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A '''boot''' is an [[item]] that [[Chip]] can use to pass or to preserve normal movement on the corresponding [[element]]. All boots can be collected more than once, but they will not add to Chip's capability, and unlike most [[key]]s, boots can be used on any number of the corresponding [[element]], rather than being effective on only one space of it. A [[thief]] will take away any existing boots that Chip has, but Chip is free to collect them again if they exist in the level. | |||
In play, boots are [[acting wall]]s to [[monster]]s only, but in Lynx are instead [[acting dirt]]. | |||
Boots come in four types in CC1, with two additional CC2 variants: | |||
* [[Flippers]] | |||
* [[Fire boots]] | |||
* [[Suction boots]] | |||
* [[Ice skates]] | |||
* [[Hiking boots]] (CC2) | |||
* [[Speed boots]] (CC2) | |||
== See also == | |||
* [[Thief]] | |||
* [[Elementary]] and [[Lesson 3]], for more on the properties of boots. | |||
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[[Category:Tile groups]] |