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By the release of [[Chip's Challenge Level Pack 3|CCLP3]], common busts were essentially eradicated thanks to a greater diffusion of game resources (including this wiki) even among the amateur audience, and any bust due to MS vs. Lynx rulesets was either remedied or was so minor that it did not affect the "unequal" disqualification factor for CCLP3 voting. Due to an orientation towards logic and puzzles, the specifically ordered sequences of tasks that make up many CCLP3 solutions were more convoluted than in the past, thus increasing the propensity for design faults. Fortunately, the aptitude of the pre-release playtester panel had also increased accordingly, with [[J.B. Lewis]] and [[Mike Lask]] among them, and the vast majority of such busts were averted before release. | By the release of [[Chip's Challenge Level Pack 3|CCLP3]], common busts were essentially eradicated thanks to a greater diffusion of game resources (including this wiki) even among the amateur audience, and any bust due to MS vs. Lynx rulesets was either remedied or was so minor that it did not affect the "unequal" disqualification factor for CCLP3 voting. Due to an orientation towards logic and puzzles, the specifically ordered sequences of tasks that make up many CCLP3 solutions were more convoluted than in the past, thus increasing the propensity for design faults. Fortunately, the aptitude of the pre-release playtester panel had also increased accordingly, with [[J.B. Lewis]] and [[Mike Lask]] among them, and the vast majority of such busts were averted before release. | ||
== | == CC1 busts == | ||
=== Busted due to designer error === | === Busted due to designer error === | ||
* [[Hidden Danger]] (''major''): Chip can exit via teleport with no chips required in either ruleset. | * [[Hidden Danger]] (''major''): Chip can exit via teleport with no chips required in either ruleset. | ||
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=== Busted due to [[Ruleset#Microsoft_ruleset|MS]] and [[Ruleset#Lynx_ruleset|Lynx]] differences === | === Busted due to [[Ruleset#Microsoft_ruleset|MS]] and [[Ruleset#Lynx_ruleset|Lynx]] differences === | ||
* [[Monster Lab]] (''major''): Chip can sneak through the stream of [[walker]]s around the [[exit]], though this requires an immense amount of luck. In Lynx, since walkers are no longer random, a different bust is required: Chip can use [[block slapping]] to shove a block off the [[fire]] barrier to completely stop the walkers from cloning. | |||
* [[Invincible Champion]] (''major''): One bug is pointed the wrong way and in the wrong [[monster order]], disrupting the intended structure of the level where Chip aims [[glider]]s into the bugs to disperse them; the different treatment of monster movement in Lynx means this solution is required. | * [[Invincible Champion]] (''major''): One bug is pointed the wrong way and in the wrong [[monster order]], disrupting the intended structure of the level where Chip aims [[glider]]s into the bugs to disperse them; the different treatment of monster movement in Lynx means this solution is required. | ||
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* [[Scoundrel]] (''major''): Chip can simply override directly into the exit. | * [[Scoundrel]] (''major''): Chip can simply override directly into the exit. | ||
* [[Mix Up]] (''major''): Chip can use the ice strip around the outside to bypass an entire [[block pushing]] section. This bust saves the most | * [[Mix Up]] (''major''): Chip can use the ice strip around the outside to bypass an entire [[block pushing]] section. This bust saves the most seconds in any CC levelset to date. <!---May change with [[Yet Another Yet Another Puzzle]]---> | ||
=== Possible intentional busts === | === Possible intentional busts === | ||
* [[Tossed Salad]]: The [[socket]] is missing. Originally in [[Lynx ruleset|Lynx]], this was unintentional by designer error, but the level was left unchanged for MS and, in this version, is an intentional bust. | * [[Tossed Salad]]: The [[socket]] is missing. Originally in [[Lynx ruleset|Lynx]], this was unintentional by designer error, but the level was left unchanged for MS and, in this version, is an intentional bust. | ||
== | == CCLP1 busts == | ||
=== Busted due to designer error === | === Busted due to designer error === | ||
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* [[Design Swap]] (''minor''): Chip can manipulate the bugs and toggle walls to avoid having to push the block onto the trap button, instead trapping a bug on it. This is 1 second slower in MS and 1 second faster in Lynx. | * [[Design Swap]] (''minor''): Chip can manipulate the bugs and toggle walls to avoid having to push the block onto the trap button, instead trapping a bug on it. This is 1 second slower in MS and 1 second faster in Lynx. | ||
