Editing Redoubled Effort
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{{Infobox Level | {{Infobox Level | ||
| | |name = Redoubled Effort | ||
|image = [[Image:CCLP3 Level 9.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 3]] | |||
|level = 9 | |level = 9 | ||
| | |password = NOPU | ||
}}'''Redoubled Effort''' is the ninth level in [[Chip's Challenge Level Pack 3]]. It was created by | |hint = No | ||
|chips required = 10 | |||
|chips available = 10 | |||
|time = 175 | |||
|bold = 111 MS / 108 Lynx | |||
|difficulty = 2 | |||
|bold difficulty = 2 | |||
}} | |||
'''Redoubled Effort''' is the ninth level in [[Chip's Challenge Level Pack 3]]. It was created by Joshua Bone, displaying some influence from [[Firetrap]] with several challenges involving [[fire]] and [[monster]]s, particularly [[fireball]]s which can perform tasks for Chip. | |||
Use the [[red key]] below the start, then collect chip 1 in the next room and push the loose [[block]] D 2R; this is the only block that does not get trapped in these block formations from [[Amsterdam]]. Take the remaining chips and explode the [[bomb]], then follow the [[bug]] and clone a fireball, which will open the [[toggle wall]] in the Amsterdam room. It will slightly impede Chip's progress in the room behind that, as it slides through a fire passageway from that room; after collecting the [[blue key]] and chips, wait briefly and then go back to the start with the [[blue lock]]. | Use the [[red key]] below the start, then collect chip 1 in the next room and push the loose [[block]] D 2R; this is the only block that does not get trapped in these block formations from [[Amsterdam]]. Take the remaining chips and explode the [[bomb]], then follow the [[bug]] and clone a fireball, which will open the [[toggle wall]] in the Amsterdam room. It will slightly impede Chip's progress in the room behind that, as it slides through a fire passageway from that room; after collecting the [[blue key]] and chips, wait briefly and then go back to the start with the [[blue lock]]. | ||
Switch the [[tank]]s and take the remaining chips, then behind the [[socket]] push the block LD, which will ''barely'' catch the fireball and send it onto the [[brown button]] just as Chip reaches the [[trap]]. The [[exit]] is just behind. The theme of using a monster in several different sections of a level and/or shepherding it across long stretches of real estate is explored at length in CCLP3 levels from the easy such as this, the somewhat harder [[Air Pocket]] and, to the extreme, the barely sane [[You Can't Teach an Old Frog New Tricks]]. | Switch the [[tank]]s and take the remaining chips, then behind the [[socket]] push the block LD, which will ''barely'' catch the fireball and send it onto the [[brown button]] just as Chip reaches the [[trap]]. The [[exit]] is just behind. The theme of using a monster in several different sections of a level and/or shepherding it across long stretches of real estate is explored at length in CCLP3 levels from the easy such as this, the somewhat harder [[Air Pocket]] and, to the extreme, the barely sane [[You Can't Teach an Old Frog New Tricks]]. | ||
== Walkthrough == | == Walkthrough == |