
# Blizzard Island<br />
# Shimmer Desert<br />
# Limestone Cavern<br />
# Barren Valley<br />
# Dark Wasteland<br />
# Twist Mountain<br />
# Ochre Quarry [claimed by Josh Lee 10/16/2018]<br />
# Withered Savannah (claimed by Josh Lee)<br />
# Hau'oli Cemetery<br />
# Verdant Cavern<br />
# Ancient Barrow<br />
# Ocean Tempest<br />
# Reverse Mountain<br />
# Tahnti Park<br />
# Ryme Wharf<br />
# Possum Springs<br />
<br />
=== From M539 ===<br />
<br />
*Blob City<br />
*Ice to meet you<br />
*Melinda's Bug Lab<br />
*That's a bomb not a block<br />
*Laser War<br />
*Chip's Dreams<br />
*Chip's Nightmares (Use as the sequel to Chip's Dreams)<br />
*What was the name of this level?<br />
*Blob Blast (claimed in August 2014 by Chipster1059)<br />
*M539's Blob Lab (Sequel to Melinda's Bug Lab)<br />
<br />
=== From Sexyfrogs119 ===<br />
<br />
* Deus Ex Machina<br />
* Osmotic Pressure<br />
* Give Me A Boost!<br />
* Brush Your Hair, Comb Your Teeth<br />
* A Level Wrapped Inside A Puzzle<br />
* The Doors (claimed on 25 September 2014 by Chipster1059)<br />
* Not Today, Not Ever<br />
* 2,3,5,7,11,13,17,19<br />
* 1,1,2,3,5,8,13,21,33<br />
* Red Buttons Aren't Always Dangerous<br />
* Super Smash Buttons<br />
* Super Smash Buttons Brawl<br />
* Ow! I Broke A Nail!<br />
* Carbon, Hydrogen, Iodine, Phosphorous, Sulfur [claimed by Josh Lee 9/30/2014]<br />
* [[The Fourth Dimension]] [claimed by Josh Lee 9/30/2014]<br />
* Emeralds And Redstone<br />
* Opalescence<br />
* He's Dead Jim!<br />
* Raining Keys And Boots (claimed on 25 September 2014 by Chipster1059)<br />
* 1+1=...3?<br />
* The Commutative Property<br />
* The Associative Property<br />
* The Distributive Property (claimed by J.B. Lewis)<br />
* The Identity Property<br />
* The Transitive Property<br />
* Chippy Bird<br />
* Insecta<br />
* Chip Is A Little Sick<br />
* Genius<br />
* You Can Pick Your Nose<br />
* Flicking, Scratching, And Pinching<br />
* Incite A Riot<br />
* Teo Toriatte<br />
* Chiplosion<br />
* Springtime!<br />
* Chip Norris<br />
* The Seven Seas Of Pie<br />
* In The Lap Of The __________<br />
* The March Of The __________ Queen (possible sequel: Killer Queen)<br />
* Differentiation<br />
* Integration<br />
* Keep Yourself Alive<br />
* South Side Of The Sky (claimed by Josh Lee 9/22/2016)<br />
* Stash<br />
* Riders On The Storm (indirectly claimed by Tom Brown with a similar level title)<br />
* Tom Sawyer<br />
* Light My Fire<br />
* Tie Your _________ Down<br />
* The Crystal Ship<br />
* Shoop-Da-Loop<br />
* Breakthru<br />
<br />
=== From Hash1 ===<br />
<br />
*The boy who cried Teeth/Glider/Bug/etc.<br />
*Suispiral<br />
*Chip's trash is a thief's treasure<br />
*Code bomb red<br />
*Keep calm and move forward<br />
*Time is chips<br />
*The [insert game collectible/element here] of my life<br />
*Melinda's bad hair day<br />
*Monster gossip program/show<br />
*Join the party/club<br />
*Own the party<br />
*Wreck the party<br />
*Trouble at the E prom<br />
*Bite this, buster!<br />
*I'ma gonna win!<br />
*Ooops! Watch out for tanks starting chaos!<br />
*Ooops! Chip can't win without red button power!<br />
*Keys to succeed<br />
*What's your favorite color/colour?<br />
*Living too fast<br />
*Hi! I'm level [ X ]<br />
*Le ____ level<br />
*Fireball face<br />
*The last time you go through that door<br />
*The door knows your secrets<br />
*I have a button and I'm not afraid to use it!<br />
*Panel SE's favorite/favourite level<br />
*Block apocalypse<br />
*Error: This level is blocked<br />
*Thieves have feelings too<br />
*I used to be blue (reference to blue walls)<br />
*When we were just little Parameciums<br />
*Glide like the force floor<br />
*You aren't forcing me anymore!<br />
*Why did the [insert monster here] cross the road?<br />
*The day the frogs grew teeth and became evil<br />
*The tanks of no specific army<br />
*Peace to the clubhouse<br />
*Clubhouse sweet clubhouse<br />
*The clubhouse is where it's all at/crackin'<br />
*Eliminate the socket like a boss!<br />
*Bit busters elite force/defense unit<br />
*...And I'm from the bottom of the teleport<br />
*Go hard or go home<br />
*Mooom! That guy took my key!<br />
<br />
===From ncrecc===<br />
<br />
*We Get Signal<br />
*Louis Cypher (would include fake passwords that don't lead anywhere)<br />
*I Seek to Cure What's Deep Inside (eh, take it if you like it)<br />
*BUSTS-R-US<br />
*How to Disappear Completely<br />
*Tiny Train World<br />
*Blue Chip<br />
*Two-Story Suburban House<br />
*A ball is to be found, bouncing around<br />
*Lead Us Not into Teleportation<br />
*Chips 'n' Dip<br />
*Cloning Blues<br />
*Major Red Flags (utilizing the CC2 10-point bonus flags... somehow.)<br />
*Some Dexterity Required<br />
*Batteries Not Included<br />
*The First Laugh<br />
*Why We Should Build a Mass Transit System in a Small Town with a Centralized Population (forcefloors or train tracks... but I don't think a title that long fits in CC2)<br />
*The Lesson with Fire Water Ice and Poison Tiles (Lesson 2 remix. One of the many ridiculous phrases uttered by Nathan's alt "BobMarley420")<br />
*Danny Force Field<br />
*Richard Force Field (duh!)<br />
*Chip's Chalice<br />
*Commercialism (walls of [[Communism]])<br />
*Socialist Inaction<br />
*Zombo.c2m<br />
*Right is Wrong (where if you move right some chip mimic dies and bad things happens. it's a SUGGESTION cowman!!!)<br />
*Chip M (Not McCallahan) ("(Not McCallahan)" included. probably would be some level with a lot of computer chips) (Claimed by G lander, 21:38 EEST 4/7/21)<br />
<br />
=== From Naemuti ===<br />
<br />
* Fear of a Blue Planet<br />
* You CAN Teach an Old Frog New Tricks<br />
<br />
=== From anonymous ===<br />
<br />
* A Sticky Situation (claimed by Zane Kuecks)<br />
* That Really Bugs Me (Claimed by Michael Warner on the 25/04/2012)<br />
* Deleting System32 (claimed by Zane Kuecks)<br />
* ERROR: Viewing this level requires Chips Challenge Gold! (claimed by Kefrith on March 25, 2012)<br />
* The Chip is a Lie (claimed by Zane K. on 17 Apr 2012 AND Re-claimed by Kefrith on 6/19/12)<br />
* Fantasy World (claimed by Zane Kuecks)<br />
* Monster Wheel (claimed by Zane Kuecks)<br />
* Firewall (claimed by Zane Kuecks)<br />
* Ice Flow (claimed by Zane Kuecks)<br />
* Hypervelocity (claimed by Zane Kuecks)<br />
* Speed of Light (claimed by Zane Kuecks)<br />
* Fire Whirl (claimed by Zane Kuecks)<br />
* The Count of Monte Chipo<br />
* Oops! Look out for creatures!<br />
* Oops! Out of time!<br />
* World 1-1<br />
* But Deliver Us From Evil (sequel to [[Lead Us Not into Temptation]])<br />
* Ivory Chapel<br />
* Shutdown Shift (claimed on 25 September 2014 by Chipster1059)<br />
* Frog Save The Queen<br />
* If There's A Will, There's A Walker<br />
* Glider Next Door<br />
* Dying Dream<br />
* Chipmera<br />
* Cacophony<br />
* Fireball Emblem<br />
* Turn off the Taps!<br />
* The goblet of chips<br />
* Spongeblob Squarepants (claimed on 04 June 2015 by Chipster1059)<br />
* A Bug's (and Paramecia's) Life<br />
* The Day the Teeth Stood Still (claimed on 02 October 2014 by Chipster1059)<br />
* The Wedding Deception<br />
* This Level Title Bank is Getting Out of Control<br />
* Where is the Culling?<br />
<br />
[[Category:Resources]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Item_Bestowement&diff=34292Item Bestowement2023-06-25T14:02:33Z<p>G-lander: Alternate wording</p>
<hr />
<div>#REDIRECT [[Item Bestowal]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=TW&diff=34284TW2023-04-09T19:31:33Z<p>G-lander: Commonly used initialism</p>
<hr />
<div>#REDIRECT [[Tile World]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Tile_World&diff=34283Tile World2023-04-09T19:31:18Z<p>G-lander: Mention the very commonly used TW initialism</p>
<hr />
<div>[[Image:TileWorld.png|thumb|right|A screenshot of [[Lesson 1]] in Tile World]]<br />
<br />
'''Tile World''' (also known as ''TileWorld'', ''Tileworld'', ''tworld'', or just ''TW'') is a game designed to emulate [[Chip's Challenge]]. It was written by [[Brian Raiter]]. To avoid copyright infringement with Chip's Challenge, the game does not use the original graphics, sound or music. The original level set is not bundled with Tile World, so is legal for use.<br />
== History ==<br />
In 2000, [[Brian Raiter]] decided to make a port of the Microsoft version of Chip's Challenge to Linux. Chuck Sommerville supported his plan and convinced him to make it possible to also emulate the Lynx set of rules, and to also make the program work under MS Windows.<br />
<br />
The first public version of Tile World was released in 2002 for Windows and Linux. Brian Raiter continued to maintain Tile World until 2006, when Tile World 1.3.0 was released.<br />
<br />
In 2010, a new version of Tile World (TW2) was released along [[Chip's Challenge Level Pack 3|CCLP3]] by [[Madhav Shanbhag]]. It included [[CCX]] file support and a redesigned interface. Despite becoming more popular than TW1 <ref>https://forum.bitbusters.club/thread-1695.html</ref>, it faced ocasional criticism, as it did not show passwords and had a few minor OS-specific annoyances.<br />
<br />
On March 27 2014, Tile World 2.1 was released one day before [[Chip's Challenge Level Pack 1|CCLP1]]. It was made by [[Eric Schmidt]] with assistance from Madhav Shanbhag. It fixed most of the above issues and added the possibility to change death messages, among other things. It also fixed a few important ruleset glitches that had existed for a long time in both TW1 and TW2.<br />
<br />
On 24 July 2015, Brian Raiter came back and released Tile World 1.3.1. Both branches of Tile World continue to be maintained with largely similar sets of features.<br />
<br />
== Features ==<br />
<br />
Tile World has several features that are not found in Microsoft Chip's Challenge. These include:-<br />
*Open-source software, available for multiple platforms - including 32-bit Windows, Linux, Mac, and Illumos<br />
*Emulation of both MS and Lynx rulesets ''(see below)''<br />
*The ability to choose levelsets and levels from a list within the game<br />
*Solution recording, playback and verification<br />
*Customizable graphics, sounds, font and colors<br />
<br />
== Rulesets ==<br />
<br />
Tile World has two rulesets intended to emulate two different implementations of Chip's Challenge: the MS ruleset and the [[Lynx ruleset|Lynx]] ruleset. Many [[glitch]]es from the Microsoft implementation are emulated into Tile World, in order for scores obtained from Tile World to be consistent with that implementation. The Lynx and MS rulesets also have a variety of subtle differences in how monsters and other game elements work, which are readable at [[Lynx ruleset|Lynx]]. For instance, in the original Lynx version, [[fire]] is an [[acting wall]] to everything but [[fireball]]s; in the MS version, it only stops [[bug]]s and [[walker]]s.<br />
<br />
=== Differences in the Lynx emulation ===<br />
<br />
The Lynx ruleset in Tile World does allow some things the actual Lynx implementation of the game does not. Tile World accepts arbitrary connections of [[button]]s to [[trap]]s and [[clone machine]]s (in the actual Lynx game the connections are made implicitly based on positions of the buttons and targets), a concept borrowed from the MS implementation. North and west [[thin wall]]s, which did not appear in [[Chip's Challenge 1|CC1]], can be used. One can also touch the border in the Lynx emulation without any unpredictable results that would occur in the actual Lynx game. Also, Tile World is not hindered by the limitations of the Atari Lynx hardware, so various limits aren't reproduced. Examples are the maximum of 128 [[monster]]s that can be on screen and having the titles contain no lowercase letters or symbols. The actual Lynx game had a maximum limit of 255 keys of each type, where collecting one more caused the value to wrap around back to 0, but earlier builds of Tile World did not implement this behavior. Tile World was changed to match the actual Lynx behavior after the release of [[CC2]], since that game also had 255 key maximum despite not being bound as the same hardware limitations as Lynx. <br />
<br />
Tile World still includes a command-line option (-P) which turns on ''pedantic'' mode, forcing the Lynx ruleset to emulate the original Lynx game as closely as possible, although this renders some levels unsolvable or unplayable.<br />
<br />
In 2015, new glitches in the original Atari Lynx version of Chip's Challenge were discovered, allowing Chip to pick up an item he starts on, and winning instantly if he starts on the exit, among others. As implementing these in the main Lynx ruleset would break several levels, these were added to pedantic Lynx only.<br />
<br />
== Tiles ==<br />
<br />
The original 32x32 tiles in the MS version are replaced with 48x48 tiles created by [[Anders Kaseorg]], which also don't use the 4-bit colors (16-color palette) that are used in the MS Chip's Challenge. With the Lynx ruleset, all objects move smoothly from one tile to the next, and animations are included when an [[object]] runs into [[water]], a [[bomb]] explodes, objects are [[Clone machine|cloned]], or Chip [[Death message|is killed]]. Also, [[element]]s except [[ice]] visibly "shimmer" and the [[exit]] continuously pulls its borders inwards as if it were a portal to another world.<br />
<br />
Tile World's sound effects were created by Brian Raiter using household objects. There are also some differences between the sound effects used for the MS ruleset and the Lynx ruleset. The [[green button]] adds a sound effect identical to the other three buttons; sounds are made when [[block]]s move and when Chip steps over [[element]]s (differing for ice and force floors when Chip has the [[boot]]), [[recessed wall]]s, fake [[blue wall]]s, [[dirt]] and [[trap]]s; the [[computer chip]] has the same sound as the [[key]]s, and the [[socket]] has the same sound as the [[lock]]s. <br />
<br />
== Files ==<br />
<br />
Tile World introduced a couple of new file formats to support some of its features.<br />
*[[DAC]] files: These specify additional information about a levelset, such as the ruleset.<br />
*[[TWS]] files: These record the solutions for levels that have been completed.<br />
<br />
== Ports ==<br />
Tile World is written in the C programming language. It uses the SDL library for platform-specific tasks. The platform-independent parts of the code - such as the game logic - are neatly separated from the platform-specific layer that renders the user interface, making it easy to port Tile World to a new platform.<br />
<br />
Official releases of Tile World and Tile World 2 include a precompiled Windows binary, and the source code for compilation on Linux. Tile World 1.3.2 is also available in the software repositories of Debian GNU/Linux, and in the ArchLinux user repository.<br />
<br />
Tile World has also been ported to various other platforms by third parties. Note that these are often older versions, and may therefore contain bugs that have since been fixed upstream.<br />
{| class="wikitable"<br />
|-<br />
! Platform !! Latest version !! Developer !! Link !! Notes<br />
|-<br />
| AmigaOS|| 1.3.2 || emufan-eab || [http://aminet.net/package/game/misc/tworld-68k Binary] ||<br />
|-<br />
| AROS<br>MorphOS<br>OS4 || 1.3.0 || Herbert Klackl || [http://de.aminet.net/aminet/game/think/ Binaries] ||<br />
|-<br />
| BeOS || 1.0 || ??? || [http://pulkomandy.tk/~beosarchive/archive/nosource/games/ Binary]<br />
|-<br />
| Dingoo<br>GCW Zero<br>GP2X<br>Wiz || 1.3.0 || Dan Silsby ||[https://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,25,879 Binary]<br>[https://github.com/senquack/tileworld-for-handhelds Source] || There is an [https://boards.dingoonity.org/dingoo-releases/chip-world-1-0/msg15809/ additional CC port] for the Dingoo not based on Tile World.<br />
|-<br />
| DragonflyBSD || 1.3.0 || ??? || [https://ftp.icm.edu.pl/packages/dragonflybsd/dports/ Binary] || Large page warning.<br />
|-<br />
| FreeBSD || 1.3.0 || ??? || [https://www.freshports.org/games/tileworld Binary + source] ||<br />
|-<br />
| Haiku || 1.3.2-2 || HaikuPorts || [https://eu.hpkg.haiku-os.org/haikuports/master/x86_64/current/packages/tworld-1.3.2-2-x86_64.hpkg hpkg] ||<br />
|-<br />
| Illumos || 1.3.2 || [[User:Naemuti|Naemuti]] || None (yet) || Builds and runs on OpenIndiana<br />
|-<br />
| macOS || 1.3.0<br>2.1.1 || Thomas Harte<br>Julian Uy || [http://members.allegro.cc/ThomasHarte/osx.html 1.x binary + source]<br>[https://forum.bitbusters.club/thread-1296.html 2.x binary + source] || Both versions are unsigned, making them harder to run.<br />
|-<br />
| NetBSD || 1.3.2 || ??? || [https://ftp.netbsd.org/pub/pkgsrc/current/pkgsrc/games/tileworld/index.html Binary + source] ||<br />
|-<br />
| OS/2 + ArcaOS || 1.0 || ??? || [http://sdl.netlabs.org/en/site/downloads.xml Binary]<br />
|-<br />
| PlayStation Portable || 1.2.1 || Thepixelatedpoo || [https://wololo.net/talk/viewtopic.php?t=32947 Binary] ||<br />
|-<br />
| Nintendo Wii || 1.4 (Zrax fork) || [[User:G-lander|G lander]] || [https://github.com/TheGLander/tworld-wii/ Binary + source]<br />
|}<br />
<br />
== Trivia ==<br />
<br />
[[Chuck Sommerville]], interviewed about Chip's Challenge's origins, notes that ''Tile World'' was the game's original name: "''[Helping other programmers] was not too terribly creative, so in my spare time at home, I started working up an idea for a game I always wanted to do that involved a player moving across [[tile]]s of different types, and interacting with them. I called it "Tile World.''"<br />
<br />
==References==<br />
<references/><br />
<br />
== External links ==<br />
* [https://www.muppetlabs.com/~breadbox/software/tworld/ Official Tile World website]<br />
* [https://tw2.bitbusters.club/ Official Tile World 2 website]<br />
* [https://packages.debian.org/sid/tworld Tile World Debian package]<br />
<br />
[[Category:Emulators]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Walker&diff=34282Walker2023-04-09T19:27:48Z<p>G-lander: Remove the RFF mention since they don't depend on RNG in the rulesets being discussed and instead mention green teleports which actually do touch the RNG</p>
<hr />
<div>{{Infobox Tile<br />
|image cc1 = [[File:Walker NS.png]] [[File:Walker WE.png]]<br />
|image cc2 = [[File:WalkerV.gif]] [[File:WalkerH.gif]]<br />
|cc1 = Yes<br />
|cc2 = Yes<br />
|cc1index = 88 ''(N)''<br>89 ''(W)''<br>90 ''(S)''<br>91 ''(E)''<br />
|cc2id = 24<br />
|multidirectional = Yes<br />
|moves = Yes<br />
}}<br />
The '''walker''', sometimes known slangly as a '''dumbbell''' or a '''blue planet''', is a [[monster]] that works similar to the [[pink ball]], [[glider]] and [[fireball]], but chooses a ''random'' direction to turn when it runs into something. Like the [[bug]], the walker dies in [[water]] and on [[bomb]]s, and treats [[fire]] as a [[wall]].<br />
<br />
== [[MS ruleset]] ==<br />
While [[Lynx ruleset|Lynx]] and [[Ruleset#Steam ruleset (CC2)|Steam]] walkers choose ''any'' random direction (even the one they're blocked in) and will simply idle for a tic if they chose poorly, MS walkers are much more aggressive and will only choose a random ''unblocked'' direction. In most situations, the only difference is a possible brief delay in Lynx that wouldn't exist in MS. However, in the tight corridors of [[Spirals]], this subtle change has such massive consequences that Microsoft felt it necessary to [[Spirals corruption|alter the level]].<br />
<br />
There are three differences for the walker in [[Lynx ruleset|Lynx]] and [[Ruleset#Steam ruleset (CC2)|Steam]]: the walker considers all four directions, even if they aren't all legal moves (the MS walker simply doesn't add it to the random number generator), and if the walker chooses a blocked direction, it counts as the use of a move, finally is that the pseudorandom number generator used in Lynx and Steam resets at the start of each level so walkers will always take the same actions throughout a level no matter how many times its played<ref>Assuming they don't interact with any variable or random elements such as [[blob]]s, or, additionally in CC2, [[green teleport]]s.</ref>.<br />
<br />
== Trivia ==<br />
* The first Chip's Challenge level with walkers in it was [[Nice Day]]. Consequently, the route through it is not guaranteed 100%.<br />
* In the [[NES]] port, [[Strange Maze]] is moved up to immediately following [[Lesson 8]], making ''it'' the first level containing walkers. However, all of them are stuck in [[trap]]s that cannot be opened, rendering them mostly harmless.<br />
<br />
== Footnotes ==</div>G-landerhttps://wiki.bitbusters.club/index.php?title=RFF&diff=34257RFF2023-02-27T16:08:26Z<p>G-lander: Add a very common random force floor term redirect</p>
<hr />
<div>#REDIRECT [[Force_floor#Random_force_floor]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=FF&diff=34256FF2023-02-27T16:06:31Z<p>G-lander: Add a very common force floor term redirect</p>
<hr />
<div>#REDIRECT [[Force floor]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Level_title_bank&diff=34248Level title bank2023-01-02T20:56:37Z<p>G-lander: </p>
<hr />
<div>This page contains a list of names that others have donated for use as someone else's level title, which may occur if a designer thinks up an ingenious level title but cannot think of what to put in the level itself. Feel free to use any of these, though, it would be best to make sure they have not been used already. If you do use one, please add "(claimed by ''[insert your name here]'')" after the title.<br />
<br />
== The List ==<br />
=== From Tyler Sontag ===<br />
<br />
* Open the Toggle Doors, HAL (claimed by Kefrith on March 17, 2012)<br />
* Acid Test [claimed by Josh Lee on July 13th, 2012]<br />
* Eat Dirt (claimed by J.B. Lewis on 29 Jan 2012)<br />
* Grey Matter (claimed by J.B. Lewis on 26 Feb 2012)<br />
* Lather, Rinse, Repeat (claimed by Tyler Sontag on 23 Jan 2012)<br />
* Ignorance is Bliss (claimed by Zane Kuecks)<br />
* You Can't Judge a Level By Its Title (claimed by Tyler Sontag)<br />
* Murphy's Law (indirectly claimed by rockdet on Apr 16 2012)<br />
* Politically Correct (claimed by J.B. Lewis on 15 Mar 2012)<br />
* Get the Ball Rolling (claimed by J.B. Lewis on 29 Jan 2012)<br />
* Doppler Effect (claimed by Zane K on Sep 9 2012)<br />
* A Wild Teeth Appears! (claimed by Zane K on Oct 3 2012)<br />
* Zombies (claimed by Zane Kuecks)<br />
* [[Propaganda]] (claimed by Tyler Sontag on 23 Jan 2012)<br />
* One Chip Two Chip Red Chip Blue Chip (Claimed by Zane K.)<br />
* Glide and Prejudice (claimed by J.B. Lewis on 17 April 2012)<br />
* 9-9-9 Plan (claimed by David Varberg on 17 April 2012)<br />
* Cycloid (indirectly claimed by random 8 on 23 Nov 2012)<br />
* It's No Skin Off My Teeth [claimed by Josh Lee 1/29/2014]<br />
* Solipsism [claimed by Josh Lee]<br />
* Behind Closed Toggle Doors (claimed by FalsettoPiano119)<br />
* State of the Art [claimed by Josh Lee]<br />
* Frog Eat Frog (claimed on 25 September 2014 by Chipster1059)<br />
* Punch Line<br />
* Special Relativity<br />
* Osmosis [claimed by Josh Lee]<br />
* Regicide (claimed by Tyler Sontag)<br />
* Lucid Dream (claimed by Josh Lee)<br />
* Keep Out of Reach of Children [claimed by Josh Lee]<br />
* Nostalgia (claimed by FalsettoPiano119)<br />
* Hydrocity (claimed on 25 September 2014 by Chipster1059)<br />
* Dynamic Equilibrium [claimed by Josh Lee]<br />
* Heisenberg Uncertainty Principle<br />
* Vanadium [claimed by Josh Lee]<br />
* Supercritical Fluid<br />
* Schadenfreude [claimed by J.B. Lewis]<br />
* Hail to the Thief [claimed by Josh Lee]<br />
* After These Messages (sequel to [[We'll Be Right Back]])<br />
* The Illuminati (claimed by Tyler Sontag)<br />
* Shadowboxing (claimed by Josh Lee)<br />
* Blob Runner (claimed by FalsettoPiano119)<br />
* Skate or Die!<br />
* Chip McCallahan Must Die (claimed in August 2014 by Chipster1059)<br />
* Chip Dies at the End (claimed by Tyler Sontag)<br />
* Chipped Tooth [claimed by J.B. Lewis]<br />
* AmsterDAMN<br />
* How I Learned to Stop Worrying and Love the Bomb (claimed by Josh Lee)<br />
* Mother of All Bombs (claimed on 25 September 2014 by Chipster1059)<br />
* Being Chip McCallahan<br />
* Better Off Dead<br />
* Floptimization<br />
* Zero Block Sokoban (claimed on 21 May 2016 by FelixNemis)<br />
* The Goblet of Fire<br />
* Rage Against the Clone Machine<br />
* Badd Maze<br />
* Radd Maze<br />
* Sadd Maze (this and the previous two should be somehow related to [[Madd Maze]])<br />
* There's No Such Thing as a Free Munch (could be related to [[You Can't Teach an Old Frog New Tricks]])<br />
* Do Not Pass Go. Do Not Collect $200<br />
* Artificial Disasters (claimed on 25 September 2014 by Chipster1059)<br />
* The Floor Is Lava<br />
* Better Luck Next Time!<br />
* Jumping Through Hoops (claimed on 25 September 2014 by Chipster1059)<br />
* The Moment of Tooth (claimed on 14 February 2015 by Chipster1059)<br />
* Blob the Builder<br />
* Trial and Terror<br />
* Maze Runner<br />
* Keep the Change<br />
<br />
=== From Trevor Hedges===<br />
<br />
*You Can't Teach an Old Blob New Tricks (Claimed by Michael Warner on the 18/04/2012)<br />
*Bowser's Castle (indirectly claimed 1/25/12 by making a level with this name before seeing this page)<br />
*Blobs on the Moon (claimed by Zane K.)<br />
*Lobby Smoke Detector Reset (Claimed by Michael W. on 6/18/12)<br />
*Quartermaster (Claimed by Kefrith on 6/18/12)<br />
*Bouncy Cookie (Claim'd by Zeign Kooks)<br />
*Don't Turn Off The Burner!!!!! [Claimed by Dave Varberg on 21Jan2011]<br />
*Triple Dog Dare [claimed by Josh Lee on July 13th, 2012]<br />
*Out of the Ball Park (Claim'd by Zane K.)<br />
*Brouhaha (claimed by J.B. Lewis on 26 Feb 2012)<br />
*You Will Be Baked And Then There Will Be Cake (claimed by Zane K. on 17 Apr 2012)<br />
*Laundry Hoop [claimed by Josh Lee on July 13th, 2012]<br />
*Pangea (claimed by J.B. Lewis on 29 Jan 2012)<br />
*Six King Labyrinth (claimed by David Varberg on 25 April 2012)<br />
*Funhouse Pinball (Claimed by Joseph Oliva on 6th April 2012)<br />
*Fire in the Hole (claimed by random 8)<br />
*Andrew B.'s Optimization Toolbox<br />
*Whamalamalinglong pancakes [pronounced "wham a lam a ling long"]<br />
*There's a Bee in the House!<br />
*Inappropriate High 5<br />
*Family Feud<br />
*Bubbler<br />
*Keep Your Butt Up Over The Humps<br />
*Hamwork<br />
*Phenylalanine Hydroxylase [claimed by Josh Lee]<br />
*Who Let The Frogs Out? (claimed on 25 September 2014 by Chipster1059)<br />
*7 Super Lawyers<br />
*No Fly List<br />
*Hypratenuse<br />
*It's not a tornado, guys, you can click on the button...<br />
*SHSH Blobs (claimed on 25 September 2014 by Chipster1059)<br />
*Last Few Golden Minutes<br />
*High-Resolution Retina Display [claimed by Eddy Limb on 2/18/14]<br />
*Yottabite<br />
*Prosthetic Records<br />
*Unexpected Fire Drill<br />
*Yakety Yuk<br />
*Retination (claimed on 25 September 2014 by Chipster1059)<br />
*Maliboomers<br />
*Can We Not Act Like 4th Graders?<br />
*Cryptosporidium<br />
*Principulp (claimed on 25 September 2014 by Chipster1059)<br />
*Banana Republic (claimed on 25 September 2014 by Chipster1059)<br />
*Talking Back to the Frog<br />
*Feed Wolfie Because He's an Idiot<br />
*Guilty Until Proven Guilty<br />
*Sucked Up a Fish<br />
*Mass balm<br />
*Saber Dance<br />
*Coma Averted<br />
*Biblical Davit<br />
*Molasses and Black Marker [claimed by Josh Lee 2/23/2014]<br />
*That's Kind of Suck<br />
*Hut 22<br />
*Boiled Peanuts (claimed on 25 September 2014 by Chipster1059)<br />
*Needs More Printer!<br />
*Don't Funnel Out<br />
*Frontline<br />
*Leggo My Eggo<br />
*Fake Sugar<br />
*Motorbate<br />
*Chevy Slug Bug<br />
*Failure to Yield to Pedestrians (claimed on 18 July 2015 by Chipster1059)<br />
*Nissan Prius<br />
*Suit-Suit<br />
*Bourgeoisie<br />
*Sarcophagus<br />
*Particularly Serious Ball Issue [claimed by Josh Lee]<br />
*Shell Shark<br />
*Reacher Grabber [claimed by Josh Lee 2/9/2014]<br />
*How Are We Doing On Creepers?<br />
*Fried Hockey Puck<br />
*World War II Is No Laughing Matter<br />
*Rotten Robbie<br />
*Rotten Blobbie<br />
*Metermaid<br />
*No Forklift<br />
*No Screwdriver<br />
*Nussia<br />
*Patamatamonia (claimed on 25 September 2014 by Chipster1059)<br />
*Music With Desktop Printers<br />
*Doglicking Clean Plates<br />
*Using Nouns as Adjectives<br />
*EBium Rejectium<br />
*Chris Came Online Cup<br />
*[[Nuclear Energy for Dummies]] and Smarties (claimed by Trevor Hedges)<br />
*No, I Don't Want Water!<br />
*Church Music<br />
*Axygen<br />
*Planetary Pasta<br />
*Unununium<br />
*GameStop<br />
*Why You Should Wear Shoes<br />
*Chirping Smoke Alarm<br />
*Follow Suit<br />
*Hydronium<br />
*Sanity Test<br />
*Sanity Experiment<br />
*Milquetoast<br />
*Mugshot<br />
*Tango Down<br />
*Bring Your Mattress to School Day<br />
*American Zipline Party [claimed by Josh Lee 12/5/2016]<br />
*Unattended _____ Will be Sold for Bear Food<br />
*Unanimous NO<br />
*Money Gobbler<br />
*Jury Duty<br />
*Lunacy (claimed by A Sickly Silver Moon)<br />
*Way Way Beyond Bed Bath and Beyond<br />
*Hoover<br />
*Pompeii<br />
*The Mole<br />
*Middle Man<br />
*Batteries in a Sock [claimed by Josh Lee 2/9/2014]<br />
*Mashy Tank Plate<br />
*[Monster Name]s use Extreme Caution<br />
*I Believe That's Called Vandalism<br />
*4 Elements<br />
*The Battle of the [Monster Name]s (claimed on 25 September 2014 by Chipster1059)<br />
*Z'Tejas<br />
*Ruckus<br />
*All Aboard?<br />
*Crying Shame<br />
*Party Pandemonium<br />
*Madhouse<br />
*Never Eat Soggy ______s<br />
*A Swing and a Miss<br />
*Atrocious Bicycles<br />
*Hyperballoid<br />
*Buggalumps<br />
*Deal or no Deal (claimed by tensorpudding)<br />
*Marching Band<br />
*What is Your Problem?<br />
*[[Bringin' Down the House|Bringing Down the House]] (claimed by Andrew Menzies)<br />
*Broken Record<br />
*Hurly Burly<br />
*Breakthru<br />
*Vroom Vroom<br />
<br />
=== From Tom Patten ===<br />
<br />
*This Is Not A Game, This Is Shenanigans! (claimed by Lessinath on 10 Aug 2012)<br />
*Death By Chocolate (Claim'd by Zane K.)<br />
*The Corridor Of Death (claimed by Tom Patten on 1st Feb 2012)<br />
*A Pond Named Derism (claimed by Tom Patten on 30 Jan 2012)<br />
*Dance Dance Chipolution (Claimed by random 8 on 24 Nov 2012)<br />
*How To Train Your Glider [Claimed by Josh Lee on Februrary 6th, 2012]<br />
*All Bit Busters Go To Heaven (Claimed by Tom Patten on 2nd Feb 2012)<br />
*The Mist (claim'd by Zane K.)<br />
*Buried Alive [indirectly claimed by Josh Lee]<br />
*Angels And Demons (claimed by Zane Kuecks)<br />
*Lurking In The Shadows [indirectly claimed by Josh Lee]<br />
*Trevor's Hedges (Claimed by Trevor Hedges on February 5th, 2012)<br />
*The Many Deaths Of Chip McCallahan (Claimed by Tom Patten on 10th July 2013)<br />
*The Late Chip McCallahan (Claimed by Tom Patten on 10th July 2013)<br />
*Chip's Challenge: Code Melinda<br />
*Deathly Chiplows<br />
*The F-Bomb (claimed on 25 September 2014 by Chipster1059)<br />
*Dream Cast<br />
*Blue Balls<br />
*Chip The Pimp<br />
*Size Doesn't Matter<br />
*He Who Shall Not Be Named<br />
*Oh Chip, Where Art Thou?<br />
*Wacky Backy<br />
*The Wang-Dang Doodle<br />
*What Happens If You Put A Teeth In The Microwave (claimed in late 2013 by Chipster1059)<br />
*Stuck Together, Torn Apart [claimed by Josh Lee 6/20/2015]<br />
*If At First You Don't Succeed, You Fail<br />
*Saving Private McCallahan<br />
*It's Over 9000!!!!!<br />
*Hugs And Kisses<br />
*The Portal Of Chips<br />
*Green Kittens<br />
*Omochip<br />
*Rock Rock Rocket<br />
*A Chip Sandwich<br />
*Super Chip Boy<br />
*Going Commando<br />
*Chips And Robbers<br />
*Smile Like You Mean It<br />
*Chip McCallahan Vs The World (claimed on 04 June 2015 by Chipster1059t)<br />
*You Talking to ME!?!?!<br />
*Don't Let The Bed Bugs Bite<br />
*2 Chips 1 Cup<br />
*Deep Deep Trouble<br />
*Bechipped<br />
*The Butterfly Effect<br />
*Dead Man Walking<br />
*Good Cop, Bad Cop<br />
*Pneumonoultramicroscopicsilicovolcanoconiosis<br />
*Mission Imblobbable<br />
*Gotta Block 'em All! (claimed on 25 September 2014 by Chipster1059)<br />
*Wreck-It Chip (claimed on 25 September 2014 by Chipster1059)<br />
*Chipotle<br />
*The Polar Express<br />
*Life's a Glitch, Then You Die (claimed in August 2014 by Chipster1059)<br />
*Baby Blue<br />
<br />
=== From Dave Varberg ===<br />
<br />
* Ice Ice Maybe (claimed by J.B. Lewis on 29 Jan 2012)<br />
