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{{Infobox Level | {{Infobox Level New | ||
| | |name = HIDDEN DANGER | ||
|image = [[Image:Level 59.png|300px]] | |||
|levelset = [[Chip's Challenge 1]] | |||
|level = 59 | |level = 59 | ||
| | |password = BLDM | ||
|hint = No | |||
|chips required = 8 (which are not required) | |||
|chips available = 8 | |||
|time = 400 | |||
|bold ms = 368 | |||
|bold lynx = 366 | |||
|difficulty ms = 1 | |||
|bold difficulty ms = 1 | |||
|bold complexity ms = 1 | |||
|difficulty lynx = 1 | |||
|bold difficulty lynx = 1 | |||
|bold complexity lynx = 1 | |||
}} | }} | ||
'''Hidden Danger''' is the 59th level in [[Chip's Challenge 1]]. This level was designed to contain multiple solutions, most of them with no chips required; it is the only CC1 level that allows [[socket]] avoidance in [[ | '''Hidden Danger''' is the 59th level in [[Chip's Challenge 1]]. This level was designed to contain multiple solutions, most of them with no chips required; it is the only CC1 level that allows [[socket]] avoidance in [[Lynx]]. | ||
Slide all the way around the level, hold the south key to step off the [[force floor]] and avoid the [[red key]] (in Lynx, the level is slightly less busted because the key must be taken) and pass by the chips all the way to the [[blue wall]], then 5R and north to a [[teleport]]. | Slide all the way around the level, hold the south key to step off the [[force floor]] and avoid the [[red key]] (in Lynx, the level is slightly less busted because the key must be taken) and pass by the chips all the way to the [[blue wall]], then 5R and north to a [[teleport]]. | ||
Without [[boosting]], Chip would have had to take the red key due to the rules of force floors, and Chip would now open the [[red lock]]. Instead, [[partial posting]] moves Chip across the teleport, and a final >D move ends the level. In Lynx, Chip must travel up column 2 instead of 3, pass the bouncing [[walker]]s and then make the >D move, scoring 366. | Without [[boosting]], Chip would have had to take the red key due to the rules of force floors, and Chip would now open the [[red lock]]. Instead, [[partial posting]] moves Chip across the teleport, and a final >D move ends the level. In Lynx, Chip must travel up column 2 instead of 3, pass the bouncing [[walker]]s and then make the >D move, scoring 366. | ||
== Walkthrough == | == Walkthrough == |