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An '''invisible wall''' is a tile that acts exactly like a [[wall]], but cannot be seen. Unlike the [[hidden wall]], it does not permanently reveal itself when touched by [[Chip]], or by any object. In [[Chip's Challenge 2]], invisible walls will appear as a wall for a brief moment after being touched, then revert to its floor appearance. | An '''invisible wall''' is a tile that acts exactly like a [[wall]], but cannot be seen. Unlike the [[hidden wall]], it does not permanently reveal itself when touched by [[Chip]], or by any object. In [[Chip's Challenge 2]], invisible walls will appear as a wall for a brief moment after being touched, then revert to its floor appearance. | ||
The above symbol depicting a black X inside a box is used in [[level editor]]s; in actual play, the invisible wall looks like a normal [[floor]] space. Only [[monster]] rebounds, "oof" sounds from [[Chip]], and failure to move a [[block]] onto the space will divulge its true nature. | The above symbol depicting a black X inside a box is used in [[level editor]]s; in actual play, the invisible wall looks like a normal [[floor]] space. Only [[monster]] rebounds, "oof" sounds from [[Chip]], and failure to move a [[block]] onto the space will divulge its true nature. in [[Chip's Challenge 2]], identifying it is made slightly easier, as it will briefly appear as a visible wall when pressed against by Chip, [[Melinda]], either of their mirror counterparts, or a [[rover]]. Collecting the [[secret eye]] will cause it to appear as it does in the editor. | ||
Note that if an invisible wall is revealed on the ''lower layer'' of the [[grid]] by Chip under a removable tile (excluding [[boot]]s) or [[floor]], it will not take effect on this turn. | Note that if an invisible wall is revealed on the ''lower layer'' of the [[grid]] by Chip under a removable tile (excluding [[boot]]s) or [[floor]], it will not take effect on this turn. |