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'''Josh Lee''', also known by his CC alias '''Flareon350''', is a well known [[Chipsters|Chipster]] who is often noted for his consistent level design and strong liking of the ''Pokémon'' franchise, as his main avatar is his favorite Pokémon, [https://bulbapedia.bulbagarden.net/wiki/Flareon_(Pok%C3%A9mon) Flareon,] which Josh created himself using [[CCEdit]]. | '''Josh Lee''', also known by his CC alias '''Flareon350''', is a well known [[Chipsters|Chipster]] who is often noted for his consistent level design and strong liking of the ''Pokémon'' franchise, as his main avatar is his favorite Pokémon, [https://bulbapedia.bulbagarden.net/wiki/Flareon_(Pok%C3%A9mon) Flareon,] which Josh created himself using [[CCEdit]]. | ||
Josh was one of two co-leaders of the CCLP4 staff and the head of the CCLP5 staff. | Josh was one of two co-leaders of the CCLP4 staff and is currently the head of the CCLP5 staff. | ||
==[[:Category:Levels designed by Josh Lee|Levels in official packs]]== | ==[[:Category:Levels designed by Josh Lee|Levels in official packs]]== | ||
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| 149 || [[Mental Marvel Monastery]] | | 149 || [[Mental Marvel Monastery]] | ||
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== History == | == History == | ||
Josh discovered Chip's Challenge on a Windows | Josh discovered Chip's Challenge on a Windows 95 computer around mid-2000 at the age of 8. He played the original game, but didn't complete every level. Levels he skipped included the majority of the harder ones, such as [[Totally Unfair]], [[Blobdance]], [[Doublemaze]], and [[Force Field]]. He eventually went back to complete these levels in time. | ||
After playing the game, Josh created some 700+ levels on pieces of paper, since at the time that computer couldn't be used for internet access. Eventually sometime in the early 2000s, Josh found out about the existence of [[ChipEdit]] using a different computer and he began to design many different types of levels. Unfortunately, he could not test them because Chip's Challenge couldn't be played on that computer. | After playing the game, Josh created some 700+ levels on pieces of paper, since at the time that computer couldn't be used for internet access. Eventually sometime in the early 2000s, Josh found out about the existence of [[ChipEdit]] using a different computer and he began to design many different types of levels. Unfortunately, he could not test them because Chip's Challenge couldn't be played on that computer. | ||
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He later heard about [[Chip's Challenge Level Pack 2]]; however, like with the original game and the lack of being able to download it, he could not play it at the time. He instead watched many of the [[AVI]] solutions available for its levels, which served as inspirations for his first level designs. | He later heard about [[Chip's Challenge Level Pack 2]]; however, like with the original game and the lack of being able to download it, he could not play it at the time. He instead watched many of the [[AVI]] solutions available for its levels, which served as inspirations for his first level designs. | ||
== Level | ==Level sets== | ||
Josh has created a vast variety of CC1 level sets, ranging in all areas of difficulty. His most notable sets are: | Josh has created a vast variety of CC1 level sets, ranging in all areas of difficulty. His most notable sets are: | ||
*JoshL1 - designed around 2009 | *JoshL1 - designed around 2009, consists of 120 levels | ||
*JoshL2 - designed between 2011-2012 | *JoshL2 - designed between 2011-2012 | ||
*JoshL3 - designed between 2012-2013 | *JoshL3 - designed between 2012-2013 | ||
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*Trading Places (collaborated with Jeffrey Bardon) - designed from 2019-2021 | *Trading Places (collaborated with Jeffrey Bardon) - designed from 2019-2021 | ||
He has also created three "best of" sets titled Josh's Chip's Challenge Level Pack (JCCLP), which features his best levels across his sets based off the era they were made. A rejects set going along with it titled JCCLPRejects also exists which showcases levels that were either rejected from a working set at any given point or made in a non-serious manner. | |||
In addition, Josh has also compiled a best of best of set, titled JoshL0, that consists of 200 levels with levels across the three JCCLP sets. | |||
*JCCLP1 - uses levels from JoshL1, JoshL2, and JoshL3 | *JCCLP1 - uses levels from JoshL1, JoshL2, and JoshL3 | ||
*JCCLP2 - uses levels from JoshL4, JoshL5, and an older version of JoshL6 | *JCCLP2 - uses levels from JoshL4, JoshL5, and an older version of JoshL6 | ||
*JCCLP3 - uses levels from a newer version of JoshL6, JoshL7, Walls of CCLP3, and Trading Places | *JCCLP3 - uses levels from a newer version of JoshL6, JoshL7, Walls of CCLP3, and Trading Places | ||
Currently, he has at least two new level sets in slow progress; Walls of CC1 (collaborated with J.B. Lewis and VT) and JoshL8. | Currently, he has at least two new level sets in slow progress; Walls of CC1 (collaborated with J.B. Lewis and VT) and JoshL8. | ||
For CC2, he has created three level sets under a different name to remain distinct from his JoshL sets | For CC2, he has created three level sets under a different name to remain distinct from his JoshL sets; Flareon1, Flareon2, and FlareonRejects | ||
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*A Few Key Themed Levels, which consists of levels specifically focused on or around keys that he has created | *A Few Key Themed Levels, which consists of levels specifically focused on or around keys that he has created | ||
== | == Level design and inspiration == | ||