* Rage of Aquarius (claimed by Trevor Hedges on January 29th, 2012)<br />
* Tanks for the Memory (claimed by Kefrith on March 17, 2012)<br />
* Xenocide (claimed by Tyler Sontag on 23 Jan 2012)<br />
* Glide My Seesaw<br />
* He's Not Crazy -- He's a Psychopathic Megalomaniac!<br />
* I've Got a Chip on My Shoulder...<br />
* Isn't It Iconic?<br />
* Of Mice and Melinda<br />
* Dental Molding<br />
* Ghost Glider<br />
* Walker Texas Stranger<br />
* Ball and Pain<br />
* You're My Fireball<br />
* Hip To Be Scared<br />
* Rorrim Mirror<br />
* Six Million Point Man<br />
* Can I Haz Chips?<br />
* Irritating Earwig<br />
* Can't Take the Pie Out of the Guy<br />
* Challenge XP (claimed in August 2014 by Chipster1059)<br />
* Chip Zero<br />
* Speaker to Animals<br />
* Speaker for the Dead<br />
* International Federation of Urban Control (claimed by Josh Lee 9/22/2016)<br />
* The End of Everything That's Holy<br />
* But Lots Of Bombs<br />
* Gotta Love It, Doesn't Ease Right Side<br />
* Put It North, K? But Avoid Long Laziness<br />
* But Leaning On Corner Kicks<br />
* What A Long List<br />
* Gotta Live In Denial Even Reticent<br />
* Fit In Run East Break All Level Limits<br />
* Basically Unifinished Game<br />
* Put A Rib After My Ear Canal It's Under Managed<br />
* That's Hardly Inimical Even Fair<br />
* Gotta Release A Very Elegant Level<br />
* Could He Inherit Patience?<br />
* Tip Off Great Game Levels Early<br />
* Poppies Or Petunias Unless Pretty<br />
* Find It Right Evenso<br />
* I'm Cool, Excellent<br />
* What A Terrible Experience Romney<br />
* Kids Eat Yogurt<br />
* Do Only Ordinary Rhythms<br />
* Back Up To The Open Nook<br />
* Now Back to the Pogrom<br />
* Teething with the Enemy<br />
* Don't Rink the Kool-Aid<br />
<br />
=== From Madhav Shanbhag ===<br />
* Slipping with the Enemy (claimed by Tyler Sontag on 21 Jan 2012)<br />
* No Good Can Come of This (claimed by Lessinath 10 Aug 2012)<br />
* Chip Skate (claimed by J.B. Lewis on 1 Feb 2012)<br />
* Burning Question [fire + hint] (claimed by J.B. Lewis on 1 Feb 2012)<br />
* Bootlegger (claimed by J.B. Lewis on 26 Feb 2012)<br />
* Lorem Chipsum (claimed by J.B. Lewis on 1 Feb 2012)<br />
* [[Blue Tooth]] (claimed by J.B. Lewis on 26 Feb 2012)<br />
* Loch Block (claimed by Earthling on Nov 8, 2012)<br />
* My Precious [Hint: "Master must go into the tunnel"] (claimed by J.B. Lewis on 1 Feb 2012)<br />
* It's a Frog's Life (claimed by J.B. Lewis on 20 Mar 2012)<br />
* Unfinished Business (claimed by J.B. Lewis on 1 Feb 2012)<br />
* Dirty Dozen [claimed by Josh Lee on July 13th, 2012]<br />
* [[The Grass Is Greener on the Other Side]] [claimed by Josh Lee on Mar 8th 2012]<br />
* No More Mr. Nice Guy (claimed by J.B. Lewis on 1 Feb 2012)<br />
* Chip of the Old Block (claimed by J.B. Lewis on 15 Mar 2012)<br />
* Honor Among Thieves [claimed by Josh Lee 11/19/2013]<br />
* Mein Mmmpf [invisible/blue walls] [claimed by Josh Lee]<br />
* No Two Ways About It [claimed by Josh Lee 9/23/2014]<br />
* Pair Annihilation [claimed by Josh Lee]<br />
* Ethical Cloning [claimed by J.B. Lewis on 12/28/13]<br />
* Walking on Broken Glace [claimed by J.B. Lewis on 12/28/13]<br />
* Just Add Water [claimed by Josh Lee]<br />
* Spookoban [claimed by J.B. Lewis on 12/21/13]<br />
* Advanced Search [claimed by Josh Lee 10/29/2014]<br />
* Morton Anti-virus [claimed by Josh Lee]<br />
* Freeze Flame [claimed by J.B. Lewis on 12/28/13]<br />
* Look Who's Stalking [claimed by Josh Lee 2/11/2022]<br />
* Press any key to continue<br />
* Laughing All the Way to the Bank<br />
* It's Not Rockdet Science<br />
* There Goes the Neighborhood [claimed by Josh Lee 10/20/2017]<br />
* The Ghost Who Walks<br />
* Running to Packed Houses<br />
* The Elves and the Shoemaker<br />
* Cart Before the Horse<br />
* School of Thought [gliders] (claimed by Josh Lee 1/24/2018)<br />
* Asymmetrick [claimed by Miika, Jan 2019]<br />
* Duffer Overflow<br />
* En Passant<br />
* Your Place or Mine?<br />
* Pied Piper<br />
* Where Did I Come From?<br />
* Artificial Stupidity<br />
* The Punchbag of Notre Dame<br />
* Too Clever by Half<br />
* Parallel Killer<br />
* Chips Don't Lie<br />
* Spy vs. Spy<br />
* Integral Multiples of Zero (claimed by J.B. Lewis 12/19/2022)<br />
* Carbon Footprint (claimed by Josh Lee 9/22/2016)<br />
* Fence-sitting Competition<br />
* My Way or the Highway<br />
* How Much Land Does a Man Need? [claimed by Miika, Aug 2016]<br />
* It Was Never About the Money<br />
* To the Maximum Extent Permissible by Law<br />
* I See What You Did There<br />
* Dirty Little Lesson Level<br />
* After the Brainstorm<br />
* Eet eez time to die my leetle friend<br />
* One Step Closer to Nowhere<br />
* Laugh Riot<br />
* The Elephant in the Room<br />
* Guilty Bystander<br />
* CCLP4 or Bust<br />
* Got 99 Problems but a Glitch ain't One<br />
* Great Place to Lurk<br />
* The Curious Incident of the Frog in the Night Time (claimed by Josh Lee 9/22/2016)<br />
* CMYK<br />
* It Is What It Is<br />
* Frozen Bloodbath (claimed by Josh Lee 6/25/2017)<br />
* And As If That Wasn't Enough<br />
* Little Did He Know<br />
* Blunderlust (claimed by Josh Lee 12/9/2017)<br />
* Pinky Swear [a level with pink balls that makes the player swear] (claimed by Josh Lee 6/25/2017)<br />
* Burn the Switch<br />
* Flipper Failer Chiller Jailor Switch Man Door Man Digger Man Thief<br />
* [[Give Up the Ghost]] (claimed by Tyler Sontag 7/14/2015)<br />
* Don't Get Any Big Ideas<br />
* Accidents Waiting To Happen (claimed by J.B. Lewis on 3/29/2021)<br />
<br />
=== From Marc Larivière ===<br />
<br />
* This is MY hot-dog<br />
* Put it back in the fridge!<br />
* The men who stared at the Teeth<br />
* Hands off my bread<br />
* Spy-Durrrrr<br />
* Icy You<br />
* The art of Weeeeeeeee!<br />
* You shouldn't be playing this.<br />
* Arg, I lost my keys!<br />
* Yelling at animals<br />
* Going for a walk(er)<br />
<br />
=== From random 8 ===<br />
*Another One Bites the Dust (teeth and dirt) [claimed by Josh Lee 1/27/2014]<br />
* Dirty Dancing (dirt, obviously) [claimed by Reynaldi Judianto on July 22nd, 2013]<br />
* [[Greenian Motion]] ([http://en.wikipedia.org/wiki/Brownian_motion Brownian motion] with [[blob]]s) [claimed by Josh Lee 5/23/2014]<br />
*Insurance (related to [[Investment]] somehow, maybe) (claimed on 15 September 2015 by Chipster1059)<br />
* Island of Stability [claimed by Josh Lee 2/15/2014]<br />
* Quantum Entanglement (uses [[Convergence Glitch]]) [Claimed by Eddy Limb 8/6/14]<br />
* Redwall (claimed by Zane Kuecks)<br />
* Sea of Instability [claimed by Josh Lee 2/15/2014]<br />
*This Is a Level Title (Hint: "This is a hint tile" + anything else obvious. Bonus: It's in ThisIsASetOfLevels.dat or something similar) (claimed by Zane Kuecks)<br />
*Obligatory Key Change (claimed by J.B. Lewis on 3/29/2021)<br />
*Ajar Question<br />
* Antidisestablishmentarianism<br />
* Approved for Inappropriate Audiences<br />
* Art of the State<br />
* Auditory Illusion<br />
* The Best Level Evar!<br />
* Bit Busters' Got Talent<br />
* Blob-omb<br />
* Break the Targets!<br />
* Bring Out Your Dead!<br />
* Chipping and Handling<br />
* Claustrophilia<br />
*The Clone Wars<br />
*Ctrl+C, Ctrl+V<br />
*Department of Redundancy Department Headquarters<br />
*Dexter's Laboratory (Hint: "Ooh, what does this button do?")<br />
*Don't Flash and Drive<br />
*Drop It Like It's Hot<br />
*Easy as Pieguy<br />
*eVille<br />
*Eye of the Bee Holder<br />
*Fire at Will! (for Will's World)<br />
*The First Rule of Bit Busters' Club<br />
*Four-letter Words (the password is...)<br />
*Genericity<br />
*Going Against the Rain<br />
*Help! I've Fallen and I Can't Get Up!<br />
*Hot Wheels<br />
*I made this level :)<br />
*Inconvenience Store<br />
*IT'S A TRAP!<br />
* It's Blobbering Time!<br />
*Journey to the Center of the Level<br />
*Just Crawl through This Level<br />
*Kill It with Fire!<br />
*Lesson 007<br />
*Level-headed<br />
*The More, the Scarier<br />
*Ms. Ava Rice<br />
*[[Nail]]ed It!<br />
*Nothing is Sacred<br />
*Off With His Head!<br />
*Once Upon a Slime<br />
*Pandora's Box<br />
*A Party About Lemons<br />
* Passive-aggressive<br />
* People in Glass Houses Shouldn't Throw Blocks<br />
* Red Blobster<br />
* Redux Reaction<br />
* Reverse Reading Disorder<br />
*Schrödinger's ________<br />
* Shart Attack<br />
*Silly Monster, Chips Are For Kids<br />
*Some Very [[bold time|BOLD]] Moves<br />
*Temple of Delusions<br />
* This Level Gave Me Cancer<br />
* Thrown Under the [[Busted level|Bust]]<br />
* Trial and Horror<br />
* Try All and Err<br />
* The Volume of Your Mother (Hint: 4/3*pi*r^3)<br />
* What Does the ___ Say?<br />
* Wheel of Misfortune<br />
* When Whirls Collide<br />
* Where Is Your Amy?<br />
* Yellow Fever<br />
* ________ Is Unrelated<br />
<br />
=== From Earthling===<br />
*[[Flame War]] (claimed by J.B. Lewis)<br />
*What big teeth you have, Grandma<br />
*Teeth Are Just Not My Thing<br />
*Pirates of the Caribbean<br />
*Divide by Zero [claimed by Josh Lee]<br />
*Infinite Loop<br />
*Guard Frog<br />
*... And?<br />
*What Have I Done<br />
*I never said I was a morning person<br />
*E = mc²<br />
*This Teeth Is Going To Wish He'd Stayed In Bed This Morning (claimed in August 2014 by Chipster1059)<br />
*And You Thought On The Rocks Was Tedious<br />
*TV Tropes [a long, confusing level where you can easily get lost]<br />
*Levels Like This Make Me Want To Puke<br />
*sorry chip<br />
*Charlie Brown Kicking A Football<br />
*We Need Some Unobtainium<br />
<br />
===From budugoo===<br />
<br />
* Till Chips Do Us Apart<br />
* Where's My Chip?????<br />
* Chips for Sale<br />
* Death to Alpha Omega (CC2)<br />
* Buckminster Chipperene (No. of Chips - 60)<br />
* Follow the Leader<br />
* Home is where the Chips Are<br />
* Chip Wars<br />
* Don't Bite More Than You Can Chew<br />
* The Chips Are Always Greener....<br />
* Huh?<br />
* Duh....<br />
<br />
=== From Sparkman ===<br />
<br />
# Windmill<br />
# On Thin Ice (claimed on 25 September 2014 by Chipster1059)<br />
# Walled City<br />
# Unbearable (a bear trap puzzle level)<br />
# Skeleton Key<br />
# Sticky Keys<br />
# Cooking Class<br />
# On the Line<br />
# Discotheque [claimed by Josh Lee 1/29/2014]<br />
# Melting Pot<br />
# Frostration<br />
# Don't Drop the Ball!<br />
# Phoenix [claimed by Josh Lee 9/27/2014]<br />
# Corkscrew<br />
# Manic Miner [claimed by Josh Lee 1/272014]<br />
# Union [claimed by Josh Lee 1/11/2014]<br />
# Decathlon<br />
# Out of this World<br />
# Yggdrasil<br />
# The Dark Side of the Clubhouse [claimed by Josh Lee]<br />
# Living Dangerously<br />
# The Melancholy of Chip McCallahan<br />
# Zenzizenzic<br />
# Circuit Breaker (CC2, Logic Puzzle)<br />
# Ghost of a Chance (CC2, Uses a ghost)<br />
# Mars (CC2, A Rover level)<br />
# Block Fishing (CC2, Uses the Hook)<br />
# Under the Hood (CC2, Uses a LOT of canopies)<br />
# Railroad Junction (CC2, A crazy railroad puzzle)<br />
# Portal (CC2, uses yellow teleports a lot)<br />
# Yo-Chip Watch<br />
# Colorado Wind<br />
# Poles Apart<br />
# Ant Farm<br />
# Oganesson [claimed by Josh Lee 10/10/2018]<br />
# Xeriscape<br />
# Magistr<br />
# Sphenopalatine Ganglioneuralgia [claimed by Josh Lee 11/30/2017]<br />
# Greige<br />
# Rayleigh Scattering<br />
# Derecho<br />
# Acheron<br />
# Llanfairpwyllgwyngyll<br />
# Delfino Plaza<br />
# Corona Mountain<br />
# Water Temple<br />
# Dragon Roost Island<br />
# Arbiter's Grounds<br />
# Snowpeak Ruins<br />
# Ancient Cistern<br />
# Distant Spring<br />
# Emergence Cave<br />
# Perplexing Pool<br />
# Submerged Castle<br />
# Wistful Wild<br />
# Cavern of Chaos<br />
# Garden of Hope<br />
# Distant Tundra<br />
# Tropical Wilds<br />
# Twilight River<br />
# Formidable Oak<br />
# Forgotten Cove<br />
# Dark Hallow<br />
# Misty Bog<br />
# Sunny Beach<br />
# Fracture Hills<br />
# Magma Cone<br />
# Icy Speedway<br />
# Spooky Swamp<br />
# Bamboo Terrace<br />
# Lost Fleet<br />
# Desert Ruins<br />
# Haunted Tomb<br />
# Native Fortress<br />
# Sunset Vista<br />
# Castle Machinery [claimed by Josh Lee 10/20/2017]<br />
# Bee-Having<br />
# Future Frenzy<br />
# Coral Canyon<br />
# Weathering Heights<br />
# Butter Building<br />
# Rainbow Resort<br />
# Ripple Field<br />
# Fantasy Meadows<br />
# Celestial Valley<br />
# Frozen Hillside<br />
# Checker Knights<br />
# Nebula Belt<br />
# Prism Plains<br />
# Nature Notch<br />
# Jam Jungle<br />
# Ghost Grounds<br />
# Collapse Castle<br />
# Fossil Reef<br />
# Frozen Fjords<br />
# Reef Resort<br />
# Sacred Square<br />
# Duplex Dream<br />
# Longview Corridor<br />
# Heavenly Hall<br />
# Jambandra Base<br />
# Divine Terminus<br />
# Mad Monster Mansion<br />
# Rusty Bucket Bay<br />
# Hailfire Peaks<br />
# Cloud Cuckooland<br />
# Seafoam Islands<br />
# Viridian Forest<br />
# Kindle Road<br />
# Pattern Bush<br />
# Ilex Forest<br />
# Lake of Rage<br />
# Whirl Islands<br />
# Meteor Falls<br />
# Jagged Pass<br />
# Shoal Cave<br />
# Seafloor Cavern<br />
# Mirage Island<br />
# Olive Jungle<br />
# Old Chateau<br />
# Mount Coronet<br />
# Fuego Ironworks [claimed by Josh Lee 10/20/2017]<br />
# Distortion World<br />
# Stark Mountain<br />
# Chroma Ruins<br />
# Wellspring Cave<br />
# Pinwheel Forest<br />
# Plasma Frigate<br />
# Lost Hotel<br />
# Craggy Coast<br />
# Blizzard Island<br />
# Shimmer Desert<br />
# Limestone Cavern<br />
# Barren Valley<br />
# Dark Wasteland<br />
# Twist Mountain<br />
# Ochre Quarry [claimed by Josh Lee 10/16/2018]<br />
# Withered Savannah (claimed by Josh Lee)<br />
# Hau'oli Cemetery<br />
# Verdant Cavern<br />
# Ancient Barrow<br />
# Ocean Tempest<br />
# Reverse Mountain<br />
# Tahnti Park<br />
# Ryme Wharf<br />
# Possum Springs<br />
<br />
=== From M539 ===<br />
<br />
*Blob City<br />
*Ice to meet you<br />
*Melinda's Bug Lab<br />
*That's a bomb not a block<br />
*Laser War<br />
*Chip's Dreams<br />
*Chip's Nightmares (Use as the sequel to Chip's Dreams)<br />
*What was the name of this level?<br />
*Blob Blast (claimed in August 2014 by Chipster1059)<br />
*M539's Blob Lab (Sequel to Melinda's Bug Lab)<br />
<br />
=== From Sexyfrogs119 ===<br />
<br />
* Deus Ex Machina<br />
* Osmotic Pressure<br />
* Give Me A Boost!<br />
* Brush Your Hair, Comb Your Teeth<br />
* A Level Wrapped Inside A Puzzle<br />
* The Doors (claimed on 25 September 2014 by Chipster1059)<br />
* Not Today, Not Ever<br />
* 2,3,5,7,11,13,17,19<br />
* 1,1,2,3,5,8,13,21,33<br />
* Red Buttons Aren't Always Dangerous<br />
* Super Smash Buttons<br />
* Super Smash Buttons Brawl<br />
* Ow! I Broke A Nail!<br />
* Carbon, Hydrogen, Iodine, Phosphorous, Sulfur [claimed by Josh Lee 9/30/2014]<br />
* [[The Fourth Dimension]] [claimed by Josh Lee 9/30/2014]<br />
* Emeralds And Redstone<br />
* Opalescence<br />
* He's Dead Jim!<br />
* Raining Keys And Boots (claimed on 25 September 2014 by Chipster1059)<br />
* 1+1=...3?<br />
* The Commutative Property<br />
* The Associative Property<br />
* The Distributive Property (claimed by J.B. Lewis)<br />
* The Identity Property<br />
* The Transitive Property<br />
* Chippy Bird<br />
* Insecta<br />
* Chip Is A Little Sick<br />
* Genius<br />
* You Can Pick Your Nose<br />
* Flicking, Scratching, And Pinching<br />
* Incite A Riot<br />
* Teo Toriatte<br />
* Chiplosion<br />
* Springtime!<br />
* Chip Norris<br />
* The Seven Seas Of Pie<br />
* In The Lap Of The __________<br />
* The March Of The __________ Queen (possible sequel: Killer Queen)<br />
* Differentiation<br />
* Integration<br />
* Keep Yourself Alive<br />
* South Side Of The Sky (claimed by Josh Lee 9/22/2016)<br />
* Stash<br />
* Riders On The Storm (indirectly claimed by Tom Brown with a similar level title)<br />
* Tom Sawyer<br />
* Light My Fire<br />
* Tie Your _________ Down<br />
* The Crystal Ship<br />
* Shoop-Da-Loop<br />
* Breakthru<br />
<br />
=== From Hash1 ===<br />
<br />
*The boy who cried Teeth/Glider/Bug/etc.<br />
*Suispiral<br />
*Chip's trash is a thief's treasure<br />
*Code bomb red<br />
*Keep calm and move forward<br />
*Time is chips<br />
*The [insert game collectible/element here] of my life<br />
*Melinda's bad hair day<br />
*Monster gossip program/show<br />
*Join the party/club<br />
*Own the party<br />
*Wreck the party<br />
*Trouble at the E prom<br />
*Bite this, buster!<br />
*I'ma gonna win!<br />
*Ooops! Watch out for tanks starting chaos!<br />
*Ooops! Chip can't win without red button power!<br />
*Keys to succeed<br />
*What's your favorite color/colour?<br />
*Living too fast<br />
*Hi! I'm level [ X ]<br />
*Le ____ level<br />
*Fireball face<br />
*The last time you go through that door<br />
*The door knows your secrets<br />
*I have a button and I'm not afraid to use it!<br />
*Panel SE's favorite/favourite level<br />
*Block apocalypse<br />
*Error: This level is blocked<br />
*Thieves have feelings too<br />
*I used to be blue (reference to blue walls)<br />
*When we were just little Parameciums<br />
*Glide like the force floor<br />
*You aren't forcing me anymore!<br />
*Why did the [insert monster here] cross the road?<br />
*The day the frogs grew teeth and became evil<br />
*The tanks of no specific army<br />
*Peace to the clubhouse<br />
*Clubhouse sweet clubhouse<br />
*The clubhouse is where it's all at/crackin'<br />
*Eliminate the socket like a boss!<br />
*Bit busters elite force/defense unit<br />
*...And I'm from the bottom of the teleport<br />
*Go hard or go home<br />
*Mooom! That guy took my key!<br />
<br />
===From ncrecc===<br />
<br />
*We Get Signal<br />
*Louis Cypher (would include fake passwords that don't lead anywhere)<br />
*I Seek to Cure What's Deep Inside (eh, take it if you like it)<br />
*BUSTS-R-US<br />
*How to Disappear Completely<br />
*Tiny Train World<br />
*Blue Chip<br />
*Two-Story Suburban House<br />
*A ball is to be found, bouncing around<br />
*Lead Us Not into Teleportation<br />
*Chips 'n' Dip<br />
*Cloning Blues<br />
*Major Red Flags (utilizing the CC2 10-point bonus flags... somehow.)<br />
*Some Dexterity Required<br />
*Batteries Not Included<br />
*The First Laugh<br />
*Why We Should Build a Mass Transit System in a Small Town with a Centralized Population (forcefloors or train tracks... but I don't think a title that long fits in CC2)<br />
*The Lesson with Fire Water Ice and Poison Tiles (Lesson 2 remix. One of the many ridiculous phrases uttered by Nathan's alt "BobMarley420")<br />
*Danny Force Field<br />
*Richard Force Field (duh!)<br />
*Chip's Chalice<br />
*Commercialism (walls of [[Communism]])<br />
*Socialist Inaction<br />
*Zombo.c2m<br />
*Right is Wrong (where if you move right some chip mimic dies and bad things happens. it's a SUGGESTION cowman!!!)<br />
*Chip M (Not McCallahan) ("(Not McCallahan)" included. probably would be some level with a lot of computer chips) (Claimed by G lander, 21:38 EEST 4/7/21)<br />
<br />
=== From Naemuti ===<br />
<br />
* Fear of a Blue Planet<br />
* You CAN Teach an Old Frog New Tricks<br />
<br />
=== From anonymous ===<br />
<br />
* A Sticky Situation (claimed by Zane Kuecks)<br />
* That Really Bugs Me (Claimed by Michael Warner on the 25/04/2012)<br />
* Deleting System32 (claimed by Zane Kuecks)<br />
* ERROR: Viewing this level requires Chips Challenge Gold! (claimed by Kefrith on March 25, 2012)<br />
* The Chip is a Lie (claimed by Zane K. on 17 Apr 2012 AND Re-claimed by Kefrith on 6/19/12)<br />
* Fantasy World (claimed by Zane Kuecks)<br />
* Monster Wheel (claimed by Zane Kuecks)<br />
* Firewall (claimed by Zane Kuecks)<br />
* Ice Flow (claimed by Zane Kuecks)<br />
* Hypervelocity (claimed by Zane Kuecks)<br />
* Speed of Light (claimed by Zane Kuecks)<br />
* Fire Whirl (claimed by Zane Kuecks)<br />
* The Count of Monte Chipo<br />
* Oops! Look out for creatures!<br />
* Oops! Out of time!<br />
* World 1-1<br />
* But Deliver Us From Evil (sequel to [[Lead Us Not into Temptation]])<br />
* Ivory Chapel<br />
* Shutdown Shift (claimed on 25 September 2014 by Chipster1059)<br />
* Frog Save The Queen<br />
* If There's A Will, There's A Walker<br />
* Glider Next Door<br />
* Dying Dream<br />
* Chipmera<br />
* Cacophony<br />
* Fireball Emblem<br />
* Turn off the Taps!<br />
* The goblet of chips<br />
* Spongeblob Squarepants (claimed on 04 June 2015 by Chipster1059)<br />
* A Bug's (and Paramecia's) Life<br />
* The Day the Teeth Stood Still (claimed on 02 October 2014 by Chipster1059)<br />
* The Wedding Deception<br />
* This Level Title Bank is Getting Out of Control<br />
* Where is the Culling?<br />
<br />
=== From G lander ===<br />
<br />
* Pier Walk<br />
<br />
[[Category:Resources]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Mr._53&diff=34242Mr. 532022-12-15T05:39:00Z<p>G-lander: Create redirect for the very common term for this thing</p>
<hr />
<div>#REDIRECT [[Illegal CC2 tiles#Direction]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Emulator&diff=34184Emulator2022-07-06T01:23:17Z<p>G-lander: Add Featured Article section</p>
<hr />
<div>[[Image:TileWorld.png|thumb|right|A screenshot of [[Lesson 1]] in [[Tile World]], a well-known emulator]]<br />
<br />
<section begin=FeaturedArticle />An '''emulator''' is a program that seeks to replicate the behavior of other hardware or software. In the context of Chip's Challenge, emulators allow levels to be played more or less faithfully, even without access to the original games (or the systems they ran on).<br />
<br />
Emulation has become increasingly important over the years, as the original [[MSCC|Windows port]] — which many community levels were designed for — is abandonware and no longer runs on modern versions of Windows. No official desktop release of the game has ever implemented the [[Lynx ruleset]], either; the Steam releases come close, but make several significant changes to the rules and can't load the thousands of existing [[DAT]] levels.<section end=FeaturedArticle /><br />
<br />
Emulators may aim for compatibility with any combination of the three main [[ruleset]]s: [[MS]], [[Lynx ruleset|Lynx]], and [[Steam]]. The existence of the [[public TWS]] and/or solution replays in [[C2M]] levels is a great help to emulator development: an emulator can play back many prerecorded solutions in a short time, and the number of successful completed levels is a reasonable indicator of compatibility.<br />
<br />
Not to be confused with [[Category:Clones|clones]], which are games that take inspiration from Chip's Challenge, but don't have compatibility as a goal. A decent litmus test: if a game can load user-provided levels in a Chip's Challenge format ([[DAT]] or [[C2M]]), it probably qualifies as an emulator.<br />
<br />
== Notable emulators ==<br />
<br />
=== Tile World ===<br />
<br />
{{main|Tile World}}<br />
<br />
Tile World is the gold standard emulator; it has near-perfect accuracy with both MS and Lynx, and it's the only emulator considered scoreboard legal. It's open source, cross-platform, and comes with its own CC1 tileset (which frees it from copyright concerns).<br />
<br />
Unfortunately, Tile World emulates neither Steam rules nor any elements introduced in [[Chip's Challenge 2]], making it incompatible with the current "canonical" releases of the games.<br />
<br />
== List of emulators ==<br />
<br />
Accuracy is a subjective measurement. Five stars means scoreboard legal, except for SuperCC, which cannot be played in real-time.<br />
<br />
{| class="wikitable" border="1"<br />
! Name<br />
! Website<br />
! Source code<br />
! Language<br />
! License<br />
! Platforms<br />
! First release<br />
! Latest release<br />
! MS<br />
! Lynx<br />
! Steam<br />
|-<br />
| [[Tile World]] || [https://tw2.bitbusters.club/] || [https://github.com/zrax/tworld GitHub]<br />
| C || GPL 2 || Win, Mac, Linux || 2002 || 2017 || ★★★★★ || ★★★★★ || —<br />
|-<br />
| [[SuperCC]] <ref>Although SuperCC does emulate the game's rules, its turn-based approach and full-map viewport make it more appropriate for recording and verifying solutions, not so much playing normally.</ref><br />
| [https://supercc.bitbusters.club/] || [https://github.com/SicklySilverMoon/SuperCC GitHub]<br />
| Java || ? || Win, Mac, Linux || 2018 || 2020 || ★★★★★ || ★★★★★ || —<br />
|-<br />
| [[Lexy's Labyrinth]] || [https://c.eev.ee/lexys-labyrinth/] || [https://github.com/eevee/lexys-labyrinth GitHub]<br />
| JavaScript || MIT || Web || 2020 || 2021 || ★☆☆☆☆ || ★★★☆☆ || ★★★★☆<br />
|-<br />
| [[NotCC]] || [https://glander.club/notcc/] || [https://github.com/TheGLander/NotCC GitHub]<br />
| TypeScript || MIT || Web || 2020 || 2021<br />
| — || — || ★★★☆☆ <ref>Still a work in progress as of July 2022, so many tiles are not yet functional.</ref><br />
|-<br />
| [[Rommy's Gauntlet]] <ref>No longer available.</ref><br />
| [https://play.google.com/store/apps/details?id=org.porteousclan.chipsretro]<br />
| N/A || Java? || Proprietary || Android || 2014 || 2017 || ★★☆☆☆ || ★★☆☆☆ || —<br />
|-<br />
| [[Sam's Squares]]<br />
| [https://play.google.com/store/apps/details?id=com.LlamaCo.SamsSquares]<br />
| N/A || C# || Proprietary || Android, Web || 2020 || 2021<br />
| ★★★☆☆<ref>Has its own ruleset which is similar to both MS and Lynx.</ref><br />
| ★★☆☆☆ || —<br />
|-<br />
| [[Will's World]] <ref>No longer available.</ref><br />
| N/A || [https://github.com/grundy88/willsworld GitHub] || Obj-C || Proprietary || iOS || ? || 2016<br />
| ★★☆☆☆<ref>Has its own ruleset which is similar to both MS and Lynx.</ref><br />
| ★★☆☆☆ || —<br />
|}<br />
<br />
<references/></div>G-landerhttps://wiki.bitbusters.club/index.php?title=Emulator&diff=34183Emulator2022-07-05T13:05:55Z<p>G-lander: While NotCC still doesn't have all elements, it surpasses LL on some quirks, which I figure is worth the 3rd star at the very least</p>
<hr />
<div>[[Image:TileWorld.png|thumb|right|A screenshot of [[Lesson 1]] in [[Tile World]], a well-known emulator]]<br />
<br />
An '''emulator''' is a program that seeks to replicate the behavior of other hardware or software. In the context of Chip's Challenge, emulators allow levels to be played more or less faithfully, even without access to the original games (or the systems they ran on).<br />
<br />
Emulation has become increasingly important over the years, as the original [[MSCC|Windows port]] — which many community levels were designed for — is abandonware and no longer runs on modern versions of Windows. No official desktop release of the game has ever implemented the [[Lynx ruleset]], either; the Steam releases come close, but make several significant changes to the rules and can't load the thousands of existing [[DAT]] levels.<br />
<br />
Emulators may aim for compatibility with any combination of the three main [[ruleset]]s: [[MS]], [[Lynx ruleset|Lynx]], and [[Steam]]. The existence of the [[public TWS]] and/or solution replays in [[C2M]] levels is a great help to emulator development: an emulator can play back many prerecorded solutions in a short time, and the number of successful completed levels is a reasonable indicator of compatibility.<br />
<br />
Not to be confused with [[Category:Clones|clones]], which are games that take inspiration from Chip's Challenge, but don't have compatibility as a goal. A decent litmus test: if a game can load user-provided levels in a Chip's Challenge format ([[DAT]] or [[C2M]]), it probably qualifies as an emulator.<br />
<br />
== Notable emulators ==<br />
<br />
=== Tile World ===<br />
<br />
{{main|Tile World}}<br />
<br />
Tile World is the gold standard emulator; it has near-perfect accuracy with both MS and Lynx, and it's the only emulator considered scoreboard legal. It's open source, cross-platform, and comes with its own CC1 tileset (which frees it from copyright concerns).<br />
<br />
Unfortunately, Tile World emulates neither Steam rules nor any elements introduced in [[Chip's Challenge 2]], making it incompatible with the current "canonical" releases of the games.<br />
<br />
== List of emulators ==<br />
<br />
Accuracy is a subjective measurement. Five stars means scoreboard legal, except for SuperCC, which cannot be played in real-time.<br />
<br />
{| class="wikitable" border="1"<br />
! Name<br />
! Website<br />
! Source code<br />
! Language<br />
! License<br />
! Platforms<br />
! First release<br />
! Latest release<br />
! MS<br />
! Lynx<br />
! Steam<br />
|-<br />
| [[Tile World]] || [https://tw2.bitbusters.club/] || [https://github.com/zrax/tworld GitHub]<br />
| C || GPL 2 || Win, Mac, Linux || 2002 || 2017 || ★★★★★ || ★★★★★ || —<br />
|-<br />
| [[SuperCC]] <ref>Although SuperCC does emulate the game's rules, its turn-based approach and full-map viewport make it more appropriate for recording and verifying solutions, not so much playing normally.</ref><br />
| [https://supercc.bitbusters.club/] || [https://github.com/SicklySilverMoon/SuperCC GitHub]<br />
| Java || ? || Win, Mac, Linux || 2018 || 2020 || ★★★★★ || ★★★★★ || —<br />
|-<br />
| [[Lexy's Labyrinth]] || [https://c.eev.ee/lexys-labyrinth/] || [https://github.com/eevee/lexys-labyrinth GitHub]<br />
| JavaScript || MIT || Web || 2020 || 2021 || ★☆☆☆☆ || ★★★☆☆ || ★★★★☆<br />
|-<br />
| [[NotCC]] || [https://glander.club/notcc/] || [https://github.com/TheGLander/NotCC GitHub]<br />
| TypeScript || MIT || Web || 2020 || 2021<br />
| — || — || ★★★☆☆ <ref>Still a work in progress as of July 2022, so many tiles are not yet functional.</ref><br />
|-<br />
| [[Rommy's Gauntlet]] <ref>No longer available.</ref><br />
| [https://play.google.com/store/apps/details?id=org.porteousclan.chipsretro]<br />
| N/A || Java? || Proprietary || Android || 2014 || 2017 || ★★☆☆☆ || ★★☆☆☆ || —<br />
|-<br />
| [[Sam's Squares]]<br />
| [https://play.google.com/store/apps/details?id=com.LlamaCo.SamsSquares]<br />
| N/A || C# || Proprietary || Android, Web || 2020 || 2021<br />
| ★★★☆☆<ref>Has its own ruleset which is similar to both MS and Lynx.</ref><br />
| ★★☆☆☆ || —<br />
|-<br />
| [[Will's World]] <ref>No longer available.</ref><br />
| N/A || [https://github.com/grundy88/willsworld GitHub] || Obj-C || Proprietary || iOS || ? || 2016<br />
| ★★☆☆☆<ref>Has its own ruleset which is similar to both MS and Lynx.</ref><br />
| ★★☆☆☆ || —<br />
|}<br />
<br />
<references/></div>G-landerhttps://wiki.bitbusters.club/index.php?title=Ports&diff=34181Ports2022-07-01T14:56:44Z<p>G-lander: Change NES level count</p>
<hr />
<div>Over the years, Chip's Challenge has been ported to a variety of systems.<br />
<br />
== Overview ==<br />
{| class="wikitable"<br />
|-<br />
! Platform !! Release year !! Developer !! Publisher !! Levels<br />
|-<br />
| Amstrad CPC || 1990 || Images Software || U.S. Gold || 148<br />
|-<br />
| Atari Lynx || 1989 || Epyx || Atari || 148<br />
|-<br />
| Atari ST || 1990 || Images Software || U.S. Gold || ???<br />
|-<br />
| Amiga || 1990 || Images Software || U.S. Gold || ???<br />
|-<br />
| Commodore 64 || 1990 || Images Software || U.S. Gold || 148<br />
|-<br />
| DOS || 1990 || Audio Visual Magic || Epyx || 148<br />
|-<br />
| NES || N/A || Images Software || N/A || 149 (136 normal, 12 hard-only, 1 exclusive)<br />
|-<br />
| Windows || 1992 || Microsoft || Microsoft Home || 149<br />
|-<br />
| Windows || 2015 || [[Niffler Ltd.]] || Steam || 149<br />
|-<br />
| ZX Spectrum || 1990 || Images Software || U.S. Gold || 148<br />
|-<br />
| SNES & SEGA Genesis || 2021 || RetroRoomGames || RetroRoomGames || 149<br />
|}<br />
<br />
== Commodore 64 ==<br />
The '''Commodore 64''', commonly abbreviated as '''C64''' is a personal computer, first released by Commodore international in 1982. The Commodore 64 port of Chip's Challenge was released in 1990. Like most other ports, it was developed by Images Software and released by U.S. Gold.<br />
<br />
The C64 ruleset is largely similar to the original Lynx game, but with several differences. Notably, [[blob]]s move at full speed, and try to move each tick. If the chosen direction is blocked, they wait one tick, then try again. Also, walkers use a new random seed each try. The port also suffers from a bug that breaks [[scoring]] and level skipping.<br />
<br />
The PAL version of the port has a few additional issues. [[Thief|Thieves]] steal [[key]]s in addition to [[boot]]s, which renders [[All Full]] unsolvable. Additionally, level 122, [[Totally Fair]], is missing and replaced with level 131, [[Totally Unfair]]. The level order otherwise matches the original Lynx game (citation needed).<br />
