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Editing Blue wall
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{{Infobox Tile | {{Infobox Game Tile | ||
|image | |name = Blue wall | ||
|image = [[Image:Blue Wall.png]] [[Image:BlueWallCC2.png]] | |||
|cc1 = Yes | |cc1 = Yes | ||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 30 '' | |cc1index = 30 (''Fake''), 31 (''Real'') | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
* ''Fake blue walls'', which [[ | A '''blue wall''' (closer to a teal-blue hue in the MS version of [[CC1]] despite its official name) is a tile that can take on one of two indistinguishable possibilities: | ||
* ''Fake blue walls'', which act as [[dirt]]: Chip will turn it into floor when he attempts to step through it, but while it exists, Chip cannot push [[block]]s over them and [[monster]]s cannot pass them. | |||
* ''Real blue walls'', which turn gray when Chip pushes on them, identifying them as [[wall]]s. | * ''Real blue walls'', which turn gray when Chip pushes on them, identifying them as [[wall]]s. | ||
The only way to find out whether a blue wall is fake or real | The only way to find out whether a blue wall is fake or real is to attempt to step through it, or, of course, to look in a [[level editor]] or at a map. All level editors feature an option to either hide the identity of all blue walls, or to show them as what they actually are; in [[CCEdit]] and [[CCLD]], when the option is turned on, fake blue walls are shown as translucent teal squares while real blue walls are shown as wall tiles tinted with a teal hue. By contrast, [[ChipEdit]]'s "Show Blue Walls" option displays all blue walls as outright [[wall]] or [[floor]], which makes a level more difficult to play when blue walls interact with [[monster]]s or [[block]]s, but makes blue wall mazes such as [[Mishmesh]], [[Chipmine]] and [[How Goes?]] much easier to read. | ||
== See also == | == See also == | ||
* [[Green wall]] | * [[Green wall]] | ||