MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
    "batchcomplete": "",
    "continue": {
        "sroffset": 10,
        "continue": "-||"
    },
    "query": {
        "searchinfo": {
            "totalhits": 26
        },
        "search": [
            {
                "ns": 0,
                "title": "Blob",
                "pageid": 2984,
                "size": 2511,
                "wordcount": 405,
                "snippet": "...ep]]. A blob&#039;s direction is randomly chosen from all &#039;&#039;legal&#039;&#039; directions, <span class='searchmatch'>meaning</span> that if a path is open a blob will always move.\n...o complete a move. Unlike MS blobs will randomly choose &#039;&#039;any&#039;&#039; direction, <span class='searchmatch'>meaning</span> that even with an open path blobs can remain stuck for some time.\n",
                "timestamp": "2021-07-08T09:14:15Z"
            },
            {
                "ns": 0,
                "title": "MapMaker",
                "pageid": 3505,
                "size": 891,
                "wordcount": 146,
                "snippet": "...s [[TWS]] function, and the GliderBot discord bot. It is a 16-bit program, <span class='searchmatch'>meaning</span> that it cannot run on 64-bit versions of Windows.\n",
                "timestamp": "2021-01-17T03:12:32Z"
            },
            {
                "ns": 0,
                "title": "Monster list",
                "pageid": 3626,
                "size": 3735,
                "wordcount": 632,
                "snippet": "...normally. Also unlike MS the list is processed from the back to the front, <span class='searchmatch'>meaning</span> that monsters are the end of the list move first.\n...et is that when loading the level Chip is always at the start of the list (<span class='searchmatch'>meaning</span> he is processed last due to the reverse order), if Chip is not at the start\n",
                "timestamp": "2022-08-07T21:44:23Z"
            },
            {
                "ns": 0,
                "title": "In-game second",
                "pageid": 9564,
                "size": 3844,
                "wordcount": 637,
                "snippet": "Ticks in this sense actually have <span class='searchmatch'>meaning</span> in MS as well. &lt;!--I don&#039;t know how ticks work in MS, help.--&gt;\n...1/3 of a tick, or 1/60 of an in-game second. This use of the term only has <span class='searchmatch'>meaning</span> in Steam, which runs at 60 fps.\n",
                "timestamp": "2021-05-03T18:55:02Z"
            },
            {
                "ns": 0,
                "title": "Invalid tile",
                "pageid": 3869,
                "size": 3970,
                "wordcount": 646,
                "snippet": "Chip and monsters are both [[transparent]], <span class='searchmatch'>meaning</span> it was intended for other tiles to go underneath them. Every tile can be bu\n...ains buried ice tiles at (0, 25), (5, 26), (10, 27), (19, 28) and (27, 29) <span class='searchmatch'>meaning</span> the Lynx version is unable to play the level. This is the first usage of in\n",
                "timestamp": "2022-07-02T20:08:12Z"
            },
            {
                "ns": 0,
                "title": "Loop Around",
                "pageid": 2933,
                "size": 1640,
                "wordcount": 291,
                "snippet": "...UNG&#039;&#039;, referring to one of the CC1 playtesters named Dung Dang, and has no <span class='searchmatch'>meaning</span> within the game.\n",
                "timestamp": "2020-04-30T04:34:21Z"
            },
            {
                "ns": 0,
                "title": "Cypher II",
                "pageid": 3275,
                "size": 2218,
                "wordcount": 366,
                "snippet": "...Pack 2 (Lynx)|CCLXP2]], these items were simply moved to the upper layer, <span class='searchmatch'>meaning</span> you only have to step on them once. This along with [[trap sliding]] are wh\n",
                "timestamp": "2024-05-05T22:25:42Z"
            },
            {
                "ns": 0,
                "title": "Once Upon a Troubadour",
                "pageid": 4147,
                "size": 1995,
                "wordcount": 352,
                "snippet": "...teleport, and the block will bounce off the wall and across the teleport, <span class='searchmatch'>meaning</span> that after waiting [2], Chip can teleport L and push the block into the wat\n",
                "timestamp": "2020-04-30T05:30:38Z"
            },
            {
                "ns": 0,
                "title": "Tossed Salad",
                "pageid": 2777,
                "size": 2106,
                "wordcount": 345,
                "snippet": "...]] as it appears in [[MS|the Microsoft version]] - there is no [[socket]], <span class='searchmatch'>meaning</span> there is no need to collect any of the 15 [[computer chip]]s. In [[Lynx rul\n",
                "timestamp": "2020-04-30T04:46:14Z"
            },
            {
                "ns": 0,
                "title": "Convergence Glitch",
                "pageid": 3697,
                "size": 2390,
                "wordcount": 405,
                "snippet": "...ther tiles like a block. It will respond like Chip to [[monster]] impacts, <span class='searchmatch'>meaning</span> Chip dies as normal. However, Chip cannot move the block-Chip. This will ca\n",
                "timestamp": "2021-06-22T17:15:38Z"
            }
        ]
    }
}