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BlockSlide: Difference between revisions
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|image = [[File:CCLP2 Level 123.png|300px]] | |image = [[File:CCLP2 Level 123.png|300px]] | ||
|levelset = Chip's Challenge Level Pack 2 | |levelset = Chip's Challenge Level Pack 2 | ||
|designer = Anders Kaseorg | |||
|level = 123 | |level = 123 | ||
|password = LYZC | |password = LYZC | ||
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}} | }} | ||
'''BlockSlide''' is the 123rd level in [[Chip's Challenge Level Pack 2]]. | '''BlockSlide''' is the 123rd level in [[Chip's Challenge Level Pack 2]]. Unlike most levels with [[block]]s on [[ice]], BlockSlide gives the player the skates, and [[Chip]] has to push the blocks ''as'' they are sliding on the ice; and coupled with [[slide delay]], this leads to a lot of deaths. Fortunately, the level can be completed by cloning four blocks separately as shown by the 715 solution below. | ||
==746 route== | |||
The beginning moves are D [1/2] 3:DU [1 1/2] DU [1/2] 2D, or any combination which hits the [[red button]] at these specific times. In terms of delays before each button press, this is [1/2], [0], [0], [1 1/2] and [1/2]. This clones all the blocks; skate D 8R [1/2] DUR to catch block 4, using a [[spring step]] to avoid being smashed by block 3. Continue R [1] D to move block 5 out in a similar way, then UR [1/2] 2D to catch block 3 on the way under block 2. To continue here, move LU, and now skate R 3U 2L, keeping watch on block 4 with the latter move. Push block 2 R, then skate LD and push block 5 R, and continue R again to move block 3 with you. Follow it to the northeast (2U 5R), and now turn towards the northeast area with these three blocks. | The beginning moves are D [1/2] 3:DU [1 1/2] DU [1/2] 2D, or any combination which hits the [[red button]] at these specific times. In terms of delays before each button press, this is [1/2], [0], [0], [1 1/2] and [1/2]. This clones all the blocks; skate D 8R [1/2] DUR to catch block 4, using a [[spring step]] to avoid being smashed by block 3. Continue R [1] D to move block 5 out in a similar way, then UR [1/2] 2D to catch block 3 on the way under block 2. To continue here, move LU, and now skate R 3U 2L, keeping watch on block 4 with the latter move. Push block 2 R, then skate LD and push block 5 R, and continue R again to move block 3 with you. Follow it to the northeast (2U 5R), and now turn towards the northeast area with these three blocks. | ||
Catch block 5 specifically with 2D, and now continue R 2U [1/2] D [1/2] D 2L 4D R 2D. Since block 3 will smash Chip if he passes block 2 R with normal speed, a half wait must be used before stepping RLR. Follow it, catching block 3 as well, ducking D into the lower path as block 2 comes back, then catching block 2 with U. As block 5 is sliding across, move it onto column 1 of the far right, pushing it specifically at 783.8 (a [1] wait) because the slide delay makes it otherwise difficult to predict. Use a similar method to other block dodges to use this block: R 4U 2L [1/2] RU, then pick up the chips, and catch block 3 as you see it coming back out. Chip will not have to wait if he pushes it onto column 3 of this long stretch of ice. As Chip skates south, he will see block 2 also moving vertically; Chip can barely catch this and redirect it to more chips in the center (using a spring step as the move onto the bomb). Finally, go towards the southwest, with block 4's shadow rapidly approaching. | Catch block 5 specifically with 2D, and now continue R 2U [1/2] D [1/2] D 2L 4D R 2D. Since block 3 will smash Chip if he passes block 2 R with normal speed, a half wait must be used before stepping RLR. Follow it, catching block 3 as well, ducking D into the lower path as block 2 comes back, then catching block 2 with U. As block 5 is sliding across, move it onto column 1 of the far right, pushing it specifically at 783.8 (a [1] wait) because the slide delay makes it otherwise difficult to predict. Use a similar method to other block dodges to use this block: R 4U 2L [1/2] RU, then pick up the chips, and catch block 3 as you see it coming back out. Chip will not have to wait if he pushes it onto column 3 of this long stretch of ice. As Chip skates south, he will see block 2 also moving vertically; Chip can barely catch this and redirect it to more chips in the center (using a spring step as the move onto the [[bomb]]). Finally, go towards the southwest, with block 4's shadow rapidly approaching. | ||
