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By the release of [[Chip's Challenge Level Pack 3|CCLP3]], common busts were essentially eradicated thanks to a greater diffusion of game resources (including this wiki) even among the amateur audience, and any bust due to MS vs. Lynx rulesets was either remedied or was so minor that it did not affect the "unequal" disqualification factor for CCLP3 voting. Due to an orientation towards logic and puzzles, the specifically ordered sequences of tasks that make up many CCLP3 solutions were more convoluted than in the past, thus increasing the propensity for design faults. Fortunately, the aptitude of the pre-release playtester panel had also increased accordingly, with [[J.B. Lewis]] and [[Mike Lask]] among them, and the vast majority of such busts were averted before release.
By the release of [[Chip's Challenge Level Pack 3|CCLP3]], common busts were essentially eradicated thanks to a greater diffusion of game resources (including this wiki) even among the amateur audience, and any bust due to MS vs. Lynx rulesets was either remedied or was so minor that it did not affect the "unequal" disqualification factor for CCLP3 voting. Due to an orientation towards logic and puzzles, the specifically ordered sequences of tasks that make up many CCLP3 solutions were more convoluted than in the past, thus increasing the propensity for design faults. Fortunately, the aptitude of the pre-release playtester panel had also increased accordingly, with [[J.B. Lewis]] and [[Mike Lask]] among them, and the vast majority of such busts were averted before release.


== [[CC1]] busts ==
== CC1 busts ==
=== Busted due to designer error ===
=== Busted due to designer error ===
* [[Monster Lab]] (''major''): Chip can sneak through the stream of [[walker]]s around the [[exit]], though this requires an immense amount of luck. In Lynx, since walkers are no longer random, it was long thought that a different bust was needed, meaning that Chip would use [[block slapping]] to shove a block off the [[fire]] barrier to completely stop the walkers from cloning. However, in December 2023, it was discovered that the same bust exists in Lynx, using precise movements instead of a reliance on luck to sneak through the walkers.
* [[Hidden Danger]] (''major''): Chip can exit via teleport with no chips required in either ruleset.
* [[Hidden Danger]] (''major''): Chip can exit via teleport with no chips required in either ruleset.


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=== Busted due to [[Ruleset#Microsoft_ruleset|MS]] and [[Ruleset#Lynx_ruleset|Lynx]] differences ===
=== Busted due to [[Ruleset#Microsoft_ruleset|MS]] and [[Ruleset#Lynx_ruleset|Lynx]] differences ===
* [[Monster Lab]] (''major''): Chip can sneak through the stream of [[walker]]s around the [[exit]], though this requires an immense amount of luck. In Lynx, since walkers are no longer random, a different bust is required: Chip can use [[block slapping]] to shove a block off the [[fire]] barrier to completely stop the walkers from cloning.
* [[Invincible Champion]] (''major''): One bug is pointed the wrong way and in the wrong [[monster order]], disrupting the intended structure of the level where Chip aims [[glider]]s into the bugs to disperse them; the different treatment of monster movement in Lynx means this solution is required.
* [[Invincible Champion]] (''major''): One bug is pointed the wrong way and in the wrong [[monster order]], disrupting the intended structure of the level where Chip aims [[glider]]s into the bugs to disperse them; the different treatment of monster movement in Lynx means this solution is required.


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* [[Scoundrel]] (''major''): Chip can simply override directly into the exit.
* [[Scoundrel]] (''major''): Chip can simply override directly into the exit.


* [[Mix Up]] (''major''): Chip can use the ice strip around the outside to bypass an entire [[block pushing]] section. This bust saves the most timed seconds in any CC levelset to date.
* [[Mix Up]] (''major''): Chip can use the ice strip around the outside to bypass an entire [[block pushing]] section. This bust saves the most seconds in any CC levelset to date. <!---May change with [[Yet Another Yet Another Puzzle]]--->


=== Possible intentional busts ===
=== Possible intentional busts ===
* [[Tossed Salad]]: The [[socket]] is missing. Originally in [[Lynx ruleset|Lynx]], this was unintentional by designer error, but the level was left unchanged for MS and, in this version, is an intentional bust.
* [[Tossed Salad]]: The [[socket]] is missing. Originally in [[Lynx ruleset|Lynx]], this was unintentional by designer error, but the level was left unchanged for MS and, in this version, is an intentional bust.


