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An '''item | An '''item''' is a [[tile]] which [[Chip]] or [[Melinda]] can collect and store in their inventory. Aside from [[key]]s and [[computer chip]]s which have separate inventories, players can hold at most four items in their inventory at once. Although the computer chip is technically an item, it does not appear in the player's inventory like the other items. | ||
In [[Chip's Challenge 2]], [[yellow teleport]]s are treated like items and can be picked up by the player if attempting to use the teleport with an obstructed exit. | |||
There are specific tiles which are ''not'' considered items even though Chip can remove them: [[socket]]s, [[dirt]], fake [[blue wall]]s, [[lock]]s, etc. are not items. Chip can also move [[block]]s, but they are not considered items | There are specific tiles which are ''not'' considered items even though Chip can remove them: [[socket]]s, [[dirt]], fake [[blue wall]]s, [[lock]]s, etc. are not items. Chip can also move [[block]]s, but they are not considered items. | ||
== Properties of items in CC1 == | == Properties of items in CC1 == | ||
In the original [[Chip's Challenge 1]], the only items aside from [[keys and locks|keys]] and [[computer chip|chips]] are fire boots, flippers, ice skates, and suction boots. Items cannot be moved and can only be collected by Chip. [[Item thief|Thieves]] will only steal boots, not keys. | |||
Items are [[acting wall]]s to [[monster]]s. In the [[MS ruleset]], blocks can be pushed over items; this is impossible in [[Lynx]]. | |||
Monsters and blocks can pass over keys in MS. In Lynx, yellow and green keys are acting walls instead, red keys remain acting floor, and blue keys are erased by passing monsters and blocks. | Monsters and blocks can pass over keys in MS. In Lynx, yellow and green keys are acting walls instead, red keys remain acting floor, and blue keys are erased by passing monsters and blocks. | ||
In some circumstances in MS, items can be erased without Chip picking them up. The [[Non-Existence Glitch]] at the start of the game can remove them, or generally, other moving objects which pass over squares containing items on the lower layer of the [[grid]]: [[monster]]s erase any item on the lower layer of any square they enter, and Chip and [[block]]s will only erase items on the lower layer if the upper layer contains a non-[[floor]] tile which was not removed by the passage of Chip or the block. Such tile combinations are [[invalid tile|invalid]], rendering such levels unplayable in Lynx. | In some circumstances in MS, items can be erased without Chip picking them up in some circumstances. The [[Non-Existence Glitch]] at the start of the game can remove them, or generally, other moving objects which pass over squares containing items on the lower layer of the [[grid]]: [[monster]]s erase any item on the lower layer of any square they enter, and Chip and [[block]]s will only erase items on the lower layer if the upper layer contains a non-[[floor]] tile which was not removed by the passage of Chip or the block. Such tile combinations are [[invalid tile|invalid]], rendering such levels unplayable in Lynx. | ||
== Properties of items in CC2 == | == Properties of items in CC2 == | ||
Most of the original properties of items apply in [[Chip's Challenge 2]], however the sequel included multiple new items and new item mechanics. If the player attempts to pick up a fifth item, the last item in the player inventory is dropped to accommodate the new item. New in CC2, players can also choose to rotate through the items in their inventory ('C' on the keyboard by default) and drop the last item in their inventory ('Q' on the keyboard by default). | |||
Another new mechanic in CC2 is | Another new mechanic in CC2 is certain [[monster]]s ([[ghost]]s, [[rover]]s and [[player mirror[[s) and items (dropped [[time bomb]]s) maintain their own inventory (separate from the player inventory) and can also pick up items. In many cases, monsters can then use these items as the player would. All monsters have the ability to pick up [[blue key]] | ||
