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{{Infobox Level
{{Infobox Level New|
|pack = cclp2
|name = It's a Kind of Magic
|image = [[Image:CCLP2 Level 110.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 110
|level = 110
|image = [[File:CCLP2 Level 110.png|300px]]
|password = TJWI
|hint = No
|chips required = 6
|chips available = 6
|time = 500
|bold ms = 456
|bold lynx = 443
 
|difficulty ms = 4
|bold difficulty ms = 4
|bold complexity ms = 3
 
|difficulty lynx = 4
|bold difficulty lynx = 3
|bold complexity lynx = 3
}}
}}


'''It's a Kind of Magic''' is the 110th level in [[Chip's Challenge Level Pack 2]], and its title most likely comes from the band Queen's song ''[http://en.wikipedia.org/wiki/A_Kind_of_Magic_(song)%7C A Kind of Magic]''. The goal of this level is clearly defined; move the [[block]] at the bottom, three near the top, and one at the top into the path through the center to reach the [[exit]], and the given blocks across the bottom into the [[water]] to collect the six [[Computer chip|chip]]s. However, achieving this goal is difficult because the [[pink ball]]s are bouncing around everywhere, which could lead to a very unexpected death if [[Chip]] is not careful.
'''It's a Kind of Magic''' is the 110th level in [[Chip's Challenge Level Pack 2]], and its title probably comes from the band Queen's song "[http://en.wikipedia.org/wiki/A_Kind_of_Magic_(song)%7C A Kind of Magic]". The goal of this level is clearly defined, in [[Tyrethali Ansrath]] fashion; move the [[block]] at the bottom, three near the top, and one at the top into the path through the center to reach the exit, and the given blocks across the bottom into the [[water]] to collect the six chips. However, achieving this goal is difficult because the [[pink ball]]s are bouncing around everywhere, which could lead to a very unexpected death if Chip is not careful.


Chip is forced to start with >D; circumvent block 1 and move block 3 3D L, block 1 4D R, and now slide >UDUD to a chip apiece and >[U [1] D] in order to reach the correct room. If Chip does not pause, the ball in the room he tries to reach in its current position will create a [[partial posting|partial post]], sending Chip to the next [[teleport]]. Bridge to the chip, then approach the teleport from the side due to a ball coming out, and slide >UD out.
Chip is forced to start with >D; circumvent block 1 and move block 3 3D L, block 1 4D R, and now slide >UDUD to a chip apiece and >[U [1] D] in order to reach the correct room. If Chip does not pause, the ball in the room he tries to reach in its current position will create a [[partial posting|partial post]], sending Chip to the next [[teleport]]. Bridge to the chip, then approach the teleport from the side due to a ball coming out, and slide >UD out.


Block 2 will be moved by Chip; continue this D 4R, block 1 4D L, and now send blocks 10, 1, 2 and 3 through the bridge to the exit. Now, go back towards where Chip came out, noting a pink ball that is coming out, and again slide >[UDUDU [1] D], and take the chip. Finally, slide >UD out again, and now carry block 4 2D 4L and to the exit.
Block 2 will be moved by Chip; continue this D 4R, block 1 4D L, and now send blocks 10, 1, 2 and 3 through the bridge to the exit. Now, go back towards where Chip came out, noting a pink ball that is coming out, and again slide >[UDUDU [1] D], and take the chip. Finally, slide >UD out again, and now carry block 4 2D 4L and to the exit.
==Full level map==
[[File:Cclp2_full_map_level_110.png|500px]]


== Walkthrough ==
== Walkthrough ==
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