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{{Infobox Level | {{Infobox Level New| | ||
| | |name = Double Trouble | ||
|image = [[Image:CCLP2 Level 17.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|level = 17 | |level = 17 | ||
| | |password = OPCD | ||
|hint = No | |||
|chips required = 54 | |||
|chips available = 54 | |||
|time = 300 | |||
|bold ms = 256 | |||
|bold lynx = 249 | |||
|difficulty ms = 1 | |||
|bold difficulty ms = 3 | |||
|bold complexity ms = 2 | |||
|difficulty lynx = 1 | |||
|bold difficulty lynx = 2 | |||
|bold complexity lynx = 2 | |||
}} | }} | ||
Step D 2R to avoid being hit, then wait [1] and collect this | '''Double Trouble''' is the 17th level in [[Chip's Challenge Level Pack 2]]. As with some other levels, Double Trouble is named for its symmetry with two different types of monsters on both sides. It's really a very simple level, although Dave Borgman certainly does a good job of faking the player out on this point. | ||
Step D 2R to avoid being hit, then wait [1] and collect this chip, then the chip in the [[glider]] room, all the chips from the [[blue wall]]s (which are all fake) in the next two rooms, then the chips from the [[fireball]] room and the chips within the glider room. To reach the exit, play >L 4:[[1] >L], and with perfect timing, sneak past the [[paramecium]] and out to the exit. | |||
== Fix for Lynx == | == Fix for Lynx == | ||
To allow Double Trouble to be played in Lynx, remove the [[wall]] tiles underneath the eight chips in the blue wall rooms. The level is still not solvable yet because the glider at the start will always kill Chip, but since it serves no other purpose in the level, simply remove it. | |||
==Full level map== | ==Full level map== | ||
[[ | [[Image:Cclp2_full_map_level_17.png|500px]] | ||
== Walkthrough == | == Walkthrough == |