Josh admits his early levels seen in JoshL1 were mostly ripoffs of existing levels in CC1 and were very lackluster. While he states he is embarrassed of his levels showcased in those sets, he is not ashamed of it, as it was just a step in his career of level design. While constructing JoshL2, despite showing improvements and actual originally in that set, there are still some lackluster levels. This is because he had no real goal with the set, other than to be Lynx-compatible. Josh considers JoshL3 to be a mistake, due to the major updates with level amount and inconsistencies it holds. He originally wanted to focus on more difficult levels but because of the vast amount of updates it has had in the past, he feels he failed to meet this goal. He states that JoshL3 is suppose to be "that lame sequel", though it does hold a few gem levels, including some that made it into CCLP1. | |||
Josh didn't get his real inspiration until JoshL4, where he showed a real consistency in level design. Most of his inspiration stemmed from playing Tyler Sontag's levels in the custom set, TS0. He decided to focus more on level difficulty in JoshL4, since he failed to do so with JoshL3. This ultimately makes this set fall under some of the traps CCLP3 had unfortunately. Because this set was let's played by J.B. Lewis, he received feedback on majority of the levels, as well as the set itself. | |||
While the feedback was positive, it made him realize his strive to make more friendly levels, which lead to JoshL5. The goal of this set was to show originality, as well as some interesting concepts and have fun to play levels that aren't nearly as hard as the ones from the previous set. It was once again let's played by J.B. Lewis, receiving great feedback. | |||
JoshL6 started out as more of a test to see if Josh had more ideas or not. He decided to work on a set that focused more on aesthetics - something that JoshL5 had but didn't entirely focus on. This set also took a different take in design, showcasing monsters on top of various different tiles, something Josh has always admired. This set features levels containing more mazes and even more unseen concepts. It also has very little amounts of sokoban puzzles, something he admits JoshL5 had too much of. JoshL6 is also notable to [[Walls Of level|using wall patterns from other levels]], particularly from CCLP1 levels. This is due to a project attempt that never saw the light of day and because he didn't want to reject the levels built for said project, he placed them into JoshL6 in a later update. | |||
Josh | Between Flareon1 and JoshL7, Josh attempted a project titled Walls of CCLP1, a set that would have had new levels built within the wall configurations of CCLP1. This choice was inspired by Joshua Bone's CC2 set Walls of CC1. Unfortunately, this set was abandoned about 20 levels in most for reasons such as lack of ideas and the motivation to do such a project just wasn't had at the time. The levels that were made here were later placed in JoshL6. | ||
Following this failed project, Josh made some levels for a [[CCZone]] create competition, as well as a few other levels, which unintentionally started JoshL7. It was decided to pursue with the project and continue to build for it, despite the interest in CC2 designing at the time. With this set, Josh focused less on aesthetics and more on the levels themselves, making them more involved or showcase a concept that was underrepresented. | |||
Walls of CCLP3, in some spirits, can be portrayed as JoshL7 part 2, since its construction started only a month after JoshL7 was complete. However, this set was more a test to see if Josh was able to pull the idea off, as he had attempted it with CCLP1 two years prior. This set of levels features further level concepts as well as experiments with tile combinations, particularly with [[blob]]s and other monsters. This set also features original sokobans and block puzzles, albeit some are inspired by other levels. This, JoshL7, and the new JoshL6 are Josh's personal favorite sets of his. | |||
Later on, him and another avid level designer [[Jeffrey Bardon]] collaborated on a level set called ''TradingPlaces'' in which each designer built entirely new levels out of each other's wall templates from their respective sets, Ultimate Chip 6 and JoshL7. Some additional levels from past sets of one another were included as well for the sake of balancing out the level count total at 150. | |||
Shortly after | Shortly after, interest was expressed to do another collaborative set alongside J.B. Lewis and VT to build Walls of CC1 with CC1 content. Currently this set is in progress and has over 100 levels in total. | ||
==Flareon level== | ==Flareon level== | ||
This particular level was created at the end of the JoshL3 era, and thus has become a signature level to Josh, as it is his favorite Pokémon. ''Flareon'' is the only level to be recurring throughout Josh's level sets. It is usually the last level of every JoshL set, however, there are a few exceptions; JoshL, JCCLP2, | This particular level was created at the end of the JoshL3 era, and thus has become a signature level to Josh, as it is his favorite Pokémon. ''Flareon'' is the only level to be recurring throughout Josh's level sets. It is usually the last level of every JoshL set, however, there are a few exceptions; JoshL, JCCLP, JCCLP2, and Walls of CCLP3 are the only sets to not have this level, as it doesn't fit into the context of Walls of CCLP3 and JoshL, and JCCLP2 is meant to focus on the levels themselves. This level was also reformatted in JoshL4, having more gameplay involved than the one's in JoshL1, 2 ,3 and JCCLP. It was again remastered for JoshL6, removing a few busts and adding more chips compared to the JoshL4 version, however, there are still extra items. For JoshL7, this level was once again updated to remove all extra content, and the [[blue wall]] mazes were also changed to be made less trivial compared to previous versions. Its [[time limit]] was also increased to 350 to match with Josh's CC username. | ||
This level was | |||
For JoshL7, this level was once again updated to remove all extra content, and the blue wall mazes were also changed to be made less trivial compared to previous versions. Its [[time limit]] was also increased to 350 to match with Josh's CC username. | |||
All four versions of this level can be found here: | All four versions of this level can be found here: |