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Clone block: Difference between revisions
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{{Infobox Tile | {{Infobox Tile | ||
|name = Clone block | |name = Clone block | ||
|image cc1 = [[File:Clone | |image cc1 = [[File:Clone block N.png]]<br/>[[File:Clone block W.png]][[File:Clone block S.png]][[File:Clone block E.png]] | ||
|cc1 = Yes | |cc1 = Yes | ||
|cc1index = 14 ''(N)''<br >15 ''(W)''<br >16 ''(S)''<br >17 ''(E)'' | |cc1index = 14 ''(N)''<br >15 ''(W)''<br >16 ''(S)''<br >17 ''(E)'' |
Revision as of 05:03, 22 May 2019
MSCC Image(s) | |
---|---|
Found in | |
MSCC Index | 14 (N) 15 (W) 16 (S) 17 (E) |
Multi-directional? | Yes |
Moves? | No |
The clone block is a special type of block in Chip's Challenge that is used to clone blocks. In real play, it appears as a normal block but functions as a wall, although CCEdit and CCLD show the tile as it is seen in the infobox so it can be read easier.
When a clone machine is placed under a clone block, it will clone a block just like any other clone machine, in a direction specific to the direction of the tile used. A similar device is created by putting a regular block on top of a clone machine, which is activated only by Chip pushing on it, and clones the block opposite from Chip. This is a common type of situation for use of the Mouse Panel Glitch, although this type of clone block is not commonly seen.
A second special case is when a clone block without a clone machine is connected to a red button and that red button is pressed; the clone block will clone once assuming this is legal, and then disappear, revealing the tile underneath it if there is any. In Lynx, a clone block without a clone machine under it functions as a normal block.
Clone blocks are irrelevant and unsupported in Chip's Challenge 2, in which all types of blocks can be given a starting direction, just like any normal entity, when placed on a clone machine.