* [[Booster Shots]] (''minor'' in MS, ''major'' in Lynx): Chip can obtain a block from the pink ball room and push it on to the force floor slide. Under the MS ruleset, this block can be used to save a couple of seconds in the south-east room. Under the Lynx ruleset, Chip can use it to blow up the bomb guarding the exit. | * [[Booster Shots]] (''minor'' in MS, ''major'' in Lynx): Under the Lynx ruleset, Chip can obtain a block from the pink ball room and push it on to the force floor slide. Under the MS ruleset, this block can be used to save a couple of seconds in the south-east room. Under the Lynx ruleset, Chip can use it to blow up the bomb guarding the exit. | ||
* [[Colors for Extreme]] (''minor''): Chip can use only one recessed wall per visit to the ice room, therefore allowing the second block to be used to hold down the trap button, rather than the glider. | * [[Colors for Extreme]] (''minor''): Chip can use only one recessed wall per visit to the ice room, therefore allowing the second block to be used to hold down the trap button, rather than the glider. | ||
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* [[Graduation]] (''minor''): Chip can release a teeth into the teleport towards the end, then click on the other teleport while the teeth attempts to enter it such that he slides across, reaching its other side two seconds quicker. | * [[Graduation]] (''minor''): Chip can release a teeth into the teleport towards the end, then click on the other teleport while the teeth attempts to enter it such that he slides across, reaching its other side two seconds quicker. | ||
=== Busted in Lynx only === | === Busted in Lynx only === | ||
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* [[Chip Alone]] (''minor''): Partial post puzzle can be skipped by allowing the fireball through the teleport. | * [[Chip Alone]] (''minor''): Partial post puzzle can be skipped by allowing the fireball through the teleport. | ||
== | == CCLP2 busts == | ||
=== Busted due to designer error === | === Busted due to designer error === | ||
* [[A Fleeting Memory]] (''major''): Chip can manipulate the [[tank]]s and [[toggle wall]]s to clear them out of the way such that he can sneak past them. | * [[A Fleeting Memory]] (''major''): Chip can manipulate the [[tank]]s and [[toggle wall]]s to clear them out of the way such that he can sneak past them. | ||
* [[Maze of One Way]] (''major''): Chip can override a force floor next to the suction boots. | * [[Maze of One Way]] (''major''): Chip can override a force floor next to the suction boots. | ||
* [[BuggyWall]] (''minor''): A green lock was substituted accidentally for a yellow one, so the yellow key is not required. | * [[BuggyWall]] (''minor''): A green lock was substituted accidentally for a yellow one, so the yellow key is not required. | ||
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* [[Just Enough]] (''minor''): One section of the ice rink is not blocked by [[invisible wall]]s, such that Chip can use three blocks to trap two of them inside the rink using the previous block, allowing Chip - with correct timing - to catch the blocks as he slides past that section rather than slide all the way back to the [[clone block]] each time. | * [[Just Enough]] (''minor''): One section of the ice rink is not blocked by [[invisible wall]]s, such that Chip can use three blocks to trap two of them inside the rink using the previous block, allowing Chip - with correct timing - to catch the blocks as he slides past that section rather than slide all the way back to the [[clone block]] each time. | ||
* [[Blocks 'n Bombs]] (''major''): Chip can push a block through the [[teleport]] and use this to terminate the cloning [[fireball]] stream guarding the exit, rather than use the block reached in the level's final section. | * [[Blocks 'n Bombs]] (''major''): Chip can push a block through the [[teleport]] and use this to terminate the cloning [[fireball]] stream guarding the exit, rather than use the block reached in the level's final section. | ||
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* [[Wormwood]] (''major''): By leaving specific chips in the starting room untaken for a period of time, Chip can keep the continuous stream of fireballs muzzled long enough by the teeth in the room for Chip to exit. | * [[Wormwood]] (''major''): By leaving specific chips in the starting room untaken for a period of time, Chip can keep the continuous stream of fireballs muzzled long enough by the teeth in the room for Chip to exit. | ||
=== Busted due to [[Controller and Boss Glitch]] === | === Busted due to [[Controller and Boss Glitch]] === | ||
