Green button: Difference between revisions

1,820 bytes removed ,  18 January 2019
Combined with Button
imported>Geochip1
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(Combined with Button)
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{{Infobox Tile
#REDIRECT [[Button#Green_Button]]
|image = [[Image:Green Button.png]] [[Image:GreenButtonCC2.png]]
|index = 35
|multidirectional = No
|moves = No
}}
 
[[Image:Green Button.png|left]]
 
The '''green button''', informally known as a '''toggle button''', is a [[tile]] in [[Chip's Challenge]] that causes all [[toggle wall]]s contained in a level to switch state. If a green button is touched by any moving object, the walls switch, but two separate presses of different buttons on the same turn will cancel each other out. Therefore, if an odd number of presses occur on the same turn, the wall will switch; if it is an even number, nothing at all happens (the latter case is one of the only two possible ways to solve [[Perfect Match]] in CC1, the other being the [[Concussion Rule]]).
<!--"cancel out" is actually not true ^, block off the bees and the fireballs only in Monster Lab and watch what happens-->
 
In [[Chip's Challenge 2]], green buttons cause [[green chip]]s and [[green bomb]]s to switch state in addition to toggle walls.
 
Green buttons do ''not'' switch toggle walls on [[clone machine]]s or toggle walls that ''began'' the level on the lower layer under anything other than a [[monster]], although they will switch toggle walls that become displaced to the lower layer.
 
Toggle walls are not fatal to [[Chip]] or [[monster]]s if they turn closed when Chip or monster is on them, but they will protect Chip from [[monster]] impacts and sliding [[block]]s, and the [[wall]] rather than the monster will take effect if Chip tries to step onto the closed toggle/monster tile.
 
== Trivia ==
 
* In the MS ruleset, the green button is the only one of the four buttons which does not make a "popping" noise when it is touched; it is instead silent. In Lynx, it makes the same sound as the other buttons.
 
== See also ==
* [[Toggle wall]]
* [[Button Smash Glitch]]