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| | [[File:Lucky timing example.png|thumb|300px|alt=lucky timing example|An example level illustrating lucky timing. The green box indicates [[Chip]]'s current field of vision. Note that the [[pink ball]] is not visible to Chip until after he steps on the [[ice]].]] |
| | | '''Lucky Timing''' refers to a type of guesswork in which the player has to time their interactions with an obstacle (e.g. dodging and getting past a [[monster]], pushing a sliding [[block]], or entering an open [[toggle wall]]) without being able to know or predict the current state of the obstacle. Generally, this involves stepping onto a long [[ice]] slide with the obstacle at the other end. |
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| [[File:Lucky timing example.png|thumb|300px|alt=lucky timing example|An example level illustrating lucky timing. The green box indicates [[Chip]]'s current field of vision. Note that the [[pink ball]] is not visible to Chip until after he steps on the [[ice]].]]
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| '''Lucky timing''' refers to a type of guesswork in which the player has to time their interactions with an obstacle (e.g. dodging and getting past a [[monster]], pushing a sliding [[block]], or entering an open [[toggle wall]]) without being able to know or predict the current state of the obstacle. Generally, this involves stepping onto a long [[ice]] slide with the obstacle at the other end.
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| [[Category:Terminology]] | | [[Category:Terminology]] |