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Most of [[Chip's Challenge 1]]'s busted levels are by consequence of either the changes in [[boosting]] between the [[ruleset]]s or the [[Controller and Boss Glitch]]. True errors are rare, as they would be possible in either ruleset. | Most of [[Chip's Challenge 1]]'s busted levels are by consequence of either the changes in [[boosting]] between the [[ruleset]]s or the [[Controller and Boss Glitch]]. True errors are rare, as they would be possible in either ruleset. | ||
[[ | [[CCLP2]]'s busts still contain these varieties, as the levels they are part of were loans from the earliest [[custom level set]]s, usually by [[Tyrethali Ansrath]] and [[Eric Schmidt]], constructed in a time period with subtractive knowledge of the Chip's Challenge mechanics and [[glitch]]es that would lead to these busts. Its non-Lynx compatible nature, allowing for [[invalid tile]]s and combinations of tiles that had not previously existed, is responsible for unearthing further mechanics of gameplay that were discovered along with the busted routes, such as [[transparency]] and erasable tiles on the lower layer of the [[grid]]. | ||
By the release of [[ | By the release of [[CCLP3]], common busts were essentially eradicated thanks to a greater diffusion of game resources (including this wiki) even among the amateur audience, and any bust due to MS vs. Lynx rulesets was either remedied or was so minor that it did not affect the "unequal" disqualification factor for CCLP3 voting. Due to an orientation towards logic and puzzles, the specifically ordered sequences of tasks that make up many CCLP3 solutions were more convoluted than in the past, thus increasing the propensity for design faults. Fortunately, the aptitude of the pre-release playtester panel had also increased accordingly, with [[J.B. Lewis]] and [[Mike Lask]] among them, and the vast majority of such busts were averted before release. | ||
== | == CC1 Busts == | ||
=== Busted due to designer error === | === Busted due to designer error === | ||
* [[Hidden Danger]] (''major''): Chip can exit via teleport with no chips required in either ruleset. | * [[Hidden Danger]] (''major''): Chip can exit via teleport with no chips required in either ruleset. | ||
* [[ | * [[Cake Walk]] (''major''): There are significantly more blocks in the upper right room of the level than necessary to reach the items in the water below, which allows to block the clone machine and circumvent the sokoban-like puzzle in the upper left section. It is also possible to use the suction boots to sneak around the locks and use the first red key for the exit section, without having to fetch the second red key from the fire room. | ||
* [[ | === Busted due to [[MS Ruleset]] and [[Lynx Ruleset]] differences === | ||
* [[Monster Lab]] (''major''): Chip can sneak through the stream of [[walker]]s around the [[exit]], though this requires an immense amount of luck. In Lynx, since walkers are no longer random, a different bust is required: Chip can use [[block slapping]] to shove a block off the [[fire]] barrier to completely stop the walkers from cloning. | |||
* [[Invincible Champion]] (''major''): One bug is pointed the wrong way and in the wrong [[monster order]], disrupting the intended structure of the level where Chip aims [[glider]]s into the bugs to disperse them; the different treatment of monster movement in Lynx means this solution is required. | * [[Invincible Champion]] (''major''): One bug is pointed the wrong way and in the wrong [[monster order]], disrupting the intended structure of the level where Chip aims [[glider]]s into the bugs to disperse them; the different treatment of monster movement in Lynx means this solution is required. | ||
* [[Block Out]] (''minor''): [[Pink ball]]s die in [[fire]] in MS, so a block is not needed to shield Chip as he walks through the northwest room. It is also theorized that the [[water]] section in the southwest is a designer error bust, as Chip still has [[flippers]] and can simply swim across. | * [[Block Out]] (''minor''): [[Pink ball]]s die in [[fire]] in MS, so a block is not needed to shield Chip as he walks through the northwest room. It is also theorized that the [[water]] section in the southwest is a designer error bust, as Chip still has [[flippers]] and can simply swim across. | ||
* [[Fortune Favours The]] (''major''): Due to differences in monster movement, Chip can sneak through a gap in the fireball stream in MS, rendering the block superfluous. | |||
=== Busted due to [[Controller and Boss Glitch]] === | === Busted due to [[Controller and Boss Glitch]] === | ||