<br />
== NES ==<br />
{{main|Chip's Challenge NES}}</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Time_bomb&diff=34158Time bomb2022-04-30T01:21:39Z<p>G-lander: Add Steam id</p>
<hr />
<div>{{Infobox Tile<br />
|cc2 = Yes<br />
|multidirectional = No<br />
|cc2id = 81<br />
|moves = No<br />
}}<br />
{{Otheruses4|the CC2 item|the 131st level in CCLP2|Time Bomb (CCLP2 level)}}<br />
The '''time bomb''', sometimes known as '''dynamite''', or '''TNT''', is an [[item]] introduced in [[Chip's Challenge 2]]. When a [[player character]] leaves a tile with a time bomb and no [[no sign]] on it, the time bomb will count down for 4.2 seconds before exploding. It does not matter whether the player dropped the item. For example, if the player [[teleport]]s and a time bomb is on the exit teleport, the player will move off without picking up the time bomb, but the time bomb will activate anyway. [[Movable object|Nothing else]] can activate a time bomb.<br />
<br />
The explosion is a 5x5 square centered at the time bomb, excluding the corners. This explosion happens in 3 phases. After displaying "0 seconds left"<ref group=note>The graphic used for this state is exactly the graphic for an inactive time bomb—CC2's spritesheet does not have a separate slot for this.</ref> for 57 [[frame]]s (as opposed to the usual 60), it destroys tiles that are 1 space away from the bomb on the next frame, then tiles 2 spaces away on the frame after, and finally tiles 3 spaces away, as well as the bomb itself, on the last frame.<br />
<br />
The explosion will destroy all tiles which are on the top layer inside its radius except for [[steel wall]]s, [[socket]]s, [[logic gate]]s, and [[wire]]s. The three layers in this context are [[canopy|canopies]], [[movable object]]s, and [[terrain]]. Canopies protect everything underneath, whereas movable objects only protect the terrain; movable objects do not protect [[static object]]s, no signs, or [[thin wall]]s, and these things in turn do not protect terrain. If the terrain underneath is [[floor]], wire, or [[wire tunnel]]s, most movable objects, including the time bomb causing the explosion, will leave [[fire]] when destroyed; [[ice block]]s will leave [[water]] when destroyed. Note that this does not prevent wires from functioning, though they do not interact with [[lightning bolt]]s until the tile reverts to floor.<br />
<br />
If a [[trap button]], [[clone button]], or [[flame jet button]] connects to a corresponding tile that is destroyed by a time bomb, that button will stop working entirely; they will not be "redirected" to the next [[trap]], [[clone machine]], or [[flame jet]].<br />
<br />
An active time bomb will kill a player character if they touch it and neither has a [[helmet]], and can be destroyed by a [[bowling ball]]. It can also hold down buttons.<br />
<br />
[[File:TimeBombEffectArea.png|frame|Time bomb radius]]<br />
<br />
== Inventory and Sliding Behavior ==<br />
Once activated by [[Chip]] or [[Melinda]], it inherits a copy of that player's inventory, both [[key]]s and tools. It cannot use keys ([[lock]]s are [[acting wall]]s to it, like for dirt blocks), but it can use the tools (allowing it to [[lightning bolt|turn on wires]], [[hook|pull blocks]], or [[flippers|survive]] in water, for example). Under ordinary circumstances, this will have no visible impact; the time bomb essentially behaves like an unmovable block with an inventory for its brief existence. However, there are some special cases, detailed below.<br />
<br />
If a time bomb is activated on a [[force floor]] and the player does not have [[suction boots]], the time bomb will slide, following the path of [[sliding tile]]s. The countdown will only advance when the time bomb is not sliding; as a side effect, if the slide leads to an acting wall, the countdown will remain frozen until the wall is somehow removed. Furthermore, a time bomb on a trap will pause its countdown whenever the trap is closed, as closed traps cause objects in them to be in a sliding state. Time bombs will not slide if activated on [[ice]], however, nor if the player has [[suction boots]] when activating it on a force floor.<br />
<br />
A time bomb will be destroyed in water (unless it has [[flippers]]), fire and active flame jets (unless it has [[fire boots]]), [[slime]], [[bomb]]s, and [[green bomb]]s. It can slide onto [[gravel]] but [[dirt]] is an [[acting wall]] to it, regardless of whether it has [[hiking boots]]. It can also enter fake [[green wall]]s, and is affected by no signs. [[Transmogrifier]]s have no impact on it, and it cannot enter clone machines or pick up other items normally (see [[Item Bestowal]]).<br />
<br />
== Changes in Behavior ==<br />
On 8 July 2015, a change in game logic was discovered regarding time bombs. Before the update, time bombs would always replace the terrain they were on with fire; currently, they only do so on floor, and otherwise leave it untouched.<br />
<br />
== Notes ==<br />
<references group=note/></div>G-landerhttps://wiki.bitbusters.club/index.php?title=Time_bomb&diff=34157Time bomb2022-04-30T01:18:52Z<p>G-lander: Add reference to the TNT redirect</p>
<hr />
<div>{{Infobox Tile<br />
|cc2 = Yes<br />
|multidirectional = No<br />
|moves = No<br />
}}<br />
{{Otheruses4|the CC2 item|the 131st level in CCLP2|Time Bomb (CCLP2 level)}}<br />
The '''time bomb''', sometimes known as '''dynamite''', or '''TNT''', is an [[item]] introduced in [[Chip's Challenge 2]]. When a [[player character]] leaves a tile with a time bomb and no [[no sign]] on it, the time bomb will count down for 4.2 seconds before exploding. It does not matter whether the player dropped the item. For example, if the player [[teleport]]s and a time bomb is on the exit teleport, the player will move off without picking up the time bomb, but the time bomb will activate anyway. [[Movable object|Nothing else]] can activate a time bomb.<br />
<br />
The explosion is a 5x5 square centered at the time bomb, excluding the corners. This explosion happens in 3 phases. After displaying "0 seconds left"<ref group=note>The graphic used for this state is exactly the graphic for an inactive time bomb—CC2's spritesheet does not have a separate slot for this.</ref> for 57 [[frame]]s (as opposed to the usual 60), it destroys tiles that are 1 space away from the bomb on the next frame, then tiles 2 spaces away on the frame after, and finally tiles 3 spaces away, as well as the bomb itself, on the last frame.<br />
<br />
The explosion will destroy all tiles which are on the top layer inside its radius except for [[steel wall]]s, [[socket]]s, [[logic gate]]s, and [[wire]]s. The three layers in this context are [[canopy|canopies]], [[movable object]]s, and [[terrain]]. Canopies protect everything underneath, whereas movable objects only protect the terrain; movable objects do not protect [[static object]]s, no signs, or [[thin wall]]s, and these things in turn do not protect terrain. If the terrain underneath is [[floor]], wire, or [[wire tunnel]]s, most movable objects, including the time bomb causing the explosion, will leave [[fire]] when destroyed; [[ice block]]s will leave [[water]] when destroyed. Note that this does not prevent wires from functioning, though they do not interact with [[lightning bolt]]s until the tile reverts to floor.<br />
<br />
If a [[trap button]], [[clone button]], or [[flame jet button]] connects to a corresponding tile that is destroyed by a time bomb, that button will stop working entirely; they will not be "redirected" to the next [[trap]], [[clone machine]], or [[flame jet]].<br />
<br />
An active time bomb will kill a player character if they touch it and neither has a [[helmet]], and can be destroyed by a [[bowling ball]]. It can also hold down buttons.<br />
<br />
[[File:TimeBombEffectArea.png|frame|Time bomb radius]]<br />
<br />
== Inventory and Sliding Behavior ==<br />
Once activated by [[Chip]] or [[Melinda]], it inherits a copy of that player's inventory, both [[key]]s and tools. It cannot use keys ([[lock]]s are [[acting wall]]s to it, like for dirt blocks), but it can use the tools (allowing it to [[lightning bolt|turn on wires]], [[hook|pull blocks]], or [[flippers|survive]] in water, for example). Under ordinary circumstances, this will have no visible impact; the time bomb essentially behaves like an unmovable block with an inventory for its brief existence. However, there are some special cases, detailed below.<br />
<br />
If a time bomb is activated on a [[force floor]] and the player does not have [[suction boots]], the time bomb will slide, following the path of [[sliding tile]]s. The countdown will only advance when the time bomb is not sliding; as a side effect, if the slide leads to an acting wall, the countdown will remain frozen until the wall is somehow removed. Furthermore, a time bomb on a trap will pause its countdown whenever the trap is closed, as closed traps cause objects in them to be in a sliding state. Time bombs will not slide if activated on [[ice]], however, nor if the player has [[suction boots]] when activating it on a force floor.<br />
<br />
A time bomb will be destroyed in water (unless it has [[flippers]]), fire and active flame jets (unless it has [[fire boots]]), [[slime]], [[bomb]]s, and [[green bomb]]s. It can slide onto [[gravel]] but [[dirt]] is an [[acting wall]] to it, regardless of whether it has [[hiking boots]]. It can also enter fake [[green wall]]s, and is affected by no signs. [[Transmogrifier]]s have no impact on it, and it cannot enter clone machines or pick up other items normally (see [[Item Bestowal]]).<br />
<br />
== Changes in Behavior ==<br />
On 8 July 2015, a change in game logic was discovered regarding time bombs. Before the update, time bombs would always replace the terrain they were on with fire; currently, they only do so on floor, and otherwise leave it untouched.<br />
<br />
== Notes ==<br />
<references group=note/></div>G-landerhttps://wiki.bitbusters.club/index.php?title=SuperCC&diff=34156SuperCC2022-04-30T01:17:26Z<p>G-lander: Add Super Chip disambiguation</p>
<hr />
<div>{{distinguish|Super Chip}}<br />
'''SuperCC''', often known as '''SuCC''', is an open-source Chip's Challenge emulator written in Java. It was created by [[Markus O.]] and has been maintained by [[User:MilkyWayWishes|A Sickly Silver Moon]] following Markus' departure from the community. Unlike [[Tile World]], which aims to emulate the game as closely as possible, SuperCC is geared towards [[Optimization|optimizers]] and can be considered a [https://en.wikipedia.org/wiki/Tool-assisted_speedrun TASing] program.<br />
<br />
SuperCC emulates the [[MS ruleset]] and does not support [[Lynx ruleset|Lynx]] or [[CC2 ruleset|CC2]] at this time.<br />
<br />
== Features ==<br />
SuperCC does not emulate the game in real time, taking a step-by-step approach instead. After each move, the game is paused until the player makes another move, or performs a half-wait by pressing the spacebar. Bad moves can also be rewinded with the backspace key. Additionally, it is possible to save previous playing states and load them again afterwards.<br />
<br />
Unlike [[Tile World]] and [[Microsoft's version of Chip's Challenge|MSCC]], which only show a 9 by 9 viewport, SuperCC can display the entire 32 by 32 map at once. Additionally, the default [[tileset]] clearly identifies real and fake [[blue wall]]s, [[hidden wall]]s and [[invisible wall]]s, making levels such as [[Now You See It]] far less challenging.<br />
<br />
Another feature unique to SuperCC is seed searching. In levels featuring [[random element]]s, SuperCC can search through all random seeds for the ones that will result in an optimal solution.<br />
<br />
=== Accuracy ===<br />
SuperCC emulates the MS ruleset very accurately, and is able to playback all solutions from the [[public TWS]]. The few remaining emulation issues involve mouse usage, certain [[invalid tile]] combinations, and obscure glitches such as the [[Tank Top Glitch]], [[Convergence Glitch]] and [[Multiple Tank Glitch]]. Apart from mouse usage, none of these affect official levels.<br />
<br />
Partial support for data resetting was also added, allowing many [[insane level]]s to be solved. However, [[the most insane level ever!]] remains unsolvable in SuperCC as the [[data resetting|autopsy reset]] does not work.<br />
<br />
== Miscellaneous data ==<br />
=== File formats ===<br />
SuperCC can read levels in [[DAT]] format, and playback [[TWS]] solutions. By default, SuperCC solutions are stored in JSON format, plain text files containing a list of moves. SuperCC can also export solutions into TWS format, with anti-cheating modifications.<br />
<br />
=== Platform support ===<br />
SuperCC is written in the Java programming language and distributed in a JAR file; it can run on any system that supports Java 8 or later, including Windows, MacOS and Linux.<br />
<br />
== See also ==<br />
* [[Tile World]]<br />
<br />
== External links ==<br />
* [https://supercc.bitbusters.club/ Download SuperCC] on bitbusters.club<br />
* [https://forum.bitbusters.club/thread-1087.html Original CCZone thread]<br />
* [https://github.com/jgdhs27/SuperCC Markus' original SuperCC GitHub repository]<br />
* [https://github.com/SicklySilverMoon/SuperCC Sickly Silver Moon's SuperCC GitHub repository]<br />
<br />
[[Category:Programs]] [[Category:Emulators]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Super_Chip&diff=34155Super Chip2022-04-30T01:16:08Z<p>G-lander: Add SuperCC disambiguation</p>
<hr />
<div>{{distinguish|SuperCC}}<br />
{{Infobox Level<br />
|pack = cclp3<br />
|level = 19<br />
|image = [[File:CCLP3 Level 19.png|300px]]<br />
|hint = But Princess [[Melinda]] is in another castle.<br />
}}<br />
<br />
'''Super Chip''' is the 19th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Ida Roberthson]], patterned after the Super Mario series of games: Chip jumps over Goombas represented by [[pink ball]]s, collects coins that are now [[computer chip]]s, and finds that the Princess is in another castle in front of the [[exit]].<br />
<br />
Take the coin under the first [[block]], then walk 3R across the initial row before averting a Goomba collision, collecting another two coins and jumping an [[ice]] bridge. This last move will put Chip in threatening range of another Goomba, but Chip has enough time to move 2R, jump, land and use [[boosting]] to barely avoid the ball. Slide into the pipe which takes Chip to the underground [[gravel]] cave of chips, then spit him out into another part of the level. Wait [2] before touching the next block with its coin, as he must wait this period at some point to get past the last Goomba and will be crushed by the sliding block if he attempts to wait [2] after pushing it. Jump the staircase and take down the flag, then enter the castle and [[exit]].<br />
<br />
== Full level map ==<br />
[[File:Cclp3_full_map_level_19.png|500px]]<br />
<br />
== Walkthrough ==<br />
{{#ev:youtube|aT-4-ACiplY}}<br />
<br />
{{Level Progression|Replay|Rock}}</div>G-landerhttps://wiki.bitbusters.club/index.php?title=TNT&diff=34154TNT2022-04-17T02:30:54Z<p>G-lander: Meant different article</p>
<hr />
<div>#REDIRECT [[Time bomb]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=TNT&diff=34153TNT2022-04-17T02:29:56Z<p>G-lander: Common synonym for dynamite in CC2</p>
<hr />
<div>#REDIRECT [[Dynamite]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Emulator&diff=34129Emulator2022-01-26T16:12:06Z<p>G-lander: Update the NotCC URL</p>
<hr />
<div>[[Image:TileWorld.png|thumb|right|A screenshot of [[Lesson 1]] in [[Tile World]], a well-known emulator]]<br />
<br />
An '''emulator''' is a program that seeks to replicate the behavior of other hardware or software. In the context of Chip's Challenge, emulators allow levels to be played more or less faithfully, even without access to the original games (or the systems they ran on).<br />
<br />
Emulation has become increasingly important over the years, as the original [[MSCC|Windows port]] — which many community levels were designed for — is abandonware and no longer runs on modern versions of Windows. No official desktop release of the game has ever implemented the [[Lynx ruleset]], either; the Steam releases come close, but make several significant changes to the rules and can't load the thousands of existing [[DAT]] levels.<br />
<br />
Emulators may aim for compatibility with any combination of the three main [[ruleset]]s: [[MS]], [[Lynx ruleset|Lynx]], and [[Steam]]. The existence of the [[public TWS]] and/or solution replays in [[C2M]] levels is a great help to emulator development: an emulator can play back many prerecorded solutions in a short time, and the number of successful completed levels is a reasonable indicator of compatibility.<br />
<br />
Not to be confused with [[Category:Clones|clones]], which are games that take inspiration from Chip's Challenge, but don't have compatibility as a goal. A decent litmus test: if a game can load user-provided levels in a Chip's Challenge format ([[DAT]] or [[C2M]]), it probably qualifies as an emulator.<br />
<br />
== Notable emulators ==<br />
<br />
=== Tile World ===<br />
<br />
{{main|Tile World}}<br />
<br />
Tile World is the gold standard emulator; it has near-perfect accuracy with both MS and Lynx, and it's the only emulator considered scoreboard legal. It's open source, cross-platform, and comes with its own CC1 tileset (which frees it from copyright concerns).<br />
<br />
Unfortunately, Tile World emulates neither Steam rules nor any elements introduced in [[Chip's Challenge 2]], making it incompatible with the current "canonical" releases of the games.<br />
<br />
== List of emulators ==<br />
<br />
Accuracy is a subjective measurement. Five stars means scoreboard legal, except for SuperCC, which cannot be played in real-time.<br />
<br />
{| class="wikitable" border="1"<br />
! Name<br />
! Website<br />
! Source code<br />
! Language<br />
! License<br />
! Platforms<br />
! First release<br />
! Latest release<br />
! MS<br />
! Lynx<br />
! Steam<br />
|-<br />
| [[Tile World]] || [https://tw2.bitbusters.club/] || [https://github.com/zrax/tworld GitHub]<br />
| C || GPL 2 || Win, Mac, Linux || 2002 || 2017 || ★★★★★ || ★★★★★ || —<br />
|-<br />
| [[SuperCC]] <ref>Although SuperCC does emulate the game's rules, its turn-based approach and full-map viewport make it more appropriate for recording and verifying solutions, not so much playing normally.</ref><br />
| [https://supercc.bitbusters.club/] || [https://github.com/SicklySilverMoon/SuperCC GitHub]<br />
| Java || ? || Win, Mac, Linux || 2018 || 2020 || ★★★★★ || ★★★★★ || —<br />
|-<br />
| [[Lexy's Labyrinth]] || [https://c.eev.ee/lexys-labyrinth/] || [https://github.com/eevee/lexys-labyrinth GitHub]<br />
| JavaScript || MIT || Web || 2020 || 2021 || ★☆☆☆☆ || ★★★☆☆ || ★★★★☆<br />
|-<br />
| [[NotCC]] || [https://glander.club/notcc/] || [https://github.com/TheGLander/NotCC GitHub]<br />
| TypeScript || MIT || Web || 2020 || 2021<br />
| — || — || ★★☆☆☆ <ref>Still a work in progress as of January 2022, so many tiles are not yet functional.</ref><br />
|-<br />
| [[Rommy's Gauntlet]]<br />
| [https://play.google.com/store/apps/details?id=org.porteousclan.chipsretro]<br />
| N/A || Java? || Proprietary || Android || 2014 || 2017 || ★★☆☆☆ || ★★☆☆☆ || —<br />
|-<br />
| [[Will's World]] <ref>No longer available.</ref><br />
| N/A || [https://github.com/grundy88/willsworld GitHub] || Obj-C || Proprietary || iOS || ? || 2016<br />
| ★★☆☆☆<ref>Has its own ruleset which is similar to both MS and Lynx.</ref><br />
| ★★☆☆☆ || —<br />
|}<br />
<br />
<references/></div>G-landerhttps://wiki.bitbusters.club/index.php?title=Glitch&diff=34093Glitch2021-09-02T19:10:42Z<p>G-lander: /* Despawning and Respawning */ Hurray for in-level D&R being legal</p>
<hr />
<div>A '''glitch''' in [[Chip's Challenge]] is a fault in the program which is caused by a coding error. The majority of glitches occur in [[Microsoft's version of Chip's Challenge]], and in [[Chip's Challenge 2]]. The MS emulation version of Tile World deliberately reproduces most MSCC glitches in order to maintain a fair basis for scorekeeping.<br />
<br />
== MS ruleset glitches ==<br />
=== Boosting ===<br />
{{main|Boosting}}<br />
This glitch can cause Chip to move faster than usual after exiting a sliding tile.<br />
<br />
=== Button Smash ===<br />
{{main|Button Smash Glitch}}<br />
This glitch can prevent buttons from working when [[block]]s are [[flick|flicked]] onto them.<br />
<br />
=== Controller and Boss ===<br />
{{main|Controller and Boss Glitch}}<br />
This glitch can sometimes prevent monsters from exiting [[trap]]s, as well as prevent [[clone machine]]s from working, or causing them to clone in an unexpected direction.<br />
<br />
=== Convergence ===<br />
{{main|Convergence Glitch}}<br />
This glitch, involving [[block]]s and [[teleport]]s, can sometimes result in the creation of a second [[Chip]] in the level.<br />
<br />
=== Cross-checking ===<br />
{{main|Cross-checking}}<br />
This glitch sometimes causes sliding [[block]]s to go through [[ice corner]]s.<br />
<br />
=== Frankenstein ===<br />
{{main|Frankenstein Glitch}}<br />
This glitch sometimes causes [[tank]]s on top of [[clone machine]]s to switch direction.<br />
<br />
=== Mouse Panel ===<br />
{{main|Mouse Panel Glitch}}<br />
This glitch allows Chip to [[ram]] or [[flick]] a [[block]] without stopping to move, when using the mouse.<br />
<br />
=== Non-Existence ===<br />
{{main|Non-Existence Glitch}}<br />
This glitch occurs when there is no [[Chip]] on the map at the beginning of the level.<br />
<br />
=== Slide Delay ===<br />
{{main|Slide delay}}<br />
This glitch causes some slipping [[block]]s or [[creature]]s to get moved twice while others do not move at all during a tick.<br />
<br />
== Advanced MS glitches ==<br />
These glitches exist in [[MSCC]] but are are not correctly emulated by [[Tile World]]. They may, however, be added to Tile World in the future.<br />
<br />
=== 00Floor ===<br />
{{main|00Floor}}<br />
This [[acting wall]] looks like a North-facing [[bug]] over a white background. In [[Tile World]], this tile is displayed like a regular wall.<br />
<br />
=== Data resetting ===<br />
{{main|Data resetting}}<br />
This glitch, responsible for many [[insane level]]s, relies on clone connections beyond the map to produce unexpected results.<br />
<br />
=== Knight ===<br />
{{main|Knight Glitch}}<br />
This glitch, related to the [[Controller and Boss Glitch]], sometimes causes monsters to move like a knight in chess.<br />
<br />
=== Multiple Tank ===<br />
{{main|Multiple Tank Glitch}}<br />
This glitch, responsible for many [[insane level]]s, sometimes causes sliding [[tank]]s to create other tiles.<br />
<br />
=== Tank Top ===<br />
{{main|Tank Top Glitch}}<br />
This glitch sometimes causes tanks sliding onto [[tank button]]s to turn in an unexpected direction.<br />
<br />
== Illegal MS glitches ==<br />
These glitches are banned from [[optimization|competitive scoring]], and are therefore excluded from [[Tile World]].<br />
<br />
=== Long First Second ===<br />
{{main|Long First Second Glitch}}<br />
This glitch sometimes causes a second in the in-game timer (not always the first) to be longer than usual, sometimes allowing higher scores.<br />
<br />
=== Time Dilation ===<br />
{{main|Time Dilation Glitch}}<br />
This glitch sometimes occurs after Chip dies using a mouse move.<br />
<br />
=== Twice Step ===<br />
{{main|Twice Step Glitch}}<br />
This glitch results in unusual timing of buffered mouse moves. The legality of this glitch is still disputed, but currently only certain aspects of this glitch are legal.<br />
<br />
== MSCC crashes ==<br />
These games, when triggered in [[Microsoft's version of Chip's Challenge]], cause the game to crash. They are intentionally absent from [[Tile World]].<br />
<br />
=== Data Size ===<br />
{{main|Data Size Glitch}}<br />
This glitch causes the game to crash due to running out of memory.<br />
<br />
=== Termination ===<br />
{{main|Termination Glitch}}<br />
This glitch causes the game to crash when playing a set that does not have 144 or 149 levels.<br />
<br />
=== Transparency ===<br />
{{main|Transparency Glitch}}<br />
This glitch causes the game to crash when Chip steps on two transparent tiles at once (usually a [[monster]] on top of a [[key]]).<br />
<br />
== Lynx glitches ==<br />
The [[Lynx ruleset]] has relatively few glitches, and many of those that exist do not have wiki pages or even names yet.<br />
<br />
=== Failed Move ===<br />
''Official name pending''. The '''Failed Move Glitch''', often referred to informally as '''The Stupid Glitch''', is not actually a glitch, but an exploit of the way Lynx [[move order|processes movement]]. This term refers to a specific application in which a monster sees a direction as open, turns to face that direction, then finds that for whatever reason it is no longer able to enter the tile. The most notable cases of this are when a [[bug]], [[paramecium]], [[glider]], or [[fireball]] turns around because a [[block]] just moved into a space beside it or a [[toggle wall]] changed from open to closed, whereas if the block were always there, or the toggle wall were always closed, the monster would choose a different direction. An example of this is in the [[public TWS]] for [[Stratagem]].<br />
<br />
=== Release Desynchronization ===<br />
{{main|Release desynchronization}}<br />
This glitch, also known as '''clone desynchronization''' due to the way it was discovered, causes some cloning streams to desynchronize over time when they would synchronize in MS.<br />
<br />
=== Teleport Stacking ===<br />
''Official name pending''. Some of this behavior is demonstrated [https://www.youtube.com/watch?v=eKoKZwFj3rM here].<br />
<!-- Add glitches in Tile World (not those reproducing the Microsoft version) (I don't have Tile World) (would this mean the 1.3 mouse timing bugs and force floor accelerating?)--><br />
<br />
== Chip's Challenge 2 ==<br />
While [[Chip's Challenge 2]] is coded much more professionally than MSCC, it has its fair share of bugs and bizarre behaviors as well. Most of these behaviors do not have wiki pages yet.<br />
<br />
=== Despawning and Respawning ===<br />
{{main|Despawning and Respawning Glitch}}<br />
This glitch allows entities to "disappear," remaining invisible and intangible while still occupying a physical location. These entities can reappear later, even after the level resets or changes. The usage of this glitch to move entities between levels is banned in optimization.<br />
<br />
=== Explosion Sneaking ===<br />
This glitch allows [[movable object]]s within the explosion radius of a [[time bomb]] to escape unharmed if moving at the precise [[tick]] of the explosion. The Chip and Melinda variant is banned in optimization, but the monster variant remains legal.<br />
<br />
=== Item Bestowal ===<br />
{{main|Item Bestowal}}<br />
This glitch makes it possible for [[monster]]s to pick up items when they normally should not be able to.<br />
<br />
=== Monster Hooking ===<br />
{{dablink|See: [[Item#Hook]]}}<br />
When an entity with a hook attempts to move away from another moving entity, the hook will attempt and fail to pull that entity. For the player, this often results in death, as their inability to move allows the other entity to collide with them.<br />
<br />
=== Salmon ===<br />
{{main|Salmon Glitch}}<br />
This glitch makes it possible to override [[force floor]]s in directions that would normally be impossible. A demonstration can be found [https://www.youtube.com/watch?v=Al5CGczBpNY here].<br />
<br />
=== Simultaneous Character Movement ===<br />
By switching between playable characters at high speed in-between tiles, it can be possible to essentially move several characters at once. This glitch is banned in optimization.<br />
<br />
=== Spring mining ===<br />
{{main|Spring mining}}<br />
This glitch lets Chip (or other monsters that can push) move onto a tile with a block when pushing the block, in cases where they would normally stay behind while the block moves forward. The glitch is named after the level [[Spring Mines]], in which it can easily be triggered.<br />
<br />
[[Category:Glitches]]<br />
[[Category:Mechanics]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=List_of_Chipsters&diff=33987List of Chipsters2021-08-04T19:02:28Z<p>G-lander: Add meee</p>
<hr />
<div>'''Chipsters''' (singular ''Chipster'') is a colloquial term used by players of [[Chip's Challenge]] to refer to each other or the community as a whole. The term was originally used by the original CC community, named the [[Charter Chipsters]]. This group is generally inactive and unknown today, although some are still playing the game.<br />
<br />
This page provides a list of known chipsters and their aliases.<br />
<br />
'''Note''': The list is based on the what the contributors to this page know and remember, so it is quite likely incomplete. Some names and aliases might not have been matched and may hence be listed separately.<br />
<br />
'''Another note''': This page is public. Some people may not want their names or certain aliases of theirs published. ''Please think twice before adding to this list.''<br />
<br />
==The List==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col" | Name<br />
! scope="col" | Alias(es)<br />
|-<br />
|Aaron Farmer<br />
|<br />
|-<br />
|Alex Morin Sénécal<br />
|<br />
|-<br />
|[[Alice Voith]]<br />
|fishofgold<br />
|-<br />
|[[Anders Kaseorg]]<br />
|andersmath<br />
|-<br />
|Andrew Baker<br />
|Hash1, Rudostolfo<br />
|-<br />
|[[Andrew Bennett]]<br />
|ManipulatorGeneral, Octavarium, quadrupleplay<br />
|-<br />
|Andrew Chen<br />
|<br />
|-<br />
|Andrew Ernst<br />
|<br />
|-<br />
|Andrew Gapic<br />
|<br />
|-<br />
|[[Andrew Menzies]]<br />
|ajmiam<br />
|-<br />
|Andrew Raykowski<br />
|andyrkki<br />
|-<br />
|Andy Thomas<br />
|<br />
|-<br />
|Anne Olsen<br />
|melinda9<br />
|-<br />
|Anne Salaam<br />
|francesalaam<br />
|-<br />
|[[Archie Pusaka]]<br />
|arcturus<br />
|-<br />
|Ashley Newcomer<br />
|<br />
|-<br />
|Barbara Lemmond<br />
|<br />
|-<br />
|Ben Wiseman<br />
|<br />
|-<br />
|Bill Reid<br />
|Skully<br />
|-<br />
|Blake Ebert<br />
|<br />
|-<br />
|Bona Rae Villarta<br />
|<br />
|-<br />
|Brandon Lee<br />
|Vaporeon260<br />
|-<br />
|[[Brian Raiter]]<br />
|breadbox<br />
|-<br />
|Camden Tatsapaugh<br />
|CamdenT<br />
|-<br />
|Charles Hutjens<br />
|<br />
|-<br />
|Chiara Watson<br />
|<br />
|-<br />
|Christian Direnius<br />
|<br />
|-<br />
|Christian Ståhl<br />
|<br />
|-<br />
|Christina Carrera<br />
|<br />
|-<br />
|Christopher Elsby<br />
|<br />
|-<br />
|[[Chuck Sommerville]]<br />
|<br />
|-<br />
|Craig Glenn Arnold<br />
|Craiga2124<br />
|-<br />
|[[Craig Vilbig]]<br />
|CV, Noivilbo<br />
|-<br />
|[[Dale Bryan]]<br />
|<br />
|-<br />
|Dan Miller<br />
|jsreed5<br />
|-<br />
|Dan Padgett<br />
|<br />
|-<br />
|Daniel Bouwmeester<br />
|<br />
|-<br />
|[[Dave Borgman]]<br />
|<br />
|-<br />
|[[Dave Varberg]]<br />
|geodave<br />
|-<br />
|David Chen<br />
|<br />
|-<br />
|David Knight<br />
|<br />
|-<br />
|David Pinkston<br />
|<br />
|-<br />
|[[David Stanley]]<br />
|<br />
|-<br />
|[[David Stolp]]<br />
|pieguy<br />
|-<br />
|David Thomas<br />
|<br />
|-<br />
|Derek Bowser<br />
|Bowman, challenge_of_chip<br />
|-<br />
|Dino Brewster<br />
|dbomb<br />
|-<br />
|Donnie B.<br />
|Sparkman, Drillman<br />
|-<br />
|Drake Wilson<br />
|<br />
|-<br />
|Drew Thomas<br />
|<br />
|-<br />
|Dylan Schmidt<br />
|Temporary Man<br />
|-<br />
|Eddy Limb<br />
|lookatthis, I lat I<br />
|-<br />
|Edward Mason<br />
|<br />
|-<br />
|Elizabeth (Lizzy) Brockway<br />
|starfishgurl<br />
|-<br />
|Emily Higgins<br />
|Naemuti<br />
|-<br />
|[[Eric Schmidt]]<br />
|Eric119<br />
|-<br />
|[[Evan Dummit]]<br />
|<br />
|-<br />
|Finn Jepsen<br />
|<br />
|-<br />
|Flynn Burklin<br />
|<br />
|-<br />
|Francesco & Matteo R.<br />
|ChipHome5<br />
|-<br />
|Frode van der Meeren<br />
|<br />
|-<br />
|Gavin Duncan<br />
|Cheese2K<br />
|-<br />
|Gigih Agung<br />
|<br />
|-<br />
|Giorgio Bianchi<br />
|<br />
|-<br />
|Grant Fikes<br />
|mathgrant<br />
|-<br />
|Hallgeir Flø<br />
|<br />
|-<br />
|Hank Lin<br />
|<br />
|-<br />
|Henry Potts<br />
|Pottsie<br />
|-<br />
|Herbert Holzbauer<br />
|<br />
|-<br />
|Ian Cairns<br />
|PB_Guy<br />
|-<br />