== [[CCLP1]] busts ==
== CCLP1 busts ==
=== Busted due to designer error ===
=== Busted due to designer error ===


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* [[Design Swap]] (''minor''): Chip can manipulate the bugs and toggle walls to avoid having to push the block onto the trap button, instead trapping a bug on it.  This is 1 second slower in MS and 1 second faster in Lynx.
* [[Design Swap]] (''minor''): Chip can manipulate the bugs and toggle walls to avoid having to push the block onto the trap button, instead trapping a bug on it.  This is 1 second slower in MS and 1 second faster in Lynx.


* [[Booster Shots]] (''minor'' in MS, ''major'' in Lynx): Chip can obtain a block from the pink ball room and push it on to the force floor slide. Under the MS ruleset, this block can be used to save a couple of seconds in the south-east room. Under the Lynx ruleset, Chip can use it to blow up the bomb guarding the exit.
* [[Booster Shots]] (''minor'' in MS, ''major'' in Lynx): Under the Lynx ruleset, Chip can obtain a block from the pink ball room and push it on to the force floor slide. Under the MS ruleset, this block can be used to save a couple of seconds in the south-east room. Under the Lynx ruleset, Chip can use it to blow up the bomb guarding the exit.


* [[Colors for Extreme]] (''minor''): Chip can use only one recessed wall per visit to the ice room, therefore allowing the second block to be used to hold down the trap button, rather than the glider.
* [[Colors for Extreme]] (''minor''): Chip can use only one recessed wall per visit to the ice room, therefore allowing the second block to be used to hold down the trap button, rather than the glider.
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* [[Graduation]] (''minor''): Chip can release a teeth into the teleport towards the end, then click on the other teleport while the teeth attempts to enter it such that he slides across, reaching its other side two seconds quicker.
* [[Graduation]] (''minor''): Chip can release a teeth into the teleport towards the end, then click on the other teleport while the teeth attempts to enter it such that he slides across, reaching its other side two seconds quicker.
* [[Booster Shots]] (''major''): Through a currently banned usage of the Twice Step Glitch, it becomes possible to beat the level in a similar fashion to the Lynx setup. The fastest known setup saves seventy seven seconds in comparison to the current bold time.


=== Busted in Lynx only ===
=== Busted in Lynx only ===
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* [[Chip Alone]] (''minor''): Partial post puzzle can be skipped by allowing the fireball through the teleport.
* [[Chip Alone]] (''minor''): Partial post puzzle can be skipped by allowing the fireball through the teleport.


== [[CCLP2]] busts ==
== CCLP2 busts ==
=== Busted due to designer error ===
=== Busted due to designer error ===
* [[A Fleeting Memory]] (''major''): Chip can manipulate the [[tank]]s and [[toggle wall]]s to clear them out of the way such that he can sneak past them.
* [[A Fleeting Memory]] (''major''): Chip can manipulate the [[tank]]s and [[toggle wall]]s to clear them out of the way such that he can sneak past them.


* [[Maze of One Way]] (''major''): Chip can override a force floor next to the suction boots.
* [[Maze of One Way]] (''major''): Chip can override a force floor next to the suction boots.
* [[The Parallel Port]] (''minor''): The [[suction boots]] are unnecessary as Chip can backward-boost off the [[force floor]].
* [[Security Breach]] (''major''): In MS, Chip can simply hold open the [[trap]] with a [[block]]; in Lynx Chip can place a block at (10,6) allowing both [[computer chip|chips]] to be collected safely.
* [[Planet of the Teeth]] (''minor''): In both modes, the red [[key]] is not required; in MS, neither key is needed.
* [[Quad-Boot]] (''minor''): In both modes, some [[water]] tiles can be left unfilled as Chip has the [[flippers]]. In MS, the [[suction boots]] are not needed to due boosting.


