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{{Infobox Level
{{Infobox Level New|
|pack = cclp2
|name = Quad-Boot
|image = [[Image:CCLP2 Level 57.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 57
|level = 57
|image = [[File:CCLP2 Level 57.png|300px]]
|password = YUAV
|hint = No
|chips required = 0
|chips available = 0
|time = 300
|bold ms = 266
|bold lynx = 244
 
|difficulty ms = 2
|bold difficulty ms = 3
|bold complexity ms = 3
 
|difficulty lynx = 2
|bold difficulty lynx = 3
|bold complexity lynx = 3
}}
}}


'''Quad-Boot''' is the 57th level in [[Chip's Challenge Level Pack 2]]. This level is clearly named for the apparent four-[[boot]] sequence required to escape the teleport sequence and run to the exit; however, the [[suction boots]] are not required because all the spots where they were needed have [[ice]] or [[teleport]]s next to them. Also, the four [[exit]]s near the start are fake, from [[clone machine]] activity.
'''Quad-Boot''' is the 57th level in [[Chip's Challenge Level Pack 2]]. It was designed by [[Dave Borgman]], who shows more of a technical side here. This level is clearly named for the apparent four-[[boot]] sequence required to escape the teleport sequence and run to the exit; however, the [[suction boots]] are not required because all the spots where they were needed have [[ice]] or [[teleport]]s next to them. Also, the four [[exit]]s near the start are fake, from [[clone machine]] activity.


Move D to allow for enough momentum to overcome the [[force floor]], slide >R into the teleport and remove one [[water]], then slide >LR back to the start. Use the force floor to move to the block [[clone machine]], hit the [[green button]] ''twice'', and then move the block and Chip >R to finish the bridge to the [[fire boots]]. From the [[dirt]], Chip can move LR >2R R to collect them, then teleport >L and walk DR >UD to begin a bridge to the [[flippers]], which negates the need for more blocks.
Move D to allow for enough momentum to overcome the [[force floor]], slide >R into the teleport and remove one [[water]], then slide >LR back to the start. Use the force floor to move to the block [[clone machine]], hit the [[green button]] ''twice'', and then move the block and Chip >R to finish the bridge to the [[fire boots]]. From the [[dirt]], Chip can move LR >2R R to collect them, then teleport >L and walk DR >UD to begin a bridge to the [[flippers]], which negates the need for more blocks.


Teleport >UD to collect one more block and follow it >D to collect the flippers, and now finish: >U LD >RL to reach the [[ice skates]], then >R 3U over the ice corner. From the [[thieves]] at the end of the force floor train, turn west and south, wait [5] for the [[fireball]]s to clear and squeeze into the exit past the [[toggle wall]].
Teleport >UD to collect one more block and follow it >D to collect the flippers, and now finish: >U LD >RL to reach the [[ice skates]], then >R 3U over the ice corner. From the [[thieves]] at the end of the force floor train, turn west and south, wait [5] for the [[fireball]]s to clear and squeeze into the exit past the [[toggle wall]].
==Fix for Lynx==
This level has [[ice]] underneath [[water]], which is not allowed in Lynx. [[CCLXP2]] alters this section, with the paths to the boots containing two water tiles, two [[ice]] tiles and either a [[force floor]] or a [[fire]] tile. In addition, the start section has been altered to remove the fake exits and the need for backward-boosting, and extra ice tiles and thin walls have been added in the eastern area to remove the need to walk though an ice corner (which is not possible in Lynx).
==Full level map==
[[File:Cclp2_full_map_level_57.png|500px]]


== Walkthrough ==
== Walkthrough ==
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