|Ian Wilson<br />
|thinker<br />
|-<br />
|Ida Roberthson<br />
|<br />
|-<br />
|Jacques Smith<br />
|GreenKitten<br />
|-<br />
|[[James Anderson]]<br />
|jamesa7171<br />
|-<br />
|James Spriggs<br />
|<br />
|-<br />
|Jan Altman<br />
|Andante<br />
|-<br />
|Jason Farnam<br />
|<br />
|-<br />
|Jeanne Hoffman<br />
|<br />
|-<br />
|[[Jeffrey Bardon]]<br />
|ihavenoname248<br />
|-<br />
|[[Jimmy Vermeer]]<br />
|purpletentacle<br />
|-<br />
|Joe Oliva<br />
|micro'nexer<br />
|-<br />
|[[J.B. Lewis|John Brian Lewis]]<br />
|thetopcrusader<br />
|-<br />
|John Elion<br />
|<br />
|-<br />
|John Griffin<br />
|hillbilly<br />
|-<br />
|John H.<br />
|LimoJohn<br />
|-<br />
|John Hornick<br />
|Ryan Hornick<br />
|-<br />
|John Matthews<br />
|<br />
|-<br />
|Jonathan Birchall<br />
|jbdude55<br />
|-<br />
|Jonathan McRae<br />
|<br />
|-<br />
|[[Josh Lee]]<br />
|Flareon350, pkmndiamond493<br />
|-<br />
|[[Joshua Bone]]<br />
|<br />
|-<br />
|Julian Uy<br />
|uyjulian<br />
|-<br />
|K. E. Frith<br />
|<br />
|-<br />
|Kacper Leszczyński<br />
|Bacorn<br />
|-<br />
|Kathy LaPier<br />
|<br />
|-<br />
|Kevin Gordon<br />
|<br />
|-<br />
|Kevin Smith<br />
|<br />
|-<br />
|Kevin Stallman<br />
|KTNUSA<br />
|-<br />
|Kris Lask<br />
|<br />
|-<br />
|Kyle Wightman<br />
|Knight of Time<br />
|-<br />
|[[Larry Jackson]]<br />
|<br />
|-<br />
|Lubomir Yudenko<br />
|[[User:G-lander|G lander]], ʐ̈ MANNNNNNN<br />
|-<br />
|[[Luc Longpré]]<br />
|<br />
|-<br />
|[[Madhav Shanbhag]]<br />
|KeyboardWielder, crapulentcretin<br />
|-<br />
|Marc Larivière<br />
|<br />
|-<br />
|Markus Olivera<br />
|<br />
|-<br />
|Matthew Petras<br />
|<br />
|-<br />
|Maybelle Poole<br />
|<br />
|-<br />
|Michael Hansen<br />
|Translucent Dragon<br />
|-<br />
|Michael Moorman<br />
|tensorpudding<br />
|-<br />
|Michael Sugantino<br />
|MikeSugs13<br />
|-<br />
|Michael Thourne<br />
|<br />
|-<br />
|Michael Warner<br />
|<br />
|-<br />
|Miika Toukola<br />
|kiskneru, M11k4<br />
|-<br />
|[[Mike Lask]]<br />
|pillowpc2001<br />
|-<br />
|Mike Windels<br />
|Razorflame<br />
|-<br />
|Nathan Recchia<br>Elaine Recchia<br />
|ncrecc<br>lovebug<br />
|-<br />
|Nicholas Ross<br />
|<br />
|-<br />
|Nicholas Rupprecht<br />
|<br />
|-<br />
|Nick Bush<br />
|<br />
|-<br />
|Nikola Tesla<br />
|<br />
|-<br />
|Norman L. de Forest<br />
|The Flashing Cursor<br />
|-<br />
|Pat Thomas<br />
|<br />
|-<br />
|Patrick B. Knowles II<br />
|syllypryde<br />
|-<br />
|Paul Gilbert<br />
|<br />
|-<br />
|Paul Hobden<br />
|<br />
|-<br />
|Paul Jackson<br />
|<br />
|-<br />
|Pekka Lassila<br />
|<br />
|-<br />
|Peter Marks<br />
|themarksman<br />
|-<br />
|Peter Andersson<br />
|<br />
|-<br />
|Renegade Plebeian<br />
|<br />
|-<br />
|Reynaldi Judianto<br />
|<br />
|-<br />
|Ricky Blaquière<br />
|Zommy08<br />
|-<br />
|[[Rock Généreux]]<br />
|Rockdet<br />
|-<br />
|Roger Quick<br />
|<br />
|-<br />
|[[Rolf Redford]]<br />
|xxcoder<br />
|-<br />
|Royce Campbell<br />
|<br />
|-<br />
|[[Ruben Spaans]]<br />
|stubbscroll<br />
|-<br />
|Ryan Feenstra<br />
|<br />
|-<br />
|Ryan J.<br />
|random 8, CQUNC<br />
|-<br />
|Scott Feeney<br />
|Graue, Catatonic Porpoise<br />
|-<br />
|[[Shane Climenhaga]]<br />
|Ben Hornlitz<br />
|-<br />
|Shmuel Siegel<br />
|<br />
|-<br />
|Steven Jones<br />
|Syzygy<br />
|-<br />
|Thomas H.<br />
|[[The Architect]]<br />
|-<br />
|Tom Brown<br />
|Tomsbananacakes<br />
|-<br />
|Tom Li<br />
|<br />
|-<br />
|[[Tom Patten]]<br />
|AdrenalinDragon<br />
|-<br />
|Tom Rowe<br />
|<br />
|-<br />
|[[Trevor Hedges]]<br />
|BigOto2<br />
|-<br />
|[[Tyler Sontag]]<br />
|quiznos00, geochip1<br />
|-<br />
|Vincent Crist<br />
|<br />
|-<br />
|Victor Tsukamoto<br />
|vitor<br />
|-<br />
|[[Warwick Anderson]]<br />
|<br />
|-<br />
|Wes Powers<br />
|<br />
|-<br />
|Yongyi Chen<br />
|Icy001<br />
|-<br />
|[[Zane Kuecks]]<br />
|Inzane, IceyLava108<br />
|-<br />
|?<br />
|budugoo<br />
|-<br />
|?<br />
|Chipwoodstock<br />
|-<br />
|?<br />
|[[ccexplore]]<br />
|-<br />
|?<br />
|chipster1059<br />
|-<br />
|<br />
|Chironex<br />
|-<br />
|<br />
|CJ<br />
|-<br />
|<br />
|Cowman_133<br />
|-<br />
|<br />
|[[cybersmack]]<br />
|-<br />
|<br />
|derek_mc_hugh<br />
|-<br />
|<br />
|Earthling<br />
|-<br />
|<br />
|Firefly<br />
|-<br />
|<br />
|Flexico<br />
|-<br />
|<br />
|H2O<br />
|-<br />
|<br />
|Highwatermark<br />
|-<br />
|<br />
|IDD<br />
|-<br />
|<br />
|Indyindeed, Kataac<br />
|-<br />
|<br />
|Lazykat14<br />
|-<br />
|<br />
|Minus3K2<br />
|-<br />
|<br />
|mobius<br />
|-<br />
|<br />
|origamizoraz<br />
|-<br />
|<br />
|pie_yay_ch<br />
|-<br />
|<br />
|ReedemtheD3ad<br />
|-<br />
|<br />
|Rosabellis<br />
|-<br />
|<br />
|sage_72003<br />
|-<br />
|<br />
|[[Sharpeye468]]<br />
|-<br />
|<br />
|StadiaJack<br />
|-<br />
|<br />
|[[Tyrethali Ansrath]]<br />
|}<br />
[[Category:People]]<br />
[[Category:Resources]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Blob&diff=33961Blob2021-07-08T09:14:15Z<p>G-lander: Add steam id</p>
<hr />
<div>{{Infobox Tile<br />
|cc1 = Yes<br />
|cc2 = Yes<br />
|cc1index = 92 ''(N)''<br>93 ''(W)''<br>94 ''(S)''<br>95 ''(E)''<br />
|cc2id=54<br />
|multidirectional = Yes<br />
|moves = Yes<br />
}}<br />
The '''blob''' is an amoeba-like green [[monster]] whose direction is completely random, and moves at half the rate of other monsters. The only limits on a blob's direction are illegal moves.<br />
<br />
In [[Chip's Challenge 1]], the blob is the only monster that is never cloned.<br />
<br />
== General mechanics ==<br />
The direction of the blob usually means nothing, because the randomly selected direction will take effect from a blob's first move onwards. This random value is not reset between deaths and levels so blobs will usually move differently between attempts<ref>An exception is the [[Chip's Challenge for Atari Lynx|original Lynx]] version where the value does reset between attempts.</ref>.<br />
<br />
== [[MS Ruleset|MS]] behavior ==<br />
In MS blobs move every other turn, depending on the level's current [[Odd and even step|step]]. A blob's direction is randomly chosen from all ''legal'' directions, meaning that if a path is open a blob will always move.<br />
<br />
A side effect of the random movement is that a blob on a cloner will clone in any legal direction, regardless of the direction of the blob on the [[clone machine]].<br />
<br />
== [[Lynx Ruleset|Lynx]] behavior ==<br />
In Lynx blobs move at half the speed of other monsters, taking 8 ticks to complete a move. Unlike MS blobs will randomly choose ''any'' direction, meaning that even with an open path blobs can remain stuck for some time.<br />
<br />
Blobs on clone machines and moving through traps do follow the direction of the blob, cloning or moving according to the direction of the blob on the machine or in the trap.<br />
<br />
=== [[Ruleset#Steam ruleset (CC2)|Steam]] behavior ===<br />
In Steam blobs act almost identical to Lynx except for the random selection. In Steam levels have 3 settings for blobs: '''Deterministic''', which causes all blobs to act the same between deaths; '''4 Patterns''', which causes the blobs to cycle through 4 possible patterns of movement; and '''Extra Random''', which causes the blobs to cycle through 256 possible patterns move movement.<br />
<br />
== Origins ==<br />
[[Melinda]]'s [[special dispatch]]es reveal where the blob came from: it was an accidental creation from a series of failed genetic experiments. [[Blobnet]] was the first appearance of the blob, and they largely appeared sparsely from then on, save for [[Blobdance]] much later in the game.<br />
<br />
== See also ==<br />
* [[Odd and even step]]<br />
* [[Blobnet]]<br />
<br />
== Footnotes ==</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Tile&diff=33958Tile2021-07-06T13:37:33Z<p>G-lander: /* Steam */ Add comma</p>
<hr />
<div>'''Tile''' refers, broadly, to any distinct element within the world of [[Chip's Challenge]]. For example, [[Chip]] himself, the iconic [[computer chip]]s, locked [[door]]s, and pushable [[block]]s are all tiles.<br />
<br />
Other uses of the term include:<br />
<br />
* Elements like the [[toggle door]], which are really a collection of multiple tiles (the "open" and "closed" states are internally distinct in every Chip's Challenge game), but which act like a single entity that changes state.<br />
* An element ''and'' its facing direction, especially when editing for the [[DAT]] format, which encodes such combinations as single bytes. For example, a west-facing [[glider]] is an available DAT tile, corresponding to the byte <code>0x51</code>.<br />
* A combination of tiles that functions as a single unit, especially if it alters the behavior of its parts. For example, a "fireball cloner" is really a [[fireball]] on top of a [[clone machine]] (which prevents the fireball from moving), and a "no green keys" sign is really a [[green key]] beneath a [[no sign]] (which prevents the key from being picked up).<br />
* One of the square positions within the grid of a level, which may contain multiple elements. For example, "[[invalid tile]]" can refer to a ''stack'' of tiles expressible in a [[DAT]] level but that would be impossible on the original [[Lynx]] game. More pedantically known as a '''cell'''.<br />
* One individual square of artwork used by any version of the game, known more generally in game development as a '''sprite'''.<br />
<br />
== Types of tile ==<br />
<br />
Tiles can be informally grouped into several categories, based on their behavior.<br />
<br />
* [[Terrain]] — static tiles that cannot move<br />
** [[Acting floor]] — the [[floor]] tile specifically, and others that allow free passage<br />
** [[Acting wall]] — the [[wall]] tile specifically, and others that can't be moved into<br />
** Locked [[door]]s<br />
** Buttons<br />
* [[Item]]s — tiles that can be picked up; may or may not be considered terrain, depending on ruleset<br />
** [[Key]]s<br />
** [[Boot]]s<br />
** [[Computer chip]]s<br />
* [[Actor]]s — tiles that can move<br />
** Players — [[Chip]] and [[Melinda]], the only tiles controlled by the human player<br />
** [[Monster]]s<br />
** [[Block]]s<br />
<br />
== Layers ==<br />
<br />
Tiles can also be grouped based on whether two different tiles can coexist in the same cell. If two tiles ''cannot'', they are said to exist on the same '''layer'''. The set of layers is defined by a combination of ruleset and file format.<br />
<br />
=== [[Lynx]] ===<br />
<br />
The original game was designed around having two layers:<br />
<br />
* Static tiles — including both terrain and items<br />
* [[Actor]]s — everything that can move<br />
<br />
The game's internal data structure defined a level as a single 32×32 layer of static tiles, plus one optional actor per cell. It was thus impossible to create otherwise intuitive combinations like a key on top of [[gravel]], because both the key and the gravel would have had to occupy the same space.<br />
<br />
=== [[MS]] ===<br />
<br />
Strictly speaking, [[MSCC]] was only designed to play the [[Chip's Challenge|original levels]], so it was likely ''intended'' to obey the same layering restrictions as Lynx. However, it takes an unusual approach to layering: each cell is a [https://en.wikipedia.org/wiki/Stack_(abstract_data_type) stack] of any two tiles. Internally, a gravel tile looks like this:<br />
<br />
{| class="wikitable" border="1"<br />
|[[Image:Gravel.png]] Gravel<br />
|-<br />
|[[Image:Floor.png]] Floor (nothing)<br />
|}<br />
<br />
If [[Chip]] then steps into this cell, the gravel ''moves down'', and he takes its place:<br />
<br />
{| class="wikitable" border="1"<br />
|[[Image:Chip S.png]] Chip<br />
|-<br />
|[[Image:Gravel.png]] Gravel<br />
|}<br />
<br />
When he leaves, the gravel will move back up and a floor tile will fill the empty space, returning things to the first diagram.<br />
<br />
The [[DAT]] format invented for MSCC inadvertently exposes this arrangement to level designers, allowing a level to have ''any'' two tiles stacked atop one another. The game wasn't designed to handle two actors or two static tiles in the same cell, so various unusual effects may occur. Combinations of tiles that are technically possible to create in a [[DAT]] level, but could not have been represented in the original Atari Lynx game, are called [[invalid tile]]s.<br />
<br />
=== [[Steam]] ===<br />
<br />
Steam rules are designed for the much more expansive set of tiles available in [[Chip's Challenge 2]] and introduced much greater flexibility in layering. From bottom to top, the layers are:<br />
<br />
* Terrain<br />
* Item — includes both kinds of [[bomb]] and all three [[time modifier]]s<br />
* Item mod — only the [[no sign]]<br />
* Actor<br />
* [[Thin wall]] and [[Canopy]]<br />
<br />
Entering or exiting a cell results the tiles to be updated in this order.<br />
<br />
The order entry collision is checked, on the other hand, is different, and is:<br />
<br />
* Thin wall and Canopy<br />
* Item mod<br />
* Terrain<br />
* Actor <br />
* Item (If there is an actor on the cell, even if it doesn't block the entrant, the collision check with this layer is skipped)<br />
<br />
Each cell must have a terrain tile — in fact, CC2's [[C2M]] level format enforces it — but every other layer is optional.<br />
<br />
For Chip's Challenge 1 tiles, the most notable improvements are the ability to place an item on top of any kind of terrain and the ability to place thin walls, in any combination, atop anything else at all. The other new layer is dedicated to new CC2 tile: the no sign. Canopies are the same tile internally as thin walls, so, as a consequence, they can be placed on any cell, optionally in combination with thin walls.<br />
<br />
Weirdly, the C2M format allows for multiple tiles of the same layer to be placed on the same cell, which results in all but the last tile of that layer to be [[Despawning and Respawning Glitch|despanwed]].<br />
<br />
== [[Chip's Challenge 1]] tiles ==<br />
<br />
{| class="wikitable" border="1" style="width: 50em; table-layout: fixed;"<br />
|[[Image:Chip S.png]] [[Chip]]<br />
|[[Image:Computer chip.png]] [[Computer chip]]<br />
|[[Image:Socket.png]] [[Chip socket]]<br />
|[[Image:Exit.png]] [[Exit]]<br />
|-<br />
|[[Image:Floor.png]] [[Floor]]<br />
|[[Image:Hint.png]] [[Hint]]<br />
|[[Image:Thin wall SE.png]] [[Thin wall]]<br />
|[[Image:Wall.png]] [[Wall]]<br />
|-<br />
|[[Image:Invisible wall.png]] [[Invisible wall]]<br />
|[[Image:Hidden wall.png]] [[Hidden wall]]<br />
|[[Image:Recessed wall.png]] [[Recessed wall]]<br />
|[[Image:Blue wall.png]] [[Blue wall]]<br />
|-<br />
|[[Image:Water.png]] [[Water]]<br />
|[[Image:Fire.png]] [[Fire]]<br />
|[[Image:Ice.png]] [[Ice]]<br />
|[[Image:Force floor S.png]] [[Force floor]]<br />
|-<br />
|[[Image:Dirt.png]] [[Dirt]]<br />
|[[Image:Gravel.png]] [[Gravel]]<br />
|[[Image:Ice NW.png]] [[Ice corner]]<br />
|[[Image:Force floor Random.png]] [[Random force floor]]<br />
|-<br />
|[[Image:Flippers.png]] [[Flippers]]<br />
|[[Image:Fire boots.png]] [[Fire boots]]<br />
|[[Image:Ice skates.png]] [[Ice skates]]<br />
|[[Image:Suction boots.png]] [[Suction boots]]<br />
|-<br />
|[[Image:Blue key.png]] [[Blue key]]<br />
|[[Image:Red key.png]] [[Red key]]<br />
|[[Image:Green key.png]] [[Green key]]<br />
|[[Image:Yellow key.png]] [[Yellow key]]<br />
|-<br />
|[[Image:Blue lock.png]] [[Blue lock]]<br />
|[[Image:Red lock.png]] [[Red lock]]<br />
|[[Image:Green lock.png]] [[Green lock]]<br />
|[[Image:Yellow lock.png]] [[Yellow lock]]<br />
|-<br />
|[[Image:Block.png]] [[Block]]<br />
|[[Image:Teleport.png]] [[Teleporter]]<br />
|[[Image:Thief.png]] [[Thief]]<br />
|[[Image:Bomb.png]] [[Bomb]]<br />
|-<br />
|[[Image:Green button.png]] [[Green button]]<br />
|[[Image:Red button.png]] [[Red button]]<br />
|[[Image:Blue button.png]] [[Blue button]]<br />
|[[Image:Brown button.png]] [[Brown button]]<br />
|-<br />
|[[Image:Toggle wall Closed.png]] [[Toggle wall]]<br />
|[[Image:Clone machine.png]] [[Cloner]]<br />
|[[Image:Tank S.png]] [[Tank]]<br />
|[[Image:Trap.png]] [[Trap]]<br />
|-<br />
|[[Image:Fireball.png]] [[Fireball]]<br />
|[[Image:Glider S.png]] [[Glider]]<br />
|[[Image:Bug S.png]] [[Bug]]<br />
|[[Image:Paramecium NS.png]] [[Paramecium]]<br />
|-<br />
|[[Image:Pink ball.png]] [[Ball]]<br />
|[[Image:Walker NS.png]] [[Walker]]<br />
|[[Image:Teeth S.png]] [[Teeth]]<br />
|[[Image:Blob.png]] [[Blob]]<br />
|}<br />
<br />
[[MS]] also has the [[clone block]], used to indicate the direction of a block cloner. This is a tile in the sense that it can be placed within a level, but it exists as an editing trick and is not intended as a distinct game element. In all other [[ruleset]]s, dirt blocks have a direction like every other moving object, so a separate clone block is unnecessary.<br />
<br />
=== Invalid tiles ===<br />
<br />
These tiles are possible to place in a level due to being a part of the [[DAT]] format, and only exist as placeable tiles due to quirks of the implementation. Most of these tiles with graphics behave the same way a [[wall]] does, with Swimming Chip behaving closer to an extra player in a level.<br />
<br />
* [[Image:Chip in Exit.png]][[Image:Exit2.png]][[Image:Exit3.png]] [[Fake exit]] (appears in [[Planet of the Teeth]])<br />
* [[Image:Swimming Chip S.png]] [[Swimming Chip]] (appears in [[The Block Stops Here]])<br />
* [[Image:Drowned Chip.png]] [[Drowned Chip]] (appears in [[Mads' Rush II]] and [[Loop]])<br />
* [[Image:Burned Chip.png]][[Image:Chip_in_Fire.png]] [[Burned Chip]] (appears in [[Escape from Chipkatraz]])<br />
* The [[Combination]] tile<br />
* Three [[Not used|unused]] tiles<br />
* Additional undefined tiles with strange behaviors (an example can be seen [http://davidstolp.com/old/chips/level.php?set=TCCLPRejects&level=82 in TCCLPRejects here])<br />
<br />
One of the unused tiles found new life in the "pgchip" patch for [[MSCC]], which replaced it with the [[ice block]] from CC2.<br />
<br />
== See also ==<br />
<br />
* [[:File:Color Tileset.gif|The MSCC tileset]] (in the sense of spritesheet)<br />
<br />
* [[Category:Tiles]]<br />
* [[Category:Tile groups]]<br />
* [[Category:Terminology]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Tile&diff=33957Tile2021-07-06T13:35:36Z<p>G-lander: /* Steam */ Note about the different layer orders and some of the info was just kinda wrong?</p>
<hr />
<div>'''Tile''' refers, broadly, to any distinct element within the world of [[Chip's Challenge]]. For example, [[Chip]] himself, the iconic [[computer chip]]s, locked [[door]]s, and pushable [[block]]s are all tiles.<br />
<br />
Other uses of the term include:<br />
<br />
* Elements like the [[toggle door]], which are really a collection of multiple tiles (the "open" and "closed" states are internally distinct in every Chip's Challenge game), but which act like a single entity that changes state.<br />
* An element ''and'' its facing direction, especially when editing for the [[DAT]] format, which encodes such combinations as single bytes. For example, a west-facing [[glider]] is an available DAT tile, corresponding to the byte <code>0x51</code>.<br />
* A combination of tiles that functions as a single unit, especially if it alters the behavior of its parts. For example, a "fireball cloner" is really a [[fireball]] on top of a [[clone machine]] (which prevents the fireball from moving), and a "no green keys" sign is really a [[green key]] beneath a [[no sign]] (which prevents the key from being picked up).<br />
* One of the square positions within the grid of a level, which may contain multiple elements. For example, "[[invalid tile]]" can refer to a ''stack'' of tiles expressible in a [[DAT]] level but that would be impossible on the original [[Lynx]] game. More pedantically known as a '''cell'''.<br />
* One individual square of artwork used by any version of the game, known more generally in game development as a '''sprite'''.<br />
<br />
== Types of tile ==<br />
<br />
Tiles can be informally grouped into several categories, based on their behavior.<br />
<br />
* [[Terrain]] — static tiles that cannot move<br />
** [[Acting floor]] — the [[floor]] tile specifically, and others that allow free passage<br />
** [[Acting wall]] — the [[wall]] tile specifically, and others that can't be moved into<br />
** Locked [[door]]s<br />
** Buttons<br />
* [[Item]]s — tiles that can be picked up; may or may not be considered terrain, depending on ruleset<br />
** [[Key]]s<br />
** [[Boot]]s<br />
** [[Computer chip]]s<br />
* [[Actor]]s — tiles that can move<br />
** Players — [[Chip]] and [[Melinda]], the only tiles controlled by the human player<br />
** [[Monster]]s<br />
** [[Block]]s<br />
<br />
== Layers ==<br />
<br />
Tiles can also be grouped based on whether two different tiles can coexist in the same cell. If two tiles ''cannot'', they are said to exist on the same '''layer'''. The set of layers is defined by a combination of ruleset and file format.<br />
<br />
=== [[Lynx]] ===<br />
<br />
The original game was designed around having two layers:<br />
<br />
* Static tiles — including both terrain and items<br />
* [[Actor]]s — everything that can move<br />
<br />
The game's internal data structure defined a level as a single 32×32 layer of static tiles, plus one optional actor per cell. It was thus impossible to create otherwise intuitive combinations like a key on top of [[gravel]], because both the key and the gravel would have had to occupy the same space.<br />
<br />
=== [[MS]] ===<br />
<br />
Strictly speaking, [[MSCC]] was only designed to play the [[Chip's Challenge|original levels]], so it was likely ''intended'' to obey the same layering restrictions as Lynx. However, it takes an unusual approach to layering: each cell is a [https://en.wikipedia.org/wiki/Stack_(abstract_data_type) stack] of any two tiles. Internally, a gravel tile looks like this:<br />
<br />
{| class="wikitable" border="1"<br />
|[[Image:Gravel.png]] Gravel<br />
|-<br />
|[[Image:Floor.png]] Floor (nothing)<br />
|}<br />
<br />
If [[Chip]] then steps into this cell, the gravel ''moves down'', and he takes its place:<br />
<br />
{| class="wikitable" border="1"<br />
|[[Image:Chip S.png]] Chip<br />
|-<br />
|[[Image:Gravel.png]] Gravel<br />
|}<br />
<br />
When he leaves, the gravel will move back up and a floor tile will fill the empty space, returning things to the first diagram.<br />
<br />
The [[DAT]] format invented for MSCC inadvertently exposes this arrangement to level designers, allowing a level to have ''any'' two tiles stacked atop one another. The game wasn't designed to handle two actors or two static tiles in the same cell, so various unusual effects may occur. Combinations of tiles that are technically possible to create in a [[DAT]] level, but could not have been represented in the original Atari Lynx game, are called [[invalid tile]]s.<br />
<br />
=== [[Steam]] ===<br />
<br />
Steam rules are designed for the much more expansive set of tiles available in [[Chip's Challenge 2]] and introduced much greater flexibility in layering. From bottom to top, the layers are:<br />
<br />
* Terrain<br />
* Item — includes both kinds of [[bomb]] and all three [[time modifier]]s<br />
* Item mod — only the [[no sign]]<br />
* Actor<br />
* [[Thin wall]] and [[Canopy]]<br />
<br />
Entering or exiting a cell results the tiles to be updated in this order.<br />
<br />
The order entry collision is checked, on the other hand is different, and is:<br />
<br />
* Thin wall and Canopy<br />
* Item mod<br />
* Terrain<br />
* Actor <br />
* Item (If there is an actor on the cell, even if it doesn't block the entrant, the collision check with this layer is skipped)<br />
<br />
Each cell must have a terrain tile — in fact, CC2's [[C2M]] level format enforces it — but every other layer is optional.<br />
<br />
For Chip's Challenge 1 tiles, the most notable improvements are the ability to place an item on top of any kind of terrain and the ability to place thin walls, in any combination, atop anything else at all. The other new layer is dedicated to new CC2 tile: the no sign. Canopies are the same tile internally as thin walls, so, as a consequence, they can be placed on any cell, optionally in combination with thin walls.<br />
<br />
Weirdly, the C2M format allows for multiple tiles of the same layer to be placed on the same cell, which results in all but the last tile of that layer to be [[Despawning and Respawning Glitch|despanwed]].<br />
<br />
== [[Chip's Challenge 1]] tiles ==<br />
<br />
{| class="wikitable" border="1" style="width: 50em; table-layout: fixed;"<br />
|[[Image:Chip S.png]] [[Chip]]<br />
|[[Image:Computer chip.png]] [[Computer chip]]<br />
|[[Image:Socket.png]] [[Chip socket]]<br />
|[[Image:Exit.png]] [[Exit]]<br />
|-<br />
|[[Image:Floor.png]] [[Floor]]<br />
|[[Image:Hint.png]] [[Hint]]<br />
|[[Image:Thin wall SE.png]] [[Thin wall]]<br />
|[[Image:Wall.png]] [[Wall]]<br />
|-<br />
|[[Image:Invisible wall.png]] [[Invisible wall]]<br />
|[[Image:Hidden wall.png]] [[Hidden wall]]<br />
|[[Image:Recessed wall.png]] [[Recessed wall]]<br />
|[[Image:Blue wall.png]] [[Blue wall]]<br />
|-<br />
|[[Image:Water.png]] [[Water]]<br />
|[[Image:Fire.png]] [[Fire]]<br />
|[[Image:Ice.png]] [[Ice]]<br />
|[[Image:Force floor S.png]] [[Force floor]]<br />
|-<br />
|[[Image:Dirt.png]] [[Dirt]]<br />
|[[Image:Gravel.png]] [[Gravel]]<br />
|[[Image:Ice NW.png]] [[Ice corner]]<br />
|[[Image:Force floor Random.png]] [[Random force floor]]<br />
|-<br />
|[[Image:Flippers.png]] [[Flippers]]<br />
|[[Image:Fire boots.png]] [[Fire boots]]<br />
|[[Image:Ice skates.png]] [[Ice skates]]<br />
|[[Image:Suction boots.png]] [[Suction boots]]<br />
|-<br />
|[[Image:Blue key.png]] [[Blue key]]<br />
|[[Image:Red key.png]] [[Red key]]<br />
|[[Image:Green key.png]] [[Green key]]<br />
|[[Image:Yellow key.png]] [[Yellow key]]<br />
|-<br />
|[[Image:Blue lock.png]] [[Blue lock]]<br />
|[[Image:Red lock.png]] [[Red lock]]<br />
|[[Image:Green lock.png]] [[Green lock]]<br />
|[[Image:Yellow lock.png]] [[Yellow lock]]<br />
|-<br />
|[[Image:Block.png]] [[Block]]<br />
|[[Image:Teleport.png]] [[Teleporter]]<br />
|[[Image:Thief.png]] [[Thief]]<br />
|[[Image:Bomb.png]] [[Bomb]]<br />
|-<br />
|[[Image:Green button.png]] [[Green button]]<br />
|[[Image:Red button.png]] [[Red button]]<br />
|[[Image:Blue button.png]] [[Blue button]]<br />
|[[Image:Brown button.png]] [[Brown button]]<br />
|-<br />
|[[Image:Toggle wall Closed.png]] [[Toggle wall]]<br />
|[[Image:Clone machine.png]] [[Cloner]]<br />
|[[Image:Tank S.png]] [[Tank]]<br />
|[[Image:Trap.png]] [[Trap]]<br />
|-<br />
|[[Image:Fireball.png]] [[Fireball]]<br />
|[[Image:Glider S.png]] [[Glider]]<br />
|[[Image:Bug S.png]] [[Bug]]<br />
|[[Image:Paramecium NS.png]] [[Paramecium]]<br />
|-<br />
|[[Image:Pink ball.png]] [[Ball]]<br />
|[[Image:Walker NS.png]] [[Walker]]<br />
|[[Image:Teeth S.png]] [[Teeth]]<br />
|[[Image:Blob.png]] [[Blob]]<br />
|}<br />
<br />
[[MS]] also has the [[clone block]], used to indicate the direction of a block cloner. This is a tile in the sense that it can be placed within a level, but it exists as an editing trick and is not intended as a distinct game element. In all other [[ruleset]]s, dirt blocks have a direction like every other moving object, so a separate clone block is unnecessary.<br />
<br />
=== Invalid tiles ===<br />
<br />
These tiles are possible to place in a level due to being a part of the [[DAT]] format, and only exist as placeable tiles due to quirks of the implementation. Most of these tiles with graphics behave the same way a [[wall]] does, with Swimming Chip behaving closer to an extra player in a level.<br />
<br />
* [[Image:Chip in Exit.png]][[Image:Exit2.png]][[Image:Exit3.png]] [[Fake exit]] (appears in [[Planet of the Teeth]])<br />
* [[Image:Swimming Chip S.png]] [[Swimming Chip]] (appears in [[The Block Stops Here]])<br />
* [[Image:Drowned Chip.png]] [[Drowned Chip]] (appears in [[Mads' Rush II]] and [[Loop]])<br />
* [[Image:Burned Chip.png]][[Image:Chip_in_Fire.png]] [[Burned Chip]] (appears in [[Escape from Chipkatraz]])<br />
* The [[Combination]] tile<br />
* Three [[Not used|unused]] tiles<br />
* Additional undefined tiles with strange behaviors (an example can be seen [http://davidstolp.com/old/chips/level.php?set=TCCLPRejects&level=82 in TCCLPRejects here])<br />
<br />
One of the unused tiles found new life in the "pgchip" patch for [[MSCC]], which replaced it with the [[ice block]] from CC2.<br />
<br />
== See also ==<br />
<br />
* [[:File:Color Tileset.gif|The MSCC tileset]] (in the sense of spritesheet)<br />
<br />
* [[Category:Tiles]]<br />
* [[Category:Tile groups]]<br />
* [[Category:Terminology]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=CCEdit&diff=33956CCEdit2021-07-05T12:37:27Z<p>G-lander: /* Reception */ Note that CCCreator playtesting doesn't work on Linux</p>
<hr />
<div>'''CCEdit''' is the third Chip's Challenge [[level editor]], created by [[Michael Hansen]]. It is contained in a package called [[CCTools]], which also includes [[CCLM]] and [[CCHack]].<br />
<br />
'''CC2Edit''' is the third level editor for [[Chip's Challenge 2]], created by Hansen in 2020. It includes most features from the original CCEdit and a nearly-identical interface.<br />
<br />
== Features ==<br />
=== Present in both CCEdit and CC2Edit ===<br />
* Both editors feature several tile "drawing" modes: "pencil", "line", "box", "rectangle" and "flood fill", similar to features found in image editors.<br />
* Both editors have a "pathmaker" feature, that allows the editor to draw out paths of directional objects, namely [[monster]]s, [[ice]], [[force floor]]s, [[railroad]] tracks, [[Chip]] himself, and even [[clone block]]s, automatically; when the cursor takes a turn in a different direction, the last tile created will turn in the new direction. This will avoid the user having to manually return to the corners and change their direction.<br />
* A green square follows the mouse cursor, allowing the designer to see the in-game playing area if Chip were standing where the mouse is. This feature can be disabled. In CC2Edit, both 9x9 and 10x10 view ports are supported.<br />
* In both editors, ambiguous [[monster]] directions are indicated with small arrows. Some images on this wiki are cut out of level editors, rather than out of maps, and have this arrow included.<br />
* Both editors feature two tile pickers. One has all tiles in the same window, similar to [[ChipEdit]]. In the other tiles are divided into folders to make navigating easier: Standard, Obstacles, Doors, Items, Monsters, Miscellaneous, and Special (Advanced). CC2Edit features two additional folders: [[logic gate|Logic]] and [[letter tile|Glyph Tiles]].<br />
* The level name, password, [[time limit]], [[hint]] text, [[computer chip]] counter, [[map]] size, view port, CC1 boots rules, and RNG seed can be edited and viewed easily, without diving into the menus.<br />
* Both editors are available as pre-compiled binaries for Windows and macOS. Linux is also supported, but the user is required to compile the software from source.<br />
* Both editors, like [[Chip's Workshop]], are free and open source.<br />
* Both editors feature several [[tileset]]s, including the [[MSCC]] tileset, [[CC2]]'s tileset and [[Lexy's Labyrinth]]'s tileset. CCEdit also includes the [[Tile World]] tileset by [[Anders Kaseorg]].<br />
* Both editors feature a "tile inspector" tool, which makes it easy to edit a tile's specific layer without altering the others, and to place unused/voodoo tiles.<br />
<br />
=== Present in CCEdit only ===<br />
* CCEdit is the only level editor that supports playtesting in both [[Microsoft's version of Chip's Challenge]], and in [[Tile World]]. It is also the only level editor to allow MSCC playtesting on Linux and on [[Chip's Challenge on 64-bit Machines|64-bit versions of Windows]]. Like CC2Edit, it also supports [[Lexy's Labyrinth]].<br />
* Any connections of [[clone machine]]s and [[trap]]s are now recorded on a list, and their complement is indicated when the cursor moves onto their button(s) or their target(s) by a red (clone) or purple (trap) border around the target square. Links between [[teleport]]s are displayed with a teal border around the next teleport in [[reading order]] (even if that move would be illegal in live play).<br />
