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imported>Icy001 |
Tylersontag (talk | contribs) m (Removing references to 'Window Shopping') |
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* An idea used previously in [[custom level set]]s but never in an official set is a [[socket]] nail, first seen at the beginning of [[Motion Blur]]. Part of the puzzle in this level is to ''not'' collect enough chips to open the socket, as Chip will be trapped behind the force floor. | * An idea used previously in [[custom level set]]s but never in an official set is a [[socket]] nail, first seen at the beginning of [[Motion Blur]]. Part of the puzzle in this level is to ''not'' collect enough chips to open the socket, as Chip will be trapped behind the force floor. | ||
* A [[red lock]] nail is set up at the end of [[Zelgon's Lair | * A [[red lock]] nail is set up at the end of [[Zelgon's Lair]]; only eight red keys should be collected, as the ninth traps Chip behind the force floor, and the entire device is visible earlier in the level. | ||
* At least a nail against a wall is necessary to solve the first room of [[Countdown]], though a one-block nail moves Chip through the room faster. | * At least a nail against a wall is necessary to solve the first room of [[Countdown]], though a one-block nail moves Chip through the room faster. |