The solution to a number of CC2 puzzles | The solution to a number of CC2 puzzles involve strategically dropping items or passing items to monster inventories, allowing monsters to solve portions of the puzzle on the player's behalf. | ||
CC2 also features two types of thieves. [[Item thief|Item thieves]] steal items but leave keys unharmed; [[key thief|key thieves]] steal keys but leave items unharmed. Both thieves also cut the player's [[bonus flag|bonus]] in half. [[Monster]]s will not lose items to thieves, except [[bribe]]s (see below). | |||
== Items in both versions == | == Items in both versions == | ||
The following items appear in both [[Chip's Challenge 1]] and [[Chip's Challenge 2]] | The following items appear in both [[Chip's Challenge 1]] and [[Chip's Challenge 2]] | ||
=== | === Fire boots === | ||
{{Infobox Tile | {{Infobox Game Tile | ||
|name = | |name = Fire boots | ||
| | |image = [[Image:Fire Boots.png]][[Image:FireBootsCC2.png]] | ||
|cc1 = Yes | |cc1 = Yes | ||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = | |cc1index = 105 | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
In | '''Fire boots''' allow [[Chip]] or [[Melinda]] to walk across [[fire]] safely. They do not, however, protect them from any [[fireball]]s that may be in the fire. | ||
As with all other boots, it is taken away when the player lands on an [[item thief]], and is an [[acting wall]] to [[monster]]s only. Chip can collect fire boots touched by a block by simply pushing the block again; specifically, this will shorten play through [[Balls O Fire]]. | |||
In [[Lynx]], instead of fire boots, a "heat shield" is used, as seen by the different [[hint]] in [[Lesson 3]]. | |||
{{clear}} | {{clear}} | ||
=== | |||
{{Infobox Tile | === Flippers === | ||
|name = | {{Infobox Game Tile | ||
| | |name = Flippers | ||
|image = [[Image:Flippers.png]][[Image:FlippersCC2.png]] | |||
|cc1 = Yes | |cc1 = Yes | ||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = | |cc1index = 104 | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
In [[ | '''Flippers''' allow [[Chip]] or [[Melinda]] to swim through [[water]] safely if they are unable to use [[block]]s to do so, or if for time reasons this is a faster way. Flippers do not, however, protect them from any [[glider]]s that may be swimming nearby. In [[Lynx]], instead of flippers, a "water shield" is used, as seen by the different [[hint]] in [[Lesson 3]]. | ||
{{clear}} | {{clear}} | ||
=== Ice skates === | === Ice skates === | ||
{{Infobox Tile | {{Infobox Game Tile | ||
|name = Ice skates | |name = Ice skates | ||
| | |image = [[Image:Ice Skates.png]][[Image:IceSkatesCC2.png]] | ||
|cc1 = Yes | |cc1 = Yes | ||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 106 | |cc1index = 106 | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
In [[ | '''Ice skates''', or just '''skates''', allow [[Chip]] to walk across [[ice]] at normal speed the same way he walks on ordinary floors, but have no effect when worn by [[Melinda]]. In the MS ruleset ''only'', Chip can also step through ice corners from within the ice space that contains them across to another space, as long as the move is legal. | ||
In [[Lynx]] and [[Chip's Challenge 2]], instead of ice skates, ice cleats are used, as seen by the different [[hint]] in [[Lesson 3]]. | |||
{{clear}} | {{clear}} | ||
=== Suction boots === | === Suction boots === | ||
{{Infobox Tile | {{Infobox Game Tile | ||
|name = Suction boots | |name = Suction boots | ||
| | |image = [[Image:Suction Boots.png]][[Image:SuctionBootsCC2.png]] | ||
|cc1 = Yes | |cc1 = Yes | ||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 107 | |cc1index = 107 | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
In [[ | '''Suction boots''' or '''suction shoes''' allow [[Chip]] or [[Melinda]] to walk across [[force floor]]s the same way he walks on ordinary floors, at the expense of moving at his regular speed. In [[Lynx]], instead of Suction boots, magnets are used instead, as seen by the different [[hint]] in [[Lesson 3]]. In [[Chip's Challenge 2]], magno boots are used. | ||
{{clear}} | {{clear}} | ||
== | |||
== CC2-only items == | |||
The following items appear only in [[Chip's Challenge 2]]. | The following items appear only in [[Chip's Challenge 2]]. | ||
