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A '''lesson level''' | A '''lesson level''' can refer to the first eight levels of [[Chip's Challenge 1]], entitled ''Lesson 1'' through ''Lesson 8'', and seven levels in [[Chip's Challenge 2]], entitled ''Lesson 1'' through ''Lesson 7'', though they are not the first seven levels. They serve as training levels for the rest of the game, and show most of the [[tile]]s. All of these levels contain a hint which explains the main concepts introduced in the level. They were all designed by [[Chuck Sommerville]]. They can also refer to the nine tutorial levels in [[CCLP1]] or other similar levels in [[custom level set]]s | ||
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== CC1 lesson levels == | == CC1 lesson levels == | ||
* [[Lesson 1]]: The basics: [[Chip]], [[floor]], [[wall]]s, [[hint]]s, [[computer chip]]s, [[socket]]s and the [[exit]], plus [[key]]s and [[lock]]s. | |||
* [[Lesson 2]]: [[Block]]s and how they turn [[water]] into [[dirt]]; [[monster]]s, specifically the [[bug]]. | |||
* [[Lesson 3]]: The [[element]]s and their respective [[boot]]s. | |||
* [[Lesson 4]]: [[Blue button]]s and [[tank]]s, [[green button]]s and [[toggle wall]]s, and [[item]]s or [[destructive obstacle]]s hidden under blocks. | |||
* [[Lesson 5]]: [[Red button]]s and [[clone machine]]s, [[brown button]]s and [[trap]]s, and [[bomb]]s; [[glider]]s, [[fireball]]s, and [[pink ball]]s. Lesson 5 is also the first level not to contain a [[socket]] or any [[computer chip]]s. | |||
* [[Lesson 6]]: [[Invisible wall]]s, [[hidden wall]]s, [[blue wall]]s, and the concept of superfluous (unreachable) chips. | |||
* [[Lesson 7]]: [[Thieves]], [[teleport]]s, and [[recessed wall]]s. It also features [[thin wall]]s in a cameo role. | |||
* [[Lesson 8]]: [[Gravel]], dirt as a default tile, and the [[teeth]]. | |||
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== | == Tiles not introduced in the CC1 lesson levels == | ||
* [[Walker]]s were first introduced in [[Nice Day]]. | |||
* [[Clone block]]s were first introduced in [[Iceberg]]. | |||
* [[Blob]]s were first introduced in [[Blobnet]]. | |||
* [[Paramecium|Paramecia]] were first introduced in [[Chchchips]]. | |||
* [[force floor|Random force floors]] were first introduced in [[Floorgasborg]]. | |||
== | ==Later levelsets== | ||
[[ | Unlike Chip's Challenge 1, [[Chip's Challenge Level Pack 2]] and [[Chip's Challenge Level Pack 4]] do not have lesson levels, as they use the same devices and mechanics as the original, and are meant to be played by veteran Chipsters. However, [[Chip's Challenge Level Pack 3]] has the introductory [[Entrance Examination]], where most of the basic mechanics are put into test for newcomers. [[Chip's Challenge Level Pack 1]] contains nine tutorial levels, none with their title in the ''Lesson #'' format. | ||
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== CC2 lesson levels == | == CC2 lesson levels == | ||
' | All lesson levels in Chip's Challenge 2 are untimed. | ||
* [[Lesson 1 (CC2 level)|Lesson 1]]: Chip, floor, walls, [[letter tile]]s, hints, keys, locks, dirt, [[ice]], [[ice skates]], [[bonus flag]]s, [[no sign]]s, [[Thief|red thieves]], [[Thief|blue thieves]], chips, [[force floor]]s, [[suction boots]], [[swivel door]]s, [[flippers]], [[water]], [[fire boots]], [[fire]], [[turtle]]s, recessed walls, blocks, bombs, the exit. | |||
* [[Lesson 2 (CC2 level)|Lesson 2]]: Thin walls, [[Bug|ants]], [[Paramecium|centipedes]], gliders, [[Fireball|fire boxes]], [[Pink ball|purple balls]], green buttons, toggle walls, [[green chip]]s, [[green bomb]]s, [[ice block]]s, [[Teeth|red teeth]], gravel, dirt, [[Custom tile|custom walls]], and [[Custom tile|custom floors]]. | |||
* [[Lesson 3 (CC2 level)|Lesson 3]]: [[Melinda]], [[hiking boots]], blue walls, [[green wall]]s, hidden walls, invisible walls, [[Teleport|blue teleports]], [[red teleport]]s, [[green teleport]]s, [[orange button]]s, [[flame jet]]s, [[steel wall]]s, [[time bomb]]s, and [[slime]]. Lesson 3 also introduces the concept of dropping a tool. | |||
* [[Lesson 4 (CC2 level)|Lesson 4]]: [[Transmogrifier]], [[gender-only sign]]s, walkers, [[directional block]]s, blue buttons, [[Tank|blue tanks]], red buttons, clone machines, clone blocks, [[yellow button]]s, [[yellow tank]]s, random force floors, blobs, [[floor mimic]]s, and [[secret eye]]s. | |||
* [[Lesson 5 (CC2 level)|Lesson 5]]: Brown buttons, traps, [[railroad track]]s, [[ghost]]s, [[steel foil]], [[RR sign|railroad signs]], [[helmet]]s, [[rover]]s, [[pink button]]s, [[wire]], [[switch door]]s, [[bowling ball]]s, [[yellow teleport]]s. Lesson 5 also introduces the concept of [[partial posting]]. | |||
* [[Lesson 6 (CC2 level)|Lesson 6]]: [[Lightning bolt]]s, [[speed boots]], [[switch]]es, [[black button]]s, [[grey button]]s, [[bribe]]s, and [[mirror Chip]]. | |||
* [[Lesson 7 (CC2 level)|Lesson 7]]: [[Logic gate]]s, [[latch]]es, and [[Wire#Counter|counter gate]]s. | |||
* | == Tiles not introduced in the CC2 lesson levels == | ||
* [[Time modifier]]s were first introduced in [[Quick Time]], [[Quick Time II]], and [[Quick Time III]]. | |||
* [[Mirror Melinda]] was first introduced in [[Lookalike]]. | |||
* | * [[Hook]]s and [[Tent canopy|tent canopies]] were first introduced in [[Flea Market]]. | ||
== Other uses == | == Other uses == | ||
Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific | Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific [[custom level set]]. For example, [[pi]]'s ''lesson 3.141592653589793238'' introduces the set's use of the digits of pi as a method of solving its levels. | ||
[[Category:Terminology]] | [[Category:Terminology]] |