Editing Blocked Trap
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{{Infobox Level | {{Infobox Level New| | ||
| | |name = Blocked Trap | ||
|image = [[Image:CCLP2 Level 109.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|level = 109 | |level = 109 | ||
| | |password = OSCZ | ||
|hint = No | |||
|chips required = 0 | |||
|chips available = 0 | |||
|time = 600 | |||
|bold ms = 567 | |||
|bold lynx = 569 | |||
|difficulty ms = 5 | |||
|bold difficulty ms = 3 | |||
|bold complexity ms = 4 | |||
|difficulty lynx = 3 | |||
|bold difficulty lynx = 4 | |||
|bold complexity lynx = 4 | |||
}} | }} | ||
'''Blocked Trap''' is the 109th level in [[Chip's Challenge Level Pack 2]]. Blocked Trap is one of those very hard levels of which the difficulty can easily be seen, even from a | '''Blocked Trap''' is the 109th level in [[Chip's Challenge Level Pack 2]]. Blocked Trap is one of those very hard levels of which the difficulty can easily be seen, even from a level editor, and is the highest [[Dave Borgman]] level in CCLP2 with difficulty to match. (Usually, his levels are easier.) This is a trait of all 5-rated levels, and pushes Blocked Trap just over the top. | ||
In order to complete it, Chip must find the hidden buttons to the [[glider]] [[clone machine]]s, then the remaining hidden yellow keys, the safe way through the [[yellow lock]]s, and then how to get the [[tank]]s out of the corner. Fortunately, there are multiple ways to perform this section of the level. | |||
The simplest route, worth 565, uses two blocks to redirect some of the cloned gliders into the blue button and then traps them in that corridor, which does a lot of the work for Chip. Escape the starting slalom, then move the caught block between the rows of [[red button]]s and [[clone block]]s, thus revealing three of the four hidden buttons; press buttons 2 and 3 before moving the block R 5U. Now, play the other block created 5L 5U 2R, then R behind the sliding glider, and as the two gliders move northeast, shove it R again to permanently trap them. | |||
Follow the path over the [[force floor]]s, then off the two [[ice]] spaces, and south over four hidden keys. Continue (LU) ULURUL (2L), up between the blocked sides of the ice corners for the [[suction boots]], and then 2L and north through the safe yellow locks. All remaining locks have [[trap]]s under them. | Follow the path over the [[force floor]]s, then off the two [[ice]] spaces, and south over four hidden keys. Continue (LU) ULURUL (2L), up between the blocked sides of the ice corners for the [[suction boots]], and then 2L and north through the safe yellow locks. All remaining locks have [[trap]]s under them. | ||
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Remove dirt 1, then DR and remove dirt 2, and DR again, then wait for the tanks to switch ''twice'' and play U. Failure to wait for the second switch causes the tanks to kill Chip while he is waiting. On the next switch, the exit is free. | Remove dirt 1, then DR and remove dirt 2, and DR again, then wait for the tanks to switch ''twice'' and play U. Failure to wait for the second switch causes the tanks to kill Chip while he is waiting. On the next switch, the exit is free. | ||
The bold route of 567 is slightly more complex; move the first cloned block only 3L, then walk D (R [1/2] R) <!--half wait doesn't appear to be necessary--> to clone some additional gliders while waiting for the others to clear away. The second block will then trap ''three'' gliders on the blue button, which switches the tanks a lot faster, so a different route to the exit is required. Remove ''both'' dirt 1 and 2 immediately, then hide under dirt 3 and remove it after the tanks switch ''three'' times. The tanks | The bold route of 567 is slightly more complex; move the first cloned block only 3L, then walk D (R [1/2] R) <!--half wait doesn't appear to be necessary--> to clone some additional gliders while waiting for the others to clear away. The second block will then trap ''three'' gliders on the blue button, which switches the tanks a lot faster, so a different route to the exit is required. Remove ''both'' dirt 1 and 2 immediately, then hide under dirt 3 and remove it after the tanks switch ''three'' times. The tanks chomp inwards on the gap towards the exit, but not quite quick enough to stop Chip. | ||
== Trivia == | |||
* Interestingly enough, [[Captured]] and Blocked Trap both have exactly 2,740 days between their last two records; in the case of Blocked Trap, the period between 565 and 567 is August 21, 2002 to February 20, 2010. <!--necessary now that it's not the record?--> | |||
[[ | |||
== Walkthrough == | == Walkthrough == | ||
[[File:CCLP2 level 109 solution - 565 seconds|425px]] | |||
[[File:CCLP2 level 109 solution - 567 seconds|425px]] | |||
{{Level Progression|Tricks|It's a Kind of Magic}} | {{Level Progression|Tricks|It's a Kind of Magic}} | ||
[[Category:Levels unplayable in Lynx]] | [[Category:Levels unplayable in Lynx]] |