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==Welcome== | |||
Hi, welcome to {{SITENAME}}! Thanks for your edit to the [[:User talk:Ihavenoname248]] page. If you need help, read through our [[w:c:community:Help:Contents|help pages]] or contact a [[Special:Listusers/sysop|local admin]]. If there are no active admins here, stop by [[w:c:community:main page|Community Central]] and check out our [[w:c:community:Forum:Index|forums]]. | |||
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Happy editing, Ducksoup <staff /> <small>([[w:forums|help forum]] | [[w:sblog|blog]])</small> 20:03, January 31, 2016 (UTC) | |||
==Chip's Tribute== | ==Chip's Tribute== | ||
<p style="font-weight:normal;margin-top:0.4em;margin-bottom:0.5em;">I just played through your in progress port and figured I'd point out a couple things. Movement is fairly jerky and doesn't always behave consistently, the movement order seemed different than CC (each move has Chip move at the input and monsters at the end, so monster Chip floor monster is safe when moving left, but deadly when moving right. Your game seems to be the reverse.) and [[Tile World]] currently emulates both the MS ruleset and the Lynx ruleset near perfectly, only missing a few strange quirks and recently discovered bugs.</p> | <p style="font-weight:normal;margin-top:0.4em;margin-bottom:0.5em;">I just played through your in progress port and figured I'd point out a couple things. Movement is fairly jerky and doesn't always behave consistently, the movement order seemed different than CC (each move has Chip move at the input and monsters at the end, so monster Chip floor monster is safe when moving left, but deadly when moving right. Your game seems to be the reverse.) and [[Tile World]] currently emulates both the MS ruleset and the Lynx ruleset near perfectly, only missing a few strange quirks and recently discovered bugs.</p> |