* CCEdit makes it easier to see tiles placed on the bottom later of the map. In [[ChipEdit]], [[block]]s, [[dirt]], clone machines, and [[thin wall]]s under the floor are impossible to see without actually putting the cursor on the square, and [[trap]]s and [[recessed wall]]s under floor are indistinguishable. The graphics in CCEdit are in much greater relief, which makes all these visible, and other hidden combinations much clearer.<br />
* CCEdit features a ''Count'' feature, which automatically sets the chips left counter to the number of chips existing (note that this includes ''all'' chips, including ones that can't be picked up). An "available" counter was added later into ChipEdit, although there was no automatic setting feature.<br />
* CCEdit allows players to create custom button connections and monster list entries by manually specifying map coordinates, even if such connections would not work in-game. This can be especially useful for [[Data resetting|data resetting]] clone machine connections, commonly found in [[insane level]]s.<br />
* CCEdit natively supports [[PGChip]].<br />
* As of version 2.95.0, CCEdit supports the [[00Floor]] tile.<br />
<br />
=== Present in CC2Edit only ===<br />
* CC2Edit supports playtesting in Chip's Challenge 2 itself. Like CCEdit, it also supports [[Lexy's Labyrinth]].<br />
* CC2Edit makes it possible to rotate tiles using the , and . keys on the keyboard, similar to the official editor and [[CCCreator]].<br />
* CC2Edit has extensive support for [[C2G]] scripting.<br />
* In levels that feature mutliple [[hint]] tiles, CC2Edit makes it easy to specify custom hints for each tile.<br />
<br />
== Reception ==<br />
The 1.x versions of CCEdit were notoriously buggy, and often corrupted levelsets edited using it. [[Chip's Challenge Level Designer]] was forked from CCEdit 1.x, and fixed many of its bugs.<br />
<br />
The 2.0 version of CCEdit was in development for almost a year before its stable release in May 2011. It is a near-complete rewrite of the 1.x branch, fixing nearly all of the original version's bugs and including several new features, eventually dethroning [[ChipEdit]] as the most popular level editor.<br />
<br />
The 3.0 version is currently in beta, and based on the 2.x series. It was also positively received, with level designers notably praising CC2Edit's playtesting ability, a feature absent from rival editor [[CCCreator]] until the most recent version, and even then missing Lexy's Labyrinth, MSCC support and any playtesting on Linux<!-- Again, and maybe OSX?-->.<br />
<br />
== External links ==<br />
*[http://cctools.zrax.net/ CCTools home page]<br />
[[Category:Programs]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=CCCreator&diff=33955CCCreator2021-07-05T12:36:13Z<p>G-lander: /* Missing/upcoming */ Remove a space</p>
<hr />
<div>'''Chip's Challenge Creator''', commonly known as '''CCCreator''', is a [[level editor]] developed by [[The Architect]]. It is the only editor that can create both [[Chip's Challenge|CC1]] and [[Chip's Challenge 2|CC2]] levels.<br />
<br />
== History ==<br />
When Chip's Challenge 2 was released in 2015, a built-in level editor was included as DLC. However, this official editor faced criticism for being hard to use and lacking several features commonly available for CC1 editors. While [[Chuck Sommerville]] released a simple script, [[dat2c2g]], to convert [[DAT]] files into CC2 [[Custom level set|levelsets]], several people experienced issues getting it to run. The Architect therefore decided to create his own editor to address these issues.<br />
<br />
The project was publicly announced on [[CCZone]] in November 2016. In August 2017, private beta testing of CCCreator to find bugs began. The first public beta release took place on January 2, 2018. In order to make sure people are always using the latest public beta version, previous beta versions are set to expire and become unusable a few months after release, displaying a message instructing the user to update to the latest version. This practice will be discontinued in the future with the first full-feature release, version 1.0.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Version !! Release date !! Expiration date<br />
|-<br />
| 0.1.0 || January 2, 2018 || December 31, 2018<br />
|-<br />
| 0.2.0 || March 14, 2018 || December 31, 2018<br />
|-<br />
| 0.3.0 || April 2, 2018 || December 31, 2018<br />
|-<br />
| 0.3.1 || June 18, 2018 || December 31, 2018<br />
|-<br />
| 0.4.0 || December 21, 2018 || May 1, 2019<br />
|-<br />
| 0.5.0 || March 7, 2019 || September 1, 2019 <!-- originally 5-1-2019; extended on 4-30-2019 --><br />
|-<br />
| 0.5.1 || May 23, 2019 || September 1, 2019<br />
|-<br />
| 0.5.2 || July 30, 2019 || December 31, 2019<br />
|-<br />
| 0.5.3 || January 1, 2020 || July 1, 2020<br />
|-<br />
| 0.5.4 || June 30, 2020 || December 31, 2020<br />
|-<br />
| 0.5.5 || January 1, 2021 || July 1, 2021<br />
|}<br />
<br />
== Platform support ==<br />
CCCreator is written in the Java programming language and distributed in a JAR file; therefore, it can run on any system that supports Java 8 or later, including Windows, MacOS, Linux, Haiku and Solaris.<br />
<br />
== File formats ==<br />
CCCreator, by default, saves levelsets in the ''Chip's Challenge Series (.ccs)'' file format using the ''Chip's Challenge Unified Data Model (CCUDM)'', developed by The Architect to store levelset data in a version-independent way. Such files can store all levelset-related information, including not only the levels, but also [[CCX]] and [[C2G]] data. Data can be imported to a CCS file; for example, adding CCX data or additional levels from other files. CCS files can then be exported into a variety of other formats, including [[DAT]] for [[Microsoft's version of Chip's Challenge|MSCC]] and [[Tile World]], as well as C2G and [[C2M]] for Chip's Challenge 2.<br />
<br />
As of version 0.5.0, CCCreator can export levels into several image formats: BMP, GIF, PNG and JPEG. CCCreator also has its own level image format, similar to the level BMPs created by the ingame CC2 editor, but with a few notable differences. In the CC2 editor's BMPs, info about a level is displayed in the following order: ''title, file name, designer, [[time limit]], level map''. In CCCreator's image exports, info is displayed like this: ''title, designer, time limit, level map, [[hint]] text (if applicable)''. <!-- an example and/or better formatting might help here --><br />
<br />
== Features ==<br />
CCCreator includes many features that originated in [[CCEdit]], [[CCDesign]] and the [[Chip's Challenge 2|CC2]] official editor, as well as a few novel features of its own.<br />
<br />
There are several ways to place tiles: ''Draw'', ''Pencil'' (straight line), ''Box'' (filled rectangle), ''Path Maker'' (draws a path of [[ice]], [[force floor]]s, [[railroad track]]s, etc.) and ''Flood'' (fills an area with a tile). CCCreator does not currently have the CC2 editor's "select" tool, which allows you to select an area and place it around the map as if you were using the normal draw tool.<br />
Additionally, the tile selection menu separates the tiles by type: ''Basic'', ''Obstacles'', ''Doors'', ''[[Item]]s'', ''Blocks'', ''[[Monster|Creatures]]'', ''Miscellaneous'', ''[[Logic gate|Logic]]'', and ''Non-standard'', as well as an ''All elements'' option. A future version is planned to give users the ability to create their own tile palettes.<br />
<br />
Placing a tile on the ground or [[terrain]] layer normally erases everything above it, similar to the CC2 official editor. Holding the Ctrl key while clicking will suppress this behavior. To place an [[Invalid tile|"invalid" tile]] on the bottom or "buried" layer, the Shift key should be used instead. The ''Inspect Element'' tool also makes it possible to examine all elements on a single tile, modify each one's properties, and remove some of them without removing the others.<br />
<br />
CCCreator can also display metagraphics, making it easy to see linked [[teleport]]s and [[button]]s, as well as logic circuits, a [[time bomb]]'s explosion area, the in-game play area (in both 9x9 and 10x10 sizes), a [[gray button]]'s control area, and monster paths. These can be disabled individually if the user doesn't want them.<br />
<br />
In the built-in editor for CC2, having multiple hints requires editing a level's "Comments" field and starting each new hint with [CLUE] (plus an extra [CLUE] tag after the last one), and there is no way to implement C2G scripting like adding music or text between levels unless you use a text editor and manually edit the C2G file. CCCreator has menu options to make it significantly easier to add multiple hints in CC2 levels, and perform basic CCX or C2G scripting.<br />
<br />
CCCreator's undo and redo buttons are more global than those found in CCEdit or CCDesign; if the user makes a change in level 1, then selects level 2 and hits Ctrl+Z, the change the user made in level 1 can still be undone even while viewing another level. Additionally, in CCEdit, deletion of a level is a process that cannot be undone (unless the set is not saved before it is closed); but in CCCreator, this is not the case.<br />
<br />
=== Missing/upcoming ===<br />
CCCreator is still under active development, and therefore there are several features not present yet. The Architect is currently working on a way to check a level's [[ruleset]] compatibility. CCCreator also lacks MSCC and [[Lexy's Labyrinth]] playtesting capabilities - currently levels must be exported before they can be tested on those versions. CCCreator also lacks any playtesting capabilities on Linux<!-- And OSX maybe? -->.<br />
<br />
== External links ==<br />
* [https://cccreator.bitbusters.club/ Official website] and download<br />
* [https://forum.bitbusters.club/thread-1325.html CCZone thread] about CCCreator<br />
* [https://forum.bitbusters.club/thread-542.html CCUDM documentation] on CCZone<br />
<br />
[[Category:Programs]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=CCCreator&diff=33954CCCreator2021-07-05T12:35:45Z<p>G-lander: /* Missing/upcoming */ Turns out CCCreator doesn't even support linux playtesting</p>
<hr />
<div>'''Chip's Challenge Creator''', commonly known as '''CCCreator''', is a [[level editor]] developed by [[The Architect]]. It is the only editor that can create both [[Chip's Challenge|CC1]] and [[Chip's Challenge 2|CC2]] levels.<br />
<br />
== History ==<br />
When Chip's Challenge 2 was released in 2015, a built-in level editor was included as DLC. However, this official editor faced criticism for being hard to use and lacking several features commonly available for CC1 editors. While [[Chuck Sommerville]] released a simple script, [[dat2c2g]], to convert [[DAT]] files into CC2 [[Custom level set|levelsets]], several people experienced issues getting it to run. The Architect therefore decided to create his own editor to address these issues.<br />
<br />
The project was publicly announced on [[CCZone]] in November 2016. In August 2017, private beta testing of CCCreator to find bugs began. The first public beta release took place on January 2, 2018. In order to make sure people are always using the latest public beta version, previous beta versions are set to expire and become unusable a few months after release, displaying a message instructing the user to update to the latest version. This practice will be discontinued in the future with the first full-feature release, version 1.0.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Version !! Release date !! Expiration date<br />
|-<br />
| 0.1.0 || January 2, 2018 || December 31, 2018<br />
|-<br />
| 0.2.0 || March 14, 2018 || December 31, 2018<br />
|-<br />
| 0.3.0 || April 2, 2018 || December 31, 2018<br />
|-<br />
| 0.3.1 || June 18, 2018 || December 31, 2018<br />
|-<br />
| 0.4.0 || December 21, 2018 || May 1, 2019<br />
|-<br />
| 0.5.0 || March 7, 2019 || September 1, 2019 <!-- originally 5-1-2019; extended on 4-30-2019 --><br />
|-<br />
| 0.5.1 || May 23, 2019 || September 1, 2019<br />
|-<br />
| 0.5.2 || July 30, 2019 || December 31, 2019<br />
|-<br />
| 0.5.3 || January 1, 2020 || July 1, 2020<br />
|-<br />
| 0.5.4 || June 30, 2020 || December 31, 2020<br />
|-<br />
| 0.5.5 || January 1, 2021 || July 1, 2021<br />
|}<br />
<br />
== Platform support ==<br />
CCCreator is written in the Java programming language and distributed in a JAR file; therefore, it can run on any system that supports Java 8 or later, including Windows, MacOS, Linux, Haiku and Solaris.<br />
<br />
== File formats ==<br />
CCCreator, by default, saves levelsets in the ''Chip's Challenge Series (.ccs)'' file format using the ''Chip's Challenge Unified Data Model (CCUDM)'', developed by The Architect to store levelset data in a version-independent way. Such files can store all levelset-related information, including not only the levels, but also [[CCX]] and [[C2G]] data. Data can be imported to a CCS file; for example, adding CCX data or additional levels from other files. CCS files can then be exported into a variety of other formats, including [[DAT]] for [[Microsoft's version of Chip's Challenge|MSCC]] and [[Tile World]], as well as C2G and [[C2M]] for Chip's Challenge 2.<br />
<br />
As of version 0.5.0, CCCreator can export levels into several image formats: BMP, GIF, PNG and JPEG. CCCreator also has its own level image format, similar to the level BMPs created by the ingame CC2 editor, but with a few notable differences. In the CC2 editor's BMPs, info about a level is displayed in the following order: ''title, file name, designer, [[time limit]], level map''. In CCCreator's image exports, info is displayed like this: ''title, designer, time limit, level map, [[hint]] text (if applicable)''. <!-- an example and/or better formatting might help here --><br />
<br />
== Features ==<br />
CCCreator includes many features that originated in [[CCEdit]], [[CCDesign]] and the [[Chip's Challenge 2|CC2]] official editor, as well as a few novel features of its own.<br />
<br />
There are several ways to place tiles: ''Draw'', ''Pencil'' (straight line), ''Box'' (filled rectangle), ''Path Maker'' (draws a path of [[ice]], [[force floor]]s, [[railroad track]]s, etc.) and ''Flood'' (fills an area with a tile). CCCreator does not currently have the CC2 editor's "select" tool, which allows you to select an area and place it around the map as if you were using the normal draw tool.<br />
Additionally, the tile selection menu separates the tiles by type: ''Basic'', ''Obstacles'', ''Doors'', ''[[Item]]s'', ''Blocks'', ''[[Monster|Creatures]]'', ''Miscellaneous'', ''[[Logic gate|Logic]]'', and ''Non-standard'', as well as an ''All elements'' option. A future version is planned to give users the ability to create their own tile palettes.<br />
<br />
Placing a tile on the ground or [[terrain]] layer normally erases everything above it, similar to the CC2 official editor. Holding the Ctrl key while clicking will suppress this behavior. To place an [[Invalid tile|"invalid" tile]] on the bottom or "buried" layer, the Shift key should be used instead. The ''Inspect Element'' tool also makes it possible to examine all elements on a single tile, modify each one's properties, and remove some of them without removing the others.<br />
<br />
CCCreator can also display metagraphics, making it easy to see linked [[teleport]]s and [[button]]s, as well as logic circuits, a [[time bomb]]'s explosion area, the in-game play area (in both 9x9 and 10x10 sizes), a [[gray button]]'s control area, and monster paths. These can be disabled individually if the user doesn't want them.<br />
<br />
In the built-in editor for CC2, having multiple hints requires editing a level's "Comments" field and starting each new hint with [CLUE] (plus an extra [CLUE] tag after the last one), and there is no way to implement C2G scripting like adding music or text between levels unless you use a text editor and manually edit the C2G file. CCCreator has menu options to make it significantly easier to add multiple hints in CC2 levels, and perform basic CCX or C2G scripting.<br />
<br />
CCCreator's undo and redo buttons are more global than those found in CCEdit or CCDesign; if the user makes a change in level 1, then selects level 2 and hits Ctrl+Z, the change the user made in level 1 can still be undone even while viewing another level. Additionally, in CCEdit, deletion of a level is a process that cannot be undone (unless the set is not saved before it is closed); but in CCCreator, this is not the case.<br />
<br />
=== Missing/upcoming ===<br />
CCCreator is still under active development, and therefore there are several features not present yet. The Architect is currently working on a way to check a level's [[ruleset]] compatibility. CCCreator also lacks MSCC and [[Lexy's Labyrinth]] playtesting capabilities - currently levels must be exported before they can be tested on those versions. CCCreator also lacks any playtesting capabilities on Linux <!-- And OSX maybe? -->.<br />
<br />
== External links ==<br />
* [https://cccreator.bitbusters.club/ Official website] and download<br />
* [https://forum.bitbusters.club/thread-1325.html CCZone thread] about CCCreator<br />
* [https://forum.bitbusters.club/thread-542.html CCUDM documentation] on CCZone<br />
<br />
[[Category:Programs]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=CCCreator&diff=33953CCCreator2021-07-05T12:31:42Z<p>G-lander: /* Missing/upcoming */ Note the absence of MSCC and LL support instead</p>
<hr />
<div>'''Chip's Challenge Creator''', commonly known as '''CCCreator''', is a [[level editor]] developed by [[The Architect]]. It is the only editor that can create both [[Chip's Challenge|CC1]] and [[Chip's Challenge 2|CC2]] levels.<br />
<br />
== History ==<br />
When Chip's Challenge 2 was released in 2015, a built-in level editor was included as DLC. However, this official editor faced criticism for being hard to use and lacking several features commonly available for CC1 editors. While [[Chuck Sommerville]] released a simple script, [[dat2c2g]], to convert [[DAT]] files into CC2 [[Custom level set|levelsets]], several people experienced issues getting it to run. The Architect therefore decided to create his own editor to address these issues.<br />
<br />
The project was publicly announced on [[CCZone]] in November 2016. In August 2017, private beta testing of CCCreator to find bugs began. The first public beta release took place on January 2, 2018. In order to make sure people are always using the latest public beta version, previous beta versions are set to expire and become unusable a few months after release, displaying a message instructing the user to update to the latest version. This practice will be discontinued in the future with the first full-feature release, version 1.0.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Version !! Release date !! Expiration date<br />
|-<br />
| 0.1.0 || January 2, 2018 || December 31, 2018<br />
|-<br />
| 0.2.0 || March 14, 2018 || December 31, 2018<br />
|-<br />
| 0.3.0 || April 2, 2018 || December 31, 2018<br />
|-<br />
| 0.3.1 || June 18, 2018 || December 31, 2018<br />
|-<br />
| 0.4.0 || December 21, 2018 || May 1, 2019<br />
|-<br />
| 0.5.0 || March 7, 2019 || September 1, 2019 <!-- originally 5-1-2019; extended on 4-30-2019 --><br />
|-<br />
| 0.5.1 || May 23, 2019 || September 1, 2019<br />
|-<br />
| 0.5.2 || July 30, 2019 || December 31, 2019<br />
|-<br />
| 0.5.3 || January 1, 2020 || July 1, 2020<br />
|-<br />
| 0.5.4 || June 30, 2020 || December 31, 2020<br />
|-<br />
| 0.5.5 || January 1, 2021 || July 1, 2021<br />
|}<br />
<br />
== Platform support ==<br />
CCCreator is written in the Java programming language and distributed in a JAR file; therefore, it can run on any system that supports Java 8 or later, including Windows, MacOS, Linux, Haiku and Solaris.<br />
<br />
== File formats ==<br />
CCCreator, by default, saves levelsets in the ''Chip's Challenge Series (.ccs)'' file format using the ''Chip's Challenge Unified Data Model (CCUDM)'', developed by The Architect to store levelset data in a version-independent way. Such files can store all levelset-related information, including not only the levels, but also [[CCX]] and [[C2G]] data. Data can be imported to a CCS file; for example, adding CCX data or additional levels from other files. CCS files can then be exported into a variety of other formats, including [[DAT]] for [[Microsoft's version of Chip's Challenge|MSCC]] and [[Tile World]], as well as C2G and [[C2M]] for Chip's Challenge 2.<br />
<br />
As of version 0.5.0, CCCreator can export levels into several image formats: BMP, GIF, PNG and JPEG. CCCreator also has its own level image format, similar to the level BMPs created by the ingame CC2 editor, but with a few notable differences. In the CC2 editor's BMPs, info about a level is displayed in the following order: ''title, file name, designer, [[time limit]], level map''. In CCCreator's image exports, info is displayed like this: ''title, designer, time limit, level map, [[hint]] text (if applicable)''. <!-- an example and/or better formatting might help here --><br />
<br />
== Features ==<br />
CCCreator includes many features that originated in [[CCEdit]], [[CCDesign]] and the [[Chip's Challenge 2|CC2]] official editor, as well as a few novel features of its own.<br />
<br />
There are several ways to place tiles: ''Draw'', ''Pencil'' (straight line), ''Box'' (filled rectangle), ''Path Maker'' (draws a path of [[ice]], [[force floor]]s, [[railroad track]]s, etc.) and ''Flood'' (fills an area with a tile). CCCreator does not currently have the CC2 editor's "select" tool, which allows you to select an area and place it around the map as if you were using the normal draw tool.<br />
Additionally, the tile selection menu separates the tiles by type: ''Basic'', ''Obstacles'', ''Doors'', ''[[Item]]s'', ''Blocks'', ''[[Monster|Creatures]]'', ''Miscellaneous'', ''[[Logic gate|Logic]]'', and ''Non-standard'', as well as an ''All elements'' option. A future version is planned to give users the ability to create their own tile palettes.<br />
<br />
Placing a tile on the ground or [[terrain]] layer normally erases everything above it, similar to the CC2 official editor. Holding the Ctrl key while clicking will suppress this behavior. To place an [[Invalid tile|"invalid" tile]] on the bottom or "buried" layer, the Shift key should be used instead. The ''Inspect Element'' tool also makes it possible to examine all elements on a single tile, modify each one's properties, and remove some of them without removing the others.<br />
<br />
CCCreator can also display metagraphics, making it easy to see linked [[teleport]]s and [[button]]s, as well as logic circuits, a [[time bomb]]'s explosion area, the in-game play area (in both 9x9 and 10x10 sizes), a [[gray button]]'s control area, and monster paths. These can be disabled individually if the user doesn't want them.<br />
<br />
In the built-in editor for CC2, having multiple hints requires editing a level's "Comments" field and starting each new hint with [CLUE] (plus an extra [CLUE] tag after the last one), and there is no way to implement C2G scripting like adding music or text between levels unless you use a text editor and manually edit the C2G file. CCCreator has menu options to make it significantly easier to add multiple hints in CC2 levels, and perform basic CCX or C2G scripting.<br />
<br />
CCCreator's undo and redo buttons are more global than those found in CCEdit or CCDesign; if the user makes a change in level 1, then selects level 2 and hits Ctrl+Z, the change the user made in level 1 can still be undone even while viewing another level. Additionally, in CCEdit, deletion of a level is a process that cannot be undone (unless the set is not saved before it is closed); but in CCCreator, this is not the case.<br />
<br />
=== Missing/upcoming ===<br />
CCCreator is still under active development, and therefore there are several features not present yet. The Architect is currently working on a way to check a level's [[ruleset]] compatibility. CCCreator also lacks MSCC and [[Lexy's Labyrinth]] playtesting capabilities - currently levels must be exported before they can be tested on those versions.<br />
<br />
== External links ==<br />
* [https://cccreator.bitbusters.club/ Official website] and download<br />
* [https://forum.bitbusters.club/thread-1325.html CCZone thread] about CCCreator<br />
* [https://forum.bitbusters.club/thread-542.html CCUDM documentation] on CCZone<br />
<br />
[[Category:Programs]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=CCEdit&diff=33952CCEdit2021-07-05T12:30:43Z<p>G-lander: /* Reception */ CCCreator supports playtesting now, but meh</p>
<hr />
<div>'''CCEdit''' is the third Chip's Challenge [[level editor]], created by [[Michael Hansen]]. It is contained in a package called [[CCTools]], which also includes [[CCLM]] and [[CCHack]].<br />
<br />
'''CC2Edit''' is the third level editor for [[Chip's Challenge 2]], created by Hansen in 2020. It includes most features from the original CCEdit and a nearly-identical interface.<br />
<br />
== Features ==<br />
=== Present in both CCEdit and CC2Edit ===<br />
* Both editors feature several tile "drawing" modes: "pencil", "line", "box", "rectangle" and "flood fill", similar to features found in image editors.<br />
* Both editors have a "pathmaker" feature, that allows the editor to draw out paths of directional objects, namely [[monster]]s, [[ice]], [[force floor]]s, [[railroad]] tracks, [[Chip]] himself, and even [[clone block]]s, automatically; when the cursor takes a turn in a different direction, the last tile created will turn in the new direction. This will avoid the user having to manually return to the corners and change their direction.<br />
* A green square follows the mouse cursor, allowing the designer to see the in-game playing area if Chip were standing where the mouse is. This feature can be disabled. In CC2Edit, both 9x9 and 10x10 view ports are supported.<br />
* In both editors, ambiguous [[monster]] directions are indicated with small arrows. Some images on this wiki are cut out of level editors, rather than out of maps, and have this arrow included.<br />
* Both editors feature two tile pickers. One has all tiles in the same window, similar to [[ChipEdit]]. In the other tiles are divided into folders to make navigating easier: Standard, Obstacles, Doors, Items, Monsters, Miscellaneous, and Special (Advanced). CC2Edit features two additional folders: [[logic gate|Logic]] and [[letter tile|Glyph Tiles]].<br />
* The level name, password, [[time limit]], [[hint]] text, [[computer chip]] counter, [[map]] size, view port, CC1 boots rules, and RNG seed can be edited and viewed easily, without diving into the menus.<br />
* Both editors are available as pre-compiled binaries for Windows and macOS. Linux is also supported, but the user is required to compile the software from source.<br />
* Both editors, like [[Chip's Workshop]], are free and open source.<br />
* Both editors feature several [[tileset]]s, including the [[MSCC]] tileset, [[CC2]]'s tileset and [[Lexy's Labyrinth]]'s tileset. CCEdit also includes the [[Tile World]] tileset by [[Anders Kaseorg]].<br />
* Both editors feature a "tile inspector" tool, which makes it easy to edit a tile's specific layer without altering the others, and to place unused/voodoo tiles.<br />
<br />
=== Present in CCEdit only ===<br />
* CCEdit is the only level editor that supports playtesting in both [[Microsoft's version of Chip's Challenge]], and in [[Tile World]]. It is also the only level editor to allow MSCC playtesting on Linux and on [[Chip's Challenge on 64-bit Machines|64-bit versions of Windows]]. Like CC2Edit, it also supports [[Lexy's Labyrinth]].<br />
* Any connections of [[clone machine]]s and [[trap]]s are now recorded on a list, and their complement is indicated when the cursor moves onto their button(s) or their target(s) by a red (clone) or purple (trap) border around the target square. Links between [[teleport]]s are displayed with a teal border around the next teleport in [[reading order]] (even if that move would be illegal in live play).<br />
* CCEdit makes it easier to see tiles placed on the bottom later of the map. In [[ChipEdit]], [[block]]s, [[dirt]], clone machines, and [[thin wall]]s under the floor are impossible to see without actually putting the cursor on the square, and [[trap]]s and [[recessed wall]]s under floor are indistinguishable. The graphics in CCEdit are in much greater relief, which makes all these visible, and other hidden combinations much clearer.<br />
* CCEdit features a ''Count'' feature, which automatically sets the chips left counter to the number of chips existing (note that this includes ''all'' chips, including ones that can't be picked up). An "available" counter was added later into ChipEdit, although there was no automatic setting feature.<br />
* CCEdit allows players to create custom button connections and monster list entries by manually specifying map coordinates, even if such connections would not work in-game. This can be especially useful for [[Data resetting|data resetting]] clone machine connections, commonly found in [[insane level]]s.<br />
* CCEdit natively supports [[PGChip]].<br />
* As of version 2.95.0, CCEdit supports the [[00Floor]] tile.<br />
<br />
=== Present in CC2Edit only ===<br />
* CC2Edit supports playtesting in Chip's Challenge 2 itself. Like CCEdit, it also supports [[Lexy's Labyrinth]].<br />
* CC2Edit makes it possible to rotate tiles using the , and . keys on the keyboard, similar to the official editor and [[CCCreator]].<br />
* CC2Edit has extensive support for [[C2G]] scripting.<br />
* In levels that feature mutliple [[hint]] tiles, CC2Edit makes it easy to specify custom hints for each tile.<br />
<br />
== Reception ==<br />
The 1.x versions of CCEdit were notoriously buggy, and often corrupted levelsets edited using it. [[Chip's Challenge Level Designer]] was forked from CCEdit 1.x, and fixed many of its bugs.<br />
<br />
The 2.0 version of CCEdit was in development for almost a year before its stable release in May 2011. It is a near-complete rewrite of the 1.x branch, fixing nearly all of the original version's bugs and including several new features, eventually dethroning [[ChipEdit]] as the most popular level editor.<br />
<br />
The 3.0 version is currently in beta, and based on the 2.x series. It was also positively received, with level designers notably praising CC2Edit's playtesting ability, a feature absent from rival editor [[CCCreator]] until the most recent version, and even then missing Lexy's Labyrinth and MSCC support.<br />
<br />
== External links ==<br />
*[http://cctools.zrax.net/ CCTools home page]<br />
[[Category:Programs]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Clone_block&diff=33951Clone block2021-07-05T12:27:24Z<p>G-lander: Add a CC2Edit mention</p>
<hr />
<div>{{Infobox Tile<br />
|name = Clone block<br />
|image cc1 = [[File:Clone block N.png]]<br/>[[File:Clone block W.png]][[File:Clone block S.png]][[File:Clone block E.png]]<br />
|cc1 = Yes<br />
|cc1index = 14 ''(N)''<br >15 ''(W)''<br >16 ''(S)''<br >17 ''(E)''<br />
|multidirectional = Yes<br />
|moves = Only in [[Ruleset#Lynx_ruleset|Lynx]] when controlled by player or [[monster]]<br />
}}<br />
The '''clone block''' is a special type of [[block]] in [[Chip's Challenge]] that is used to clone [[block]]s. In [[MS ruleset|MS]], it appears as a normal block but functions as a wall, although [[CCEdit]] and [[CCLD]] show the tile as it is seen in the infobox so it can be read easier. In [[Lynx ruleset|Lynx]], it appears and behaves as a normal block, except that if it starts on a [[sliding tile]] other than a [[force floor]], it will begin moving in the direction that it faces. Normal blocks in Lynx behave exactly like north clone blocks.<br />
<br />
When a [[clone machine]] is placed under a clone block, it will clone a block just like any other clone machine, in a direction specific to the direction of the tile used. A similar device is created by putting a regular [[block]] on top of a clone machine, which in MS is activated only by Chip pushing on it, and clones the block opposite from Chip. This is a common type of situation for use of the [[Mouse Panel Glitch]], although this type of clone block is not commonly seen.<br />
<br />
