Please create an account or Login! Have fun!
Editing BuggyWall
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Infobox Level | {{Infobox Level New| | ||
| | |name = BuggyWall | ||
|image = [[Image:CCLP2 Level 75.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|level = 75 | |level = 75 | ||
| | |password = LPXZ | ||
|hint = No | |||
|chips required = 15 | |||
|chips available = 15 | |||
|time = 150 | |||
|bold ms = 113 | |||
|bold lynx = 109 | |||
|difficulty ms = 1 | |||
|bold difficulty ms = 3 | |||
|bold complexity ms = 1 | |||
|difficulty lynx = 1 | |||
|bold difficulty lynx = 2 | |||
|bold complexity lynx = 1 | |||
}} | }} | ||
'''BuggyWall''' is the 75th level in [[Chip's Challenge Level Pack 2]]. This level was not intended to be a particular challenge, and | '''BuggyWall''' (spelled run together, with the capital W) is the 75th level in [[Chip's Challenge Level Pack 2]]. This level was not intended to be a particular challenge, and an error by Paul Hobden makes it even easier. | ||
While the [[boosting]] is tedious, Chip has as much time as he needs, or is on the clock, to collect the chips, and has [1] to spare for the bold time. The challenges involved with the boosting are to hit the [[recessed wall]]s and, secondly, to [[spring slide]] in the allowed locations. Chips 2-6, 9-12 and 15, in the order of collecting, permit spring slides. With all 15 chips, dive through the second [[socket]] between chips 3 and 4, ignoring the [[yellow key]]. | While the [[boosting]] is tedious, Chip has as much time as he needs, or is on the clock, to collect the chips, and has [1] to spare for the bold time. The challenges involved with the boosting are to hit the [[recessed wall]]s and, secondly, to [[spring slide]] in the allowed locations. Chips 2-6, 9-12 and 15, in the order of collecting, permit spring slides. With all 15 chips, dive through the second [[socket]] between chips 3 and 4, ignoring the [[yellow key]]. | ||
Without stopping, take the blue, then green and [[red key]]s, and then move north and east to exit the level. Notice that | Without stopping, take the blue, then green and [[red key]]s, and then move north and east to exit the level. Notice that Paul accidentally (or intentionally) substituted a [[green lock]] for a [[yellow lock]], so Chip can exit without requiring a yellow key in this sector only. | ||
== Walkthrough == | == Walkthrough == |