* [[Problems]] (''minor''): A [[paramecium]] does not activate another row of [[pink ball]]s which would interfere with collecting the chips, though this does not change the intended objective of such section. | * [[Problems]] (''minor''): A [[paramecium]] does not activate another row of [[pink ball]]s which would interfere with collecting the chips, though this does not change the intended objective of such section. | ||
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=== Busted due to boosting changes === | === Busted due to boosting changes === | ||
* [[Floorgasborg]] (''minor''): The [[suction boots]] are unnecessary, although they are very close to Chip's normal route. | * [[Floorgasborg]] (''minor''): The [[suction boots]] are unnecessary, although they are very close to Chip's normal route. | ||
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* [[Traffic Cop]] (''major''): Chip requires no blocks to reach the [[green button]] (although he can use one to cut a shortcut through the [[water]], making the round trip a lot faster). | * [[Traffic Cop]] (''major''): Chip requires no blocks to reach the [[green button]] (although he can use one to cut a shortcut through the [[water]], making the round trip a lot faster). | ||
* [[Grail]] (''major''): In [[ | * [[Grail]] (''major''): In [[Lynx]], Chip only can access the [[yellow lock]], therefore requiring Chip to access the left side of the level with the [[yellow key]] and [[red key]]. In MS, Chip can use the [[green lock]]. | ||
* [[Scoundrel]] (''major''): Chip can simply override directly into the exit. | * [[Scoundrel]] (''major''): Chip can simply override directly into the exit. | ||
* [[Mix Up]] (''major''): Chip can use the ice strip around the outside to bypass an entire [[block pushing]] section. This bust saves the most | * [[Mix Up]] (''major''): Chip can use the ice strip around the outside to bypass an entire [[block pushing]] section. This bust saves the most seconds in any CC levelset to date. <!---May change with [[Yet Another Yet Another Puzzle]]---> | ||
=== Possible intentional busts === | === Possible intentional busts === | ||
* [[Tossed Salad]]: The [[socket]] is missing. Originally in [[Lynx]], this was unintentional by designer error, but the level was left unchanged for MS and, in this version, is an intentional bust. | |||
== CCLP1 Busts == | |||
=== Busted due to designer error === | === Busted due to designer error === | ||
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* [[Design Swap]] (''minor''): Chip can manipulate the bugs and toggle walls to avoid having to push the block onto the trap button, instead trapping a bug on it. This is 1 second slower in MS and 1 second faster in Lynx. | * [[Design Swap]] (''minor''): Chip can manipulate the bugs and toggle walls to avoid having to push the block onto the trap button, instead trapping a bug on it. This is 1 second slower in MS and 1 second faster in Lynx. | ||
* [[Colors for Extreme]] (''minor''): Chip can use only one recessed wall per visit to the ice room, therefore allowing the second block to be used to hold down the trap button, rather than the glider. | * [[Colors for Extreme]] (''minor''): Chip can use only one recessed wall per visit to the ice room, therefore allowing the second block to be used to hold down the trap button, rather than the glider. | ||
* [[Black Hole]] (''major''): Under the MS ruleset, Chip can lead the bugs into the teleports and still be able to safely travel through them in the horizontal direction. Thus, Chip can grab all the computer chips and use the teleport at (20,21) to exit, rather than the one at (23,8). | * [[Black Hole]] (''major''): Under the MS ruleset, Chip can lead the bugs into the teleports and still be able to safely travel through them in the horizontal direction. Thus, Chip can grab all the computer chips and use the teleport at (20,21) to exit, rather than the one at (23,8). | ||
* [[Bowling Alleys]] (''minor''): In the second room, Chip can use two blocks to create a nail, then ram a block below the trap button. From there, Chip can push the block up over the down force floor, which skips taking a third block up the alley. | |||
* [[Bowling Alleys]] (''minor''): | |||
* [[Time Suspension]] (''minor''): Chip can use the first block to deflect the lower walker onto one of the 2 bombs in the top half of the hourglass. | * [[Time Suspension]] (''minor''): Chip can use the first block to deflect the lower walker onto one of the 2 bombs in the top half of the hourglass. | ||
* [[The Sewers]] (''minor''): A combination of slide delay and the Headbanger Rule allows Chip to skip bringing 2 of the 3 blocks intended to stop the gliders to the central force floor slide. | |||
* [[The Sewers]] (''minor''): | |||
