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{{Infobox Tile | {{Infobox Game Tile | ||
|image | |name = Walker | ||
|image = [[Image:Walker NS.png]] [[Image:Walker WE.png]] | |||
[[Image:WalkerV.gif]] [[Image:WalkerH.gif]] | |||
|cc1 = Yes | |cc1 = Yes | ||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 88 ''(N)''<br>89 ''(W)''<br>90 ''(S)''<br>91 ''(E)'' | |cc1index = 88 ''(N)''<br>89 ''(W)''<br>90 ''(S)''<br>91 ''(E)'' | ||
|multidirectional = Yes | |multidirectional = Yes | ||
|moves = Yes | |moves = Yes | ||
}} | }} | ||
The '''walker''', | <section begin=FeaturedArticle /> | ||
The '''walker''', also known as a '''dumbbell''', is a [[monster]] which looks like the planet Uranus: a turquoise ball with a gray axis tilted at 45 degrees, and works similar to the [[pink ball]], [[glider]] and [[fireball]], but chooses a ''random'' direction out of all legal directions to turn when it runs into something. This movement pattern can often lead to fits of frustration among even the highest-level [[Chipsters]], and particularly among less experienced groups. Like the [[bug]], the walker dies in [[water]] and on [[bomb]]s, and treats [[fire]] as a [[wall]]. | |||
<section end=FeaturedArticle /> | |||
The following diagram illustrates these properties: | |||
[[File:Walker demo.png]] | |||
The walker, from where it is, moves east onto the [[trap]], and is then stuck there until something releases it. In this case, Chip is at the controls. In the meantime, Chip may remove one or both of the [[dirt]] spaces. If he leaves both of them alone, the walker is repeatedly forced to move D and will repeat this forever until Chip removes a dirt space, which allows the walker to possibly move in that direction and kill Chip. If this space is already removed before the walker is released, the same two options hold. If both dirt spaces are removed, however, the walker has ''three'' options to choose from. In this level, only the eastern dirt would be removed, so that the [[bomb]] would be exploded. Should the western dirt be removed, and the walker chose this direction, the [[ice]] and [[force floor]] would redirect the walker towards the bomb. | |||
There are two differences for the walker in [[Lynx]] mode: the walker considers all four directions, even if they aren't all legal moves (the MS walker simply doesn't add it to the random number generator), and if the walker chooses a blocked direction, it counts as the use of a move. | |||
== Trivia == | == Trivia == | ||
* The first Chip's Challenge level with walkers in it was [[Nice Day]]. Consequently, the route through it is not guaranteed 100%. | * The first Chip's Challenge level with walkers in it was [[Nice Day]]. Consequently, the route through it is not guaranteed 100%. | ||