A second special case is when a clone block ''without'' a clone machine is connected to a [[red button]] and that red button is pressed; in MS, the clone block will clone once assuming this is legal, and then disappear, revealing the tile underneath it. In Lynx, a red button connected to anything other than a clone machine has no effect.<br />
<br />
Clone blocks are irrelevant and unsupported in [[Chip's Challenge 2]], in which all types of blocks have a starting direction which can be determined in an editor, just like any normal entity (though [[directional block]]s need a more sophisticated editor like [[CCCreator]] or [[CC2Edit]] to fully control the direction they face, independently from their arrows. It is possible to rotate blocks in the built-in editor with the , and . keys; the editor just does not show the direction they face.) Level designers can still get an "unpushable block" in CC2 by simply placing a block on top of a [[wall]].<br />
<br />
== See also ==<br />
* [[Block]]<br />
* [[Clone machine]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Level_title_bank&diff=33950Level title bank2021-07-04T18:41:00Z<p>G-lander: /* From ncrecc */ Claim title</p>
<hr />
<div>This page contains a list of names that others have donated for use as someone else's level title, which may occur if a designer thinks up an ingenious level title but cannot think of what to put in the level itself. Feel free to use any of these, though, it would be best to make sure they have not been used already. If you do use one, please add "(claimed by ''[insert your name here]'')" after the title.<br />
<br />
== The List ==<br />
=== From Tyler Sontag ===<br />
<br />
* Open the Toggle Doors, HAL (claimed by Kefrith on March 17, 2012)<br />
* Acid Test [claimed by Josh Lee on July 13th, 2012]<br />
* Eat Dirt (claimed by J.B. Lewis on 29 Jan 2012)<br />
* Grey Matter (claimed by J.B. Lewis on 26 Feb 2012)<br />
* Lather, Rinse, Repeat (claimed by Tyler Sontag on 23 Jan 2012)<br />
* Ignorance is Bliss (claimed by Zane Kuecks)<br />
* You Can't Judge a Level By Its Title (claimed by Tyler Sontag)<br />
* Murphy's Law (indirectly claimed by rockdet on Apr 16 2012)<br />
* Politically Correct (claimed by J.B. Lewis on 15 Mar 2012)<br />
* Get the Ball Rolling (claimed by J.B. Lewis on 29 Jan 2012)<br />
* Doppler Effect (claimed by Zane K on Sep 9 2012)<br />
* A Wild Teeth Appears! (claimed by Zane K on Oct 3 2012)<br />
* Zombies (claimed by Zane Kuecks)<br />
* Propaganda (claimed by Tyler Sontag on 23 Jan 2012)<br />
* One Chip Two Chip Red Chip Blue Chip (Claimed by Zane K.)<br />
* Glide and Prejudice (claimed by J.B. Lewis on 17 April 2012)<br />
* 9-9-9 Plan (claimed by David Varberg on 17 April 2012)<br />
* Cycloid (indirectly claimed by random 8 on 23 Nov 2012)<br />
* It's No Skin Off My Teeth [claimed by Josh Lee 1/29/2014]<br />
* Solipsism [claimed by Josh Lee]<br />
* Behind Closed Toggle Doors (claimed by FalsettoPiano119)<br />
* State of the Art [claimed by Josh Lee]<br />
* Frog Eat Frog (claimed on 25 September 2014 by Chipster1059)<br />
* Punch Line<br />
* Special Relativity<br />
* Osmosis [claimed by Josh Lee]<br />
* Regicide (claimed by Tyler Sontag)<br />
* Lucid Dream (claimed by Josh Lee)<br />
* Keep Out of Reach of Children [claimed by Josh Lee]<br />
* Nostalgia (claimed by FalsettoPiano119)<br />
* Hydrocity (claimed on 25 September 2014 by Chipster1059)<br />
* Dynamic Equilibrium [claimed by Josh Lee]<br />
* Heisenberg Uncertainty Principle<br />
* Vanadium [claimed by Josh Lee]<br />
* Supercritical Fluid<br />
* Schadenfreude [claimed by J.B. Lewis]<br />
* Hail to the Thief [claimed by Josh Lee]<br />
* After These Messages (sequel to [[We'll Be Right Back]])<br />
* The Illuminati (claimed by Tyler Sontag)<br />
* Shadowboxing (claimed by Josh Lee)<br />
* Blob Runner (claimed by FalsettoPiano119)<br />
* Skate or Die!<br />
* Chip McCallahan Must Die (claimed in August 2014 by Chipster1059)<br />
* Chip Dies at the End (claimed by Tyler Sontag)<br />
* Chipped Tooth [claimed by J.B. Lewis]<br />
* AmsterDAMN<br />
* How I Learned to Stop Worrying and Love the Bomb (claimed by Josh Lee)<br />
* Mother of All Bombs (claimed on 25 September 2014 by Chipster1059)<br />
* Being Chip McCallahan<br />
* Better Off Dead<br />
* Floptimization<br />
* Zero Block Sokoban (claimed on 21 May 2016 by FelixNemis)<br />
* The Goblet of Fire<br />
* Rage Against the Clone Machine<br />
* Badd Maze<br />
* Radd Maze<br />
* Sadd Maze (this and the previous two should be somehow related to [[Madd Maze]])<br />
* There's No Such Thing as a Free Munch (could be related to [[You Can't Teach an Old Frog New Tricks]])<br />
* Do Not Pass Go. Do Not Collect $200<br />
* Artificial Disasters (claimed on 25 September 2014 by Chipster1059)<br />
* The Floor Is Lava<br />
* Better Luck Next Time!<br />
* Jumping Through Hoops (claimed on 25 September 2014 by Chipster1059)<br />
* The Moment of Tooth (claimed on 14 February 2015 by Chipster1059)<br />
* Blob the Builder<br />
* Trial and Terror<br />
* Maze Runner<br />
* Keep the Change<br />
<br />
=== From Trevor Hedges===<br />
<br />
*You Can't Teach an Old Blob New Tricks (Claimed by Michael Warner on the 18/04/2012)<br />
*Bowser's Castle (indirectly claimed 1/25/12 by making a level with this name before seeing this page)<br />
*Blobs on the Moon (claimed by Zane K.)<br />
*Lobby Smoke Detector Reset (Claimed by Michael W. on 6/18/12)<br />
*Quartermaster (Claimed by Kefrith on 6/18/12)<br />
*Bouncy Cookie (Claim'd by Zeign Kooks)<br />
*Don't Turn Off The Burner!!!!! [Claimed by Dave Varberg on 21Jan2011]<br />
*Triple Dog Dare [claimed by Josh Lee on July 13th, 2012]<br />
*Out of the Ball Park (Claim'd by Zane K.)<br />
*Brouhaha (claimed by J.B. Lewis on 26 Feb 2012)<br />
*You Will Be Baked And Then There Will Be Cake (claimed by Zane K. on 17 Apr 2012)<br />
*Laundry Hoop [claimed by Josh Lee on July 13th, 2012]<br />
*Pangea (claimed by J.B. Lewis on 29 Jan 2012)<br />
*Six King Labyrinth (claimed by David Varberg on 25 April 2012)<br />
*Funhouse Pinball (Claimed by Joseph Oliva on 6th April 2012)<br />
*Fire in the Hole (claimed by random 8)<br />
*Andrew B.'s Optimization Toolbox<br />
*Whamalamalinglong pancakes [pronounced "wham a lam a ling long"]<br />
*There's a Bee in the House!<br />
*Inappropriate High 5<br />
*Family Feud<br />
*Bubbler<br />
*Keep Your Butt Up Over The Humps<br />
*Hamwork<br />
*Phenylalanine Hydroxylase [claimed by Josh Lee]<br />
*Who Let The Frogs Out? (claimed on 25 September 2014 by Chipster1059)<br />
*7 Super Lawyers<br />
*No Fly List<br />
*Hypratenuse<br />
*It's not a tornado, guys, you can click on the button...<br />
*SHSH Blobs (claimed on 25 September 2014 by Chipster1059)<br />
*Last Few Golden Minutes<br />
*High-Resolution Retina Display [claimed by Eddy Limb on 2/18/14]<br />
*Yottabite<br />
*Prosthetic Records<br />
*Unexpected Fire Drill<br />
*Yakety Yuk<br />
*Retination (claimed on 25 September 2014 by Chipster1059)<br />
*Maliboomers<br />
*Can We Not Act Like 4th Graders?<br />
*Cryptosporidium<br />
*Principulp (claimed on 25 September 2014 by Chipster1059)<br />
*Banana Republic (claimed on 25 September 2014 by Chipster1059)<br />
*Talking Back to the Frog<br />
*Feed Wolfie Because He's an Idiot<br />
*Guilty Until Proven Guilty<br />
*Sucked Up a Fish<br />
*Mass balm<br />
*Saber Dance<br />
*Coma Averted<br />
*Biblical Davit<br />
*Molasses and Black Marker [claimed by Josh Lee 2/23/2014]<br />
*That's Kind of Suck<br />
*Hut 22<br />
*Boiled Peanuts (claimed on 25 September 2014 by Chipster1059)<br />
*Needs More Printer!<br />
*Don't Funnel Out<br />
*Frontline<br />
*Leggo My Eggo<br />
*Fake Sugar<br />
*Motorbate<br />
*Chevy Slug Bug<br />
*Failure to Yield to Pedestrians (claimed on 18 July 2015 by Chipster1059)<br />
*Nissan Prius<br />
*Suit-Suit<br />
*Bourgeoisie<br />
*Sarcophagus<br />
*Particularly Serious Ball Issue [claimed by Josh Lee]<br />
*Shell Shark<br />
*Reacher Grabber [claimed by Josh Lee 2/9/2014]<br />
*How Are We Doing On Creepers?<br />
*Fried Hockey Puck<br />
*World War II Is No Laughing Matter<br />
*Rotten Robbie<br />
*Rotten Blobbie<br />
*Metermaid<br />
*No Forklift<br />
*No Screwdriver<br />
*Nussia<br />
*Patamatamonia (claimed on 25 September 2014 by Chipster1059)<br />
*Music With Desktop Printers<br />
*Doglicking Clean Plates<br />
*Using Nouns as Adjectives<br />
*EBium Rejectium<br />
*Chris Came Online Cup<br />
*[[Nuclear Energy for Dummies]] and Smarties (claimed by Trevor Hedges)<br />
*No, I Don't Want Water!<br />
*Church Music<br />
*Axygen<br />
*Planetary Pasta<br />
*Unununium<br />
*GameStop<br />
*Why You Should Wear Shoes<br />
*Chirping Smoke Alarm<br />
*Follow Suit<br />
*Hydronium<br />
*Sanity Test<br />
*Sanity Experiment<br />
*Milquetoast<br />
*Mugshot<br />
*Tango Down<br />
*Bring Your Mattress to School Day<br />
*American Zipline Party [claimed by Josh Lee 12/5/2016]<br />
*Unattended _____ Will be Sold for Bear Food<br />
*Unanimous NO<br />
*Money Gobbler<br />
*Jury Duty<br />
*Lunacy (claimed by A Sickly Silver Moon)<br />
*Way Way Beyond Bed Bath and Beyond<br />
*Hoover<br />
*Pompeii<br />
*The Mole<br />
*Middle Man<br />
*Batteries in a Sock [claimed by Josh Lee 2/9/2014]<br />
*Mashy Tank Plate<br />
*[Monster Name]s use Extreme Caution<br />
*I Believe That's Called Vandalism<br />
*4 Elements<br />
*The Battle of the [Monster Name]s (claimed on 25 September 2014 by Chipster1059)<br />
*Z'Tejas<br />
*Ruckus<br />
*All Aboard?<br />
*Crying Shame<br />
*Party Pandemonium<br />
*Madhouse<br />
*Never Eat Soggy ______s<br />
*A Swing and a Miss<br />
*Atrocious Bicycles<br />
*Hyperballoid<br />
*Buggalumps<br />
*Deal or no Deal (claimed by tensorpudding)<br />
*Marching Band<br />
*What is Your Problem?<br />
*[[Bringin' Down the House|Bringing Down the House]] (claimed by Andrew Menzies)<br />
*Broken Record<br />
*Hurly Burly<br />
*Breakthru<br />
*Vroom Vroom<br />
<br />
=== From Tom Patten ===<br />
<br />
*This Is Not A Game, This Is Shenanigans! (claimed by Lessinath on 10 Aug 2012)<br />
*Death By Chocolate (Claim'd by Zane K.)<br />
*The Corridor Of Death (claimed by Tom Patten on 1st Feb 2012)<br />
*A Pond Named Derism (claimed by Tom Patten on 30 Jan 2012)<br />
*Dance Dance Chipolution (Claimed by random 8 on 24 Nov 2012)<br />
*How To Train Your Glider [Claimed by Josh Lee on Februrary 6th, 2012]<br />
*All Bit Busters Go To Heaven (Claimed by Tom Patten on 2nd Feb 2012)<br />
*The Mist (claim'd by Zane K.)<br />
*Buried Alive [indirectly claimed by Josh Lee]<br />
*Angels And Demons (claimed by Zane Kuecks)<br />
*Lurking In The Shadows [indirectly claimed by Josh Lee]<br />
*Trevor's Hedges (Claimed by Trevor Hedges on February 5th, 2012)<br />
*The Many Deaths Of Chip McCallahan (Claimed by Tom Patten on 10th July 2013)<br />
*The Late Chip McCallahan (Claimed by Tom Patten on 10th July 2013)<br />
*Chip's Challenge: Code Melinda<br />
*Deathly Chiplows<br />
*The F-Bomb (claimed on 25 September 2014 by Chipster1059)<br />
*Dream Cast<br />
*Blue Balls<br />
*Chip The Pimp<br />
*Size Doesn't Matter<br />
*He Who Shall Not Be Named<br />
*Oh Chip, Where Art Thou?<br />
*Wacky Backy<br />
*The Wang-Dang Doodle<br />
*What Happens If You Put A Teeth In The Microwave (claimed in late 2013 by Chipster1059)<br />
*Stuck Together, Torn Apart [claimed by Josh Lee 6/20/2015]<br />
*If At First You Don't Succeed, You Fail<br />
*Saving Private McCallahan<br />
*It's Over 9000!!!!!<br />
*Hugs And Kisses<br />
*The Portal Of Chips<br />
*Green Kittens<br />
*Omochip<br />
*Rock Rock Rocket<br />
*A Chip Sandwich<br />
*Super Chip Boy<br />
*Going Commando<br />
*Chips And Robbers<br />
*Smile Like You Mean It<br />
*Chip McCallahan Vs The World (claimed on 04 June 2015 by Chipster1059t)<br />
*You Talking to ME!?!?!<br />
*Don't Let The Bed Bugs Bite<br />
*2 Chips 1 Cup<br />
*Deep Deep Trouble<br />
*Bechipped<br />
*The Butterfly Effect<br />
*Dead Man Walking<br />
*Good Cop, Bad Cop<br />
*Pneumonoultramicroscopicsilicovolcanoconiosis<br />
*Mission Imblobbable<br />
*Gotta Block 'em All! (claimed on 25 September 2014 by Chipster1059)<br />
*Wreck-It Chip (claimed on 25 September 2014 by Chipster1059)<br />
*Chipotle<br />
*The Polar Express<br />
*Life's a Glitch, Then You Die (claimed in August 2014 by Chipster1059)<br />
*Baby Blue<br />
<br />
=== From Dave Varberg ===<br />
<br />
* Ice Ice Maybe (claimed by J.B. Lewis on 29 Jan 2012)<br />
* Rage of Aquarius (claimed by Trevor Hedges on January 29th, 2012)<br />
* Tanks for the Memory (claimed by Kefrith on March 17, 2012)<br />
* Xenocide (claimed by Tyler Sontag on 23 Jan 2012)<br />
* Glide My Seesaw<br />
* He's Not Crazy -- He's a Psychopathic Megalomaniac!<br />
* I've Got a Chip on My Shoulder...<br />
* Isn't It Iconic?<br />
* Of Mice and Melinda<br />
* Dental Molding<br />
* Ghost Glider<br />
* Walker Texas Stranger<br />
* Ball and Pain<br />
* You're My Fireball<br />
* Hip To Be Scared<br />
* Rorrim Mirror<br />
* Six Million Point Man<br />
* Can I Haz Chips?<br />
* Irritating Earwig<br />
* Can't Take the Pie Out of the Guy<br />
* Challenge XP (claimed in August 2014 by Chipster1059)<br />
* Chip Zero<br />
* Speaker to Animals<br />
* Speaker for the Dead<br />
* International Federation of Urban Control (claimed by Josh Lee 9/22/2016)<br />
* The End of Everything That's Holy<br />
* But Lots Of Bombs<br />
* Gotta Love It, Doesn't Ease Right Side<br />
* Put It North, K? But Avoid Long Laziness<br />
* But Leaning On Corner Kicks<br />
* What A Long List<br />
* Gotta Live In Denial Even Reticent<br />
* Fit In Run East Break All Level Limits<br />
* Basically Unifinished Game<br />
* Put A Rib After My Ear Canal It's Under Managed<br />
* That's Hardly Inimical Even Fair<br />
* Gotta Release A Very Elegant Level<br />
* Could He Inherit Patience?<br />
* Tip Off Great Game Levels Early<br />
* Poppies Or Petunias Unless Pretty<br />
* Find It Right Evenso<br />
* I'm Cool, Excellent<br />
* What A Terrible Experience Romney<br />
* Kids Eat Yogurt<br />
* Do Only Ordinary Rhythms<br />
* Back Up To The Open Nook<br />
* Now Back to the Pogrom<br />
* Teething with the Enemy<br />
* Don't Rink the Kool-Aid<br />
<br />
=== From Madhav Shanbhag ===<br />
* Slipping with the Enemy (claimed by Tyler Sontag on 21 Jan 2012)<br />
* No Good Can Come of This (claimed by Lessinath 10 Aug 2012)<br />
* Chip Skate (claimed by J.B. Lewis on 1 Feb 2012)<br />
* Burning Question [fire + hint] (claimed by J.B. Lewis on 1 Feb 2012)<br />
* Bootlegger (claimed by J.B. Lewis on 26 Feb 2012)<br />
* Lorem Chipsum (claimed by J.B. Lewis on 1 Feb 2012)<br />
* Blue Tooth (claimed by J.B. Lewis on 26 Feb 2012)<br />
* Loch Block (claimed by Earthling on Nov 8, 2012)<br />
* My Precious [Hint: "Master must go into the tunnel"] (claimed by J.B. Lewis on 1 Feb 2012)<br />
* It's a Frog's Life (claimed by J.B. Lewis on 20 Mar 2012)<br />
* Unfinished Business (claimed by J.B. Lewis on 1 Feb 2012)<br />
* Dirty Dozen [claimed by Josh Lee on July 13th, 2012]<br />
* The Grass Is Greener on the Other Side [claimed by Josh Lee on Mar 8th 2012]<br />
* No More Mr. Nice Guy (claimed by J.B. Lewis on 1 Feb 2012)<br />
* Chip of the Old Block (claimed by J.B. Lewis on 15 Mar 2012)<br />
* Honor Among Thieves [claimed by Josh Lee 11/19/2013]<br />
* Mein Mmmpf [invisible/blue walls] [claimed by Josh Lee]<br />
* No Two Ways About It [claimed by Josh Lee 9/23/2014]<br />
* Pair Annihilation [claimed by Josh Lee]<br />
* Ethical Cloning [claimed by J.B. Lewis on 12/28/13]<br />
* Walking on Broken Glace [claimed by J.B. Lewis on 12/28/13]<br />
* Just Add Water [claimed by Josh Lee]<br />
* Spookoban [claimed by J.B. Lewis on 12/21/13]<br />
* Advanced Search [claimed by Josh Lee 10/29/2014]<br />
* Morton Anti-virus [claimed by Josh Lee]<br />
* Freeze Flame [claimed by J.B. Lewis on 12/28/13]<br />
* Look Who's Stalking<br />
* Press any key to continue<br />
* Laughing All the Way to the Bank<br />
* It's Not Rockdet Science<br />
* There Goes the Neighborhood [claimed by Josh Lee 10/20/2017]<br />
* The Ghost Who Walks<br />
* Running to Packed Houses<br />
* The Elves and the Shoemaker<br />
* Cart Before the Horse<br />
* School of Thought [gliders] (claimed by Josh Lee 1/24/2018)<br />
* Asymmetrick [claimed by Miika, Jan 2019]<br />
* Duffer Overflow<br />
* En Passant<br />
* Your Place or Mine?<br />
* Pied Piper<br />
* Where Did I Come From?<br />
* Artificial Stupidity<br />
* The Punchbag of Notre Dame<br />
* Too Clever by Half<br />
* Parallel Killer<br />
* Chips Don't Lie<br />
* Spy vs. Spy<br />
* Integral Multiples of Zero<br />
* Carbon Footprint (claimed by Josh Lee 9/22/2016)<br />
* Fence-sitting Competition<br />
* My Way or the Highway<br />
* How Much Land Does a Man Need? [claimed by Miika, Aug 2016]<br />
* It Was Never About the Money<br />
* To the Maximum Extent Permissible by Law<br />
* I See What You Did There<br />
* Dirty Little Lesson Level<br />
* After the Brainstorm<br />
* Eet eez time to die my leetle friend<br />
* One Step Closer to Nowhere<br />
* Laugh Riot<br />
* The Elephant in the Room<br />
* Guilty Bystander<br />
* CCLP4 or Bust<br />
* Got 99 Problems but a Glitch ain't One<br />
* Great Place to Lurk<br />
* The Curious Incident of the Frog in the Night Time (claimed by Josh Lee 9/22/2016)<br />
* CMYK<br />
* It Is What It Is<br />
* Frozen Bloodbath (claimed by Josh Lee 6/25/2017)<br />
* And As If That Wasn't Enough<br />
* Little Did He Know<br />
* Blunderlust (claimed by Josh Lee 12/9/2017)<br />
* Pinky Swear [a level with pink balls that makes the player swear] (claimed by Josh Lee 6/25/2017)<br />
* Burn the Switch<br />
* Flipper Failer Chiller Jailor Switch Man Door Man Digger Man Thief<br />
* Give Up the Ghost (claimed by Tyler Sontag 7/14/2015)<br />
* Don't Get Any Big Ideas<br />
* Accidents Waiting To Happen (claimed by J.B. Lewis on 3/29/2021)<br />
<br />
=== From Marc Larivière ===<br />
<br />
* This is MY hot-dog<br />
* Put it back in the fridge!<br />
* The men who stared at the Teeth<br />
* Hands off my bread<br />
* Spy-Durrrrr<br />
* Icy You<br />
* The art of Weeeeeeeee!<br />
* You shouldn't be playing this.<br />
* Arg, I lost my keys!<br />
* Yelling at animals<br />
* Going for a walk(er)<br />
<br />
=== From random 8 ===<br />
*Another One Bites the Dust (teeth and dirt) [claimed by Josh Lee 1/27/2014]<br />
* Dirty Dancing (dirt, obviously) [claimed by Reynaldi Judianto on July 22nd, 2013]<br />
* Greenian Motion ([http://en.wikipedia.org/wiki/Brownian_motion Brownian motion] with [[blob]]s) [claimed by Josh Lee 5/23/2014]<br />
*Insurance (related to [[Investment]] somehow, maybe) (claimed on 15 September 2015 by Chipster1059)<br />
* Island of Stability [claimed by Josh Lee 2/15/2014]<br />
* Quantum Entanglement (uses [[Convergence Glitch]]) [Claimed by Eddy Limb 8/6/14]<br />
* Redwall (claimed by Zane Kuecks)<br />
* Sea of Instability [claimed by Josh Lee 2/15/2014]<br />
*This Is a Level Title (Hint: "This is a hint tile" + anything else obvious. Bonus: It's in ThisIsASetOfLevels.dat or something similar) (claimed by Zane Kuecks)<br />
*Obligatory Key Change (claimed by J.B. Lewis on 3/29/2021)<br />
*Ajar Question<br />
* Antidisestablishmentarianism<br />
* Approved for Inappropriate Audiences<br />
* Art of the State<br />
* Auditory Illusion<br />
* The Best Level Evar!<br />
* Bit Busters' Got Talent<br />
* Blob-omb<br />
* Break the Targets!<br />
* Bring Out Your Dead!<br />
* Chipping and Handling<br />
* Claustrophilia<br />
*The Clone Wars<br />
*Ctrl+C, Ctrl+V<br />
*Department of Redundancy Department Headquarters<br />
*Dexter's Laboratory (Hint: "Ooh, what does this button do?")<br />
*Don't Flash and Drive<br />
*Drop It Like It's Hot<br />
*Easy as Pieguy<br />
*eVille<br />
*Eye of the Bee Holder<br />
*Fire at Will! (for Will's World)<br />
*The First Rule of Bit Busters' Club<br />
*Four-letter Words (the password is...)<br />
*Genericity<br />
*Going Against the Rain<br />
*Help! I've Fallen and I Can't Get Up!<br />
*Hot Wheels<br />
*I made this level :)<br />
*Inconvenience Store<br />
*IT'S A TRAP!<br />
* It's Blobbering Time!<br />
*Journey to the Center of the Level<br />
*Just Crawl through This Level<br />
*Kill It with Fire!<br />
*Lesson 007<br />
*Level-headed<br />
*The More, the Scarier<br />
*Ms. Ava Rice<br />
*[[Nail]]ed It!<br />
*Nothing is Sacred<br />
*Off With His Head!<br />
*Once Upon a Slime<br />
*Pandora's Box<br />
*A Party About Lemons<br />
* Passive-aggressive<br />
* People in Glass Houses Shouldn't Throw Blocks<br />
* Red Blobster<br />
* Redux Reaction<br />
* Reverse Reading Disorder<br />
*Schrödinger's ________<br />
* Shart Attack<br />
*Silly Monster, Chips Are For Kids<br />
*Some Very [[bold time|BOLD]] Moves<br />
*Temple of Delusions<br />
* This Level Gave Me Cancer<br />
* Thrown Under the [[Busted level|Bust]]<br />
* Trial and Horror<br />
* Try All and Err<br />
* The Volume of Your Mother (Hint: 4/3*pi*r^3)<br />
* What Does the ___ Say?<br />
* Wheel of Misfortune<br />
* When Whirls Collide<br />
* Where Is Your Amy?<br />
* Yellow Fever<br />
* ________ Is Unrelated<br />
<br />
=== From Earthling===<br />
*[[Flame War]] (claimed by J.B. Lewis)<br />
*What big teeth you have, Grandma<br />
*Teeth Are Just Not My Thing<br />
*Pirates of the Caribbean<br />
*Divide by Zero [claimed by Josh Lee]<br />
*Infinite Loop<br />
*Guard Frog<br />
*... And?<br />
*What Have I Done<br />
*I never said I was a morning person<br />
*E = mc²<br />
*This Teeth Is Going To Wish He'd Stayed In Bed This Morning (claimed in August 2014 by Chipster1059)<br />
*And You Thought On The Rocks Was Tedious<br />
*TV Tropes [a long, confusing level where you can easily get lost]<br />
*Levels Like This Make Me Want To Puke<br />
*sorry chip<br />
*Charlie Brown Kicking A Football<br />
*We Need Some Unobtainium<br />
<br />
===From budugoo===<br />
<br />
* Till Chips Do Us Apart<br />
* Where's My Chip?????<br />
* Chips for Sale<br />
* Death to Alpha Omega (CC2)<br />
* Buckminster Chipperene (No. of Chips - 60)<br />
* Follow the Leader<br />
* Home is where the Chips Are<br />
* Chip Wars<br />
* Don't Bite More Than You Can Chew<br />
* The Chips Are Always Greener....<br />
* Huh?<br />
* Duh....<br />
<br />
=== From Sparkman ===<br />
<br />
# Windmill<br />
# On Thin Ice (claimed on 25 September 2014 by Chipster1059)<br />
# Walled City<br />
# Unbearable (a bear trap puzzle level)<br />
# Skeleton Key<br />
# Sticky Keys<br />
# Cooking Class<br />
# On the Line<br />
# Discotheque [claimed by Josh Lee 1/29/2014]<br />
# Melting Pot<br />
# Frostration<br />
# Don't Drop the Ball!<br />
# Phoenix [claimed by Josh Lee 9/27/2014]<br />
# Corkscrew<br />
# Manic Miner [claimed by Josh Lee 1/272014]<br />
# Union [claimed by Josh Lee 1/11/2014]<br />
# Decathlon<br />
# Out of this World<br />
# Yggdrasil<br />
# The Dark Side of the Clubhouse [claimed by Josh Lee]<br />
# Living Dangerously<br />
# The Melancholy of Chip McCallahan<br />
# Zenzizenzic<br />
# Circuit Breaker (CC2, Logic Puzzle)<br />
# Ghost of a Chance (CC2, Uses a ghost)<br />
# Mars (CC2, A Rover level)<br />
# Block Fishing (CC2, Uses the Hook)<br />
# Under the Hood (CC2, Uses a LOT of canopies)<br />
# Railroad Junction (CC2, A crazy railroad puzzle)<br />
# Portal (CC2, uses yellow teleports a lot)<br />
# Yo-Chip Watch<br />
# Colorado Wind<br />
# Poles Apart<br />
# Ant Farm<br />
# Oganesson [claimed by Josh Lee 10/10/2018]<br />
# Xeriscape<br />
# Magistr<br />
# Sphenopalatine Ganglioneuralgia [claimed by Josh Lee 11/30/2017]<br />
# Greige<br />
# Rayleigh Scattering<br />
# Derecho<br />
# Acheron<br />
# Llanfairpwyllgwyngyll<br />
# Delfino Plaza<br />
# Corona Mountain<br />
# Water Temple<br />
# Dragon Roost Island<br />
# Arbiter's Grounds<br />
# Snowpeak Ruins<br />
# Ancient Cistern<br />
# Distant Spring<br />
# Emergence Cave<br />
# Perplexing Pool<br />
# Submerged Castle<br />
# Wistful Wild<br />
# Cavern of Chaos<br />
# Garden of Hope<br />
# Distant Tundra<br />
# Tropical Wilds<br />
# Twilight River<br />
# Formidable Oak<br />
# Forgotten Cove<br />
# Dark Hallow<br />
# Misty Bog<br />
# Sunny Beach<br />
# Fracture Hills<br />
# Magma Cone<br />
# Icy Speedway<br />
# Spooky Swamp<br />
# Bamboo Terrace<br />
# Lost Fleet<br />
# Desert Ruins<br />
# Haunted Tomb<br />
# Native Fortress<br />
# Sunset Vista<br />
# Castle Machinery [claimed by Josh Lee 10/20/2017]<br />
# Bee-Having<br />
# Future Frenzy<br />
# Coral Canyon<br />
# Weathering Heights<br />
# Butter Building<br />
# Rainbow Resort<br />
# Ripple Field<br />
# Fantasy Meadows<br />
# Celestial Valley<br />
# Frozen Hillside<br />
# Checker Knights<br />
# Nebula Belt<br />
# Prism Plains<br />
# Nature Notch<br />
# Jam Jungle<br />
# Ghost Grounds<br />
# Collapse Castle<br />
# Fossil Reef<br />
# Frozen Fjords<br />
# Reef Resort<br />
# Sacred Square<br />
# Duplex Dream<br />
# Longview Corridor<br />
# Heavenly Hall<br />
# Jambandra Base<br />
# Divine Terminus<br />
# Mad Monster Mansion<br />
# Rusty Bucket Bay<br />
# Hailfire Peaks<br />
# Cloud Cuckooland<br />
# Seafoam Islands<br />
# Viridian Forest<br />
# Kindle Road<br />
# Pattern Bush<br />
# Ilex Forest<br />
# Lake of Rage<br />
# Whirl Islands<br />
# Meteor Falls<br />
# Jagged Pass<br />
# Shoal Cave<br />
# Seafloor Cavern<br />
# Mirage Island<br />
# Olive Jungle<br />
# Old Chateau<br />
# Mount Coronet<br />
# Fuego Ironworks [claimed by Josh Lee 10/20/2017]<br />
# Distortion World<br />
# Stark Mountain<br />
# Chroma Ruins<br />
# Wellspring Cave<br />
# Pinwheel Forest<br />
# Plasma Frigate<br />
# Lost Hotel<br />
# Craggy Coast<br />
# Blizzard Island<br />
# Shimmer Desert<br />
# Limestone Cavern<br />
# Barren Valley<br />
# Dark Wasteland<br />
# Twist Mountain<br />
# Ochre Quarry [claimed by Josh Lee 10/16/2018]<br />
# Withered Savannah (claimed by Josh Lee)<br />
# Hau'oli Cemetery<br />
# Verdant Cavern<br />
# Ancient Barrow<br />
# Ocean Tempest<br />
# Reverse Mountain<br />
# Tahnti Park<br />
# Ryme Wharf<br />
# Possum Springs<br />
<br />
=== From M539 ===<br />
<br />
*Blob City<br />
*Ice to meet you<br />
*Melinda's Bug Lab<br />
*That's a bomb not a block<br />
*Laser War<br />
*Chip's Dreams<br />
*Chip's Nightmares (Use as the sequel to Chip's Dreams)<br />
*What was the name of this level?<br />
*Blob Blast (claimed in August 2014 by Chipster1059)<br />
*M539's Blob Lab (Sequel to Melinda's Bug Lab)<br />
<br />
=== From Sexyfrogs119 ===<br />
<br />
* Deus Ex Machina<br />
* Osmotic Pressure<br />
* Give Me A Boost!<br />
* Brush Your Hair, Comb Your Teeth<br />
* A Level Wrapped Inside A Puzzle<br />
* The Doors (claimed on 25 September 2014 by Chipster1059)<br />
* Not Today, Not Ever<br />
* 2,3,5,7,11,13,17,19<br />
* 1,1,2,3,5,8,13,21,33<br />
* Red Buttons Aren't Always Dangerous<br />
* Super Smash Buttons<br />
* Super Smash Buttons Brawl<br />
* Ow! I Broke A Nail!<br />
* Carbon, Hydrogen, Iodine, Phosphorous, Sulfur [claimed by Josh Lee 9/30/2014]<br />
* The Fourth Dimension [claimed by Josh Lee 9/30/2014]<br />
* Emeralds And Redstone<br />
* Opalescence<br />
* He's Dead Jim!<br />
* Raining Keys And Boots (claimed on 25 September 2014 by Chipster1059)<br />
* 1+1=...3?<br />
* The Commutative Property<br />
* The Associative Property<br />
* The Distributive Property (claimed by J.B. Lewis)<br />
* The Identity Property<br />
* The Transitive Property<br />
* Chippy Bird<br />
* Insecta<br />
* Chip Is A Little Sick<br />
* Genius<br />
* You Can Pick Your Nose<br />
* Flicking, Scratching, And Pinching<br />
* Incite A Riot<br />
* Teo Toriatte<br />
* Chiplosion<br />
* Springtime!<br />
* Chip Norris<br />
* The Seven Seas Of Pie<br />
* In The Lap Of The __________<br />
* The March Of The __________ Queen (possible sequel: Killer Queen)<br />
* Differentiation<br />
* Integration<br />
* Keep Yourself Alive<br />
* South Side Of The Sky (claimed by Josh Lee 9/22/2016)<br />
* Stash<br />
* Riders On The Storm<br />
* Tom Sawyer<br />
* Light My Fire<br />
* Tie Your _________ Down<br />
* The Crystal Ship<br />
* Shoop-Da-Loop<br />
* Breakthru<br />
<br />
=== From Hash1 ===<br />
<br />
*The boy who cried Teeth/Glider/Bug/etc.<br />
*Suispiral<br />
*Chip's trash is a thief's treasure<br />
*Code bomb red<br />
*Keep calm and move forward<br />
*Time is chips<br />
*The [insert game collectible/element here] of my life<br />
*Melinda's bad hair day<br />
*Monster gossip program/show<br />
*Join the party/club<br />
*Own the party<br />
*Wreck the party<br />
*Trouble at the E prom<br />
*Bite this, buster!<br />
*I'ma gonna win!<br />
*Ooops! Watch out for tanks starting chaos!<br />
*Ooops! Chip can't win without red button power!<br />
*Keys to succeed<br />
*What's your favorite color/colour?<br />
*Living too fast<br />
*Hi! I'm level [ X ]<br />
*Le ____ level<br />
*Fireball face<br />
*The last time you go through that door<br />
*The door knows your secrets<br />
*I have a button and I'm not afraid to use it!<br />
*Panel SE's favorite/favourite level<br />
*Block apocalypse<br />
*Error: This level is blocked<br />
*Thieves have feelings too<br />
*I used to be blue (reference to blue walls)<br />
*When we were just little Parameciums<br />
*Glide like the force floor<br />
*You aren't forcing me anymore!<br />
*Why did the [insert monster here] cross the road?<br />
*The day the frogs grew teeth and became evil<br />
*The tanks of no specific army<br />
*Peace to the clubhouse<br />
*Clubhouse sweet clubhouse<br />
*The clubhouse is where it's all at/crackin'<br />
*Eliminate the socket like a boss!<br />
*Bit busters elite force/defense unit<br />
*...And I'm from the bottom of the teleport<br />
*Go hard or go home<br />
*Mooom! That guy took my key!<br />
<br />
===From ncrecc===<br />
<br />
*We Get Signal<br />
*Louis Cypher (would include fake passwords that don't lead anywhere)<br />
*I Seek to Cure What's Deep Inside (eh, take it if you like it)<br />
*BUSTS-R-US<br />
*How to Disappear Completely<br />
*Tiny Train World<br />
*Blue Chip<br />
*Two-Story Suburban House<br />
*A ball is to be found, bouncing around<br />
*Lead Us Not into Teleportation<br />
*Chips 'n' Dip<br />
*Cloning Blues<br />
*Major Red Flags (utilizing the CC2 10-point bonus flags... somehow.)<br />
*Some Dexterity Required<br />
*Batteries Not Included<br />
*The First Laugh<br />
*Why We Should Build a Mass Transit System in a Small Town with a Centralized Population (forcefloors or train tracks... but I don't think a title that long fits in CC2)<br />
*The Lesson with Fire Water Ice and Poison Tiles (Lesson 2 remix. One of the many ridiculous phrases uttered by Nathan's alt "BobMarley420")<br />
*Danny Force Field<br />
*Richard Force Field (duh!)<br />
*Chip's Chalice<br />
*Commercialism (walls of [[Communism]])<br />
*Socialist Inaction<br />
*Zombo.c2m<br />
*Right is Wrong (where if you move right some chip mimic dies and bad things happens. it's a SUGGESTION cowman!!!)<br />
*Chip M (Not McCallahan) ("(Not McCallahan)" included. probably would be some level with a lot of computer chips) (Claimed by G lander, 21:38 EEST 4/7/21)<br />
<br />
=== From anonymous ===<br />
<br />
* A Sticky Situation (claimed by Zane Kuecks)<br />
* That Really Bugs Me (Claimed by Michael Warner on the 25/04/2012)<br />
* Deleting System32 (claimed by Zane Kuecks)<br />
* ERROR: Viewing this level requires Chips Challenge Gold! (claimed by Kefrith on March 25, 2012)<br />
* The Chip is a Lie (claimed by Zane K. on 17 Apr 2012 AND Re-claimed by Kefrith on 6/19/12)<br />
* Fantasy World (claimed by Zane Kuecks)<br />
* Monster Wheel (claimed by Zane Kuecks)<br />
* Firewall (claimed by Zane Kuecks)<br />
* Ice Flow (claimed by Zane Kuecks)<br />
* Hypervelocity (claimed by Zane Kuecks)<br />
* Speed of Light (claimed by Zane Kuecks)<br />
* Fire Whirl (claimed by Zane Kuecks)<br />
* The Count of Monte Chipo<br />
* Oops! Look out for creatures!<br />
* Oops! Out of time!<br />
* World 1-1<br />
* But Deliver Us From Evil (sequel to [[Lead Us Not into Temptation]])<br />
* Ivory Chapel<br />
* Shutdown Shift (claimed on 25 September 2014 by Chipster1059)<br />
* Frog Save The Queen<br />
* If There's A Will, There's A Walker<br />
* Glider Next Door<br />
* Dying Dream<br />
* Chipmera<br />
* Cacophony<br />
* Fireball Emblem<br />
