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The player can press A before starting a level to skip to the next one, or B to go back to the previous one, without having to enter the level's password; this is most likely due to the game's beta state. There are are no sound effects or music, also likely due to the game's beta state. The game also lacks a proper ending sequence, crashing after displaying the final message. | The player can press A before starting a level to skip to the next one, or B to go back to the previous one, without having to enter the level's password; this is most likely due to the game's beta state. There are are no sound effects or music, also likely due to the game's beta state. The game also lacks a proper ending sequence, crashing after displaying the final message. | ||
The game features an Easter Egg: entering the password CRED at the beginning displays the game's credits. | The game features an Easter Egg: entering the password CRED at the beginning displays the game's credits. However, unlike [[Thanks to...]], this is not a [[credits level]]; instead, it is once again green text on a black background. The first credits page reads: | ||
NES VERSION | NES VERSION | ||
PROGRAMMED BY | PROGRAMMED BY | ||
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== Levels == | == Levels == | ||
The NES port features 149 levels. 148 come from the original Lynx game, albeit in a different order. One level, appropriately called [[Exclusive]], is exclusive to this port. Levels level 133 to 136 are [[secret level|secret]] and can only be accessed by entering the right password, | The NES port features 149 levels. 148 come from the original Lynx game, albeit in a different order. One level, appropriately called [[Exclusive]], is exclusive to this port. Levels level 133 to 136 are [[secret level|secret]] and can only be accessed by entering the right password. Levels 137 to 149 lack passwords, making them impossible to access and play. | ||
As this port is based on the Lynx edition, the [[hint]] text in [[Lesson 3]] matches the original game, and the included version of [[Spirals]] is the original ("corrupted") layout. However, some levels have differences: | |||
* In [[Lesson 4]] and [[Block N Roll]], the [[hot block]]s have a [[wall]]s underneath rather than [[fire]]. | |||
* In [[Nuts and Bolts]], the [[block]] at (15, 25) is moved to (15, 26). | |||
* In [[Lesson 4]] | * In [[Open Question]], the typo in the [[hint]] is fixed. | ||
* In [[Playhouse]], the [[hot block]] at the beginning is replaced with a [[wall]]. | |||
* In [[Nuts and Bolts]], the | |||
{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
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| [[Lesson 8]] | | [[Lesson 8]] | ||
|- | |- | ||
| colspan="3" | AFTER WARMING UP ON THE FIRST LEVELS OF THE CHALLENGE, CHIP IS RARING TO GO! "THIS ISN'T SO HARD," HE THINKS.<br>(originally seen between #10 [[Brushfire]] and #11 [[Trinity]] | | colspan="3" | AFTER WARMING UP ON THE FIRST LEVELS OF THE CHALLENGE, CHIP IS RARING TO GO! "THIS ISN'T SO HARD," HE THINKS.<br>(originally seen between #10 [[Brushfire]] and #11 [[Trinity]] | ||
|- | |- | ||
| 9 | | 9 | ||
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| [[Exclusive]] | | [[Exclusive]] | ||
|- | |- | ||
| colspan="3" | GREAT JOB, CHIP! YOU FINISHED THE CHALLENGE! NOW YOU CAN TAKE MELINDA THE MENTAL MARVEL TO THE BIT BUSTERS E-PROM!<br>(Different from the Lynx text, which was about gaining entry to the Bit Busters. Game | | colspan="3" | GREAT JOB, CHIP! YOU FINISHED THE CHALLENGE! NOW YOU CAN TAKE MELINDA THE MENTAL MARVEL TO THE BIT BUSTERS E-PROM!<br>(Different from the Lynx text, which was about gaining entry to the Bit Busters. Game ends here.) | ||
|- | |- | ||
| 133 | | 133 | ||
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| [[Special]] | | [[Special]] | ||
|- | |- | ||
| colspan="3" | ( | | colspan="3" | GREAT JOB, CHIP! YOU FINISHED THE CHALLENGE! NOW YOU CAN TAKE MELINDA THE MENTAL MARVEL TO THE BIT BUSTERS E-PROM!<br>(Different from the Lynx text, which was about gaining entry to the Bit Busters. Game ends here.) | ||
|- | |- | ||
| 137 | | 137 | ||
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| 139 | | 139 | ||
| [[Yorkhouse]] | | [[Yorkhouse]] | ||
|} | |} | ||