* [[Dangers of Fire and Beasts]] (''minor''): Some [[red button]]s hooked up to teeth clone machines can be pressed since it is possible to kill the teeth later, but only if one of them is released south from a [[trap]] when it was facing west originally. | * [[Dangers of Fire and Beasts]] (''minor''): Some [[red button]]s hooked up to teeth clone machines can be pressed since it is possible to kill the teeth later, but only if one of them is released south from a [[trap]] when it was facing west originally. | ||
* [[Trapped]] (''major''): | * [[Trapped]] (''major''): The paramecium may not always clone in time to block Chip from collecting a [[blue key]], because its boss is a [[blob]]. | ||
=== Miscellaneous causes === | === Miscellaneous causes === | ||
* [[Flame Boy]] (''major''): | * [[Flame Boy]] (''major''): Chip can use a [[spring step]] to minimize time spent under the control of the force floor at [0, 1], keeping a block next to him just long enough to use the [[Headbanger Rule]] and leap into the exit. This applies to the boosting changes as well, but its other elements are otherwise uncategorizable. | ||
=== Busted in Lynx only === | === Busted in Lynx only === | ||
* [[Zartacla]] (''major''): The [[hot block]] guarding the exit can be sidled L by block slapping, opening the exit immediately from the start. | * [[Zartacla]] (''major''): The [[hot block]] guarding the exit can be sidled L by block slapping, opening the exit immediately from the start. | ||
== | == CCLP3 busts == | ||
=== Busted due to designer error === | === Busted due to designer error === | ||
* [[Replay]] (''minor''): Chip can avoid the socket entirely by cloning blocks in the southeast corner, pushing them into and out of room 4 and building a [[nail]] to cross the force floors into the exit; this is, unlike all other officially recognized busts, ''slower'' than the bold route. The bold utilizes a separate bust, where the [[Steam]] style of room 4 allows Chip to swim out of the room with flippers and across water in room 8 when a bridge was intended, and still finish room 4 later. | * [[Replay]] (''minor''): Chip can avoid the socket entirely by cloning blocks in the southeast corner, pushing them into and out of room 4 and building a [[nail]] to cross the force floors into the exit; this is, unlike all other officially recognized busts, ''slower'' than the bold route. The bold utilizes a separate bust, where the [[Steam]] style of room 4 allows Chip to swim out of the room with flippers and across water in room 8 when a bridge was intended, and still finish room 4 later. | ||
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[[Category:Terminology]] | [[Category:Terminology]] | ||
== | == CCLP4 busts == | ||
=== Busted due to designer error === | === Busted due to designer error === | ||
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* [[Lean Thinking]] (''major''): The entire level relies on a mechanism which puts a [[walker]] in such a position that it will kill you at the end of level if a [[green button]] is pressed. This mechanism can be entirely avoided thanks to the twice step glitch by clicking on the [[exit]] and sneaking past the [[walker]]. | * [[Lean Thinking]] (''major''): The entire level relies on a mechanism which puts a [[walker]] in such a position that it will kill you at the end of level if a [[green button]] is pressed. This mechanism can be entirely avoided thanks to the twice step glitch by clicking on the [[exit]] and sneaking past the [[walker]]. | ||
== [[CC2]] busts == | == [[CC2]] busts == | ||
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* [[Chaos to Metastable]] (''minor'') | * [[Chaos to Metastable]] (''minor'') | ||
* [[Tank of Justice]] (''major''): It is possible to throw a bowling ball at the blue key, skipping the yellow tank. | * [[Tank of Justice]] (''major''): It is possible to throw a bowling ball at the blue key, skipping the yellow tank. | ||
* [[Bigger Boulder Alley]] (''minor'') | * [[Bigger Boulder Alley]] (''minor'') | ||
* [[Obfuscated and Interred]] | * [[Obfuscated and Interred]] | ||
=== Intentional busts === | === Intentional busts === | ||
* [[How to Item Drop Like a Champ]] (''minor''): A number of rooms have alternate solutions involving fewer resources, but perhaps the most significant is that, in the ice and railroad room, the paramecium can be directed to the bomb by dropping the fire boots in the first column, rather than each successive column to the right. | * [[How to Item Drop Like a Champ]] (''minor''): A number of rooms have alternate solutions involving fewer resources, but perhaps the most significant is that, in the ice and railroad room, the paramecium can be directed to the bomb by dropping the fire boots in the first column, rather than each successive column to the right. |