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Latest revision | Your text | ||
Line 3: | Line 3: | ||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 10 | |cc1index = 10 | ||
|multidirectional = No | |||
|multidirectional = | |||
|moves = Controlled by player or monster | |moves = Controlled by player or monster | ||
}} | }} | ||
{{otheruses4|the block that [[Chip]] can move around|the special [[wall]] tile that can clone blocks|clone block}} | {{otheruses4|the block that [[Chip]] can move around|the special [[wall]] tile that can clone blocks|clone block}} | ||
The '''block''' is a tile that can be set in motion only by [[Chip]] in [[Chip's Challenge 1]]; it is an [[acting wall]] to other blocks and to [[monster]]s. | The '''block''' is a tile that can be set in motion only by [[Chip]] in [[Chip's Challenge 1]]; it is an [[acting wall]] to other blocks and to [[monster]]s. | ||
In [[Chip's Challenge 2]], blocks | In [[Chip's Challenge 2]], blocks can also be pushed by [[Melinda]], [[Yellow tank]]s and [[Rover]]s. | ||
== Rules == | == Rules == | ||
Blocks are one of the most useful and most frequently seen tiles; they can be used to hold down [[brown button]]s, destroy [[bomb]]s, turn [[water]] into [[dirt]], and redirect monsters to a more desirable location. In MS, [[thieves]], [[dirt]], monsters, [[computer chip]]s, [[lock]]s, fake [[blue wall]]s | Blocks are one of the most useful and most frequently seen tiles; they can be used to hold down [[brown button]]s, destroy [[bomb]]s, turn [[water]] into [[dirt]], and redirect monsters to a more desirable location. In MS, [[thieves]], [[dirt]], monsters, [[computer chip]]s, [[lock]]s, fake [[blue wall]]s and [[socket]]s are block-acting walls, and in [[Lynx ruleset|Lynx]], [[hint]]s, [[boot]]s and [[exit]]s are added. One notable exception is the [[thin wall]]; only the blocked side(s) stop the block from entering its square, and in MS, it can be pushed off this tile from the blocked side (the [[flick]]). | ||
Blocks can hide ''any'' tile underneath, even block-acting walls. Even monsters can be hidden under blocks, though this is seen only in [[Chomper Romp]] and not anywhere in CC1. Should Chip push such a block, he will be killed as if this were a normal, non-moving monster. The first tiles hidden under blocks were four chips and a [[fire]] | Blocks can hide ''any'' tile underneath, even block-acting walls. Even monsters can be hidden under blocks, though this is seen only in [[Chomper Romp]] and not anywhere in CC1. Should Chip push such a block, he will be killed as if this were a normal, non-moving monster. The first tiles hidden under blocks were four chips and a [[fire]] in [[Lesson 4]]. | ||
== Movement == | == Movement == |