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{{Infobox Level | {{Infobox Level New| | ||
| | |name = Oracle I | ||
|image = [[Image:CCLP2 Level 52.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|level = 52 | |level = 52 | ||
| | |password = BDRT | ||
|hint = No | |||
|chips required = 0 | |||
|chips available = 0 | |||
|time = 500 | |||
|bold = 313 | |||
|difficulty = 2 | |||
|bold difficulty = 3 | |||
|bold ms = 313 | |||
|bold lynx = 305 | |||
|difficulty ms = 2 | |||
|bold difficulty ms = 3 | |||
|bold complexity ms = 3 | |||
|difficulty lynx = 2 | |||
|bold difficulty lynx = 3 | |||
|bold complexity lynx = 3 | |||
}} | |||
'''Oracle I''' is the 52nd level in [[Chip's Challenge Level Pack 2]]. It was designed by [[Dale Bryan]], though it was "adapted" from a puzzle in the PC game Jewels of the Oracle. The puzzle this was adapted from involves directing a small beetle through a maze and pushing balls into a hole in a sokobon like fashion. In this level, Chip has to move a bunch of [[block]]s through [[blue wall]]s, which thankfully are all real to simplify the route quite a bit, to bridge a river of [[water]]. In [[Oracle II|level 141]], the sequel, Chip must do so with [[bomb]]s, a lot more blocks in a tighter environment, and in two specific sections. Therefore, Oracle I is much easier. The only difficult piece of Oracle I is figuring out how to make the seven blocks on the top end to work; move blocks 4, 3, and 1 on the top row R, in that order, which allows Chip to unstack the "towers". The remainder of the route requires no comment, as it could be completed easily. | |||
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== Walkthrough == | == Walkthrough == |