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A '''button''' is | A '''button''' is any of four small, circular [[tile]]s which perform four different mechanical functions. The four buttons are the [[red button]], [[blue button]], [[green button]] and [[brown button]], with the color code denoting their function. (In black and white mode, there is a symbol on the bottom right of them denoting their function) | ||
When a button is pressed by any [[object]], a clicking noise occurs, except in the case of the quiet green button. In [[Tile World]] [[Lynx]] mode, the green button also makes the clicking noise. Frequently, this clicking noise is helpful as feedback to [[Chip]], who may be unable to see the button itself. | |||
Red buttons activate [[clone machine]]s (denoted by + in B&W), blue buttons move [[tank]]s (denoted by a circular arrow in B&W), green buttons switch [[toggle wall]]s (denoted by a dotted square around it in B&W), and brown buttons release [[trap]]s (denoted by a T in B&W). The only exceptions are if more than one green or blue button is hit within the same turn; all pairs will cancel each other out, leaving either 1 or 0 buttons hit - and in the case of the [[Button Smash Glitch]], which allows a [[block]] [[flick]]ed ''directly'' onto a button to not activate it. Brown buttons hit this way will still release objects that are trapped after the button is hit. | |||
For other glitches occurring with buttons, see [[Glitch]]. | |||
== Trivia == | |||
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* As sometimes button presses are a hazard to [[Chip]], there is the occasional level or level section based on avoiding a specific button color in the vast level library. | |||
[[Category:Tile groups]] | [[Category:Tile groups]] |