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In the Limelight: Difference between revisions

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(Added full level map)
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515 route: Press the blue button (collecting 1 chip en route), then get the 4 chips in the pink ball area (top first). Now go past the tank, push the block R (leave behind the chip immediately above it), then get the chips and suction boots from the maze. Come back and push the block D 2L. Go round the fireball cloner to the force floors, collect the chips and walk down the recessed wall path. Teleport 3 times (all rooms contain fireballs that are in sync), go round the invisible walls to collect 2 chips, then press the green button and push the blocks so that all 3 trap buttons are covered. Teleport twice to return to the start, collect the last 2 chips, press the blue button, go across the traps to push the block U, then go past the tank (the positioning of the block earlier makes this possible) to push the other block U, stopping the pink ball from cloning any more fireballs. Now get the yellow key, press the blue button, get the fire boots, then push the block across the water and walk down to the exit.
515 route: Press the blue button (collecting 1 chip en route), then get the 4 chips in the pink ball area (top first). Now go past the tank, push the block R (leave behind the chip immediately above it), then get the chips and suction boots from the maze. Come back and push the block D 2L. Go round the fireball cloner to the force floors, collect the chips and walk down the recessed wall path. Teleport 3 times (all rooms contain fireballs that are in sync), go round the invisible walls to collect 2 chips, then press the green button and push the blocks so that all 3 trap buttons are covered. Teleport twice to return to the start, collect the last 2 chips, press the blue button, go across the traps to push the block U, then go past the tank (the positioning of the block earlier makes this possible) to push the other block U, stopping the pink ball from cloning any more fireballs. Now get the yellow key, press the blue button, get the fire boots, then push the block across the water and walk down to the exit.
==Full level map==
[[Image:Cclp3_full_map_level_96.png|500px]]


== Walkthrough ==
== Walkthrough ==

Revision as of 06:17, 13 March 2019

[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

In the Limelight is the 96th level in Chip's Challenge Level Pack 3. It was created by Joshua Bone.

515 route: Press the blue button (collecting 1 chip en route), then get the 4 chips in the pink ball area (top first). Now go past the tank, push the block R (leave behind the chip immediately above it), then get the chips and suction boots from the maze. Come back and push the block D 2L. Go round the fireball cloner to the force floors, collect the chips and walk down the recessed wall path. Teleport 3 times (all rooms contain fireballs that are in sync), go round the invisible walls to collect 2 chips, then press the green button and push the blocks so that all 3 trap buttons are covered. Teleport twice to return to the start, collect the last 2 chips, press the blue button, go across the traps to push the block U, then go past the tank (the positioning of the block earlier makes this possible) to push the other block U, stopping the pink ball from cloning any more fireballs. Now get the yellow key, press the blue button, get the fire boots, then push the block across the water and walk down to the exit.

Full level map

Cclp3 full map level 96.png

Walkthrough

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