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Jailer: Difference between revisions
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Use the [[green key]] to open the west [[green lock]], then play counterclockwise and take the first two chips, and then open the south green lock. Wait [1], take the red and blue keys, open the north green lock, and then take the [[yellow key]] and open the east green lock. As the ball comes out, sneak in to collect the two chips, play into the corridor below and take the chips from this circle (Chip can go either direction depending on where the [[walker]] is heading), and then Chip can play counter-clockwise all the way around the level the rest of the way through until he ends in the exit, only pausing when exiting the third walker room. | Use the [[green key]] to open the west [[green lock]], then play counterclockwise and take the first two chips, and then open the south green lock. Wait [1], take the red and blue keys, open the north green lock, and then take the [[yellow key]] and open the east green lock. As the ball comes out, sneak in to collect the two chips, play into the corridor below and take the chips from this circle (Chip can go either direction depending on where the [[walker]] is heading), and then Chip can play counter-clockwise all the way around the level the rest of the way through until he ends in the exit, only pausing when exiting the third walker room. | ||
==Full level map== | |||
[[Image:Cc1_full_map_level_104.png|500px]] | |||
== Walkthrough == | == Walkthrough == |
Revision as of 05:59, 27 February 2019
Jailer is the 104th level in Chip's Challenge 1. Jailer is not famed for the structure of the level, which is a pretty simple four-directional level with bouncing pink balls, but for the possible occurrences of the Transparency Glitch that can occur while playing it. (See the article for more information; this page will concern the route only.)
Use the green key to open the west green lock, then play counterclockwise and take the first two chips, and then open the south green lock. Wait [1], take the red and blue keys, open the north green lock, and then take the yellow key and open the east green lock. As the ball comes out, sneak in to collect the two chips, play into the corridor below and take the chips from this circle (Chip can go either direction depending on where the walker is heading), and then Chip can play counter-clockwise all the way around the level the rest of the way through until he ends in the exit, only pausing when exiting the third walker room.
Full level map
Walkthrough
Previous Level | Current Level | Next Level |
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← Memory | Jailer | Short Circuit → |