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{{Infobox Tile | {{Infobox Game Tile | ||
|name = Wire | |name = Wire | ||
|image | |image = [[Image:FloorWire1.png]] [[Image:FloorWire2.png]] | ||
|cc1 = | |||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = | |cc1index = | ||
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|moves = No | |moves = No | ||
}} | }} | ||
[[ | '''Wire''' is a mechanic introduced in [[Chip's Challenge 2]]. It technically not a [[tile]], but instead enables [[floor]] and [[steel wall]]s to carry a signal between various game elements. Pink buttons, black buttons, and logic gates are capable of outputting a signal, and many more tiles can take signal as input. Wires will also be activated if [[Chip]], [[Melinda]], a [[ghost]], or a [[rover]] step on it while equipped with the [[lightning bolt]]. | ||
[[Teleport|Blue teleport]]s can be connected together with wire. If a movable object enters such a teleport network, it must exit a teleport in the same network. Teleports that are not in a network can still link to teleports inside a network. Signal has no effect on these networks. | |||
| | |||
== Tiles that accept signal input == | == Tiles that accept signal input == | ||
A value of ''pulse'' in the ''toggle type'' column indicates that the tile only needs one | A value of ''pulse'' in the ''toggle type'' column indicates that the tile only needs one frame of signal to toggle, while ''steady'' indicates that the tile will be toggled only when the signal is active. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
|[[Force floor]]s | |[[Force floor]]s | ||
| | |toggle | ||
|- | |- | ||
|[[Swivel door]]s | |[[Swivel door]]s | ||
| | |toggle | ||
|- | |- | ||
|[[Toggle wall]]s | |[[Toggle wall]]s | ||
| | |toggle | ||
|- | |- | ||
|[[Red teleport]]s | |[[Red teleport]]s | ||
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|- | |- | ||
|[[Flame jet]]s | |[[Flame jet]]s | ||
| | |toggle | ||
|- | |- | ||
|[[Transmogrifier]]s | |[[Transmogrifier]]s | ||
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|- | |- | ||
|[[Clone machine]]s | |[[Clone machine]]s | ||
| | |toggle | ||
|- | |- | ||
|[[Trap]]s | |[[Trap]]s | ||
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|- | |- | ||
|[[Railroad track]]s | |[[Railroad track]]s | ||
| | |toggle | ||
|} | |} | ||
== Buttons and | == Buttons and Switches == | ||
=== Pink button === | |||
{{Infobox Game Tile | |||
{{Infobox Tile | |||
|name = Pink button | |name = Pink button | ||
|image = [[Image:PinkButton.png]] | |||
|cc1 = | |||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = | |||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
The '''pink button''' is a button introduced in Chip's Challenge 2. While held by | |||
The '''pink button''' is a button introduced in Chip's Challenge 2. While held by [[Chip]], [[Melinda]], [[block]]s, and [[monster]]s, it activates any [[wire]] it is connected to. | |||
Pink buttons do not relay currents, unlike black buttons and [[blue teleport]]s. | Pink buttons do not relay currents, unlike black buttons and [[blue teleport]]s. | ||
{{clear}} | {{clear}} | ||
=== Black button === | |||
{{Infobox Tile | === Black button=== | ||
{{Infobox Game Tile | |||
|name = Black button | |name = Black button | ||
|image = [[Image:BlackButton.png]] | |||
|cc1 = | |||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = | |||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
The '''black button''' is a button introduced in Chip's Challenge 2. It has the opposite behavior of a [[pink button]]: it activates any [[wire]] it is connected to ''except'' while held by | |||
The '''black button''' is a button introduced in Chip's Challenge 2. It has the opposite behavior of a [[pink button]]: it activates any [[wire]] it is connected to ''except'' while held by [[Chip]], [[Melinda]], [[block]]s, and [[monster]]s. | |||
If a black button receives a current from any side, it will relay that current to the side opposite of that from which it is received. | If a black button receives a current from any side, it will relay that current to the side opposite of that from which it is received. | ||
{{clear}} | {{clear}} | ||
=== Switch === | === Switch === | ||
{{Infobox Tile | |||
{{Infobox Game Tile | |||
|name = Switch | |name = Switch | ||
|image | |image = [[Image:OnSwitch.png]][[Image:OffSwitch.png]] | ||
|cc1 = | |||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = | |||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
The '''switch''' is a special tile in Chip's Challenge 2. When set to the ''on'' position, a current will be output through wire that is connected to the switch. When set to the ''off'' position, no current will be output. Switches can be toggled by | |||
The '''switch''' is a special tile in [[Chip's Challenge 2]]. When set to the ''on'' position, a current will be output through wire that is connected to the switch. When set to the ''off'' position, no current will be output. Switches can be toggled by [[Chip]], [[Melinda]], [[mirror character]]s, [[block]]s, [[monster]]s, and [[bowling ball]]s. | |||
{{clear}} | {{clear}} | ||
== Logic Gates == | |||
{{Infobox Tile | |||
{{Infobox Game Tile | |||
|name = Logic gate | |name = Logic gate | ||
|image | |image = [[Image:NOTgate.png]] [[Image:ANDgate.png]] [[Image:ORgate.png]] [[Image:NANDgate.png]] [[Image:XORgate.png]] | ||
|cc1 = | |||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = | |||
|multidirectional = Yes | |multidirectional = Yes | ||
|moves = No | |moves = No | ||
}} | }} | ||
