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A '''time | A '''time race level''' is a [[Chip's Challenge]] [[level theme]] where the primary puzzle is to identify and race through a valid path to the exit before the time runs out. In many cases, time race levels are made artificially difficult by the tight time limit and become trivial if additional time were to be granted. There are only a handful of time race levels in the [[Chip's Challenge 1|original game]], whereas the theme is significantly more common in [[Chip's Challenge 2]]. | ||
In [[Chip's Challenge 2]], more complex time | In [[Chip's Challenge 2]], more complex time races are possible due to the [[Time Bonus]], [[Time Penalty]] and [[Time Toggle]] tiles. These tiles add 10 seconds to the game clock, deduct 10 seconds to the game clock and pause or resume the game clock respectively. | ||
Some hallmarks of time | Some hallmarks of time race levels include: | ||
* the level becomes unsolvable if a precisely timed path is not followed. | * the level becomes unsolvable if a precisely timed path is not followed. | ||
* the player runs out of time attempting to figure out the puzzle. | * the player runs out of time attempting to figure out the puzzle. | ||
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* [[Knot]] - 29 seconds to collect 118 chips and exit the level | * [[Knot]] - 29 seconds to collect 118 chips and exit the level | ||
* [[Glut]] - 20 seconds to complete the level, multiple correct paths to exit exist | * [[Glut]] - 20 seconds to complete the level, multiple correct paths to exit exist | ||
* [[Problems]] - While Chip has 200 seconds to complete the overall level, there are two separate time races built into this level where you must collect a | * [[Problems]] - While Chip has 200 seconds to complete the overall level, there are two separate time races built into this level where you must collect a significant number of keys or chips before a wall of [[Pink ball|pink balls]] are released. | ||
* [[Nightmare]] - This level contains many very short time races where Chip releases a monster from a trap behind him and must race a short distance to safety. In the Microsoft version of the game, the [[Controller and Boss Glitch]] prevents several traps from releasing monsters as intended. This | * [[Nightmare]] - This level contains many very short time races where Chip releases a monster from a trap behind him and must race a short distance to safety. In the original Microsoft version of the game, the [[Controller and Boss Glitch]] prevents several traps from releasing monsters as intended. This behavior is not present in the Steam edition of CC1. | ||
* [[Totally Unfair]] - 60 seconds to complete a complex, hidden puzzle | * [[Totally Unfair]] - 60 seconds to complete a complex, hidden puzzle | ||
== CC2 Examples == | == CC2 Examples == | ||
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* [[Tumblers]] - 33 seconds to solve an ice puzzle | * [[Tumblers]] - 33 seconds to solve an ice puzzle | ||
* [[Run-Around]] - 32 seconds to traverse from the southeast corner to the northwest corner and back while evading teeth | * [[Run-Around]] - 32 seconds to traverse from the southeast corner to the northwest corner and back while evading teeth | ||
* [[Quick Time]] - an introduction to [[Time | * [[Quick Time]] - an introduction to [[Time Bonus|time bonuses]] | ||
* [[Quick Time II]] - an introduction to [[Time | * [[Quick Time II]] - an introduction to [[Time Penalty|time penalties]] | ||
* [[Quick Time III]] - an introduction to [[Time | * [[Quick Time III]] - an introduction to [[Time Toggle|time toggles]] | ||
* [[Freeze Frame]] - a maze involving | * [[Freeze Frame]] - a maze involving time modifiers | ||
* [[You Must Be Joking]] - 5 seconds to collect 5 chips ( | * [[You Must Be Joking]] - 5 seconds to collect 5 chips (time modifiers available to extend level duration) | ||
* [[Quickchip]] - 25 seconds to solve a puzzle involving [[Rover|rovers]] | * [[Quickchip]] - 25 seconds to solve a puzzle involving [[Rover|rovers]] | ||
* [[Quick Thinking]] - | * [[Quick Thinking]] - time modifiers are hidden under [[Block|blocks]] | ||
