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{{Infobox Level | {{Infobox Level New| | ||
| | |name = Traps I | ||
|image = [[Image:CCLP2 Level 23.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|level = 23 | |level = 23 | ||
| | |password = EJLC | ||
|hint = No | |||
|chips required = 1 | |||
|chips available = 1 | |||
|time = 350 | |||
|bold ms = 254 | |||
|bold lynx = 256 | |||
|difficulty ms = 2 | |||
|bold difficulty ms = 2 | |||
|bold complexity ms = 2 | |||
|difficulty lynx = 2 | |||
|bold difficulty lynx = 2 | |||
|bold complexity lynx = 3 | |||
}} | }} | ||
'''Traps I''' is the 23rd level in [[Chip's Challenge Level Pack 2]]. Although not as simple as [[Traps II|the second part]] found in slot 40, Traps I is not difficult in any sense of the word, but it is a very important study level. The little nuances that lead to the 254 time are instructive. | '''Traps I''' is the 23rd level in [[Chip's Challenge Level Pack 2]]. It was designed by [[Dave Borgman]]. Although not as simple as [[Traps II|the second part]] found in slot 40, Traps I is not difficult in any sense of the word, but it is a very important study level. The little nuances that lead to the 254 time are instructive. | ||
Play past the four blocks, then move block 3 2R 8U, circle around to the west and move block 2 2R and block 1 4U, and now pick up block 3 with this move's help, pushing it 4R D. Take block 1 and move it 4R, then stop for a combo. Run block 4 U on the way around to block 3, and push this 4U 3R D, which will also finish the last R in the 5R shove of block 1 for [[Chip]]. Now, to finish the [[brown button]]s, move each block 2R, replace it with the next block below, and then use the original. | Play past the four blocks, then move block 3 2R 8U, circle around to the west and move block 2 2R and block 1 4U, and now pick up block 3 with this move's help, pushing it 4R D. Take block 1 and move it 4R, then stop for a combo. Run block 4 U on the way around to block 3, and push this 4U 3R D, which will also finish the last R in the 5R shove of block 1 for [[Chip]]. Now, to finish the [[brown button]]s, move each block 2R, replace it with the next block below, and then use the original. | ||
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Chip can now take the chip from the [[trap]]s, escape the start through the [[socket]], and open the [[toggle wall]]. This triggers a quick chain reaction, which releases a [[teeth]] which releases a [[glider]] to clone [[block]]s, which remove [[water]] and allow Chip to pass to an open, empty area. In the northeast are [[fire boots]] guarded by a [[paramecium]]; use these to pass by the [[fire]] in front of the [[exit]]. | Chip can now take the chip from the [[trap]]s, escape the start through the [[socket]], and open the [[toggle wall]]. This triggers a quick chain reaction, which releases a [[teeth]] which releases a [[glider]] to clone [[block]]s, which remove [[water]] and allow Chip to pass to an open, empty area. In the northeast are [[fire boots]] guarded by a [[paramecium]]; use these to pass by the [[fire]] in front of the [[exit]]. | ||
== | == See also == | ||
* [[Block Retrace Rule]] | |||
==Full level map== | ==Full level map== | ||
[[ | [[Image:Cclp2_full_map_level_23.png|500px]] | ||
== Walkthrough == | == Walkthrough == |