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Editing Reading order
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== Reverse reading order == | == Reverse reading order == | ||
When searching for the [[Chip]] tile which the player moves, ''reverse reading order'' is used. Chip's Challenge game will begin searching from the [[grid]] coordinate [31, 31] and move west, and then move to the next row all the way to row 0 in the same manner. If [0, 0] is reached and no Chip tile exists, the search stops there and the principles of the [[Non-Existence Glitch]] are used to determine what to do. | |||
When any object runs into a | When any object runs into a teleport, ''reverse wrappable reading order'' is used instead. The teleport's direction is the starting location, and if [0, 0] is reached with no legal exit from a teleport, Chip's Challenge wraps back to [31, 31] until either a valid teleport or the same teleport is reached, whichever comes first. | ||
== Forwards reading order == | == Forwards reading order == | ||
In [[ | In [[Lynx]], ''forwards wrappable reading order'' determines how [[brown button]]s and [[red button]]s are connected. A button will be automatically connected to the next [[trap]] or [[clone machine]] in forwards wrappable reading order. | ||
In solution guides, ''forwards reading order'', going from [0, 0] to [31, 31], is often used to vastly simplify the guides to levels with long [[block]] pushing, a lot of closely packed blocks to push which would require very unwieldy disambiguation, or both. | In solution guides, ''forwards reading order'', going from [0, 0] to [31, 31], is often used to vastly simplify the guides to levels with long [[block]] pushing, a lot of closely packed blocks to push which would require very unwieldy disambiguation, or both. | ||
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== In [[level editor]]s == | == In [[level editor]]s == | ||
In [[CCLD | In [[CCLD]], teleport reading order is shown by a teal line connecting the teleport with its target teleport. The following image, cut from [[The Mystery of the Seven Chips]], shows how this works: | ||
[[File:Reading order.png]] | [[File:Reading order.png]] | ||
Note that even if the indicated move would be illegal, as it would if Chip slid L through teleport 4, CCLD ''always'' shows the next teleport in sequence, so be aware of the surroundings when using an editor to sort out teleport paths. | |||
Note that even if the indicated move would be illegal, as it would if Chip slid L through teleport 4, | |||
Less advanced level editors simply indicate which tile the teleport links to when the teleport is under the cursor, identical to the method used for clone machines and traps. | |||
[[Category:Terminology]] | [[Category:Terminology]] | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |