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* [[Maze of One Way]] (''major''): Chip can override a force floor next to the suction boots. | * [[Maze of One Way]] (''major''): Chip can override a force floor next to the suction boots. | ||
* [[BuggyWall]] (''minor''): A green lock was substituted accidentally for a yellow one, so the yellow key is not required. | * [[BuggyWall]] (''minor''): A green lock was substituted accidentally for a yellow one, so the yellow key is not required. | ||
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* [[Just Enough]] (''minor''): One section of the ice rink is not blocked by [[invisible wall]]s, such that Chip can use three blocks to trap two of them inside the rink using the previous block, allowing Chip - with correct timing - to catch the blocks as he slides past that section rather than slide all the way back to the [[clone block]] each time. | * [[Just Enough]] (''minor''): One section of the ice rink is not blocked by [[invisible wall]]s, such that Chip can use three blocks to trap two of them inside the rink using the previous block, allowing Chip - with correct timing - to catch the blocks as he slides past that section rather than slide all the way back to the [[clone block]] each time. | ||
* [[Blocks 'n Bombs]] (''major''): Chip can push a block through the [[teleport]] and use this to terminate the cloning [[fireball]] stream guarding the exit, rather than use the block reached in the level's final section. | * [[Blocks 'n Bombs]] (''major''): Chip can push a block through the [[teleport]] and use this to terminate the cloning [[fireball]] stream guarding the exit, rather than use the block reached in the level's final section. | ||
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* [[Wormwood]] (''major''): By leaving specific chips in the starting room untaken for a period of time, Chip can keep the continuous stream of fireballs muzzled long enough by the teeth in the room for Chip to exit. | * [[Wormwood]] (''major''): By leaving specific chips in the starting room untaken for a period of time, Chip can keep the continuous stream of fireballs muzzled long enough by the teeth in the room for Chip to exit. | ||
=== Busted due to [[Controller and Boss Glitch]] === | === Busted due to [[Controller and Boss Glitch]] === | ||
* [[Dangers of Fire and Beasts]] (''minor''): Some [[red button]]s hooked up to teeth clone machines can be pressed since it is possible to kill the teeth later, but only if one of them is released south from a [[trap]] when it was facing west originally. | * [[Dangers of Fire and Beasts]] (''minor''): Some [[red button]]s hooked up to teeth clone machines can be pressed since it is possible to kill the teeth later, but only if one of them is released south from a [[trap]] when it was facing west originally. | ||
* [[Trapped]] (''major''): | * [[Trapped]] (''major''): The paramecium may not always clone in time to block Chip from collecting a [[blue key]], because its boss is a [[blob]]. | ||
=== Miscellaneous causes === | === Miscellaneous causes === | ||
* [[Flame Boy]] (''major''): | * [[Flame Boy]] (''major''): Chip can use a [[spring step]] to minimize time spent under the control of the force floor at [0, 1], keeping a block next to him just long enough to use the [[Headbanger Rule]] and leap into the exit. This applies to the boosting changes as well, but its other elements are otherwise uncategorizable. | ||
=== Busted in Lynx only === | === Busted in Lynx only === | ||
* [[Zartacla]] (''major''): The [[hot block]] guarding the exit can be sidled L by block slapping, opening the exit immediately from the start. | * [[Zartacla]] (''major''): The [[hot block]] guarding the exit can be sidled L by block slapping, opening the exit immediately from the start. | ||
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* [[Paparazzi]] | * [[Paparazzi]] | ||
* [[Axis Point]] ''(major)'': In MS, it is possible to press the toggle button from (19, 14) while keeping the teeth on the trap button at (19, 6), avoiding majority of the itemswapping. | * [[Axis Point]] ''(major)'': In MS, it is possible to press the toggle button from (19, 14) while keeping the teeth on the trap button at (19, 6), avoiding majority of the itemswapping. | ||
== [[CC2]] busts == | == [[CC2]] busts == | ||
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* [[Objectification]] (''minor''): In the middle section with the blue button, Chip with the ice skates can press the blue button quickly enough to allow the bugs to reach the bombs. The intended solution is for Chip to drop the ice skates, slide along the ice, and have Melinda pick the ice skates up so Chip avoids them. | * [[Objectification]] (''minor''): In the middle section with the blue button, Chip with the ice skates can press the blue button quickly enough to allow the bugs to reach the bombs. The intended solution is for Chip to drop the ice skates, slide along the ice, and have Melinda pick the ice skates up so Chip avoids them. | ||
* [[Bigger Boulder Alley]] (''minor'') | * [[Bigger Boulder Alley]] (''minor'') | ||
* [[Obfuscated and Interred]] | * [[Obfuscated and Interred]] | ||
=== Intentional busts === | === Intentional busts === | ||
* [[How to Item Drop Like a Champ]] (''minor''): A number of rooms have alternate solutions involving fewer resources, but perhaps the most significant is that, in the ice and railroad room, the paramecium can be directed to the bomb by dropping the fire boots in the first column, rather than each successive column to the right. | * [[How to Item Drop Like a Champ]] (''minor''): A number of rooms have alternate solutions involving fewer resources, but perhaps the most significant is that, in the ice and railroad room, the paramecium can be directed to the bomb by dropping the fire boots in the first column, rather than each successive column to the right. |