=== Bowling ball === | === Bowling ball === | ||
{{Infobox Tile | {{Infobox Game Tile | ||
|name = Bowling ball | |name = Bowling ball | ||
|image | |image = [[Image:BowlingBall1.png]] [[Image:BowlingBall2.png]] | ||
|cc1 = | |||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = | |||
|multidirectional = Yes | |multidirectional = Yes | ||
|moves = Yes | |moves = Yes | ||
}} | }} | ||
The '''bowling ball''', once picked up by | |||
The '''bowling ball''', once picked up by [[Chip]] or [[Melinda]], it remains in the inventory until dropped. Then, it will travel in a direction until it is destroyed by a hazard. It is capable of destroying [[monster]]s and [[block]]s, picking up [[item]]s, pressing [[button]]s, and more. | |||
Bowling balls have an inventory of four tools: if they grab a fifth, the first will be dropped. | |||
{{clear}} | {{clear}} | ||
=== Bribe === | === Bribe === | ||
{{Infobox Tile | {{Infobox Game Tile | ||
|name = Bribe | |name = Bribe | ||
|image = [[Image:Bribe.png]] | |||
|cc1 = | |||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = | |||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
If [[Chip]] or [[Melinda]] hold at least one '''bribe''' in their inventory and step on a blue or red [[thief]], the bribe will be stolen but the rest of the inventory will be preserved. A thief will take bribes from monsters, other items are not stolen. If a player or monster has multiple bribes in their inventory, only one bribe will be used after stepping on a thief. | |||
It is only used in [[Lesson 6 (CC2 level)|Lesson 6]], [[Flea Market]], and [[Line and Sinker]]. | |||
{{clear}} | {{clear}} | ||
=== Helmet === | === Helmet === | ||
{{Infobox Tile | |||
{{Infobox Game Tile | |||
|name = Helmet | |name = Helmet | ||
|image = [[Image:Helmet.png]] | |||
|cc1 = | |||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = | |||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
The '''helmet''' will make [[Chip]] or [[Melinda]] unable to | |||
The '''helmet ''' will make [[Chip]] or [[Melinda]] unable to killed by [[monster]]s or moving [[block]]s. Monsters and moving blocks will instead treat Chip and Melinda as [[acting wall]]. Similarly, monsters wearing the helmet will not be able to kill Chip or Melinda. Bowling balls are unaffected by helmets. | |||
{{clear}} | {{clear}} | ||
=== Hiking boots === | |||
{{Infobox Game Tile | |||
|name = Hiking boots | |||
|image = [[Image:HikingBoots.png]] | |||
|cc1 = | |||
|cc2 = Yes | |||
|cc1index = | |||
|multidirectional = No | |||
|moves = No | |||
}} | |||
The '''hiking boots''' allow [[Melinda]] and [[mirror Melinda]] to walk over [[dirt]] and [[gravel]] tiles, but have no effect when worn by [[Chip]] and all other [[monster]]s. | |||
{{clear}} | |||
=== Hook === | === Hook === | ||
{{Infobox Tile | {{Infobox Game Tile | ||
|name = Hook | |name = Hook | ||
|image = [[Image:Hook.png]] | |||
|cc1 = | |||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = | |||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
The '''hook''' allows [[Chip]] and [[Melinda]] to pull [[block]]s, [[ice block]]s, and [[directional block]]s. With the tool equipped, pulling happens automatically if Chip or Melinda walk perpendicularly away from the block and if the block is able to traverse the tile Chip or Melinda are currently standing on. It was first introduced in the level [[Flea Market]] and is used in only one level, [[Line and Sinker]], after its introduction. | |||
{{clear}} | |||
=== Lightning | === Lightning Bolt === | ||
{{Infobox Tile | {{Infobox Game Tile | ||
|name = Lightning | |name = Lightning Bolt | ||
|image = [[Image:LightningBolt.png]] | |||
|cc1 = | |||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = | |||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
The '''lightning bolt ''' is a tool introduced in [[Chip's Challenge 2]]. When equipped by a moving object, like [[Chip]], [[Melinda]], [[ghost]]s, [[rover]]s, or [[bowling ball]]s, they will supply signal to a wire while stopped on one. The lightning bolt has no effect on wires that are already activated. | |||
{{clear}} | {{clear}} | ||
=== Railroad sign === | === Railroad sign === | ||