* [[Feeding Time]] - a non-standard race where you must collect as many [[Blue key|blue keys]] as possible before they are erased by [[Walker|walkers]]. You must collect 8 keys to reach the exit, but quick Chipsters who obtain 9 keys can grab a [[Bonus flag|bonus flag]] before exiting | * [[Feeding Time]] - a non-standard race where you must collect as many [[Blue key|blue keys]] as possible before they are erased by [[Walker|walkers]]. You must collect 8 keys to reach the exit, but quick Chipsters who obtain 9 keys can grab a [[Bonus flag|bonus flag]] before exiting | ||
* [[Grab Bag]] - 50 seconds to solve a well-rounded puzzle | * [[Grab Bag]] - 50 seconds to solve a well-rounded puzzle | ||
* [[Electric Trap]] - 40 seconds to solve a puzzle involving wired toggle doors and various monsters | * [[Electric Trap]] - 40 seconds to solve a puzzle involving wired toggle doors and various monsters | ||
* [[Strict Process]] - as alluded to by the name, Chip must follow a strict path to reach the exit within 50 seconds | * [[Strict Process]] - as alluded to by the name, Chip must follow a strict path to reach the exit within 50 seconds | ||
* [[Avalanche (CC2 level)|Avalanche]] - a 50-second puzzle involving | * [[Avalanche (CC2 level)|Avalanche]] - a 50-second puzzle involving ice clone machines | ||
* [[Scrambled Eggs]] - a non-standard maze using a wide variety of game tiles with a maximum of 20 seconds allocated | * [[Scrambled Eggs]] - a non-standard maze using a wide variety of game tiles with a maximum of 20 seconds allocated | ||
* [[Closet]] - a compact 30-second puzzle | * [[Closet]] - a compact 30-second puzzle | ||
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* [[Wing and a Prayer]] - 50 seconds to dodge waves of [[Glider|gliders]] in various formations | * [[Wing and a Prayer]] - 50 seconds to dodge waves of [[Glider|gliders]] in various formations | ||
* [[Sdrawkcab]] - Chip must race through a maze of keys taking care not to pick up keys which will bar him from reaching the exit. In addition, while Chip has 75 seconds to beat the level, he must get to the exit before the wired counter tiles reach 99 otherwise a [[Block|block]] is cloned to obstruct the path to the exit | * [[Sdrawkcab]] - Chip must race through a maze of keys taking care not to pick up keys which will bar him from reaching the exit. In addition, while Chip has 75 seconds to beat the level, he must get to the exit before the wired counter tiles reach 99 otherwise a [[Block|block]] is cloned to obstruct the path to the exit | ||
* [[Bowl to Freedom]] - 15 seconds to solve a puzzle involving | * [[Bowl to Freedom]] - 15 seconds to solve a puzzle involving thieves, railway tracks and a bowling ball | ||
* [[Chaoslands]] - Chip has 50 seconds to dodge [[Ice block|ice blocks]] and reach the exit before it becomes blocked | * [[Chaoslands]] - Chip has 50 seconds to dodge [[Ice block|ice blocks]] and reach the exit before it becomes blocked | ||
* [[Yellow Brick Road]] - portions of this 12-second level are time races, but [[Melinda]] can step on [[time | * [[Yellow Brick Road]] - portions of this 12-second level are time races, but [[Melinda]] can step on [[Time Toggle|time toggles]] at various points to pause or resume the game clock | ||
* [[Ice Threat]] - Chip must rush through this maze before too many [[Ice block|ice blocks]] are cloned to get all three chips | * [[Ice Threat]] - Chip must rush through this maze before too many [[Ice block|ice blocks]] are cloned to get all three chips | ||
* [[On the Run]] - As the name implies, Chip must run through most of this 80-second level with monsters directly on his tail | * [[On the Run]] - As the name implies, Chip must run through most of this 80-second level with monsters directly on his tail | ||
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* [[Spare Me]] - with 123 seconds available, Chip will struggle to grab all the [[Bonus flag|bonus flags]] before running out of time | * [[Spare Me]] - with 123 seconds available, Chip will struggle to grab all the [[Bonus flag|bonus flags]] before running out of time | ||
* [[Chip Off the Block]] - Chip has limited time to uncover 44 chips from beneath [[Block|blocks]] | * [[Chip Off the Block]] - Chip has limited time to uncover 44 chips from beneath [[Block|blocks]] | ||
[[Category:Level themes]] | [[Category:Level themes]] |