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{{Infobox Tile | {{Infobox Game Tile | ||
|name = Socket | |||
|image = [[Image:Socket.png]] [[Image:SocketCC2.png]] | |||
|cc1 = Yes | |cc1 = Yes | ||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 34 | |cc1index = 34 | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
The '''socket''' is the barrier that is usually set up between [[Chip]] and the [[exit]]. In order to pass through the socket, Chip must collect the required number of [[computer chip]]s, although extra chips can be taken and ''all'' sockets can be removed once Chip has the required quota. | |||
In most [[CC1]] levels (108 of the 119 levels where there is a socket and are not [[busted]] to allow sneak passage), the socket directly protects the exit with no further obstacles in Chip's path, or else obstacles that Chip already has the items to pass. Sometimes, though, the socket protects an [[item]] required to reach the exit, such as a [[key]] or [[block]], an obstacle (such as an [[element]]), or a construction that accesses the exit. [[Nuts and Bolts]], [[Elementary]], [[Arcticflow]], [[Lemmings]], [[Sampler]], [[I Slide]], [[Deepfreeze]], [[Force Square]], [[Cityblock]], [[Icehouse]], [[Torturechamber]], [[Alphabet Soup]], [[Firetrap]], [[Mixed Nuts]], [[Doublemaze]], and [[Force Field]] are examples for levels in CC1 with such items or obstacles after the sockets. In some levels, the socket protects the path to the exit, with no obstacles or items between them, or it sets only a space or two from the exit. [[Lesson 4]], [[Trinity]], [[Mugger Square]], [[Victim]], [[Writers Block]], [[Up the Block]], [[Telenet]], [[Now You See It]], [[Four Square]], [[Apartment]], [[Memory]], [[Slide Step]], [[The Prisoner]], and [[Block N Roll]] are examples in CC1. | |||
The socket acts as a wall when Chip has not collected the required number of chips, and [[dirt]] when he has. | |||
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== See also == | == See also == | ||
* [[Computer chip]] | * [[Computer chip]] | ||
* [[Exit]] | * [[Exit]] |