=== Busted due to [[Twice Step Glitch]] === | === Busted due to [[Twice Step Glitch]] === | ||
* [[Graduation]] (''minor''): Chip can release a teeth into the teleport towards the end, then click on the other teleport while the teeth attempts to enter it such that he slides across, reaching its other side two seconds quicker. | * [[Graduation]] (''minor''): Chip can release a teeth into the teleport towards the end, then click on the other teleport while the teeth attempts to enter it such that he slides across, reaching its other side two seconds quicker. | ||
=== Busted in Lynx only === | === Busted in Lynx only === | ||
* [[ | * [[Booster Shots]] (''major''): Under the Lynx ruleset, Chip can obtain a block from the pink ball room and use it to blow up the bomb guarding the exit. | ||
* [[Communism]] (''major''): Due to differing monster and toggle wall interactions, Chip can force 2 gliders into an alcove only intended to pass one through. This saves approximately 15 to 20 seconds. | * [[Communism]] (''major''): Due to differing monster and toggle wall interactions, Chip can force 2 gliders into an alcove only intended to pass one through. This saves approximately 15 to 20 seconds. | ||
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* [[Chip Alone]] (''minor''): Partial post puzzle can be skipped by allowing the fireball through the teleport. | * [[Chip Alone]] (''minor''): Partial post puzzle can be skipped by allowing the fireball through the teleport. | ||
== | == CCLP2 Busts == | ||
=== Busted due to designer error === | === Busted due to designer error === | ||
* [[A Fleeting Memory]] (''major''): Chip can manipulate the [[tank]]s and [[toggle wall]]s to clear them out of the way such that he can sneak past them. | * [[A Fleeting Memory]] (''major''): Chip can manipulate the [[tank]]s and [[toggle wall]]s to clear them out of the way such that he can sneak past them. | ||
* [[Maze of One Way]] (''major''): Chip can override a force floor next to the suction boots. | * [[Maze of One Way]] (''major''): Chip can override a force floor next to the suction boots. | ||
* [[BuggyWall]] (''minor''): A green lock was substituted accidentally for a yellow one, so the yellow key is not required. | * [[BuggyWall]] (''minor''): A green lock was substituted accidentally for a yellow one, so the yellow key is not required. | ||
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* [[Just Enough]] (''minor''): One section of the ice rink is not blocked by [[invisible wall]]s, such that Chip can use three blocks to trap two of them inside the rink using the previous block, allowing Chip - with correct timing - to catch the blocks as he slides past that section rather than slide all the way back to the [[clone block]] each time. | * [[Just Enough]] (''minor''): One section of the ice rink is not blocked by [[invisible wall]]s, such that Chip can use three blocks to trap two of them inside the rink using the previous block, allowing Chip - with correct timing - to catch the blocks as he slides past that section rather than slide all the way back to the [[clone block]] each time. | ||
* [[Blocks 'n Bombs]] (''major''): Chip can push a block through the [[teleport]] and use this to terminate the cloning [[fireball]] stream guarding the exit, rather than use the block reached in the level's final section. | * [[Blocks 'n Bombs]] (''major''): Chip can push a block through the [[teleport]] and use this to terminate the cloning [[fireball]] stream guarding the exit, rather than use the block reached in the level's final section. | ||
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* [[Wormwood]] (''major''): By leaving specific chips in the starting room untaken for a period of time, Chip can keep the continuous stream of fireballs muzzled long enough by the teeth in the room for Chip to exit. | * [[Wormwood]] (''major''): By leaving specific chips in the starting room untaken for a period of time, Chip can keep the continuous stream of fireballs muzzled long enough by the teeth in the room for Chip to exit. | ||
=== Busted due to [[Controller and Boss Glitch]] === | === Busted due to [[Controller and Boss Glitch]] === | ||
* [[Dangers of Fire and Beasts]] (''minor''): Some [[red button]]s hooked up to teeth clone machines can be pressed since it is possible to kill the teeth later, but only if one of them is released south from a [[trap]] when it was facing west originally. | * [[Dangers of Fire and Beasts]] (''minor''): Some [[red button]]s hooked up to teeth clone machines can be pressed since it is possible to kill the teeth later, but only if one of them is released south from a [[trap]] when it was facing west originally. | ||
