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[[Image: | [[Image:CCLP2 Level 40.png|300px|left]] | ||
A '''Sokoban level''', alternately referred to as a ''Pocoman level'', is a term used to identify a level falling under | A '''Sokoban level''', alternately referred to as a ''Pocoman level'', is a term used to identify a level falling under this specific type of [[level theme]]: the movement of [[block]]s onto specific squares to either remove [[water]], [[bomb]]s, hold down [[trap]]s, or for some other objective. A ''Sokoban/Pocoman section'' means that part of the level holds this property. | ||
The shown level, [[ | The shown level, [[Traps II]], is an example; Chip must move the nine blocks onto the nine [[brown button]]s in order to reach the chip behind the traps. [[Traps I]] has a similar section at the beginning of the level, but there is more level beyond the [[socket]]. | ||
Sokoban | Sokoban and Pocoman are two games that work the same way as these levels: the character must move objects onto squares, and then finishes the level when this is done. Therefore, the two terms are often used interchangeably. However, in particular, [[Chips on the Blocks]]'s first section is a direct copy of Pocoman's first level, which means it is usually called by that name. | ||
[[Crazy]] and [[Crazy II]] are notable examples of Sokoban levels in [[Chip's Challenge 2]]. | |||
== Strategies for Sokoban levels == | == Strategies for Sokoban levels == | ||
An additional, | An additional, less formal reference to a Sokoban level is a ''[[block]] pushing level'', so principles of block pushing are frequently used. To solve Sokoban levels quicker, apply the [[rule of double bridges]], [[rule of turning bridges]], [[Block Donut Rule]] and [[Block Retrace Rule]] at any opportunity. | ||
[[Category:Terminology]] | [[Category:Terminology]] | ||
[[Category:Level themes]] | [[Category:Level themes]] |