{{Infobox Tile | {{Infobox Game Tile | ||
|name = Railroad sign | |name = Railroad sign | ||
|image = [[Image:RRSign.png]] | |||
|cc1 = | |||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = | |||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
The '''railroad | |||
The '''railroad sign''', often abbreviated to '''RR sign''' allows [[Chip]], [[Melinda]], [[mirror Chip]], [[mirror Melinda]], a [[bowling ball]] or a [[rover]] to cross [[railroad track]]s as if they were floor. It has no impact on [[ghost]]s | |||
{{clear}} | {{clear}} | ||
=== Secret eye === | === Secret eye === | ||
{{Infobox Tile | {{Infobox Game Tile | ||
|name = Secret eye | |name = Secret eye | ||
|image = [[Image:SecretEye.png]] | |||
|cc1 = | |||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = | |||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
The '''secret | |||
The '''secret eye''', when equipped by [[Chip]] or [[Melinda]], reveals the identity of [[invisible wall]]s, [[hidden wall]]s, [[blue wall]]s, [[green wall]]s, content under [[block]]s, and content under [[Tent canopy|canopies]], and it gives a unique look to the [[floor mimic]]. It has no impact on monsters. | |||
{{clear}} | {{clear}} | ||
=== Speed boots === | |||
{{Infobox Game Tile | |||
|name = Speed boots | |||
|image = [[Image:SpeedBoots.png]] | |||
|cc1 = | |||
|cc2 = Yes | |||
|cc1index = | |||
|multidirectional = No | |||
|moves = No | |||
}} | |||
The '''speed boots ''' allow [[Chip]] or [[Melinda]] to walk at ten tiles per second; twice their normal speed. The same is true for their [[player mirror|mirrors]] as well as bowling balls and ghosts. [[Rover]]s will walk at five tiles per second, just like regular monsters. Speed boots have no impact when sliding on [[force floor]]s or [[ice]]. | |||
[[Lesson 6 (CC2 level)|Lesson 6]] is the only official level that uses speed boots. | |||
{{clear}} | |||
=== Steel foil === | === Steel foil === | ||
{{Infobox Tile | {{Infobox Game Tile | ||
|name = Steel foil | |name = Steel foil | ||
|image = [[Image:Foil.png]] | |||
|cc1 = | |||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = | |||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
'''Steel foil''', commonly shortened to '''foil''', allows [[ | |||
'''Steel foil''', commonly shortened to '''foil''', allows [[Chip]], [[Melinda]], [[mirror Chip]], [[mirror Melinda]], the [[ghost]], and the [[rover]] to change normal [[wall]]s and real [[blue wall]]s into [[steel wall]]s by pushing on them. Walls can also have steel [[wall slapping|slapped onto them]]. | |||
{{clear}} | {{clear}} | ||
=== Time bomb === | === Time bomb === | ||
{{Infobox Tile | {{Infobox Game Tile | ||
|name = Time bomb | |name = Time bomb | ||
|image = [[Image:TimeBomb.png]] | |||
|cc1 = | |||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = | |||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
{{main|Time bomb}} | {{main|Time bomb}} | ||
The '''time bomb ''', also known as '''dynamite''', is an [[item]] introduced in [[Chip's Challenge 2]]. When dropped by [[Chip]] or [[Melinda]], the time bomb will count down for about four seconds before exploding; the countdown starts after the player has stepped off it. | |||
{{clear}} | {{clear}} | ||
=== Yellow teleport === | === Yellow teleport === | ||
{{Infobox Tile | {{Infobox Game Tile | ||
|name = Yellow teleport | |name = Yellow teleport | ||
|image | |image = [[Image:YellowTeleport.gif]] | ||
|cc1 = | |||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = | |||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
{{main|Yellow teleport}} | {{main|Yellow teleport}} | ||
The '''yellow teleport''' is technically a | The '''yellow teleport''' is technically a terrain tile, but if the exit directions for all yellow teleports are blocked, the movable object will put the yellow teleport in their inventory as if it was a regular item. | ||
{{clear}} | {{clear}} | ||
== See also == | == See also == | ||
* [[Computer chip]] | * [[Computer chip]] | ||
* [[Element]] | * [[Element]] | ||
* [[Key]] | * [[Key]] | ||
* [[Yellow teleport]] | |||
[[Category:Terminology]] | [[Category:Terminology]] | ||
[[Category:Tile groups]] | [[Category:Tile groups]] |