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{{Infobox Level | {{Infobox Level | ||
| | |name = Gauntlet | ||
|image = [[File:CCLP2 Level 145.png|300px]] | |||
|levelset = Chip's Challenge Level Pack 2 | |||
|level = 145 | |level = 145 | ||
| | |designer = Dale Bryan | ||
|password = MAER | |||
|chips required = 15 | |||
|chips available = 17 (two extras) | |||
|time = 500 | |||
|bold = 458 | |||
|difficulty = 3 | |||
|bold difficulty = 5 | |||
|bold ms = 458 | |||
|bold lynx = 455 | |||
|difficulty ms = 3 | |||
|bold difficulty ms = 5 | |||
|bold complexity ms = 3 | |||
|difficulty lynx = 3 | |||
|bold difficulty lynx = 3 | |||
|bold complexity lynx = 3 | |||
}} | }} | ||
'''Gauntlet''' is the 145th level in [[Chip's Challenge Level Pack 2]]. It was made by [[Dale Bryan]] and is the first of five [[secret level]]s in CCLP2. Unlike [[Thanks to...]] in [[Chip's Challenge 1|CC1]], Gauntlet was put into CCLP2 as an actual level, rather than a [[Credits level]]. The MAER password is the only one collectable from [[Cypher II]], but unlike [[Cake Walk]] from the original set, Gauntlet is a simple level because there isn't much of a choice of paths. The [[bold time]], however, requires significant luck, and [[odd step]] is also required. | '''Gauntlet''' is the 145th level in [[Chip's Challenge Level Pack 2]]. It was made by [[Dale Bryan]] and is the first of five [[secret level]]s in CCLP2. Unlike [[Thanks to...]] in [[Chip's Challenge 1|CC1]], Gauntlet was put into CCLP2 as an actual level, rather than a [[Credits level]]. The MAER password is the only one collectable from [[Cypher II]], but unlike [[Cake Walk]] from the original set, Gauntlet is a simple level because there isn't much of a choice of paths. The [[bold time]], however, requires significant luck, and [[odd step]] is also required. | ||
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== Gauntlet in [[Lynx ruleset|Lynx]] == | == Gauntlet in [[Lynx ruleset|Lynx]] == | ||
Above and below the third "gauntlet", [[glider]]s and [[fireball]]s are cloned towards [[fire]] and [[water]], and die at the end of the road. Because the gliders survive in [[Lynx ruleset|Lynx]], they back up and swell the area to overflowing, making Gauntlet impossible | Above and below the third "gauntlet", [[glider]]s and [[fireball]]s are cloned towards [[fire]] and [[water]], and die at the end of the road. Because the gliders survive in [[Lynx ruleset|Lynx]], they back up and swell the area to overflowing, making Gauntlet impossible. | ||
== Full level map == | == Full level map == |