* [[Trapped]] (''major''): | * [[Trapped]] (''major''): The paramecium may not always clone in time to block Chip from collecting a [[blue key]], because its boss is a [[blob]]. | ||
=== Miscellaneous causes === | === Miscellaneous causes === | ||
* [[Flame Boy]] (''major''): | * [[Flame Boy]] (''major''): Chip can use a [[spring step]] to minimize time spent under the control of the force floor at [0, 1], keeping a block next to him just long enough to use the [[Headbanger Rule]] and leap into the exit. This applies to the boosting changes as well, but its other elements are otherwise uncategorizable. | ||
=== Busted in Lynx only === | === Busted in Lynx only === | ||
* [[Zartacla]] (''major''): The [[hot block]] guarding the exit can be sidled L by block slapping, opening the exit immediately from the start. | * [[Zartacla]] (''major''): The [[hot block]] guarding the exit can be sidled L by block slapping, opening the exit immediately from the start. | ||
== | == CCLP3 Busts == | ||
=== Busted due to designer error === | === Busted due to designer error === | ||
* [[Replay]] (''minor''): Chip can avoid the socket entirely by cloning blocks in the southeast corner, pushing them into and out of room 4 and building a [[nail]] to cross the force floors into the exit; this is, unlike all other officially recognized busts, ''slower'' than the bold route. The bold utilizes a separate bust, where the [[Steam]] style of room 4 allows Chip to swim out of the room with flippers and across water in room 8 when a bridge was intended, and still finish room 4 later. | * [[Replay]] (''minor''): Chip can avoid the socket entirely by cloning blocks in the southeast corner, pushing them into and out of room 4 and building a [[nail]] to cross the force floors into the exit; this is, unlike all other officially recognized busts, ''slower'' than the bold route. The bold utilizes a separate bust, where the [[Steam]] style of room 4 allows Chip to swim out of the room with flippers and across water in room 8 when a bridge was intended, and still finish room 4 later. | ||
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* [[Cheap Shots and Dirty Tricks]] (''minor''): Because two [[clone block]]s clone directly onto force floors and never move again, [[slide delay]] results. In the northwest room, Chip can combine the slide delay with a [[spring step]] to sneak behind a block without being smashed, even though the block is pushed onto a force floor that repels it straight back. Without slide delay, even a spring step is not enough. | * [[Cheap Shots and Dirty Tricks]] (''minor''): Because two [[clone block]]s clone directly onto force floors and never move again, [[slide delay]] results. In the northwest room, Chip can combine the slide delay with a [[spring step]] to sneak behind a block without being smashed, even though the block is pushed onto a force floor that repels it straight back. Without slide delay, even a spring step is not enough. | ||
=== Busted in Lynx only === | === Busted in Lynx only === | ||
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[[Category:Terminology]] | [[Category:Terminology]] | ||
== | == CCLP4 Busts == | ||
=== Busted due to designer error === | === Busted due to designer error === | ||
* [[Split Path]] (''minor''): In MS, the player is able to path through the beginning of the level without ever having to pick up the [[yellow key]]. | * [[Split Path]] (''minor''): In MS, the player is able to path through the beginning of the level without ever having to pick up the [[yellow key]]. | ||
* [[How to Retune Your Harp]] (''major''): In MS, the player can obtain two [[red key]]s from the block room, enter the teleport below the green button then boost north upon exit. The player can pick up the suction boots and use the second red key to head straight to the exit. | * [[How to Retune Your Harp]] (''major''): In MS, the player can obtain two [[red key]]s from the block room, enter the teleport below the green button then boost north upon exit. The player can pick up the suction boots and use the second red key to head straight to the exit. | ||
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=== Busted due to [[Twice Step Glitch]] === | === Busted due to [[Twice Step Glitch]] === | ||
* [[Suburban Legend]] (''minor''): A cloned [[Teeth|teeth monster]] enables the player to use the twice step glitch for the chip in the center for the [[teleport]]s, rather than using a block to [[partial posting|partial post]]. | * [[Suburban Legend]] (''minor''): A cloned [[Teeth|teeth monster]] enables the player to use the twice step glitch for the chip in the center for the [[teleport]]s, rather than using a block to [[partial posting|partial post]]. | ||