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Melee level: Difference between revisions
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Revision as of 16:20, 27 February 2019
A melee level is a common Chip's Challenge level theme that involves a substantial amount of avoiding monsters. These levels can often help beginner Chipsters overcome their teratophobia. It was commonly seen in Chip's Challenge 1 and it it also a common motif in custom level sets, though it is often abused.
CC1 Examples
- Nice Day: walkers and pink balls
- Digger: teeth
- Blobnet: blobs
- Lemmings: fireballs
- Problems: pink balls
- Digdirt: bugs and paramecia
- Victim: teeth
- Bounce City: pink balls and paramecia
- Reverse Alley: tanks
- Jumping Swarm: walkers
- Open Question: pink balls
- Blobdance: blobs
- Underground: paramecia
CCLP2 Examples
- Race for the Chips: teeth
- Ladder Needs a Wash: teeth
- Jungle: teeth
- Exit Chip: pink balls
- Counter Clockwise: gliders
- Teeth: teeth
- Paramecia: paramecia
- Dodge!: fireballs
- Fantasy Island: gliders
- Run-a-Muck: tanks, teeth, gliders, fireballs, and pink balls
CCLP3 Examples
- Pac Man: teeth, gliders, paramecia, bugs
- Beachballs: pink balls
- The Haunted House: teeth, bugs, paramecia, gliders
- Civilization of Creatures: all nine kinds of monsters; tanks, teeth, blobs, gliders, fireballs, walkers, pink balls, bugs, paramecia
- Lazy Hourglass: pink balls
- Jaywalker: teeth
- Think Tank: tanks, bugs, pink balls
- Suspended Animation: all nine kinds of monsters