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''' | A '''tile''' is a generic square with which [[Chip]], [[monster]]s and [[block]]s can interact in [[Chip's Challenge]]. Tiles have varying functions. The most basic tile is the [[floor]], which any moving object can pass through. Chip himself is a tile that can be controlled by the user, blocks can be moved by Chip to accomplish specific objectives, and [[monster]]s are tiles that move and behave differently according to their type. | ||
Each tile has a number assigned to it, indicating its index in a tile set. For example, the tile [[Floor]] has index 0, [[Wall]] has index 1, and the [[Hint]] has index 47. | |||
There are four [[Not used|unused tiles]], which have indices 32 (above the [[thief]] in the tile set), 54, 55, and 56 (all adjacent, after the [[Burned Chip]]). Of these, tile 32 (commonly called [[Combination|Combination tile]]) is used internally by [[Chip's Challenge]] as an overlay buffer, which is drawn when a transparent tile is above another tile. | |||
== | == The CC tile set == | ||
[[File:Color Tileset.gif]] | |||
[[Category:Tile groups]] | |||
== See also == | == See also == | ||
* [[Category:Tiles]] | * [[Category:Tiles]] | ||