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Editing Transparency
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Latest revision | Your text | ||
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{{Tilemap | {{Tilemap | ||
| background = trap | | background = trap | ||
| [[ | | [[Image:Paramecium WE.png]] | ||
}} | }} | ||
A [[button]] on top of a [[wall]] will '''not''' look like the below, because a button is not transparent. Instead, it will look and act like a normal button. | A [[button]] on top of a [[wall]] will '''not''' look like the below, because a button is not transparent. Instead, it will look and act like a normal button. | ||
{{Tilemap | {{Tilemap | ||
| background = wall | | background = wall | ||
| [[ | | [[Image:Brown Button.png]] | ||
}} | }} | ||
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The tile buried underneath a key, boot or monster determines whether Chip can step on it, but the transparent tile ''itself'' determines whether monsters and blocks can step over it; the only exception is the [[clone machine]] which has the same effect on either layer. The summation of the rules below is that the lower layer is erased when an object steps on two tiles on the same square and the upper layer does ''not'' become [[floor]]. If Chip stepped on a square with two [[computer chip]]s on it, he would collect the top chip and not erase the bottom chip, as changes to the upper layer are processed first. | The tile buried underneath a key, boot or monster determines whether Chip can step on it, but the transparent tile ''itself'' determines whether monsters and blocks can step over it; the only exception is the [[clone machine]] which has the same effect on either layer. The summation of the rules below is that the lower layer is erased when an object steps on two tiles on the same square and the upper layer does ''not'' become [[floor]]. If Chip stepped on a square with two [[computer chip]]s on it, he would collect the top chip and not erase the bottom chip, as changes to the upper layer are processed first. | ||
This behavior is due to the limitation that a Chip's Challenge level can only contain two layers, the result being that there is nowhere for the lower tile to go to if the upper layer remains intact when the object enters the square. Although this appears in [[ | This behavior is due to the limitation that a Chip's Challenge level can only contain two layers, the result being that there is nowhere for the lower tile to go to if the upper layer remains intact when the object enters the square. Although this appears in [[CCLP2]]'s [[One-Block Sokoban]] and [[Yet Another Puzzle]], no [[CCLP3]] level uses this type of transparency, since all combinations of transparent tiles are either illegal in Lynx or are inconsequential to gameplay. | ||
=== Monsters === | === Monsters === | ||
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A notable exception to the transparency rule is the clone machine. When the clone machine is placed under ''any'' tile, it will be rendered an [[acting wall]] to everything. In [[Chip's Challenge 1]], the only intended tiles to be placed on top of clone machines were monsters and [[clone block]]s, and clone machine mechanics prevented Chip from dying when he hits a monster cloner or from moving the block when he hits a clone block. (Earlier versions of [[Tile World]] Lynx mode change clone blocks without clone machines into normal blocks.) | A notable exception to the transparency rule is the clone machine. When the clone machine is placed under ''any'' tile, it will be rendered an [[acting wall]] to everything. In [[Chip's Challenge 1]], the only intended tiles to be placed on top of clone machines were monsters and [[clone block]]s, and clone machine mechanics prevented Chip from dying when he hits a monster cloner or from moving the block when he hits a clone block. (Earlier versions of [[Tile World]] Lynx mode change clone blocks without clone machines into normal blocks.) | ||
However, it is legal to place the clone machine underneath any tile in MS rules; some [[custom level set]]s and [[ | However, it is legal to place the clone machine underneath any tile in MS rules; some [[custom level set]]s and [[CCLP2]] levels such as [[Quad-Boot]] contain "fake" tiles, even [[exit]]s. | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |