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{{Infobox Level | {{Infobox Level New| | ||
| | |name = Island Hopping | ||
|image = [[Image:CCLP2 Level 103.png|300px]] | |||
|levelset = Chip's Challenge Level Pack 2 | |||
|designer = Paul Hobden | |||
|level = 103 | |level = 103 | ||
| | |password = SWKX | ||
|hint = No | |||
|chips required = 30 | |||
|chips available = 30 | |||
|time = 500 | |||
|bold ms = 392 | |||
|bold lynx = 378 | |||
|difficulty ms = 3 | |||
|bold difficulty ms = 4 <!-- It might be heavily random, but it only takes about 10 minutes average to get past the RFFs. None of the rest of the level is terribly difficult, either. --> | |||
|bold complexity ms = 4 | |||
|difficulty lynx = 3 | |||
|bold difficulty lynx = 4 | |||
|bold complexity lynx = 4 | |||
}} | }} | ||
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==Fix for Lynx== | ==Fix for Lynx== | ||
The [[blue key]] is erased by a [[pink ball]] once the level starts, so the level is not solvable in [[ | The [[blue key]] is erased by a [[pink ball]] once the level starts, so the level is not solvable in [[Lynx]]. In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the [[Red key|red]] and blue keys and [[lock]]s had their colors swapped and the [[tank]] section was changed a bit to work in both [[ruleset]]s. A west [[thin wall]] was added at (4, 20) and a [[trap]] was added at (6, 21) with a [[Brown button|button]] constantly being held down by a block that can never be pushed at (9, 17). This trap synchronizes the behavior of the tanks due to [[trap sliding]], and also has no effect on gameplay in [[MS]] because open traps behave exactly like [[floor]] tiles. | ||
==Full level map== | ==Full level map== | ||
[[ | [[Image:Cclp2_full_map_level_103.png|500px]] | ||
== Walkthrough == | == Walkthrough == |