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{{Infobox Level | {{Infobox Level New | ||
| | |name = CELLBLOCKED | ||
|image = [[Image:Level 16.png|300px]] | |||
|levelset = [[Chip's Challenge 1]] | |||
|level = 16 | |level = 16 | ||
| | |password = SKKK | ||
|hint = ''MS:'' Press Ctrl+R (or choose Restart from the Level menu) to restart any level.<br>''Lynx:'' Press Option 1 to restart | |hint = ''MS:'' Press Ctrl+R (or choose Restart from the Level menu) to restart any level.<br>''Lynx:'' Press Option 1 to restart an level. | ||
|chips required = 0 | |||
|chips available = 0 | |||
|time = --- | |||
|bold ms = 971, [[T-Chip]] time | |||
|bold lynx = 971, [[T-Chip]] time | |||
|difficulty ms = 2 | |||
|bold difficulty ms = 1 | |||
|bold complexity ms = 1 | |||
|difficulty lynx = 2 | |||
|bold difficulty lynx = 1 | |||
|bold complexity lynx = 1 | |||
}} | }} | ||
'''Cellblocked''' is the 16th level in [[Chip's Challenge 1]]. The structure of Cellblocked is a maze constructed entirely of [[recessed wall]]s, in a 7x7 grid of 3x3 rooms, | '''Cellblocked''' is the 16th level in [[Chip's Challenge 1]]. The structure of Cellblocked is a maze constructed entirely of [[recessed wall]]s, in a 7x7 grid of 3x3 rooms with a gnomon border to the southeast, with seven 3x2 rooms on the south and east side, and the exit in a 2x2 room in the very southeast. This structure is almost completely identical to [[Colony]], except that there the exit is in the southwest and the gnomon is on the south and west sides. | ||
As with [[Southpole]], Chip can not be killed in any way by monsters, tiles, or time, but unlike Southpole, Chip can run into a dead end with no way to escape it, and thus have to start over. However, if restarting is necessary, don't follow the [[hint]]; instead, just move to another level and come back. ([[Clock setting]] is not required for untimed levels unless Chip is playing them timed.) This preserves all of the [[Chip's Challenge scoring|level bonus]]. When using [[Tile World]], use Ctrl+r instead. | |||
[[ | |||
The route through Cellblocked, by room, is R 3D RUR 2U R 2U LU 5L DL 4D R 2D 5R URD. | |||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube|902__hMCi4c}} | {{#ev:youtube|902__hMCi4c}} | ||
{{Level Progression|Elementary|Nice Day}} | {{Level Progression|Elementary|Nice Day}} | ||
[[Category:Untimed levels]] | [[Category:Untimed levels]] |