Please create an account or Login! Have fun!
Editing Swimming Chip
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Infobox Tile | {{Infobox Game Tile | ||
|image | |name = Swimming Chip | ||
|image = [[Image:Chip Swim N.png]]<br />[[Image:Chip Swim W.png]][[Image:Chip Swim S.png]][[Image:Chip Swim E.png]] | |||
|cc1 = Yes | |cc1 = Yes | ||
|cc1index = 60 '' | |cc2 = | ||
|cc1index = 60 (''N''), 61 (''W''), 62 (''S''), 63 (''E'') | |||
|multidirectional = Yes | |multidirectional = Yes | ||
|moves = No | |moves = No | ||
}} | }} | ||
In [[Tile World]]'s [[Lynx | [[Image:Chip Swim S.png]] A '''Swimming Chip''' is a special tile, not seen in any original levels of [[Chip's Challenge 1]] and not present in [[Chip's Challenge 2]]. Like the [[Drowned Chip]], the Swimming Chip is a non-moving [[Chip]] tile. It is different fom the Drowned Chip because it is multi-directional, can be killed by moving objects, and appears like Chip is swimming rather than drowning in the water. It acts as a [[wall]] to the real Chip. | ||
In [[Tile World]]'s [[Lynx]] mode, the Swimming Chip is read as a [[wall]], allowing the level to be played if compliance is otherwise perfect. <!--Is this actually true for TW1?--> In Tile World 2's Lynx mode, the Swimming Chip acts as a stationary monster - Chip dies if he touches it, but it acts as a wall to everything else. | |||
== See also == | == See also == | ||
* [[Water]] | * [[Water]] | ||
* [[Drowned Chip]] | * [[Drowned Chip]] |