'''Logic gates''' perform a logical operation on one or two wire inputs and produce a single output. They consist of the inverter, AND gate, OR gate, NAND gate, and XOR gate. There also exist NOR and XNOR logic gates, but these are not present in Chip's Challenge 2. | |||
=== Inverter === | |||
[[File:NOTgate.png|left]] | [[File:NOTgate.png|left]] | ||
The '''inverter''', also called the '''NOT gate''', accepts a single input and inverts the signal. If its input signal is ON, the output signal will be OFF. If its input signal is OFF, the output signal will be ON. | The '''inverter''', also called the '''NOT gate''', accepts a single input and inverts the signal. If its input signal is ON, the output signal will be OFF. If its input signal is OFF, the output signal will be ON. | ||
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|} | |} | ||
=== AND gate === | |||
[[File:ANDgate.png|left]] | [[File:ANDgate.png|left]] | ||
The '''AND gate''' accepts two inputs. If both inputs signals are ON, the output signal will be ON. Otherwise, the output signal will be OFF. | The '''AND gate''' accepts two inputs. If both inputs signals are ON, the output signal will be ON. Otherwise, the output signal will be OFF. | ||
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|} | |} | ||
=== OR gate === | |||
[[File:ORgate.png|left]] | [[File:ORgate.png|left]] | ||
The '''OR gate''' accepts two inputs. If at least one of the input signals are ON, the output signal will be ON. Otherwise, the output signal will be OFF. | The '''OR gate''' accepts two inputs. If at least one of the input signals are ON, the output signal will be ON. Otherwise, the output signal will be OFF. | ||
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|} | |} | ||
=== NAND gate === | |||
[[File:NANDgate.png|left]] | [[File:NANDgate.png|left]] | ||
The '''NAND gate''' accepts two inputs. It is | The '''NAND gate''' accepts two inputs. It is equivalent to an AND gate immediately followed by an inverter. If both input signals are ON, the output signal will be OFF. Otherwise, the output signal will be on. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
=== XOR gate === | |||
[[File:XORgate.png|left]] | [[File:XORgate.png|left]] | ||
The '''XOR gate''' gate accepts two inputs and performs an ''exclusive or'' operation. If one or the other of the two input signals is ON, the output signal will be ON. If neither input signals are ON or both input signals are ON, the output signal will be OFF. | The '''XOR gate''' gate accepts two inputs and performs an ''exclusive or'' operation. If one or the other of the two input signals is ON, the output signal will be ON. If neither input signals are ON or both input signals are ON, the output signal will be OFF. | ||
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|} | |} | ||
== Other Tiles == | |||
{{Infobox Tile | === Counter === | ||
{{Infobox Game Tile | |||
|name = Counter | |name = Counter | ||
|image | |image = [[Image:Counter_Animated_CC2.gif]] | ||
|cc1 = | |||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = | |cc1index = | ||
|multidirectional = Yes | |||
|moves = No | |moves = No | ||
}} | }} | ||
The '''counter''' is a gate with two inputs and two outputs. When the ADD ONE input goes from a FALSE state to a TRUE state, the digit is incremented by one. This is known as a positive edge trigger. If the digit wraps from 9 to 0, the OVERFLOW output will pulse TRUE for one clock cycle. This can be used to trigger some device, or it can be fed into another counter. When the SUBTRACT ONE input goes from a FALSE to a TRUE state, the digit is decremented by one. When the digit wraps from 0 to 9, the UNDERFLOW output will become TRUE until the digit is raised to 0 or lowered to 8. | |||
{{Infobox Tile | Pictured is an example of a countdown timer that will close the door and start the flame jet, stopping the ball from continuing to push the button connected to it. | ||
[[Image:CounterExample.png]] | |||
=== Latch === | |||
{{Infobox Game Tile | |||
|name = Latch | |name = Latch | ||
|image | |image = [[File:Latch_NW_CC2.png]] [[File:Latch_NE_CC2.png]] | ||
|cc1 = | |||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = | |||
|multidirectional = Yes | |multidirectional = Yes | ||
|moves = No | |moves = No | ||
}} | }} | ||
The arrow on a '''latch gate''' points from the data input to the output. As long as the latch input is TRUE, the output will be the same as the data input. When the latch input is FALSE, the output will stay the same as it was when the latch input was last TRUE. This is a combination data flow valve and one bit memory. It's like the statement "As long as I can see you, I will follow your lead. When I can't see you, I'll do the last thing I saw you do." | |||
The second latch pictured to the right is a mirror image of the first latch, used to keep the game elements symmetrical. | The second latch pictured to the right is a mirror image of the first latch, used to keep the game elements symmetrical. | ||
{{clear}} | |||
=== Lightning Bolt === | |||
{{Infobox Game Tile | |||
|name = Lightning Bolt | |||
|image = [[Image:LightningBolt.png]] | |||
|cc1 = | |||
|cc2 = Yes | |||
|cc1index = | |||
|multidirectional = No | |||
|moves = No | |||
}} | |||
The '''lightning bolt ''' is a tool introduced in [[Chip's Challenge 2]]. When equipped by a moving object, like [[Chip]], [[Melinda]], [[ghost]]s, [[rover]]s, or [[bowling ball]]s, they will supply signal to a wire while stopped on one. The lightning bolt has no effect on wires that are already activated. | |||
{{clear}} |