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{{Infobox Level
{{Infobox Level New|
|pack = cclp2
|name = BuggyWall
|image = [[Image:CCLP2 Level 75.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 75
|level = 75
|image = [[File:CCLP2 Level 75.png|300px]]
|password = LPXZ
|hint = No
|chips required = 15
|chips available = 15
|time = 150
|bold ms = 113
|bold lynx = 109
 
|difficulty ms = 1
|bold difficulty ms = 3
|bold complexity ms = 1
 
|difficulty lynx = 1
|bold difficulty lynx = 2
|bold complexity lynx = 1
}}
}}


'''BuggyWall''' is the 75th level in [[Chip's Challenge Level Pack 2]]. This level was not intended to be a particular challenge, and a designer error makes it even easier.
'''BuggyWall''' (spelled run together, with the capital W) is the 75th level in [[Chip's Challenge Level Pack 2]]. This level was not intended to be a particular challenge, and an error by Paul Hobden makes it even easier.


While the [[boosting]] is tedious, Chip has as much time as he needs, or is on the clock, to collect the chips, and has [1] to spare for the bold time. The challenges involved with the boosting are to hit the [[recessed wall]]s and, secondly, to [[spring slide]] in the allowed locations. Chips 2-6, 9-12 and 15, in the order of collecting, permit spring slides. With all 15 chips, dive through the second [[socket]] between chips 3 and 4, ignoring the [[yellow key]].
While the [[boosting]] is tedious, Chip has as much time as he needs, or is on the clock, to collect the chips, and has [1] to spare for the bold time. The challenges involved with the boosting are to hit the [[recessed wall]]s and, secondly, to [[spring slide]] in the allowed locations. Chips 2-6, 9-12 and 15, in the order of collecting, permit spring slides. With all 15 chips, dive through the second [[socket]] between chips 3 and 4, ignoring the [[yellow key]].


Without stopping, take the blue, then green and [[red key]]s, and then move north and east to exit the level. Notice that one of the [[green lock]]s has been accidentally substituted for a [[yellow lock]], so Chip can exit without requiring a yellow key in this sector only.
Without stopping, take the blue, then green and [[red key]]s, and then move north and east to exit the level. Notice that Paul accidentally (or intentionally) substituted a [[green lock]] for a [[yellow lock]], so Chip can exit without requiring a yellow key in this sector only.
 
==Full level map==
[[File:Cclp2_full_map_level_75.png|500px]]


== Walkthrough ==
== Walkthrough ==
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