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In the Limelight: Difference between revisions
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515 route: Press the blue button (collecting 1 chip en route), then get the 4 chips in the pink ball area (top first). Now go past the tank, push the block R (leave behind the chip immediately above it), then get the chips and suction boots from the maze. Come back and push the block D 2L. Go round the fireball cloner to the force floors, collect the chips and walk down the recessed wall path. Teleport 3 times (all rooms contain fireballs that are in sync), go round the invisible walls to collect 2 chips, then press the green button and push the blocks so that all 3 trap buttons are covered. Teleport twice to return to the start, collect the last 2 chips, press the blue button, go across the traps to push the block U, then go past the tank (the positioning of the block earlier makes this possible) to push the other block U, stopping the pink ball from cloning any more fireballs. Now get the yellow key, press the blue button, get the fire boots, then push the block across the water and walk down to the exit. | 515 route: Press the blue button (collecting 1 chip en route), then get the 4 chips in the pink ball area (top first). Now go past the tank, push the block R (leave behind the chip immediately above it), then get the chips and suction boots from the maze. Come back and push the block D 2L. Go round the fireball cloner to the force floors, collect the chips and walk down the recessed wall path. Teleport 3 times (all rooms contain fireballs that are in sync), go round the invisible walls to collect 2 chips, then press the green button and push the blocks so that all 3 trap buttons are covered. Teleport twice to return to the start, collect the last 2 chips, press the blue button, go across the traps to push the block U, then go past the tank (the positioning of the block earlier makes this possible) to push the other block U, stopping the pink ball from cloning any more fireballs. Now get the yellow key, press the blue button, get the fire boots, then push the block across the water and walk down to the exit. | ||
==Full level map== | |||
[[Image:Cclp3_full_map_level_96.png|500px]] | |||
== Walkthrough == | == Walkthrough == |
Revision as of 06:17, 13 March 2019
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Hint | No |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]
In the Limelight is the 96th level in Chip's Challenge Level Pack 3. It was created by Joshua Bone.
515 route: Press the blue button (collecting 1 chip en route), then get the 4 chips in the pink ball area (top first). Now go past the tank, push the block R (leave behind the chip immediately above it), then get the chips and suction boots from the maze. Come back and push the block D 2L. Go round the fireball cloner to the force floors, collect the chips and walk down the recessed wall path. Teleport 3 times (all rooms contain fireballs that are in sync), go round the invisible walls to collect 2 chips, then press the green button and push the blocks so that all 3 trap buttons are covered. Teleport twice to return to the start, collect the last 2 chips, press the blue button, go across the traps to push the block U, then go past the tank (the positioning of the block earlier makes this possible) to push the other block U, stopping the pink ball from cloning any more fireballs. Now get the yellow key, press the blue button, get the fire boots, then push the block across the water and walk down to the exit.
Full level map
Walkthrough
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← Waste of Space | In the Limelight | Jumble II → |