Editing Scoundrel
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{{Infobox Level | {{Infobox Level | ||
| | |name = SCOUNDREL | ||
|image = [[Image:Level 60.png|300px]] | |||
|levelset = Chip's Challenge 1 | |||
|level = 60 | |level = 60 | ||
| | |password = ZYVI | ||
|hint = No | |||
|chips required = 12<br>''(specified, but not required)'' | |||
|chips available = 21<br>''(only 13 are safely reachable)'' | |||
|time = 294 | |||
|bold ms = 288 | |||
|bold lynx = 232 | |||
|bold complexity ms = 1 | |||
|difficulty ms = 1 | |||
|bold difficulty ms = 1 | |||
|bold complexity lynx = 2 | |||
|difficulty lynx = 3 | |||
|bold difficulty lynx = 3 | |||
}} | }} | ||
'''Scoundrel''' is the 60th level in [[Chip's Challenge 1]]. Scoundrel is primarily a large maze of [[blue wall]]s, with a hint of [[monster]] dodging and a bit of deception. In [[ | '''Scoundrel''' is the 60th level in [[Chip's Challenge 1]]. Scoundrel is primarily a large maze of [[blue wall]]s, with a hint of [[monster]] dodging and a bit of deception. In [[Lynx]], the biggest deception is the two unreachable chips behind the recessed wall, which could trap an unsuspecting player. In [[MS]], however, there is a much more notable, but unintended, trick; just walk to the bottom of the level, step on the random [[force floor]], and continue to do so until it takes [[Chip]] south, allowing a [[boosting]] override >R and winning in as little as 6 seconds. Due to the differences in how stepping off force floors works in Lynx, this 6 second solution is not possible; but interestingly, it ''does'' work in the Steam re-release, and also requires far less luck to pull off, as the random force floors are not actually random in Lynx and Steam. | ||
For the 233 [[no boost route]], which is also the 232 Lynx route, see the second solution below. This route will take Chip through all the blue walls to collect several [[key]]s which move through several stages, and then down to the southern areas for the remaining chips. The [[flippers]] are extra, as there is not a single [[water]] tile in the level, while other items are unreachable or trap Chip inside blue walls. Additionally, there is also one extra chip - 13 chips can be safely collected, but only 12 are required. For the fastest route, the chip at (14, 10) is the one that must be left behind. | For the 233 [[no boost route]], which is also the 232 Lynx route, see the second solution below. This route will take Chip through all the blue walls to collect several [[key]]s which move through several stages, and then down to the southern areas for the remaining chips. The [[flippers]] are extra, as there is not a single [[water]] tile in the level, while other items are unreachable or trap Chip inside blue walls. Additionally, there is also one extra chip - 13 chips can be safely collected, but only 12 are required. For the fastest route, the chip at (14, 10) is the one that must be left behind. | ||
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==Full level map== | ==Full level map== | ||
[[ | [[Image:Cc1_full_map_level_60.png|500px]] | ||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube|arveLhpJO_s}} | {{#ev:youtube|arveLhpJO_s}} | ||
{{#ev:youtube|CgOT7peILzA}} | {{#ev:youtube|CgOT7peILzA}} | ||
{{Level Progression|Hidden Danger|Rink}} | {{Level Progression|Hidden Danger|Rink}} |