* Turn off the Taps!<br />
* The goblet of chips<br />
* Spongeblob Squarepants (claimed on 04 June 2015 by Chipster1059)<br />
* A Bug's (and Paramecia's) Life<br />
* The Day the Teeth Stood Still (claimed on 02 October 2014 by Chipster1059)<br />
* The Wedding Deception<br />
<br />
[[Category:Resources]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Template:Infobox_Level&diff=33949Template:Infobox Level2021-07-04T17:55:52Z<p>G-lander: Add a link to the scores subdomain</p>
<hr />
<div><includeonly>{{#get_web_data:url=https://api.bitbusters.club/wiki/level_listing.php?pack={{{pack}}}&level={{{level}}}|format=json|data=NAME=name,LEVEL=level,LEVELSET=pack_name,NAME=name,PASSWORD=password,PW_NOTE=password_note,DESIGNER=designers,TIME=time_limit,CHIPS_REQ=chips_required,CHIPS_AVAIL=total_chips,CHIPS_NOTE=chips_note,MS_MELINDA=MS_melinda,MS_BOLD=MS_bold,MS_PUBLIC=MS_public,LYNX_BOLD=LYNX_bold,STEAM_BOLD=STEAM_TIME_bold,MS_LUCK=MS_luck_diff,MS_EXEC=MS_exec_diff,MS_ROUTE=MS_routing_diff,MS_MOUSE=MS_mouse,MS_CASUAL=MS_casual_diff,LYNX_MELINDA=LYNX_melinda,LYNX_BOLD=LYNX_bold,LYNX_PUBLIC=LYNX_public,LYNX_LUCK=LYNX_luck_diff,LYNX_EXEC=LYNX_exec_diff,LYNX_ROUTE=LYNX_routing_diff,LYNX_CASUAL=LYNX_casual_diff,STEAM_TIME_MELINDA=STEAM_TIME_melinda,STEAM_TIME_BOLD=STEAM_TIME_bold,STEAM_TIME_CASUAL=STEAM_TIME_casual_diff,STEAM_TIME_EXEC=STEAM_TIME_exec_diff,STEAM_TIME_LUCK=STEAM_TIME_luck_diff,STEAM_TIME_ROUTE=STEAM_TIME_routing_diff,STEAM_SCORE_BOLD=STEAM_SCORE_bold,STEAM_SCORE_CASUAL=STEAM_SCORE_casual_diff,STEAM_SCORE_EXEC=STEAM_SCORE_exec_diff,STEAM_SCORE_LUCK=STEAM_SCORE_luck_diff,STEAM_SCORE_ROUTE=STEAM_SCORE_routing_diff}}{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;"<br />
|+ {{{name|{{#external_value:NAME}}}}}<br />
|-<br />
| colspan="2"|{{{image|[[Special:Upload|Please add an image!]]}}}<br />
|-<br />
! width="1%" nowrap="nowrap"|'''[[Level set]]'''<br />
| [[{{#external_value:LEVELSET}}]]<br />
|-<br />
! width="1%" nowrap="nowrap"|'''Level number'''<br />
| {{#external_value:LEVEL}}<br />
|-<br />
! width="1%" nowrap="nowrap"|'''Designer'''<br />
| {{#ifeq:{{#external_value:DESIGNER}}|Unknown|{{#external_value:DESIGNER}}|{{#arraymap:{{#external_value:DESIGNER}}|,|x|[[x]]|<br>}}}}<br />
|-<br />
|- {{#if:{{#external_value:PASSWORD}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''[[Password]]'''<br />
| <tt>{{#external_value:PASSWORD}}</tt><br />
|-<br />
|- {{#if:{{#external_value:PW_NOTE}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Password notes'''<br />
| {{#external_value:PW_NOTE}}<br />
|-<br />
|- {{#if:{{{hint|}}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''[[Hint]]'''<br />
| {{{hint}}}<br />
|-<br />
|- {{#if:{{#external_value:CHIPS_REQ}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''[[Computer chip|Chip]]s'''<br />
| {{#if:{{#external_value:CHIPS_REQ|}}|{{#external_value:CHIPS_REQ}} required / {{#external_value:CHIPS_AVAIL}} available}}<br />
|-<br />
|- {{#if:{{#external_value:CHIPS_NOTE}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Chips notes'''<br />
| {{#external_value:CHIPS_NOTE}}<br />
|-<br />
! width="1%" nowrap="nowrap"|'''[[Time limit]]'''<br />
| {{#if:{{#external_value:TIME|}}|{{#external_value:TIME}}|---}}<br />
|-<br />
|- {{#if:{{#external_value:MS_BOLD}}||style="display:none;"}}<br />
| colspan = "2" | '''MS''' [https://scores.bitbusters.club/levels/{{{pack}}}/{{{level}}}/ms (Scores)]<br />
|-<br />
|- {{#if:{{#external_value:MS_MELINDA}}||style="display:none;"}}<br />
|- {{#ifeq:{{#external_value:MS_MELINDA}}|{{#external_value:MS_BOLD}}|style="display:none;"|}}<br />
! width="1%" nowrap="nowrap"|'''[[Melinda time]]'''<br />
| {{#external_value:MS_MELINDA}}<br />
|-<br />
|- {{#if:{{#external_value:MS_BOLD}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''[[Bold time]]'''<br />
| {{#external_value:MS_BOLD}}<br />
|-<br />
|- {{#if:{{#external_value:MS_PUBLIC}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''[[Public time]]'''<br />
| {{#external_value:MS_PUBLIC}}<br />
|-<br />
|- {{#if:{{#external_value:MS_CASUAL}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Casual difficulty'''<br />
| {{Casual difficulty|{{#external_value:MS_CASUAL}}|}}<br />
|-<br />
|- {{#if:{{#external_value:MS_EXEC}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold execution <br> difficulty'''<br />
| {{Bold execution difficulty|{{#external_value:MS_EXEC}}|}}<br />
|-<br />
|- {{#if:{{#external_value:MS_ROUTE}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold routing <br> difficulty'''<br />
| {{Bold routing difficulty|{{#external_value:MS_ROUTE}}|}}<br />
|-<br />
|- {{#if:{{#external_value:MS_ROUTE}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold luck <br> difficulty'''<br />
| {{Bold luck|{{#external_value:MS_LUCK}}|}}<br />
|-<br />
|- {{#if:{{#external_value:MS_MOUSE}}|{{#ifeq:{{#external_value:MS_MOUSE}}|0|style="display:none;"|}}|style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Mouse Required'''<br />
| Note: This level's bold route requires use of the mouse.<br />
|-<br />
|-<br />
|- {{#if:{{#external_value:LYNX_BOLD}}||style="display:none;"}}<br />
| colspan = "2" | '''Lynx''' [https://scores.bitbusters.club/levels/{{{pack}}}/{{{level}}}/lynx (Scores)]<br />
|-<br />
|- {{#if:{{#external_value:LYNX_MELINDA}}||style="display:none;"}}<br />
|- {{#ifeq:{{#external_value:LYNX_MELINDA|}}|{{#external_value:LYNX_BOLD}}|style="display:none;"|}}<br />
! width="1%" nowrap="nowrap"|'''Melinda time'''<br />
| {{#external_value:LYNX_MELINDA}}<br />
|-<br />
|- {{#if:{{#external_value:LYNX_BOLD}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold time'''<br />
| {{#external_value:LYNX_BOLD}}<br />
|-<br />
|- {{#if:{{#external_value:LYNX_PUBLIC}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Public time'''<br />
| {{#external_value:LYNX_PUBLIC}}<br />
|-<br />
|- {{#if:{{#external_value:LYNX_CASUAL}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Casual difficulty'''<br />
| {{Casual difficulty|{{#external_value:LYNX_CASUAL}}|}}<br />
|-<br />
|- {{#if:{{#external_value:LYNX_EXEC}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold execution <br> difficulty'''<br />
| {{Bold execution difficulty|{{#external_value:LYNX_EXEC}}|}}<br />
|-<br />
|- {{#if:{{#external_value:LYNX_ROUTE}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold routing <br> difficulty'''<br />
| {{Bold routing difficulty|{{#external_value:LYNX_ROUTE}}|}}<br />
|-<br />
|- {{#if:{{#external_value:LYNX_LUCK}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold luck <br> difficulty'''<br />
| {{Bold luck|{{#external_value:LYNX_LUCK}}|}}<br />
|-<br />
|-<br />
|- {{#if:{{#external_value:STEAM_TIME_BOLD}}||style="display:none;"}}<br />
| colspan = "2" | '''Steam''' [https://scores.bitbusters.club/levels/{{{pack}}}/{{{level}}}/steam (Scores)]<br />
|-<br />
|- {{#if:{{#external_value:MS_BOLD}}|style="display:none;"|{{#if:{{#external_value:STEAM_TIME_BOLD}}||style="display:none;"}}}}<br />
! width="1%" nowrap="nowrap"|'''[[Bold time]]'''<br />
| {{#external_value:STEAM_TIME_BOLD}}<br />
|-<br />
|- {{#if:{{#external_value:MS_BOLD}}|{{#if:{{#external_value:STEAM_TIME_BOLD}}||style="display:none;"}}|style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold time'''<br />
| {{#external_value:STEAM_TIME_BOLD}}<br />
|-<br />
|- {{#if:{{#external_value:STEAM_TIME_CASUAL}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Casual difficulty'''<br />
| {{Casual difficulty|{{#external_value:STEAM_TIME_CASUAL}}|}}<br />
|-<br />
|- {{#if:{{#external_value:STEAM_TIME_EXEC}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold execution <br> difficulty'''<br />
| {{Bold execution difficulty|{{#external_value:STEAM_TIME_EXEC}}|}}<br />
|-<br />
|- {{#if:{{#external_value:STEAM_TIME_ROUTE}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold routing <br> difficulty'''<br />
| {{Bold routing difficulty|{{#external_value:STEAM_TIME_ROUTE}}|}}<br />
|-<br />
|- {{#if:{{#external_value:STEAM_TIME_LUCK}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold luck <br> difficulty'''<br />
| {{Bold luck|{{#external_value:STEAM_TIME_LUCK}}|}}<br />
|-<br />
|- {{#if:{{#external_value:STEAM_SCORE_BOLD}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold score'''<br />
| {{#external_value:STEAM_SCORE_BOLD}}<br />
|-<br />
|- {{#if:{{#external_value:STEAM_SCORE_CASUAL}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Casual difficulty'''<br />
| {{Casual difficulty|{{#external_value:STEAM_SCORE_CASUAL}}|}}<br />
|-<br />
|- {{#if:{{#external_value:STEAM_SCORE_EXEC}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold execution <br> difficulty'''<br />
| {{Bold execution difficulty|{{#external_value:STEAM_SCORE_EXEC}}|}}<br />
|-<br />
|- {{#if:{{#external_value:STEAM_SCORE_ROUTE}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold routing <br> difficulty'''<br />
| {{Bold routing difficulty|{{#external_value:STEAM_SCORE_ROUTE}}|}}<br />
|-<br />
|- {{#if:{{#external_value:STEAM_SCORE_LUCK}}||style="display:none;"}}<br />
! width="1%" nowrap="nowrap"|'''Bold luck <br> difficulty'''<br />
| {{Bold luck|{{#external_value:STEAM_SCORE_LUCK}}|}}<br />
|-<br />
|-<br />
|}{{Mainonly|{{#if:{{{image}}}||[[Category:Needs image]]}}<br />
{{#if:{{#external_value:LEVELSET}}|[[Category:{{#external_value:LEVELSET}} Levels]]}}<br />
{{#ifeq:{{#external_value:DESIGNER}}|Unknown|[[Category:Levels by unknown designers]]|{{#arraymap:{{#external_value:DESIGNER}}|,|x|[[Category:Levels designed by x]]|\s}}}}<br />
{{#if:{{#external_value:MS_CASUAL}}|[[Category:Levels with casual difficulty {{#external_value:MS_CASUAL}} (MS)]]}}<br />
{{#if:{{#external_value:MS_EXEC}}|[[Category:Levels with bold execution difficulty {{#external_value:MS_EXEC}} (MS)]]}}<br />
{{#if:{{#external_value:MS_ROUTE}}|[[Category:Levels with bold routing difficulty {{#external_value:MS_ROUTE}} (MS)]]}}<br />
{{#if:{{#external_value:MS_LUCK}}|{{#ifeq:{{#external_value:MS_LUCK}}|0||[[Category:Levels with luck rating {{#external_value:MS_LUCK}} (MS)]]}}|}}<br />
{{#if:{{#external_value:LYNX_CASUAL}}|[[Category:Levels with casual difficulty {{#external_value:LYNX_CASUAL}} (Lynx)]]}}<br />
{{#if:{{#external_value:LYNX_EXEC}}|[[Category:Levels with bold execution difficulty {{#external_value:LYNX_EXEC}} (Lynx)]]}}<br />
{{#if:{{#external_value:LYNX_ROUTE}}|[[Category:Levels with bold routing difficulty {{#external_value:LYNX_ROUTE}} (Lynx)]]}}<br />
{{#if:{{#external_value:LYNX_LUCK}}|{{#ifeq:{{#external_value:LYNX_LUCK}}|0||[[Category:Levels with luck rating {{#external_value:LYNX_LUCK}} (Lynx)]]}}|}}<br />
{{#if:{{#external_value:STEAM_TIME_CASUAL}}|[[Category:Levels with casual difficulty {{#external_value:STEAM_TIME_CASUAL}} (Steam)]]}}<br />
{{#if:{{#external_value:STEAM_TIME_EXEC}}|[[Category:Levels with bold execution difficulty {{#external_value:STEAM_TIME_EXEC}} (Steam)]]}}<br />
{{#if:{{#external_value:STEAM_TIME_ROUTE}}|[[Category:Levels with bold routing difficulty {{#external_value:STEAM_TIME_ROUTE}} (Steam)]]}}<br />
{{#if:{{#external_value:STEAM_TIME_LUCK}}|{{#ifeq:{{#external_value:STEAM_TIME_LUCK}}|0||[[Category:Levels with luck rating {{#external_value:STEAM_TIME_LUCK}} (Steam)]]}}|}}<br />
{{#if:{{#external_value:STEAM_SCORE_CASUAL}}|[[Category:Levels with casual difficulty {{#external_value:STEAM_SCORE_CASUAL}} (Steam score)]]}}<br />
{{#if:{{#external_value:STEAM_SCORE_EXEC}}|[[Category:Levels with bold execution difficulty {{#external_value:STEAM_SCORE_EXEC}} (Steam score)]]}}<br />
{{#if:{{#external_value:STEAM_SCORE_ROUTE}}|[[Category:Levels with bold routing difficulty {{#external_value:STEAM_SCORE_ROUTE}} (Steam score)]]}}<br />
{{#if:{{#external_value:STEAM_SCORE_LUCK}}|{{#ifeq:{{#external_value:STEAM_SCORE_LUCK}}|0||[[Category:Levels with bold luck rating {{#external_value:STEAM_SCORE_LUCK}} (Steam Score)]]}}|}}}}</includeonly><noinclude>[[Category:Infobox templates]]</noinclude></div>G-landerhttps://wiki.bitbusters.club/index.php?title=Tile_World&diff=33919Tile World2021-06-30T12:00:41Z<p>G-lander: /* Ports */ Add the wii port</p>
<hr />
<div>[[Image:TileWorld.png|thumb|right|A screenshot of [[Lesson 1]] in Tile World]]<br />
<br />
'''Tile World''' (also known as ''TileWorld'', ''Tileworld'' or ''tworld'') is a game designed to emulate [[Chip's Challenge]]. It was written by [[Brian Raiter]]. To avoid copyright infringement with Chip's Challenge, the game does not use the original graphics, sound or music. The original level set is not bundled with Tile World, so is legal for use.<br />
== History ==<br />
In 2000, [[Brian Raiter]] decided to make a port of the Microsoft version of Chip's Challenge to Linux. Chuck Sommerville supported his plan and convinced him to make it possible to also emulate the Lynx set of rules, and to also make the program work under MS Windows.<br />
<br />
The first public version of Tile World was released in 2002 for Windows and Linux. Brian Raiter continued to maintain Tile World until 2006, when Tile World 1.3.0 was released.<br />
<br />
In 2010, a new version of Tile World (TW2) was released along [[Chip's Challenge Level Pack 3|CCLP3]] by [[Madhav Shanbhag]]. It included [[CCX]] file support and a redesigned interface. Despite becoming more popular than TW1 <ref>https://forum.bitbusters.club/thread-1695.html</ref>, it faced ocasional criticism, as it did not show passwords and had a few minor OS-specific annoyances.<br />
<br />
On March 27 2014, Tile World 2.1 was released one day before [[Chip's Challenge Level Pack 1|CCLP1]]. It was made by [[Eric Schmidt]] with assistance from Madhav Shanbhag. It fixed most of the above issues and added the possibility to change death messages, among other things. It also fixed a few important ruleset glitches that had existed for a long time in both TW1 and TW2.<br />
<br />
On 24 July 2015, Brian Raiter came back and released Tile World 1.3.1. Both branches of Tile World continue to be maintained with largely similar sets of features.<br />
<br />
== Features ==<br />
<br />
Tile World has several features that are not found in Microsoft Chip's Challenge. These include:-<br />
*Open-source software, available for multiple platforms - including 32-bit Windows, Linux and Mac<br />
*Emulation of both MS and Lynx rulesets ''(see below)''<br />
*The ability to choose levelsets and levels from a list within the game<br />
*Solution recording, playback and verification<br />
*Customizable graphics, sounds, font and colors<br />
<br />
== Rulesets ==<br />
<br />
Tile World has two rulesets intended to emulate two different implementations of Chip's Challenge: the MS ruleset and the [[Lynx ruleset|Lynx]] ruleset. Many [[glitch]]es from the Microsoft implementation are emulated into Tile World, in order for scores obtained from Tile World to be consistent with that implementation. The Lynx and MS rulesets also have a variety of subtle differences in how monsters and other game elements work, which are readable at [[Lynx ruleset|Lynx]]. For instance, in the original Lynx version, [[fire]] is an [[acting wall]] to everything but [[fireball]]s; in the MS version, it only stops [[bug]]s and [[walker]]s.<br />
<br />
=== Differences in the Lynx emulation ===<br />
<br />
The Lynx ruleset in Tile World does allow some things the actual Lynx implementation of the game does not. Tile World accepts arbitrary connections of [[button]]s to [[trap]]s and [[clone machine]]s (in the actual Lynx game the connections are made implicitly based on positions of the buttons and targets), a concept borrowed from the MS implementation. North and west [[thin wall]]s, which did not appear in [[Chip's Challenge 1|CC1]], can be used. One can also touch the border in the Lynx emulation without any unpredictable results that would occur in the actual Lynx game. Also, Tile World is not hindered by the limitations of the Atari Lynx hardware, so various limits aren't reproduced. Examples are only being able to hold a maximum of 256 [[key]]s, a maximum of 128 [[monster]]s that can be on screen, and having the titles contain no lowercase letters or symbols.<br />
<br />
Tile World still includes a command-line option (-P) which turns on ''pedantic'' mode, forcing the Lynx ruleset to emulate the original Lynx game as closely as possible, although this renders some levels unsolvable or unplayable.<br />
<br />
In 2015, new glitches in the original Atari Lynx version of Chip's Challenge were discovered, allowing Chip to pick up an item he starts on, and winning instantly if he starts on the exit, among others. As implementing these in the main Lynx ruleset would break several levels, these were added to pedantic Lynx only.<br />
<br />
== Tiles ==<br />
<br />
The original 32x32 tiles in the MS version are replaced with 48x48 tiles created by [[Anders Kaseorg]], which also don't use the 4-bit colors (16-color palette) that are used in the MS Chip's Challenge. With the Lynx ruleset, all objects move smoothly from one tile to the next, and animations are included when an [[object]] runs into [[water]], a [[bomb]] explodes, objects are [[Clone machine|cloned]], or Chip [[Death message|is killed]]. Also, [[element]]s except [[ice]] visibly "shimmer" and the [[exit]] continuously pulls its borders inwards as if it were a portal to another world.<br />
<br />
Tile World's sound effects were created by Brian Raiter using household objects. There are also some differences between the sound effects used for the MS ruleset and the Lynx ruleset. The [[green button]] adds a sound effect identical to the other three buttons; sounds are made when [[block]]s move and when Chip steps over [[element]]s (differing for ice and force floors when Chip has the [[boot]]), [[recessed wall]]s, fake [[blue wall]]s, [[dirt]] and [[trap]]s; the [[computer chip]] has the same sound as the [[key]]s, and the [[socket]] has the same sound as the [[lock]]s. <br />
<br />
== Files ==<br />
<br />
Tile World introduced a couple of new file formats to support some of its features.<br />
*[[DAC]] files: These specify additional information about a levelset, such as the ruleset.<br />
*[[TWS]] files: These record the solutions for levels that have been completed.<br />
<br />
== Ports ==<br />
Tile World is written in the C programming language. It uses the SDL library for platform-specific tasks. The platform-independent parts of the code - such as the game logic - are neatly separated from the platform-specific layer that renders the user interface, making it easy to port Tile World to a new platform.<br />
<br />
Official releases of Tile World and Tile World 2 include a precompiled Windows binary, and the source code for compilation on Linux. Tile World 1.3.2 is also available in the software repositories of Debian GNU/Linux, and in the ArchLinux user repository.<br />
<br />
Tile World has also been ported to various other platforms by third parties. Note that these are often older versions, and may therefore contain bugs that have since been fixed upstream.<br />
{| class="wikitable"<br />
|-<br />
! Platform !! Latest version !! Developer !! Link !! Notes<br />
|-<br />
| AmigaOS|| 1.3.2 || emufan-eab || [http://aminet.net/package/game/misc/tworld-68k Binary] ||<br />
|-<br />
| AROS<br>MorphOS<br>OS4 || 1.3.0 || Herbert Klackl || [http://de.aminet.net/aminet/game/think/ Binaries] ||<br />
|-<br />
| BeOS || 1.0 || ??? || [http://pulkomandy.tk/~beosarchive/archive/nosource/games/ Binary] || Does not run on successor platform Haiku.<br />
|-<br />
| Dingoo<br>GCW Zero<br>GP2X<br>Wiz || 1.3.0 || Dan Silsby ||[https://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,25,879 Binary]<br>[https://github.com/senquack/tileworld-for-handhelds Source] || There is an [https://boards.dingoonity.org/dingoo-releases/chip-world-1-0/msg15809/ additional CC port] for the Dingoo not based on Tile World.<br />
|-<br />
| DragonflyBSD || 1.3.0 || ??? || [https://ftp.icm.edu.pl/packages/dragonflybsd/dports/ Binary] || Large page warning.<br />
|-<br />
| FreeBSD || 1.3.0 || ??? || [https://www.freshports.org/games/tileworld Binary + source] ||<br />
|-<br />
| macOS || 1.3.0<br>2.1.1 || Thomas Harte<br>Julian Uy || [http://members.allegro.cc/ThomasHarte/osx.html 1.x binary + source]<br>[https://forum.bitbusters.club/thread-1296.html 2.x binary + source] || Both versions are unsigned, making them harder to run.<br />
|-<br />
| NetBSD || 1.3.2 || ??? || [https://ftp.netbsd.org/pub/pkgsrc/current/pkgsrc/games/tileworld/index.html Binary + source] ||<br />
|-<br />
| OS/2 + ArcaOS || 1.0 || ??? || [http://sdl.netlabs.org/en/site/downloads.xml Binary]<br />
|-<br />
| PlayStation Portable || 1.2.1 || Thepixelatedpoo || [https://wololo.net/talk/viewtopic.php?t=32947 Binary] ||<br />
|-<br />
| Nintendo Wii || 1.4 (Zrax fork) || [[User:G-lander|G lander]] || [https://github.com/TheGLander/tworld-wii/ Binary + source]<br />
|}<br />
<br />
== Trivia ==<br />
<br />
[[Chuck Sommerville]], interviewed about Chip's Challenge's origins, notes that ''Tile World'' was the game's original name: "''[Helping other programmers] was not too terribly creative, so in my spare time at home, I started working up an idea for a game I always wanted to do that involved a player moving across [[tile]]s of different types, and interacting with them. I called it "Tile World.''"<br />
<br />
==References==<br />
<references/><br />
<br />
== External links ==<br />
* [https://www.muppetlabs.com/~breadbox/software/tworld/ Official Tile World website]<br />
* [https://tw2.bitbusters.club/ Official Tile World 2 website]<br />
* [https://packages.debian.org/sid/tworld Tile World Debian package]<br />
<br />
[[Category:Emulators]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Voodoo_tile&diff=33918Voodoo tile2021-06-30T11:54:25Z<p>G-lander: /* Trivia */ CC2Edit also supports them</p>
<hr />
<div>{{Template:Steamonly}}<br />
<br />
''' Voodoo tiles''' are a series of obscure [[tile]]s in [[Chip's Challenge 2]] that [[acting floor|behave like floor]]. Discovered by [[Tyler Sontag]], voodoo tiles require hex editing the [[C2M]] file in order to be obtained.<br />
<br />
== Method ==<br />
# Create a new file in the CC2 editor.<br />
# At the top left corner of the level, place a counter-clockwise north-facing [[latch gate]] (the one where the arrow points from right to up). It’s recommended that you use the top left corner and place no other tiles in the level because of the compression scheme that CC2 uses.<br />
# Save the level.<br />
# Close the level in the editor, either by temporarily loading another level set, opening another level, starting a new level, or closing the game.<br />
# Open the level you saved in a hex editor.<br />
# Your hex editor should have a display on the right side that shows the bytes of the level encoded as ASCII. Search for the “PACK” section: this is where the map contents are specified.<br />
<br />
After the “PACK” bytes, there will be the bytes 76 40 5C. This sequence is what specifies a north latch gate tile: "76" is the one-byte modifier indicator, "40" is the latch gate north value of the modifier, and "5C" is a generic [[logic gate]]. As listed in [[C2M|this article]], here are the valid bytes that a logic gate modifier value can have:<br />
* 01 to 17: inverters, AND gates, OR gates, XOR gates, clockwise latches, NAND gates<br />
* 1E to 27: [[counter]]s<br />
* 40 to 43: counterclockwise latches<br />
<br />
In the example above, the 40 byte must be changed to something outside of these ranges, in order to obtain other tiles.<br />
<br />
== Hidden floor ==<br />
These tiles require values ranging from 44 to FF. Logic gates with modifier values after 43 will act as floor, but graphics for them are still drawn by the game. Take a look at the bottom of the CC2 sprite sheet.<br />
<br />
[[File:TylerVoodooDemo.png]]<br />
<br />
Again, a value of 40 to 43 will draw the latch gates, but going beyond this range will continue through the sprite sheet. For example, the game reading a value of 44 will draw the off [[switch]]; 58 is [[Chip]] facing north; 74 to 77 are non-animated [[water]]; C4 to C7 are non-animated [[fire]]; 78 to 8F are non-functional logic gates; DC is non-functional [[dirt]]; and DD and DE are non-functional [[gender-only sign|male-only and female-only signs]]. Any value from 44 to E7 can be chosen and the corresponding 32x32 square will be drawn. E8 and beyond do nothing.<br />
<br />
== Combination tiles ==<br />
These tiles require values ranging from 18 to 1D. Like the [[combination]] tile in [[Microsoft's version of Chip's Challenge|MSCC]], the screen will fail to draw anything, instead preserving a memory of what used to be visible on the screen there. This can include blurry images of nearby tiles, or the "paused" message. Unlike the combination tile in MSCC, however, these still act as floor, not [[acting wall|walls]].<br />
<br />
== Glitched counters ==<br />
These tiles require values ranging from 27 to 3F. These are similar to the other voodoo tiles, except that a rectangle beyond the normal bounds of counter gates is drawn on top of the counter tile base.<br />
<br />
== Trivia ==<br />
* The term "voodoo tile" was first used by [[random 8]] as a joke, but like [[The Stupid Glitch]], the name stuck. It originally referred to ''all'' tiles that required a hex editor to obtain at the time, such as trackless [[railroad track]]s and blank [[no sign]]s (both of which are now supported in [[CCCreator]] and [[CC2Edit]]), but as it caught on, its definition narrowed to just the ones that behave like floor.<br />
<br />
== See also ==<br />
* [[00Floor]]<br />
<br />
[[Category:Tiles]]<br />
[[Category:Tile groups]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Level_set&diff=33917Level set2021-06-30T11:15:50Z<p>G-lander: /* CC2 sets */ CC2Edit also support C2Gs</p>
<hr />
<div>A '''level set''', sometimes called a '''level pack''' or written as one word, as in '''levelset''' or simply '''set''', is a group of levels for [[Chip's Challenge]] or [[Chip's Challenge 2]].<br />
<br />
== Official and custom sets ==<br />
There are two types of level sets: an ''official set'' and a ''custom set''.<br />
<br />
===Official set===<br />
An ''official set'' can include the original level sets created for [[Chip's Challenge 1]] or [[Chip's Challenge 2]], or any of the community-produced Chip's Challenge Level Packs, or CCLPs for short: [[Chip's Challenge Level Pack 1|CCLP1]], [[Chip's Challenge Level Pack 2|CCLP2]] - and its [[Lynx ruleset|Lynx]] counterpart, [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] - [[Chip's Challenge Level Pack 3|CCLP3]], [[Chip's Challenge Level Pack 4|CCLP4]], and [[Chip's Challenge 2 Level Pack 1|CC2LP1]]. All CCLPs are composed entirely of custom levels which have been subjected to a voting process to determine which levels are included and in what general order they will be placed in. On occasion, levels are modified from their original form, sometimes simply in title or [[time limit]], but often in the content of the level itself at the consent and/or request of the level designer.<br />
<br />
===Custom set===<br />
A ''custom set'' is the general term for a level set outside of CC1, CC2, and the Chip's Challenge Level Packs, which was created with a [[level editor]]. Who made the first custom level set has not been determined, but it is variably believed to be [[Tyrethali Ansrath]], [[Eric Schmidt]], [[Dave Borgman]], [[Scott Feeney]], [[Joshua Bone]] or even [[Anne Olsen]]. There are over 700 custom level sets available on the internet. Many of the expert and master-level [[Chipsters]], including [[Jimmy Vermeer]], [[Andrew Bennett]], [[Dale Bryan]], [[Anders Kaseorg]], [[Evan Dummit]], [[Mike Lask]], [[J.B. Lewis]], and [[David Stolp]] have all made well-known custom level sets. Many of the most recent custom sets can be found on [[CC Zone]] under the ''Downloads'' section. Additionally, many custom level sets can be found on the Yahoo! group, and at David Stolp's website, which also runs automated scoreboards for any level sets that are uploaded, though the site does not host any custom CC2 sets and the scoreboards are usually only for the [[MS ruleset]].<br />
<br />
== CC1 sets ==<br />
<br />
Level set data for CC1 is stored in a [[DAT]] file. Some [[level editor]]s give the option to save files as [[CCL]] since the DAT extension has a more general purpose on Windows machines. [[Tile World]], a Chip's Challenge emulator, also uses [[DAC]] files to store some extra pieces of information, like which [[ruleset]] to use and whether to enforce [[password]]s. On rare occasions, sometimes a level set will also be distributed with a [[CCX]] file for [[Tile World 2]], which can provide optional information about who designed a level and text that can be displayed between levels. [[Chip's Challenge Level Pack 1|CCLP1]] and [[Chip's Challenge Level Pack 3|CCLP3]] use CCX files to add a storyline to go along with the levels in the pack.<br />
<br />
== CC2 sets ==<br />
<br />
Level set data for CC2 is split between [[C2M]] and [[C2G]] files. A C2M file contains level map data for a single level, and a C2G file tells the game the set's level order and the text to display (if any) between levels. C2G files created using the built-in editor for CC2 cannot display text between levels, and C2G files that contain this information simply cannot be opened. [[CCCreator]] and [[CC2Edit]], however, can open and edit any C2G file, regardless of what type of information is present in the file.<br />
<br />
==External links==<br />
*[https://sets.bitbusters.club A list of all custom CC1 sets] and [https://sets.bitbusters.club&set=2 a list of all custom CC2 sets] available online<br />
*[http://cczone.invisionzone.com/files/category/1-cc1-levelsets/ CC1 Levelsets] and [http://cczone.invisionzone.com/files/category/10-cc2-levelsets/ CC2 Levelsets] sections on [[CC Zone]]<br />
*[https://bitbusters.club/yahoo Chip's Challenge Yahoo! group archive]<br />
*[http://davidstolp.com/old/chips/main.php David Stolp's CC website]<br />
[[Category:Terminology]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=CCCreator&diff=33911CCCreator2021-06-17T13:13:55Z<p>G-lander: /* Features */ CCCreator doesn't have a Fill tool, and Flood does the functionality of the previously-described Fill</p>
<hr />
<div>'''Chip's Challenge Creator''', commonly known as '''CCCreator''', is a [[level editor]] developed by [[The Architect]]. It is the only editor that can create both [[Chip's Challenge|CC1]] and [[Chip's Challenge 2|CC2]] levels.<br />
<br />
== History ==<br />
When Chip's Challenge 2 was released in 2015, a built-in level editor was included as DLC. However, this official editor faced criticism for being hard to use and lacking several features commonly available for CC1 editors. While [[Chuck Sommerville]] released a simple script, [[dat2c2g]], to convert [[DAT]] files into CC2 [[Custom level set|levelsets]], several people experienced issues getting it to run. The Architect therefore decided to create his own editor to address these issues.<br />
<br />
The project was publicly announced on [[CCZone]] in November 2016. In August 2017, private beta testing of CCCreator to find bugs began. The first public beta release took place on January 2, 2018. In order to make sure people are always using the latest public beta version, previous beta versions are set to expire and become unusable a few months after release, displaying a message instructing the user to update to the latest version. This practice will be discontinued in the future with the first full-feature release, version 1.0.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Version !! Release date !! Expiration date<br />
|-<br />
| 0.1.0 || January 2, 2018 || December 31, 2018<br />
|-<br />
| 0.2.0 || March 14, 2018 || December 31, 2018<br />
|-<br />
| 0.3.0 || April 2, 2018 || December 31, 2018<br />
|-<br />
| 0.3.1 || June 18, 2018 || December 31, 2018<br />
|-<br />
| 0.4.0 || December 21, 2018 || May 1, 2019<br />
|-<br />
| 0.5.0 || March 7, 2019 || September 1, 2019 <!-- originally 5-1-2019; extended on 4-30-2019 --><br />
|-<br />
| 0.5.1 || May 23, 2019 || September 1, 2019<br />
|-<br />
| 0.5.2 || July 30, 2019 || December 31, 2019<br />
|-<br />
| 0.5.3 || January 1, 2020 || July 1, 2020<br />
|-<br />
| 0.5.4 || June 30, 2020 || December 31, 2020<br />
|-<br />
| 0.5.5 || January 1, 2021 || July 1, 2021<br />
|}<br />
<br />
== Platform support ==<br />
