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{{Infobox Level
{{Infobox Level New|
|pack = cclp2
|name = A Sample of Things to Come
|image = [[Image:CCLP2 Level 19.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 19
|level = 19
|image = [[File:CCLP2 Level 19.png|300px]]
|password = ZDNH
|hint = No
|chips required = 65
|chips available = 65
|time = 400
|bold ms = 301
|bold lynx = 303
 
|difficulty ms = 2
|bold difficulty ms = 4
|bold complexity ms = 2
 
|difficulty lynx = 2
|bold difficulty lynx = 3
|bold complexity lynx = 2
}}
}}


'''A Sample of Things to Come''' is the 19th level in [[Chip's Challenge Level Pack 2]]. While the name is not appropriate to CCLP2, it was the first level in [[Dave Borgman|Dave]]'s original set, ''DaveB1''; and indeed provided a "sample of things to come" in that set. Play this route in [[even step]].
'''A Sample of Things to Come''' is the 19th level in [[Chip's Challenge Level Pack 2]]. While the name is not apropos to CCLP2, it was the first level in the set it came from by [[Dave Borgman]], and indeed provided a "sample of things to come" in that set. Play this route in [[even step]].


Step DR 2U 7R [1] 2D as the [[bomb]] explodes, then collect the first seven [[red key]]s to the left, and walk around the [[teeth]] over the gravel. Remove everything except the final chip, as the last teeth will block the entrance if he is not destroyed on the last bomb first; wait [3] and then continue. At this point, Chip has six possible destinations; the one he needs to go to first is the one with the random [[force floor]]. Chip can lose as many as [3] coming in and [1] coming out, or [4] coming in with none coming out.
Step DR 2U 7R [1] 2D as the [[bomb]] explodes, then collect the first seven [[red key]]s to the left, and walk around the [[teeth]] over the gravel. Remove everything except the final chip, as the last teeth will block the entrance if he is not destroyed on the last bomb first; wait [3] and then continue. At this point, Chip has six possible destinations; the one he needs to go to first is the one with the random [[force floor]]. Chip can lose as many as [3] coming in and [1] coming out, or [4] coming in with none coming out.


Pick up the four keys, then come out and open the eastern [[blue lock]], green, red, and then western blue lock, in that order, to collect all the chips. Now, Chip must move to the [[pink ball]]s in the lower right to open the [[socket]]. Move 3R across the top, then move to the sockets, hit both [[button]]s, wait [1] and then hit the red button a second time on the way out. Pass three pink balls on the first run, then escape back to the start and pass the [[trap]]s and another set of balls to reach the [[exit]].
Pick up the four keys, then come out and open the eastern [[blue lock]], green, red, and then western blue lock, in that order, to collect all the chips. Now, Chip must move to the [[pink ball]]s in the lower right to open the [[socket]]. Move 3R across the top, then move to the sockets, hit both [[button]]s, wait [1] and then hit the red button a second time on the way out. Pass three pink balls on the first run, then escape back to the start and pass the [[trap]]s and another set of balls to reach the [[exit]].
==Fix for Lynx==
In [[CCLXP2]] the non-moving [[glider]]s have traps placed underneath them (otherwise they would move in Lynx and kill Chip). The [[recessed wall]]s underneath the red [[door]]s have been removed and replaced with a block [[clone machine|cloner]] that prevents a return to the southern area once the red door corridor is re-entered. In addition, the [[gravel]] tiles underneath the doors have been moved to adjacent squares.
==Full level map==
[[File:Cclp2 full map level 19.png|500px]]


== Walkthrough ==
== Walkthrough ==
{{#ev:youtube|9u-YCjFXlLY}}
[[File:CCLP2 level 19 solution - 301 seconds|425px]]


{{Level Progression|Elemental|Ranger Denmark}}
{{Level Progression|Elemental|Ranger Denmark}}
[[Category:Levels unplayable in Lynx]]
[[Category:Levels unplayable in Lynx]]
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