* [[BuggyWall]] (''minor''): A green lock was substituted accidentally for a yellow one, so the yellow key is not required.  
* [[BuggyWall]] (''minor''): A green lock was substituted accidentally for a yellow one, so the yellow key is not required.  
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* [[Just Enough]] (''minor''): One section of the ice rink is not blocked by [[invisible wall]]s, such that Chip can use three blocks to trap two of them inside the rink using the previous block, allowing Chip - with correct timing - to catch the blocks as he slides past that section rather than slide all the way back to the [[clone block]] each time.
* [[Just Enough]] (''minor''): One section of the ice rink is not blocked by [[invisible wall]]s, such that Chip can use three blocks to trap two of them inside the rink using the previous block, allowing Chip - with correct timing - to catch the blocks as he slides past that section rather than slide all the way back to the [[clone block]] each time.
* [[Island Hopping]] (''major''): It is possible to use the cloned blocks to direct the [[glider]]s into the [[bomb]]s instead of building all the way down.
* [[High Security]] (''minor''): The yellow [[key]] and the [[block]] at (12,1) are not needed as Chip can use the block at (0,15) to explode the [[bomb]]. In MS mode, it is also possible to release the [[teeth]] to explode the bomb.


* [[Blocks 'n Bombs]] (''major''): Chip can push a block through the [[teleport]] and use this to terminate the cloning [[fireball]] stream guarding the exit, rather than use the block reached in the level's final section.
* [[Blocks 'n Bombs]] (''major''): Chip can push a block through the [[teleport]] and use this to terminate the cloning [[fireball]] stream guarding the exit, rather than use the block reached in the level's final section.
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* [[Wormwood]] (''major''): By leaving specific chips in the starting room untaken for a period of time, Chip can keep the continuous stream of fireballs muzzled long enough by the teeth in the room for Chip to exit.
* [[Wormwood]] (''major''): By leaving specific chips in the starting room untaken for a period of time, Chip can keep the continuous stream of fireballs muzzled long enough by the teeth in the room for Chip to exit.
* [[Key Color]] (''minor''): It is possible to manipulate the [[fireball]]s in such a way that the [[clone machine]] does not need to be blocked, saving two [[block]]s.


=== Busted due to [[Controller and Boss Glitch]] ===
=== Busted due to [[Controller and Boss Glitch]] ===
* [[Dangers of Fire and Beasts]] (''minor''): Some [[red button]]s hooked up to teeth clone machines can be pressed since it is possible to kill the teeth later, but only if one of them is released south from a [[trap]] when it was facing west originally.  
* [[Dangers of Fire and Beasts]] (''minor''): Some [[red button]]s hooked up to teeth clone machines can be pressed since it is possible to kill the teeth later, but only if one of them is released south from a [[trap]] when it was facing west originally.  


* [[Trapped]] (''major''): In MS, the paramecium may not always clone in time to block Chip from collecting a [[blue key]], because its boss is a [[blob]]. A different bust exists in Lynx - the [[bug]]s can be led up to the [[green button]], allowing the blue key at (24,18) to be collected.
* [[Trapped]] (''major''): The paramecium may not always clone in time to block Chip from collecting a [[blue key]], because its boss is a [[blob]].


=== Miscellaneous causes ===
=== Miscellaneous causes ===
* [[Flame Boy]] (''major''): In MS, Chip can use a [[spring step]] to minimize time spent under the control of the force floor at [0, 1], keeping a block next to him just long enough to use the [[Headbanger Rule]] and leap into the exit. This applies to the boosting changes as well, but its other elements are otherwise uncategorizable. In Lynx, a [[block slapping|block slap]] can be used to push the block onto a [[green button]].
* [[Flame Boy]] (''major''): Chip can use a [[spring step]] to minimize time spent under the control of the force floor at [0, 1], keeping a block next to him just long enough to use the [[Headbanger Rule]] and leap into the exit. This applies to the boosting changes as well, but its other elements are otherwise uncategorizable.


=== Busted in Lynx only ===
=== Busted in Lynx only ===
* [[Madness I]] (''minor''): Chip can push one block through the [[teleport]], then use the explosion delay to [[partial posting|partial post]] and reach the exit.
* [[Chase Race]] (''major''): With perfect timing, Chip can re-enter the teleport at (30,29) just as the [[bug]] enters the teleport at (26,1), allowing Chip to skip to the exit.
* [[The Ghetto Defender]] (''minor''): The [[block]] section is slightly easier due to block slapping of the block with a [[bomb]] under it.
* [[Marjolaine's Maze]] (''minor''): All the blocks in the upper part of the level can be pushed, allowing a slightly quicker route.
* [[Tricks]] (''minor''): Due to block slapping, the [[brown button]] at (23,14) can be held down by the block at (24,14).


