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The term '''dirty trick''' has often been used to describe combinations of [[invalid tile]]s that lead to [[cook]]s (among other devices); its official use in [[Chip's Challenge]] mechanics is to describe an [[MS Ruleset]]-exclusive method of pushing [[block]]s on [[sliding tile]]s when [[slide delay]] is in effect. It was named for its most official application in [[ | The term '''dirty trick''' has often been used to describe combinations of [[invalid tile]]s that lead to [[cook]]s (among other devices); its official use in [[Chip's Challenge]] mechanics is to describe an [[MS Ruleset]]-exclusive method of pushing [[block]]s on [[sliding tile]]s when [[slide delay]] is in effect. It was named for its most official application in [[CCLP3]] level 39, [[Cheap Shots and Dirty Tricks]]. | ||
== Requirements and mechanics == | == Requirements and mechanics == | ||
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[[File:Dirtytricks.png]] | [[File:Dirtytricks.png]] | ||
In the northwest section of Cheap Shots and Dirty Tricks, shown here, Chip enters either side of the area and collect another key and chips, but must push the block he reaches to one space from an opposing force floor. Without the dirty trick, this is impassable and Chip would have to enter from the other side, but earlier in the level blocks clone onto [[force floor]]s and remain there for the duration of the attempt, provoking [1/2] of slide delay at any time. Assuming Chip enters from the north and pushes block 1 down, the dirty trick is executed exclusively by moving [1/2] DL, which puts Chip on the location of block 2 before block 1 moves. The section is then solved by opening the lower [[red lock]] and pushing block 1 U, such that there is room to move block 2 east. | In the northwest section of Cheap Shots and Dirty Tricks, shown here, Chip enters either side of the area and collect another key and chips, but must push the block he reaches to one space from an opposing force floor. Without the dirty trick, this is impassable and Chip would have to enter from the other side, but earlier in the level blocks clone onto [[force floor]]s and remain there for the duration of the [[attempt]], provoking [1/2] of slide delay at any time. Assuming Chip enters from the north and pushes block 1 down, the dirty trick is executed exclusively by moving [1/2] DL, which puts Chip on the location of block 2 before block 1 moves. The section is then solved by opening the lower [[red lock]] and pushing block 1 U, such that there is room to move block 2 east. | ||
== Appearances == | == Appearances == | ||
There are no dirty tricks known in [[ | There are no dirty tricks known in [[CC1]], as the basic setup rarely appears. | ||
=== '''[[ | === '''[[CCLP2]]''' === | ||
The most obvious example in CCLP2 is [[Madness II]]. The [[bold time]] routes (with and without the [[Mouse Panel Glitch]] require a long stack of blocks built up on a sliding chain which lands in [[water]]; for Chip to remove the [[dirt]] safely, a spring step dirty trick is required, and is available because [[object]]s on the sliplist that don't move create slide delay. Another possible demonstration in CCLP2 (though it is not necessary for any reason) is [[Just Enough]], where a teeth stays on the force floor at the start if it lands there and a block can be pushed onto a single, returning [[ice]] tile. | The most obvious example in CCLP2 is [[Madness II]]. The [[bold time]] routes (with and without the [[Mouse Panel Glitch]] require a long stack of blocks built up on a sliding chain which lands in [[water]]; for Chip to remove the [[dirt]] safely, a spring step dirty trick is required, and is available because [[object]]s on the sliplist that don't move create slide delay. Another possible demonstration in CCLP2 (though it is not necessary for any reason) is [[Just Enough]], where a teeth stays on the force floor at the start if it lands there and a block can be pushed onto a single, returning [[ice]] tile. | ||
=== '''[[ | === '''[[CCLP3]]''' === | ||
The dirty trick appeared slightly more often in CCLP3, but it was more explicitly defined as a specific technique and became more public as a result. Besides its namesake, it also appears in the bold route of [[Manic Depression]] in the spring slide form, where a block cloned from the start remains within [1/2] range of a second cloned block that keeps it from landing; the dirty trick gets Chip behind this block before it lands such that it can be pushed west into the [[teleport]]. | The dirty trick appeared slightly more often in CCLP3, but it was more explicitly defined as a specific technique and became more public as a result. Besides its namesake, it also appears in the bold route of [[Manic Depression]] in the spring slide form, where a block cloned from the start remains within [1/2] range of a second cloned block that keeps it from landing; the dirty trick gets Chip behind this block before it lands such that it can be pushed west into the [[teleport]]. |