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{{Infobox Tile | {{Infobox Game Tile | ||
|image | |name = Fake exit | ||
|image = [[Image:Chip_In_Exit.png]] [[Image:Exit2.png]] [[Image:Exit3.png]] | |||
|cc1 = Yes | |cc1 = Yes | ||
|cc1index = 57 (''Chip in exit'') | |cc2 = | ||
|cc1index = 57 (''Chip in exit''), 58 (''Dark blue border''), 59 (''Light blue border'') | |||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
A '''fake exit''' is any of three tiles which look slightly like an [[exit]], but are not real exits; instead, all three of them function as [[wall]]s. One is a [[Chip]] character in an exit, similar to that seen when Chip completes [[Fireflies]] or [[ | |||
A '''fake exit''' is any of three tiles which look slightly like an [[exit]], but are not real exits; instead, all three of them function as [[wall]]s. One is a [[Chip]] character in an exit, similar to that seen when Chip completes [[Fireflies]], [[Special]], [[Wormwood]], or [[Key Color]] in their respective sets; the other two are slightly darker shades of blue compared to the real exit, with some black mixed in. One has a light blue outer layer, similar to the real exit, and one has a dark blue outer layer which makes it easier to spot as fake. | |||
Compare the fake tiles: | Compare the fake tiles: | ||
[[ | [[Image:Chip_In_Exit.png]] | ||
[[ | [[Image:Exit2.png]] | ||
[[ | [[Image:Exit3.png]] | ||
with the ''real'' exit: | with the ''real'' exit: | ||
[[ | [[Image:Exit.png]] | ||
Fake exit tiles are used for the endgame sequence, but do not appear in any [[Chip's Challenge 1]] levels. Like [[Burned Chip]]s, [[Drowned Chip]]s, [[Swimming Chip]]s, or [[not used]] tiles, fake exits are not compatible with the original [[ | Fake exit tiles are used for the endgame sequence, but do not appear in any [[Chip's Challenge 1]] levels. Like [[Burned Chip]]s, [[Drowned Chip]]s, [[Swimming Chip]]s, or [[not used]] tiles, fake exits are not compatible with the original [[Lynx]]. | ||
In early versions of [[Tile World]] Lynx, fake exits were read as real exits, and could be entered like any other exit. However, this has since been changed, and they are now [[acting wall]]s. Only the "Chip in exit" variant has its own graphic in Tile World Lynx; the other two are displayed as walls. | In early versions of [[Tile World]] Lynx, fake exits were read as real exits, and could be entered like any other exit. However, this has since been changed, and they are now [[acting wall]]s. Only the "Chip in exit" variant has its own graphic in Tile World Lynx; the other two are displayed as walls. | ||
The tile was first seen in [[Planet of the Teeth]] from [[Chip's Challenge Level Pack 2|CCLP2]] in a | The tile was first seen in [[Planet of the Teeth]] from [[Chip's Challenge Level Pack 2|CCLP2]], in a special section to the northeast of the real exit, and were also seen in [[Mads' Rush II]] and [[Tricks]]. | ||
==Other Meanings== | |||
The term ''fake exit'' is also used to refer to exits with [[clone machine]]s under them, such as the ones at the start of [[Quad-Boot]]. Such exits cannot be entered by Chip, but unlike the other fake exits, cannot be identified visually. | The term ''fake exit'' is also used to refer to exits with [[clone machine]]s under them, such as the ones at the start of [[Quad-Boot]]. Such exits cannot be entered by Chip, but unlike the other fake exits, cannot be identified visually. | ||
== See also == | == See also == | ||
* [[Exit]] | * [[Exit]] |