After Chip pushes this (another [1] wait), skate U 4L DL 5D to carry the block through, then smack it R, skate U 3L [1/2] and DL to catch the block again, and here 5D R to explode the bomb and pick up the remaining chips. Return all the way over to the right side and note block 3 hurtling downward at 752. Beat it across its column of ice and throw it ''L'', as moving it R will cause Chip to wait longer for it to slide back. Step RD further, then throw the block U and reach the exit: 6D R [1/2] LUL 2D [1/2] UL 4D 4R. | After Chip pushes this (another [1] wait), skate U 4L DL 5D to carry the block through, then smack it R, skate U 3L [1/2] and DL to catch the block again, and here 5D R to explode the bomb and pick up the remaining chips. Return all the way over to the right side and note block 3 hurtling downward at 752. Beat it across its column of ice and throw it ''L'', as moving it R will cause Chip to wait longer for it to slide back. Step RD further, then throw the block U and reach the [[exit]]: 6D R [1/2] LUL 2D [1/2] UL 4D 4R. | ||
==Full level map== | ==Full level map== | ||
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{{#ev:youtube|TUIeGjBLajQ}} | {{#ev:youtube|TUIeGjBLajQ}} | ||
{{Level Progression|Warehouse II|Paramecia}} | {{Level Progression|Warehouse II|Paramecia (CCLP2 level)}} |
Revision as of 08:16, 23 May 2019
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
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Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]
BlockSlide is the 123rd level in Chip's Challenge Level Pack 2. Unlike most levels with blocks on ice, BlockSlide gives the player the skates, and Chip has to push the blocks as they are sliding on the ice; and coupled with slide delay, this leads to a lot of deaths. Fortunately, the level can be completed by cloning four blocks separately as shown by the 715 solution below.
746 route
The beginning moves are D [1/2] 3:DU [1 1/2] DU [1/2] 2D, or any combination which hits the red button at these specific times. In terms of delays before each button press, this is [1/2], [0], [0], [1 1/2] and [1/2]. This clones all the blocks; skate D 8R [1/2] DUR to catch block 4, using a spring step to avoid being smashed by block 3. Continue R [1] D to move block 5 out in a similar way, then UR [1/2] 2D to catch block 3 on the way under block 2. To continue here, move LU, and now skate R 3U 2L, keeping watch on block 4 with the latter move. Push block 2 R, then skate LD and push block 5 R, and continue R again to move block 3 with you. Follow it to the northeast (2U 5R), and now turn towards the northeast area with these three blocks.
Catch block 5 specifically with 2D, and now continue R 2U [1/2] D [1/2] D 2L 4D R 2D. Since block 3 will smash Chip if he passes block 2 R with normal speed, a half wait must be used before stepping RLR. Follow it, catching block 3 as well, ducking D into the lower path as block 2 comes back, then catching block 2 with U. As block 5 is sliding across, move it onto column 1 of the far right, pushing it specifically at 783.8 (a [1] wait) because the slide delay makes it otherwise difficult to predict. Use a similar method to other block dodges to use this block: R 4U 2L [1/2] RU, then pick up the chips, and catch block 3 as you see it coming back out. Chip will not have to wait if he pushes it onto column 3 of this long stretch of ice. As Chip skates south, he will see block 2 also moving vertically; Chip can barely catch this and redirect it to more chips in the center (using a spring step as the move onto the bomb). Finally, go towards the southwest, with block 4's shadow rapidly approaching.
After Chip pushes this (another [1] wait), skate U 4L DL 5D to carry the block through, then smack it R, skate U 3L [1/2] and DL to catch the block again, and here 5D R to explode the bomb and pick up the remaining chips. Return all the way over to the right side and note block 3 hurtling downward at 752. Beat it across its column of ice and throw it L, as moving it R will cause Chip to wait longer for it to slide back. Step RD further, then throw the block U and reach the exit: 6D R [1/2] LUL 2D [1/2] UL 4D 4R.
Full level map
Walkthrough
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