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{{Infobox Level | {{Infobox Level New| | ||
| | |name = Paw-Print Isle | ||
|image = [[Image:CCLP2 Level 16.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|level = 16 | |level = 16 | ||
| | |password = YUNK | ||
|hint = No | |||
|chips required = 34 | |||
|chips available = 34 | |||
|time = 350 | |||
|bold ms = 313 | |||
|bold lynx = 301 | |||
|difficulty ms = 1 | |||
|bold difficulty ms = 4 | |||
|bold complexity ms = 3 | |||
|difficulty lynx = 1 | |||
|bold difficulty lynx = 3 | |||
|bold complexity lynx = 3 | |||
}} | }} | ||
'''Paw-Print Isle''' is the 16th level in [[Chip's Challenge Level Pack 2]]. Largely living up to its title, Paw-Print Isle consists of 17 [[block]]s with chips under each one, which must fill in 17 [[water]] spaces to reach another 17 chips. Moving the blocks is easy, but how to do it in the quickest time is a bit tough because of the tight dimensions and no specific pattern to the [[ice]]. | '''Paw-Print Isle''' is the 16th level in [[Chip's Challenge Level Pack 2]]. Largely living up to its title, Paw-Print Isle consists of 17 [[block]]s with chips under each one, which must fill in 17 [[water]] spaces to reach another 17 chips. Moving the blocks is easy, but how to do it in the quickest time is a bit tough because of the tight dimensions and no specific pattern to the [[ice]]; this goes along well with [[Tyrethali Ansrath]]'s usual minimalism. | ||
Use blocks 5 and 2 to collect chips, then return and use blocks 14, 16 and 17 to collect three chips. On the return, step R 3U L 2U, rather than simply holding north, which saves [1]. Use blocks 7 and then 11, then use a shortcut [2D L] and use blocks 1 and 3 on the left side. The next stage of the level requires Chip to set up a continual block chain around the northeast of the level, using the ice to leap around, meanwhile collecting some other loose chips. | Use blocks 5 and 2 to collect chips, then return and use blocks 14, 16 and 17 to collect three chips. On the return, step R 3U L 2U, rather than simply holding north, which saves [1]. Use blocks 7 and then 11, then use a shortcut [2D L] and use blocks 1 and 3 on the left side. The next stage of the level requires Chip to set up a continual block chain around the northeast of the level, using the ice to leap around, meanwhile collecting some other loose chips. | ||
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Because the U move to the exit is a boost, Chip can drop [1] during this route and still make [[Chip's Challenge scoring|313 -.9]]. | Because the U move to the exit is a boost, Chip can drop [1] during this route and still make [[Chip's Challenge scoring|313 -.9]]. | ||
== [[Clock setting]] for Paw-Print Isle == | |||
Paw-Print Isle is bordered by Debug File and Double Trouble, both of which have Chip ready to be killed in under a second. Although Chip can move DR easily and be safe, the easiest way to clock-set (assuming no [[Fullsec]]) if Chip is killed or fails at some [[boosting]] required for the desired time is to let the current second run out, then move to either level and come back. | |||
== Trivia == | == Trivia == | ||
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==Full level map== | ==Full level map== | ||
[[ | [[Image:Cclp2_full_map_level_16.png|500px]] | ||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube| | {{#ev:youtube|o7akBcsV8TY}} | ||
{{Level Progression|Debug File|Double Trouble}} | {{Level Progression|Debug File|Double Trouble}} |