* [[Zartacla]] (''major''): The [[hot block]] guarding the exit can be sidled L by block slapping, opening the exit immediately from the start.
* [[Zartacla]] (''major''): The [[hot block]] guarding the exit can be sidled L by block slapping, opening the exit immediately from the start.


== [[CCLP3]] busts ==
== CCLP3 busts ==
=== Busted due to designer error ===
=== Busted due to designer error ===
* [[Replay]] (''minor''): Chip can avoid the socket entirely by cloning blocks in the southeast corner, pushing them into and out of room 4 and building a [[nail]] to cross the force floors into the exit; this is, unlike all other officially recognized busts, ''slower'' than the bold route. The bold utilizes a separate bust, where the [[Steam]] style of room 4 allows Chip to swim out of the room with flippers and across water in room 8 when a bridge was intended, and still finish room 4 later.
* [[Replay]] (''minor''): Chip can avoid the socket entirely by cloning blocks in the southeast corner, pushing them into and out of room 4 and building a [[nail]] to cross the force floors into the exit; this is, unlike all other officially recognized busts, ''slower'' than the bold route. The bold utilizes a separate bust, where the [[Steam]] style of room 4 allows Chip to swim out of the room with flippers and across water in room 8 when a bridge was intended, and still finish room 4 later.
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[[Category:Terminology]]
[[Category:Terminology]]


== [[CCLP4]] busts ==
== CCLP4 busts ==
=== Busted due to designer error ===
=== Busted due to designer error ===


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* [[Lean Thinking]] (''major''): The entire level relies on a mechanism which puts a [[walker]] in such a position that it will kill you at the end of level if a [[green button]] is pressed. This mechanism can be entirely avoided thanks to the twice step glitch by clicking on the [[exit]] and sneaking past the [[walker]].
* [[Lean Thinking]] (''major''): The entire level relies on a mechanism which puts a [[walker]] in such a position that it will kill you at the end of level if a [[green button]] is pressed. This mechanism can be entirely avoided thanks to the twice step glitch by clicking on the [[exit]] and sneaking past the [[walker]].
== [[CCLP5]] busts ==
=== Busted due to designer error ===
* [[Paparazzi]]
* [[Axis Point]] ''(major)'': In MS, it is possible to press the toggle button from (19, 14) while keeping the teeth on the trap button at (19, 6), avoiding majority of the itemswapping.
* [[Indigo Lagoon]]
* [[Shuffling]]


== [[CC2]] busts ==
== [[CC2]] busts ==
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* [[Chaos to Metastable]] (''minor'')
* [[Chaos to Metastable]] (''minor'')
* [[Tank of Justice]] (''major''): It is possible to throw a bowling ball at the blue key, skipping the yellow tank.
* [[Tank of Justice]] (''major''): It is possible to throw a bowling ball at the blue key, skipping the yellow tank.
* [[Objectification]] (''minor''): In the middle section with the blue button, Chip with the ice skates can press the blue button quickly enough to allow the bugs to reach the bombs. The intended solution is for Chip to drop the ice skates, slide along the ice, and have Melinda pick the ice skates up so Chip avoids them.
* [[Bigger Boulder Alley]] (''minor'')
* [[Bigger Boulder Alley]] (''minor'')
* [[Blocko's Modern Life]]
* [[Obfuscated and Interred]]
* [[Obfuscated and Interred]]


=== Intentional busts ===
=== Intentional busts ===
* [[How to Item Drop Like a Champ]] (''minor''): A number of rooms have alternate solutions involving fewer resources, but perhaps the most significant is that, in the ice and railroad room, the paramecium can be directed to the bomb by dropping the fire boots in the first column, rather than each successive column to the right.
* [[How to Item Drop Like a Champ]] (''minor''): A number of rooms have alternate solutions involving fewer resources, but perhaps the most significant is that, in the ice and railroad room, the paramecium can be directed to the bomb by dropping the fire boots in the first column, rather than each successive column to the right.
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