CCCreator is written in the Java programming language and distributed in a JAR file; therefore, it can run on any system that supports Java 8 or later, including Windows, MacOS, Linux, Haiku and Solaris.<br />
<br />
== File formats ==<br />
CCCreator, by default, saves levelsets in the ''Chip's Challenge Series (.ccs)'' file format using the ''Chip's Challenge Unified Data Model (CCUDM)'', developed by The Architect to store levelset data in a version-independent way. Such files can store all levelset-related information, including not only the levels, but also [[CCX]] and [[C2G]] data. Data can be imported to a CCS file; for example, adding CCX data or additional levels from other files. CCS files can then be exported into a variety of other formats, including [[DAT]] for [[Microsoft's version of Chip's Challenge|MSCC]] and [[Tile World]], as well as C2G and [[C2M]] for Chip's Challenge 2.<br />
<br />
As of version 0.5.0, CCCreator can export levels into several image formats: BMP, GIF, PNG and JPEG. CCCreator also has its own level image format, similar to the level BMPs created by the ingame CC2 editor, but with a few notable differences. In the CC2 editor's BMPs, info about a level is displayed in the following order: ''title, file name, designer, [[time limit]], level map''. In CCCreator's image exports, info is displayed like this: ''title, designer, time limit, level map, [[hint]] text (if applicable)''. <!-- an example and/or better formatting might help here --><br />
<br />
== Features ==<br />
CCCreator includes many features that originated in [[CCEdit]], [[CCDesign]] and the [[Chip's Challenge 2|CC2]] official editor, as well as a few novel features of its own.<br />
<br />
There are several ways to place tiles: ''Draw'', ''Pencil'' (straight line), ''Box'' (filled rectangle), ''Path Maker'' (draws a path of [[ice]], [[force floor]]s, [[railroad track]]s, etc.) and ''Flood'' (fills an area with a tile). CCCreator does not currently have the CC2 editor's "select" tool, which allows you to select an area and place it around the map as if you were using the normal draw tool.<br />
Additionally, the tile selection menu separates the tiles by type: ''Basic'', ''Obstacles'', ''Doors'', ''[[Item]]s'', ''Blocks'', ''[[Monster|Creatures]]'', ''Miscellaneous'', ''[[Logic gate|Logic]]'', and ''Non-standard'', as well as an ''All elements'' option. A future version is planned to give users the ability to create their own tile palettes.<br />
<br />
Placing a tile on the ground or [[terrain]] layer normally erases everything above it, similar to the CC2 official editor. Holding the Ctrl key while clicking will suppress this behavior. To place an [[Invalid tile|"invalid" tile]] on the bottom or "buried" layer, the Shift key should be used instead. The ''Inspect Element'' tool also makes it possible to examine all elements on a single tile, modify each one's properties, and remove some of them without removing the others.<br />
<br />
CCCreator can also display metagraphics, making it easy to see linked [[teleport]]s and [[button]]s, as well as logic circuits, a [[time bomb]]'s explosion area, the in-game play area (in both 9x9 and 10x10 sizes), a [[gray button]]'s control area, and monster paths. These can be disabled individually if the user doesn't want them.<br />
<br />
In the built-in editor for CC2, having multiple hints requires editing a level's "Comments" field and starting each new hint with [CLUE] (plus an extra [CLUE] tag after the last one), and there is no way to implement C2G scripting like adding music or text between levels unless you use a text editor and manually edit the C2G file. CCCreator has menu options to make it significantly easier to add multiple hints in CC2 levels, and perform basic CCX or C2G scripting.<br />
<br />
CCCreator's undo and redo buttons are more global than those found in CCEdit or CCDesign; if the user makes a change in level 1, then selects level 2 and hits Ctrl+Z, the change the user made in level 1 can still be undone even while viewing another level. Additionally, in CCEdit, deletion of a level is a process that cannot be undone (unless the set is not saved before it is closed); but in CCCreator, this is not the case.<br />
<br />
=== Missing/upcoming ===<br />
CCCreator is still under active development, and therefore there are several features not present yet. The Architect is currently working on a way to check a level's [[ruleset]] compatibility. CCCreator also lacks playtesting capabilities - currently levels must be exported before they can be tested.<br />
<br />
== External links ==<br />
* [https://cccreator.bitbusters.club/ Official website] and download<br />
* [https://forum.bitbusters.club/thread-1325.html CCZone thread] about CCCreator<br />
* [https://forum.bitbusters.club/thread-542.html CCUDM documentation] on CCZone<br />
<br />
[[Category:Programs]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Railroad_track&diff=33910Railroad track2021-06-17T13:11:48Z<p>G-lander: Note about a weird RR quirk, also mention CC2Edit</p>
<hr />
<div>{{Infobox Tile<br />
|image cc2 = [[File:TrainTrackV.png]] [[File:TrainTrackSE.png]] [[File:TrainTrackSW.png]] [[File:TrainTrackSwitch.png]]<br />
[[File:TrainTrackH.png]] [[File:TrainTrackNE.png]] [[File:TrainTrackNW.png]] [[File:Gravel_(CC2).png]]<br />
|cc2 = Yes<br />
|multidirectional = Yes<br />
|moves = No<br />
}}<br />
The '''railroad track''', '''train track''', or just '''railroad''' or '''track''', is a tile introduced in [[Chip's Challenge 2]]. [[Movable object]]s can enter them only from their open ends and can only travel forward until they exit a railroad track from another open end. Multiple railroad tracks can be layered atop each other, creating a junction, which gives the object more options for its direction of travel. [[Ghost]]s, as well as objects carrying an [[RR sign]], treat railroad tracks as [[floor]]. If an object attempts to move off a track in a direction that the track deems illegal, the track will attempt to redirect the object right, then left, then backward relative to the attempted direction, stopping at the first railroad-legal exit. This redirection process does not continue if an exit is illegal for other reasons, like if a [[wall]] is on the other end.<br />
<br />
There is a [[glitch]] in which, if there is a [[thin wall]] on the track tile, an object on the tile will think there is a track from every open direction to the side with the thin wall. In other words, tracks will never redirect attempts to move toward these thin walls. Thin walls on tiles neighboring a track tile do not have this effect.<br />
<br />
If a '''track switch''' is on the junction, then only one train piece is enabled at a time, and the enabled piece switches via a [[gray button]] press, an electrical signal if it is connected to [[wire]], or an object travelling over it if the track is unwired. Any track tile can have a track switch, even though the switch only has an effect when there are at least 2 tracks on the tile. The tracks will always cycle in this order, skipping pieces when they are missing from the tile: NE, SE, SW, NW, EW (horizontal), NS (vertical).<br />
<br />
If an object other than a ghost enters a track from an illegal direction, either by carrying an RR sign (and then dropping it), the way the level starts,<ref group=note>Internally, CC2 records entrance direction independently of the direction that objects face — if the player tries to exit in a legal but blocked direction, they will turn to push against the obstacle, but the legal exits will be unchanged. For actors that start the level on a railroad, the entrance direction is given in the level file. The built-in editor tries to match these whenever an object is placed on a track and force the object to face a legal entrance direction, though there are reports of this failing. [[CCCreator]] and [[CC2Edit]] do not do this, and allow users to edit these directions independently and without having to reconstruct the tile.</ref> or a track switch on the tile activating after the object entered legally (including via [[spring mining]]), the object will become stuck and cannot leave the tile until the direction it entered from becomes a legal entrance again (if the track has no switch, the object is permanently stuck). If an object enters the track in a legal direction and exits in a legal direction from an unwired track with a switch, even if the object is carrying an RR sign, the switch will activate and cycle to the next track. (Note that the enter and exit directions (relative to the track) don't have to be different, so an object with a RR sign can move, for example, up and then down on an unwired switch track which is currently has vertical tracks enabled, and it will still switch to the next track, even if it is impossible to do without a RR sign)<br />
<br />
It is possible for a track tile to have no actual tracks on it. These tiles look exactly like [[gravel]], but behave like tracks with no legal entrances or exits. As such, [[hiking boots]] have no effect, and they can only be crossed with RR signs.<br />
<br />
[[File:MultipleTrainTracksWithSwitch.png|frame|left]]<br />
CC2 shows all inactive tracks with red rails and missing cross ties, like in this image.<br />
<br />
{{clear}}<br />
== Trivia ==<br />
* Railroad tracks are first introduced in [[Lesson 5 (CC2 level)|Lesson 5]]. The track switch and its interaction with wires are introduced in [[Lesson 6 (CC2 level)|Lesson 6]]. <!--When (if at all) is the gray button interaction introduced?--><br />
<br />
== Notes ==<br />
<references group="note"/></div>G-landerhttps://wiki.bitbusters.club/index.php?title=CCCreator&diff=33909CCCreator2021-06-16T14:49:09Z<p>G-lander: /* Features */ Remove the part about fill being exclusive, CCEdit has that</p>
<hr />
<div>'''Chip's Challenge Creator''', commonly known as '''CCCreator''', is a [[level editor]] developed by [[The Architect]]. It is the only editor that can create both [[Chip's Challenge|CC1]] and [[Chip's Challenge 2|CC2]] levels.<br />
<br />
== History ==<br />
When Chip's Challenge 2 was released in 2015, a built-in level editor was included as DLC. However, this official editor faced criticism for being hard to use and lacking several features commonly available for CC1 editors. While [[Chuck Sommerville]] released a simple script, [[dat2c2g]], to convert [[DAT]] files into CC2 [[Custom level set|levelsets]], several people experienced issues getting it to run. The Architect therefore decided to create his own editor to address these issues.<br />
<br />
The project was publicly announced on [[CCZone]] in November 2016. In August 2017, private beta testing of CCCreator to find bugs began. The first public beta release took place on January 2, 2018. In order to make sure people are always using the latest public beta version, previous beta versions are set to expire and become unusable a few months after release, displaying a message instructing the user to update to the latest version. This practice will be discontinued in the future with the first full-feature release, version 1.0.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Version !! Release date !! Expiration date<br />
|-<br />
| 0.1.0 || January 2, 2018 || December 31, 2018<br />
|-<br />
| 0.2.0 || March 14, 2018 || December 31, 2018<br />
|-<br />
| 0.3.0 || April 2, 2018 || December 31, 2018<br />
|-<br />
| 0.3.1 || June 18, 2018 || December 31, 2018<br />
|-<br />
| 0.4.0 || December 21, 2018 || May 1, 2019<br />
|-<br />
| 0.5.0 || March 7, 2019 || September 1, 2019 <!-- originally 5-1-2019; extended on 4-30-2019 --><br />
|-<br />
| 0.5.1 || May 23, 2019 || September 1, 2019<br />
|-<br />
| 0.5.2 || July 30, 2019 || December 31, 2019<br />
|-<br />
| 0.5.3 || January 1, 2020 || July 1, 2020<br />
|-<br />
| 0.5.4 || June 30, 2020 || December 31, 2020<br />
|-<br />
| 0.5.5 || January 1, 2021 || July 1, 2021<br />
|}<br />
<br />
== Platform support ==<br />
CCCreator is written in the Java programming language and distributed in a JAR file; therefore, it can run on any system that supports Java 8 or later, including Windows, MacOS, Linux, Haiku and Solaris.<br />
<br />
== File formats ==<br />
CCCreator, by default, saves levelsets in the ''Chip's Challenge Series (.ccs)'' file format using the ''Chip's Challenge Unified Data Model (CCUDM)'', developed by The Architect to store levelset data in a version-independent way. Such files can store all levelset-related information, including not only the levels, but also [[CCX]] and [[C2G]] data. Data can be imported to a CCS file; for example, adding CCX data or additional levels from other files. CCS files can then be exported into a variety of other formats, including [[DAT]] for [[Microsoft's version of Chip's Challenge|MSCC]] and [[Tile World]], as well as C2G and [[C2M]] for Chip's Challenge 2.<br />
<br />
As of version 0.5.0, CCCreator can export levels into several image formats: BMP, GIF, PNG and JPEG. CCCreator also has its own level image format, similar to the level BMPs created by the ingame CC2 editor, but with a few notable differences. In the CC2 editor's BMPs, info about a level is displayed in the following order: ''title, file name, designer, [[time limit]], level map''. In CCCreator's image exports, info is displayed like this: ''title, designer, time limit, level map, [[hint]] text (if applicable)''. <!-- an example and/or better formatting might help here --><br />
<br />
== Features ==<br />
CCCreator includes many features that originated in [[CCEdit]], [[CCDesign]] and the [[Chip's Challenge 2|CC2]] official editor, as well as a few novel features of its own.<br />
<br />
There are several ways to place tiles: ''Draw'', ''Pencil'' (straight line), ''Box'' (filled rectangle), ''Path Maker'' (draws a path of [[ice]], [[force floor]]s, [[railroad track]]s, etc.), ''Fill'' (fills an area with a tile) and ''Flood'' (fills the whole level with a single tile). CCCreator does not currently have the CC2 editor's "select" tool, which allows you to select an area and place it around the map as if you were using the normal draw tool.<br />
Additionally, the tile selection menu separates the tiles by type: ''Basic'', ''Obstacles'', ''Doors'', ''[[Item]]s'', ''Blocks'', ''[[Monster|Creatures]]'', ''Miscellaneous'', ''[[Logic gate|Logic]]'', and ''Non-standard'', as well as an ''All elements'' option. A future version is planned to give users the ability to create their own tile palettes.<br />
<br />
Placing a tile on the ground or [[terrain]] layer normally erases everything above it, similar to the CC2 official editor. Holding the Ctrl key while clicking will suppress this behavior. To place an [[Invalid tile|"invalid" tile]] on the bottom or "buried" layer, the Shift key should be used instead. The ''Inspect Element'' tool also makes it possible to examine all elements on a single tile, modify each one's properties, and remove some of them without removing the others.<br />
<br />
CCCreator can also display metagraphics, making it easy to see linked [[teleport]]s and [[button]]s, as well as logic circuits, a [[time bomb]]'s explosion area, the in-game play area (in both 9x9 and 10x10 sizes), a [[gray button]]'s control area, and monster paths. These can be disabled individually if the user doesn't want them.<br />
<br />
In the built-in editor for CC2, having multiple hints requires editing a level's "Comments" field and starting each new hint with [CLUE] (plus an extra [CLUE] tag after the last one), and there is no way to implement C2G scripting like adding music or text between levels unless you use a text editor and manually edit the C2G file. CCCreator has menu options to make it significantly easier to add multiple hints in CC2 levels, and perform basic CCX or C2G scripting.<br />
<br />
CCCreator's undo and redo buttons are more global than those found in CCEdit or CCDesign; if the user makes a change in level 1, then selects level 2 and hits Ctrl+Z, the change the user made in level 1 can still be undone even while viewing another level. Additionally, in CCEdit, deletion of a level is a process that cannot be undone (unless the set is not saved before it is closed); but in CCCreator, this is not the case.<br />
<br />
=== Missing/upcoming ===<br />
CCCreator is still under active development, and therefore there are several features not present yet. The Architect is currently working on a way to check a level's [[ruleset]] compatibility. CCCreator also lacks playtesting capabilities - currently levels must be exported before they can be tested.<br />
<br />
== External links ==<br />
* [https://cccreator.bitbusters.club/ Official website] and download<br />
* [https://forum.bitbusters.club/thread-1325.html CCZone thread] about CCCreator<br />
* [https://forum.bitbusters.club/thread-542.html CCUDM documentation] on CCZone<br />
<br />
[[Category:Programs]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=CCCreator&diff=33908CCCreator2021-06-14T14:34:03Z<p>G-lander: Sorry, removed the whole sentance last edit</p>
<hr />
<div>'''Chip's Challenge Creator''', commonly known as '''CCCreator''', is a [[level editor]] developed by [[The Architect]]. It is the only editor that can create both [[Chip's Challenge|CC1]] and [[Chip's Challenge 2|CC2]] levels.<br />
<br />
== History ==<br />
When Chip's Challenge 2 was released in 2015, a built-in level editor was included as DLC. However, this official editor faced criticism for being hard to use and lacking several features commonly available for CC1 editors. While [[Chuck Sommerville]] released a simple script, [[dat2c2g]], to convert [[DAT]] files into CC2 [[Custom level set|levelsets]], several people experienced issues getting it to run. The Architect therefore decided to create his own editor to address these issues.<br />
<br />
The project was publicly announced on [[CCZone]] in November 2016. In August 2017, private beta testing of CCCreator to find bugs began. The first public beta release took place on January 2, 2018. In order to make sure people are always using the latest public beta version, previous beta versions are set to expire and become unusable a few months after release, displaying a message instructing the user to update to the latest version. This practice will be discontinued in the future with the first full-feature release, version 1.0.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Version !! Release date !! Expiration date<br />
|-<br />
| 0.1.0 || January 2, 2018 || December 31, 2018<br />
|-<br />
| 0.2.0 || March 14, 2018 || December 31, 2018<br />
|-<br />
| 0.3.0 || April 2, 2018 || December 31, 2018<br />
|-<br />
| 0.3.1 || June 18, 2018 || December 31, 2018<br />
|-<br />
| 0.4.0 || December 21, 2018 || May 1, 2019<br />
|-<br />
| 0.5.0 || March 7, 2019 || September 1, 2019 <!-- originally 5-1-2019; extended on 4-30-2019 --><br />
|-<br />
| 0.5.1 || May 23, 2019 || September 1, 2019<br />
|-<br />
| 0.5.2 || July 30, 2019 || December 31, 2019<br />
|-<br />
| 0.5.3 || January 1, 2020 || July 1, 2020<br />
|-<br />
| 0.5.4 || June 30, 2020 || December 31, 2020<br />
|-<br />
| 0.5.5 || January 1, 2021 || July 1, 2021<br />
|}<br />
<br />
== Platform support ==<br />
CCCreator is written in the Java programming language and distributed in a JAR file; therefore, it can run on any system that supports Java 8 or later, including Windows, MacOS, Linux, Haiku and Solaris.<br />
<br />
== File formats ==<br />
CCCreator, by default, saves levelsets in the ''Chip's Challenge Series (.ccs)'' file format using the ''Chip's Challenge Unified Data Model (CCUDM)'', developed by The Architect to store levelset data in a version-independent way. Such files can store all levelset-related information, including not only the levels, but also [[CCX]] and [[C2G]] data. Data can be imported to a CCS file; for example, adding CCX data or additional levels from other files. CCS files can then be exported into a variety of other formats, including [[DAT]] for [[Microsoft's version of Chip's Challenge|MSCC]] and [[Tile World]], as well as C2G and [[C2M]] for Chip's Challenge 2.<br />
<br />
As of version 0.5.0, CCCreator can export levels into several image formats: BMP, GIF, PNG and JPEG. CCCreator also has its own level image format, similar to the level BMPs created by the ingame CC2 editor, but with a few notable differences. In the CC2 editor's BMPs, info about a level is displayed in the following order: ''title, file name, designer, [[time limit]], level map''. In CCCreator's image exports, info is displayed like this: ''title, designer, time limit, level map, [[hint]] text (if applicable)''. <!-- an example and/or better formatting might help here --><br />
<br />
== Features ==<br />
CCCreator includes many features that originated in [[CCEdit]], [[CCDesign]] and the [[Chip's Challenge 2|CC2]] official editor, as well as a few novel features of its own.<br />
<br />
There are several ways to place tiles: ''Draw'', ''Pencil'' (straight line), ''Box'' (filled rectangle) and ''Path Maker'' (draws a path of [[ice]], [[force floor]]s, [[railroad track]]s, etc.) CCCreator does not currently have the CC2 editor's "select" tool, which allows you to select an area and place it around the map as if you were using the normal draw tool; however, CCCreator also has some of its own exclusive features for placing tiles. These include the ''Fill''' tool, which fills an area with the specified tile, as well as the ''Flood'' tool, which fills an entire level with one tile.<br />
<br />
Additionally, the tile selection menu separates the tiles by type: ''Basic'', ''Obstacles'', ''Doors'', ''[[Item]]s'', ''Blocks'', ''[[Monster|Creatures]]'', ''Miscellaneous'', ''[[Logic gate|Logic]]'', and ''Non-standard'', as well as an ''All elements'' option. A future version is planned to give users the ability to create their own tile palettes.<br />
<br />
Placing a tile on the ground or [[terrain]] layer normally erases everything above it, similar to the CC2 official editor. Holding the Ctrl key while clicking will suppress this behavior. To place an [[Invalid tile|"invalid" tile]] on the bottom or "buried" layer, the Shift key should be used instead. The ''Inspect Element'' tool also makes it possible to examine all elements on a single tile, modify each one's properties, and remove some of them without removing the others.<br />
<br />
CCCreator can also display metagraphics, making it easy to see linked [[teleport]]s and [[button]]s, as well as logic circuits, a [[time bomb]]'s explosion area, the in-game play area (in both 9x9 and 10x10 sizes), a [[gray button]]'s control area, and monster paths. These can be disabled individually if the user doesn't want them.<br />
<br />
In the built-in editor for CC2, having multiple hints requires editing a level's "Comments" field and starting each new hint with [CLUE] (plus an extra [CLUE] tag after the last one), and there is no way to implement C2G scripting like adding music or text between levels unless you use a text editor and manually edit the C2G file. CCCreator has menu options to make it significantly easier to add multiple hints in CC2 levels, and perform basic CCX or C2G scripting.<br />
<br />
CCCreator's undo and redo buttons are more global than those found in CCEdit or CCDesign; if the user makes a change in level 1, then selects level 2 and hits Ctrl+Z, the change the user made in level 1 can still be undone even while viewing another level. Additionally, in CCEdit, deletion of a level is a process that cannot be undone (unless the set is not saved before it is closed); but in CCCreator, this is not the case.<br />
<br />
=== Missing/upcoming ===<br />
CCCreator is still under active development, and therefore there are several features not present yet. The Architect is currently working on a way to check a level's [[ruleset]] compatibility. CCCreator also lacks playtesting capabilities - currently levels must be exported before they can be tested.<br />
<br />
== External links ==<br />
* [https://cccreator.bitbusters.club/ Official website] and download<br />
* [https://forum.bitbusters.club/thread-1325.html CCZone thread] about CCCreator<br />
* [https://forum.bitbusters.club/thread-542.html CCUDM documentation] on CCZone<br />
<br />
[[Category:Programs]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=CCCreator&diff=33907CCCreator2021-06-14T14:32:43Z<p>G-lander: /* Features */ CC(2)Edit has a similar feature</p>
<hr />
<div>'''Chip's Challenge Creator''', commonly known as '''CCCreator''', is a [[level editor]] developed by [[The Architect]]. It is the only editor that can create both [[Chip's Challenge|CC1]] and [[Chip's Challenge 2|CC2]] levels.<br />
<br />
== History ==<br />
When Chip's Challenge 2 was released in 2015, a built-in level editor was included as DLC. However, this official editor faced criticism for being hard to use and lacking several features commonly available for CC1 editors. While [[Chuck Sommerville]] released a simple script, [[dat2c2g]], to convert [[DAT]] files into CC2 [[Custom level set|levelsets]], several people experienced issues getting it to run. The Architect therefore decided to create his own editor to address these issues.<br />
<br />
The project was publicly announced on [[CCZone]] in November 2016. In August 2017, private beta testing of CCCreator to find bugs began. The first public beta release took place on January 2, 2018. In order to make sure people are always using the latest public beta version, previous beta versions are set to expire and become unusable a few months after release, displaying a message instructing the user to update to the latest version. This practice will be discontinued in the future with the first full-feature release, version 1.0.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Version !! Release date !! Expiration date<br />
|-<br />
| 0.1.0 || January 2, 2018 || December 31, 2018<br />
|-<br />
| 0.2.0 || March 14, 2018 || December 31, 2018<br />
|-<br />
| 0.3.0 || April 2, 2018 || December 31, 2018<br />
|-<br />
| 0.3.1 || June 18, 2018 || December 31, 2018<br />
|-<br />
| 0.4.0 || December 21, 2018 || May 1, 2019<br />
|-<br />
| 0.5.0 || March 7, 2019 || September 1, 2019 <!-- originally 5-1-2019; extended on 4-30-2019 --><br />
|-<br />
| 0.5.1 || May 23, 2019 || September 1, 2019<br />
|-<br />
| 0.5.2 || July 30, 2019 || December 31, 2019<br />
|-<br />
| 0.5.3 || January 1, 2020 || July 1, 2020<br />
|-<br />
| 0.5.4 || June 30, 2020 || December 31, 2020<br />
|-<br />
| 0.5.5 || January 1, 2021 || July 1, 2021<br />
|}<br />
<br />
== Platform support ==<br />
CCCreator is written in the Java programming language and distributed in a JAR file; therefore, it can run on any system that supports Java 8 or later, including Windows, MacOS, Linux, Haiku and Solaris.<br />
<br />
== File formats ==<br />
CCCreator, by default, saves levelsets in the ''Chip's Challenge Series (.ccs)'' file format using the ''Chip's Challenge Unified Data Model (CCUDM)'', developed by The Architect to store levelset data in a version-independent way. Such files can store all levelset-related information, including not only the levels, but also [[CCX]] and [[C2G]] data. Data can be imported to a CCS file; for example, adding CCX data or additional levels from other files. CCS files can then be exported into a variety of other formats, including [[DAT]] for [[Microsoft's version of Chip's Challenge|MSCC]] and [[Tile World]], as well as C2G and [[C2M]] for Chip's Challenge 2.<br />
<br />
As of version 0.5.0, CCCreator can export levels into several image formats: BMP, GIF, PNG and JPEG. CCCreator also has its own level image format, similar to the level BMPs created by the ingame CC2 editor, but with a few notable differences. In the CC2 editor's BMPs, info about a level is displayed in the following order: ''title, file name, designer, [[time limit]], level map''. In CCCreator's image exports, info is displayed like this: ''title, designer, time limit, level map, [[hint]] text (if applicable)''. <!-- an example and/or better formatting might help here --><br />
<br />
== Features ==<br />
CCCreator includes many features that originated in [[CCEdit]], [[CCDesign]] and the [[Chip's Challenge 2|CC2]] official editor, as well as a few novel features of its own.<br />
<br />
There are several ways to place tiles: ''Draw'', ''Pencil'' (straight line), ''Box'' (filled rectangle) and ''Path Maker'' (draws a path of [[ice]], [[force floor]]s, [[railroad track]]s, etc.) CCCreator does not currently have the CC2 editor's "select" tool, which allows you to select an area and place it around the map as if you were using the normal draw tool; however, CCCreator also has some of its own exclusive features for placing tiles. These include the ''Fill''' tool, which fills an area with the specified tile, as well as the ''Flood'' tool, which fills an entire level with one tile.<br />
<br />
Additionally, the tile selection menu separates the tiles by type: ''Basic'', ''Obstacles'', ''Doors'', ''[[Item]]s'', ''Blocks'', ''[[Monster|Creatures]]'', ''Miscellaneous'', ''[[Logic gate|Logic]]'', and ''Non-standard'', as well as an ''All elements'' option. A future version is planned to give users the ability to create their own tile palettes.<br />
<br />
Placing a tile on the ground or [[terrain]] layer normally erases everything above it, similar to the CC2 official editor. Holding the Ctrl key while clicking will suppress this behavior. To place an [[Invalid tile|"invalid" tile]] on the bottom or "buried" layer, the Shift key should be used instead.<br />
<br />
CCCreator can also display metagraphics, making it easy to see linked [[teleport]]s and [[button]]s, as well as logic circuits, a [[time bomb]]'s explosion area, the in-game play area (in both 9x9 and 10x10 sizes), a [[gray button]]'s control area, and monster paths. These can be disabled individually if the user doesn't want them.<br />
<br />
In the built-in editor for CC2, having multiple hints requires editing a level's "Comments" field and starting each new hint with [CLUE] (plus an extra [CLUE] tag after the last one), and there is no way to implement C2G scripting like adding music or text between levels unless you use a text editor and manually edit the C2G file. CCCreator has menu options to make it significantly easier to add multiple hints in CC2 levels, and perform basic CCX or C2G scripting.<br />
<br />
CCCreator's undo and redo buttons are more global than those found in CCEdit or CCDesign; if the user makes a change in level 1, then selects level 2 and hits Ctrl+Z, the change the user made in level 1 can still be undone even while viewing another level. Additionally, in CCEdit, deletion of a level is a process that cannot be undone (unless the set is not saved before it is closed); but in CCCreator, this is not the case.<br />
<br />
=== Missing/upcoming ===<br />
CCCreator is still under active development, and therefore there are several features not present yet. The Architect is currently working on a way to check a level's [[ruleset]] compatibility. CCCreator also lacks playtesting capabilities - currently levels must be exported before they can be tested.<br />
<br />
== External links ==<br />
* [https://cccreator.bitbusters.club/ Official website] and download<br />
* [https://forum.bitbusters.club/thread-1325.html CCZone thread] about CCCreator<br />
* [https://forum.bitbusters.club/thread-542.html CCUDM documentation] on CCZone<br />
<br />
[[Category:Programs]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=User:G-lander&diff=33898User:G-lander2021-06-02T11:00:39Z<p>G-lander: Yay userpage</p>
<hr />
<div>I am a cool guy who made [[NotCC]] and [[NCCS]] I guess<br />
I started playing in like 2018 when I saw an LGR review of CC2 and though "Huh, cool, maybe I should buy it".</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Category:Lynx_ruleset_mechanics&diff=33897Category:Lynx ruleset mechanics2021-06-02T10:53:32Z<p>G-lander: Make a proper page for this</p>
<hr />
<div>[[Category:Ruleset-specific mechanics]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Category:MS_ruleset_mechanics&diff=33896Category:MS ruleset mechanics2021-06-02T10:53:14Z<p>G-lander: Make a proper page for this</p>
<hr />
<div>[[Category:Ruleset-specific mechanics]]</div>G-landerhttps://wiki.bitbusters.club/index.php?title=Category:Steam_ruleset_mechanics&diff=33895Category:Steam ruleset mechanics2021-06-02T10:52:42Z<p>G-lander: Make a proper page for this</p>
<hr />
<div>[[Category:Ruleset-specific mechanics]]</div>G-lander